We have a new patch available on the Testlive branch for you! This will update the Khitan armors to have the right repair cost, help armorer thralls re-learn how to make Hyena Fur Armor, and fix a nasty connection bug.
You can leave Testlive feedback in the comments or in this thread on our forums.
Testlive Patch Notes (28/06/2018):
Fixed repair-cost issue with Khitan armors
Fixed a balance issue for DLC building pieces
Walls in the Volcano dungeon should no longer be climbable
Updated collision on large trees to allow building nearby
Fence foundations should be attachable to regular Foundations and Wedge Foundations
Khitan Stars can now be easily upgraded to Khitan Stairs with rails
Fixed a bug where you couldn't open the admin panel after opening it during an Avatar summoning
All kinds of Hyena Fur Armor should now be accessible
Fixed a bug where dropping multiple items wouldn't combine them into one big bag
Fixed an issue where the Journey Step UI would reset after logging out and logging back in
Game now displays the correct error message when a player tries to join a co-op session while it's closing down.
Fixed an issue where a thrall would disappear when moving them out of the thrall slot
Tethering Distance slider should no longer be grayed out in the New Game's Custom sub-menu
Fixed an issue where thralls would use shields once, then never again
Fixed an issue where logging off after placing down a new building piece could result in an infinite loading loop
We're back at it again with another newsletter to give you a quick update on the further development of Conan Exiles.
Last week we rolled out our first paid DLC, the Imperial East Pack, containing weapons, armors and building pieces inspired by the eastern lands of Khitai. There will be more to reveal about the next piece of DLC later on.
If you're interested in seeing the Imperial East Pack in action you can check out the trailer our awesome video producer, Lars, put together:
We also rolled out a new Testlive patch last Tuesday with hundreds of fixes and changes. We've added several exploit fixes to prevent building inside parts of the level geometry, fixed the Light Armor Journey unlock bug, redesigned the clan menu, fixed the NPC faces, and added more Lemurian priests to the Pagoda of Boundless Lust.
You can find all these, and more, in the patch notes on our forums if you want to check them out. This build is currently undergoing stabilization and compatibility testing before we push it out the door to the live branch, and we're working as quickly as we can in order to get it out on the default Live branch.
Finally, we have recently updated the forums with status updates on the most reported community issues. You'll find lists for Xbox and PC, and we're working on getting a PS4 list ready as well.
What the teams have been working on in the past week(s):
Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. To not make this newsletter overly long we're only sticking to the highlights. Even if something isn't explicitly mentioned things are still being worked on "behind the scenes", and we'll mention these when they're relevant.
Terraformers
The Terraformers team is made up of designers and environmental artists and is the team in charge of producing new gameplay content and mechanics, focusing specifically on level design, dungeon and world design, and new features we can add to the game. They've been the team behind creating the look and feel of the two map expansions and creating the dungeons, the repair system, the thrall system and a host of other features.
Currently the team's artists have been knee deep in designing and building the new dungeons we announced previously, while the designers are working on making the new pets system. The latter is starting to come together and is in a pretty good state right now. We hope to have an internal test version ready in early July.
Monster Hunters
Speaking of dungeons and pets: the Monster Hunters team are the guys populating the dungeons with creatures, new and old, while also helping out with certain aspects of the pets system, like how a tamed animal will behave and animate when under your control.
With the recent absorption of the Berserkers into their ranks, part of the Monster Hunters team have been crafting new off-hand combos and dual-wielding. If you missed it last week, here's a quick recap:
The idea is to better integrate off-hand items (shields and throwing axes) into the combat system. They will have their own attacks in certain combo chains, allowing you more flexibility when fighting. Wielding a battle axe and a throwing axe will allow your character to around spin and do several, low-damage attacks in a row. A battle axe and shield will integrate a shield bash with knockback into your combo. The throw animation will also be much faster than before, letting you do a quick, low-damage attack that doesn't drain your stamina bar too much.
We're ready to begin internal testing of these combat editions very soon.
Final wrap-up
We're back at it again with another community stream this coming Friday. This week we're very happy to have YouTuber and Conan Exiles fan J0hnbane take us on a tour of his private server, which he runs with his fellow content creators.
Join us on our Twitch channel {LINK REMOVED}(twitch.tv/funcom) or on Mixer (mixer.com/funcom) at 5pm CEST / 11am EDT / 8am EDT on Friday, June 29.
Next week's newsletter will be the last newsletter for the following three weeks as Jens Erik, who writes them, will be away on vacation. Once the the vacation's done we'll return to business as usual with the weekly recaps.
We currently have a really big patch on TestLive that we are working on stabilizing. So far we did collect some of your feedback in this thread here.
PC/TESTLIVE
We also just now deployed an additional patch to TestLive to address some of the feedback you guys/girls already gave us. Patch Notes are listed below. There will most likely be more patches to TestLive during the week.
Once TestLive is stable, we hope to get the big patch to Live sometime next week
In case you are wondering how to access TestLive, we got you covered, right there. The more feedback regarding the fixes that are on TestLive we can get, the faster we can deploy this version to the live game on all Platforms.
This, in turn, will make space for new builds, new fixes and (possibly) new things to test out on the TestLive Servers (hint hint). In other words: please check out the TestLive server if you have a bit of time and let us know if something breaks or if you have any feedback regarding the issues and fixes posted in the Patch Notes.
Build great palaces or mighty castles with a whole new set of Khitan building pieces that make your constructions look vastly different to anything seen in Conan Exiles. Get ready for battle in three new armors and one new weapon set. Decorate your home with many new placeables, such as cauldrons, carpets, tables and braziers and customize your look with new warpaints.
The Imperial East Pack contains:
39 new Khitan building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Khitan Officer Armor.
Light, medium and heavy sets with an epic end-game version of each.
9 new weapons in one Khitan weapon set.
Same power as iron weapons with an epic end-game version of each weapon.
5 new warpaints in Khitan style.
Decorative warpaints in jade, black, white and red.
25 new placeables, such as a dragon idol and hanging lamps.
Can be created at an all new Khitan Artisan station.
All the new content from Khitai is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have the comparable stats to existing items.
We are deploying a quick hotfix for the PC version of Conan Exiles at 5pm CEST. This adds some crash, freeze and bug fixes.
The Imperial East Pack is now available for purchase. It includes the following items:
3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)
9 new weapons with Khitai themed visuals. These will be available as iron tier and star metal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)
25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc
5 new decorative warpaints in Khitan style
A new set of Tier 3 building pieces in the Khitan style
Other fixes and changes
Changelog
Fixed a server freeze issue
Thralls on religious altars should no longer disappear when upgrading the altar
Added DLC panel in the main menu
Fixed an issue where placeables could be placed inside each other
Fixed a bug where certain building pieces could be placed inside each other
Prepare your eyes, for my massive wall of text!! I do apologize for the lateness of this. The TestLive patch is currently out. These notes aren’t very pretty or organized, but we’ll be putting these onto live soon enough where we’ll certainly make them easier to read. For now, take a look at the changes made.
Threat Animations Added threat animations for several animals to improve immersion. These will activate when you get close to the monster. This is still being worked on though, and will be updated in a hotfix soon.
Threat system known issues:
NPCs do not rotate towards the player they are trying to threaten
If an NPC has done a threat animation towards a target and entered combat it will never do a threat animation against that target again.
NPCs sometimes move while they are still doing threaten animations
NPCs are sometimes in threat animation loop for longer then they are supposed to.
Additionally, there is a known issue where crafting progress can reset on a server. This will also be hotfixed!
TL;DR
Light Armor Journey bug is fixed!
The Clan Menu has been redesigned.
Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
The background image on the main menu has been changed to motion graphics.
Durability bars are now color coded depending on the item type.
Fixed a problem where players could sometimes be removed from the clan between logins.
Human NPCs no longer get stuck after throwing one javelin/orb.
You now now spawn in quest items using the admin panel.
Garden areas in the volcano zone now apply Noxious Gas debuff.
Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
Shields have been adjusted and provide much more armor.
Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
You can now mute players using the Player List.
There were a ton of other notes and things fixed internally, but these are the ones that effect your gameplay experience directly and would like to know about.
Mother of all Patch Notes
You can now access purge settings while playing.
Fixed Gui Audio during Character Creation
Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle
Hunger Multiplier as an admin did not save after applying changes.
Made the on/off switch more intuitive on crafting stations when using a controller.
The Clan Menu has been redesigned.
In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
Optimized stamina code which improves server performance
Disabling laptop mode no longer requires the client to restart.
You can no longer activate Ansel from the main menu.
Fixed an issue that made it possible to regenerate stamina while climbing.
Placing an item on the ground will no longer trigger a basic attack animation.
Only first armor color slot can be selected in dye UI using mouse & keyboard.
Fix for purge audio playing on top of itself.
Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
Optimized spawn code to be more performant.
Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
NPCs should now be able to attack at different elevations with reach weapons.
The background image on the main menu has been changed to motion graphics.
Swimming through water no longer causes stamina drain.
Messages have been altered to be more comprehensive about building restrictions during the Purge.
Buttons located on the left and right side of the keybindings can no longer be permanently dismissed with the controller.
It was previously possible to permanently dismiss almost the whole keybindings with the controller.
Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
Durability bars are now color coded depending on the item type.
Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
Nudity level now updates instantly after changing it in the server settings.
Loot log now correctly shows items remaining when consuming food.
Player can no longer drop items through walls.
Fixed a problem where players could sometimes be removed from the clan between logins.
Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
Modified update frequency for different actor types to improve server performance.
Fixed and issue with the carousel causing the game to crash.
Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
Voice chat indicators no longer stop showing after respawning.
Your game will no longer crash when rapidly clicking the Inventory and Visceral Camera shortcuts.
The game will no longer crash when certain keybindings are reset with either mouse or keyboard.
Crashing occurred previously after switching the camera from 1st person to vanity while flying with a selected placeable object.
Reduced update frequency for expensive physics functions to improve server performance.
Planter structures previously only took 2 HP per damage from trebuchets.
Fixed some grass that was floating on the desert, between Dustdevil Ridge and Summoning Place.
Fixed an issue where your dead body would sometimes be invisible, even when standing right on the death marker.
A loot chest previously spawned on top of a rock in Dustdevil Ridge.
The “Thatched Awning” building piece’s stability now correctly decreases.
You should no longer hear the Witch-Queen dungeon sounds of battle outside the intended area.
Your character you should no longer clip into the ground textures near the Aviary.
2 Handed Epic Spears now all require he spear handle as part of the recipe.
Patched up multiple areas you are not supposed to build in or reach.
Adjusted the Event Log to look more like the other menus within the main menu.
Fixed collision on doors in one of the house types in Sepermeru City.
Fixed collision on part of the Khitan Rooftop Junction.
Fixed weird sideways tilting of certain monsters when they moved on uneven terrain.
Slightly adjusted rotation rate of shellback taunt.
Corrected some spelling errors for the Door Frame building parts.
Alter of the Bat can no longer be dismantled.
Fixed problem with thralls swapping weapons
Human NPCs no longer get stuck after throwing one javelin/orb.
Glowing sticks no longer have fire sounds.
Fixed an issue where if you placed anything but a weapon in the first slot of a weapon rack, the rest of the weapons would not be displayed.
Weathered Skull previously had 0 HP.
Updated the 1st Hyrkanian bow feat and modified text.
Modified the Iron War Axe description so it no longer suggests that it’s made from steel.
Modified description on Hardened Steel Bar.
Updated description of The Great Sword and Obsidian Pick.
Water inside Deathwhisper Ruins Cave was missing water volume and effects.
You can now correctly learn the recipes for the Obsidian Javelin and the Obsidian Throwing Axe.
Armors are now set up with the right descriptors (Some had the wrong one, claiming armors were Low Grade or Mid Grade while they were in fact High Grade, etc).
Hot temperature debuffs adjusted slightly - removed max health penalty from them.
Fixed issue with curse wall near buccaneer bay that caused building issues.
Moved the building blocker slightly near buccaneer bay so you can now build on rock spires off the shore.
Fixed an issue where Ivory Horns had 0 HP upon placing.
The “spit emote” book is no longer located underground.
In wider resolutions, the map was previously centered on the left side of the screen and not centered.
Added a white dragon at the bottom room in the Frost Temple.
Changed default decay colour of food and drink
Toned down the amount wolves howled at night.
Fixed incorrectly set up damage multipliers on the Kinscourge that caused him to deal less damage than intended.
Fixed light attacks with Warspear of the Black Circle, which used more stamina than Heavy attacks.
You now now spawn in quest items using the admin panel.
Ladders now require less stability than before and thus can be stacked better.
Dying while offline will no longer respawn you in the desert with wrong hunger/thirst values.
Insulated Wooden Frame Foundation no longer has the same model as Stonebrick Fence Foundation.
The list of humanoid NPCs in Admin Panel is better sorted.
The sickle now correctly loses durability when you harvest plants.
You can now learn Serpentmen weapons from the volcano dungeon.
Exceptional and Flawless Hyperborean Slaver set can now be crafted.
Fixed issues with Serpentmen boss clipping into a wall and preventing it from attacking players.
Fixed an issue where hatch doors had the same HP as walls instead of doors.
Silent Legion armor now requires epic (perfected) paddings.
Fixed an issue where only two master workstations can unlock “Create Master Workstation” Journey Step.
Pillar lying on the ground was missing bottom texture near Flamemist Camp.
Damage increase from Accuracy perk 10 now correctly increases damage by 10%.
Yellow Lotus Potion expiration time which is now consistent with other potions.
Filled in gaps between textures near the North-West side of The Unnamed City.
Stone throwing axes can now be crafted from your inventory.
“Invalid Placement” text was previously difficult to see against snowy ground.
A crafting station side-bar has been added for the Tower of the Bats.
You can no longer control your character during the ending cinematic and walk through the Cursed Wall.
Fog from the environment behind the Portal at Altar of the Bat was showing through the portal.
Combat Music no longer persists after combat with non-killable NPC or Dragging an unconscious NPC.
The Shining Trapezohedron can be harvested from the Degenerate now.
Some of the green crystals could previously not be harvested in “The Passage”.
You can no longer build in previously buildable NPC camps.
Moved DesertCooking book so it cannot be build over.
Enemies no longer lose aggro when the user sits on a chair with armrests.
Fixed collision in Black Hand Camps that was missing from one side.
Fixed positioning for Rasmajournals that were hovering and covered by ground.
Chests are harder to break. They broke too easily before if accidentally hit during a fight.
The chest behind the snake boss in The Unnamed City now gives legendary loot.
Brimstone can now be harvested with multi-tool.
Fixed controls when climbing under a ceiling.
Added sounds for sliding ice chunks.
Armor penetration kit bonus was lowered from 15% bonus armor penetration to 5%.
Added missing fragment of cobblestone floor in ‘The Unnamed City’.
Adjusted quality for the standing torch particle effect.
A tree was clipping into a rock near the Descend of Dragon area.
Collision for dragons has been improved.
Cinematic events are no longer triggered from far distances.
Adjusted a visual where the seamline was visible on the north-east quarter of in-game world.
Fixed a case where ghostly wind sound looped constantly and would not stop.
A rock inside The Well of Skelos dungeon had misaligned collision.
Fixed a case where some placeables could be interacted with if you were not the owner and should not be able to.
You can now craft Obsidian Tools in the Volcanic Forge.
Fixed an issue where you could not open a map upon exiting to the Main
Menu when any Avatar is summoned and re-joining it.
Fixed cases where Exile NPCs would wield weapons and shields when either out of combat or in idle state.
Fixed collision on various mountains when climbing them.
Serpentman would sometimes shoot with swords when away from said enemy.
Craft All button was previously inactive if you had resources for 1 or 10 items.
Religion Tools had inconsistent labels. For example, the Yog Cleaver is labelled ‘Tool’, however Blessed Yog Cleaver is labelled ‘Weapon’.
Fixed a case where using the Extended Leap perk would limit your interaction and attack ability.
Extremely Cold debuff reduced maximum health by 40 instead of 50.
Subtitles in the opening cinematic were off-sync.
Fixed rock mesh from Hanuman’s Grotto which could be seen sticking out from the sand.
Fixed a case where the trebuchet’s inventory could not be accessed.
Adjusted terrain surrounding a tower near tradeway that allowed bedrolls inside it.
Fixed an issue where bombs would roll and explode/damage both where they stop and where they started.
Optimized camera state machine to reduce overhead on dedicated servers.
Collision for plants in the planters have been removed.
Added water volumes to the shallow water in the swamp tunnel.
Wight creatures no longer spawn in clumped up.
Non human NPCs no longer ignore players in The Passage cave.
Weight of the Dragonbone throwing axe has been reduced.
Thugra has been given an actual weapon to fight with.
Fixed a bug where you could clip through a rock on Southern Desert Area.
Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister).
Exceptional Nordheimer Armors recipes no longer missing from armorer’s bench with a tier 3 Nordheimer armorer attached.
Fixed Vocals for wheel of pain.
Black Hand Tent - Lateen can be placed on the ground correctly.
Crafting Complete GUI sounds were annoying over time. They are lowered in volume and have distinct but subtle differences depending on crafting category.
The cave entrance to Warren of Degenerates can no longer be blocked off.
When using a controller, there was an issue where you were no longer able to navigate the main menu if the wrong password was entered in.
You can no longer sit in a chair that someone else is already sitting in. Get a room, you two!
Fixed a bug where an NPC would attack a player sitting on a chair, but the chair would be destroyed leaving you stuck in a sitting emote.
Fixed some floating rocks in The Unnamed City.
Fixed a bug where using a Keystone while a clan leader could break the ending cinematic.
Greater Wheel of Pain feat no longer requires the Master Craftsman feat.
Garden areas in the volcano zone now apply Noxious Gas debuff.
Black Ice pickaxe showed wrong requirements in the UI.
It was previously very easy to destroy mini-boss loot chests by accident and not get the rewards.
Changed some ingredients required to craft certain Religion Tools.
Tent-mending NPC in Raider’s Ridge was previously suspended in the air.
Hyena armor now increases temperature by +8, rather than +10.
Updated the Stats Menu, where the lower part of the effects text was cut off.
Adjusted collision with masks inside the Palace of the Witch Queen.
Fixed a case where newly created character VO was inaudible if no Voice option was been chosen by the player.
Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
Shields have been adjusted and provide much more armor.
Fixed audio on young animals since they were silent when players hit them. You monster.
Dancers in Conan’s Tavern no longer drop loot.
Patched up meshes in the Frozen North and Highlands that could previously be built inside of.
Fixed a bug where you could join a server from the main menu if it was previously highlighted.
Fixed collision on branches of large trees.
Fixed multiple floating objects in the Flotsam camp (heh).
Fixed a bug where the letter in The Unnamed City instantly closed.
Weight values of Baal-pteor’s items were inconsistent.
It was previously possible to use a shield with Dragonbone Spear, Maul and Two-handed Sword.
Dragonbone items’ claimed that dragons do not breathe fire, though the Red Dragon clearly does. The text has been changed to reflect this.
It was previously possible to shoot at the Abyssal Remnant without activating the boss.
Glowing Wall Torch now provides temperature bonus.
The Emote Fistpunch book is no longer located underground.
Eat & drink items now play sound when you use them.
The Volcano flowers now give resources.
Spikes no longer have 0 HP upon placing.
Vanir armor now grants improved frost-resistance.
Cooling down/Warming up effects from drinks and food has been increased in efficiency.
Added missing waterflow sound effects by the river in Oasis.
NPCs were previously located in an inaccessible building in Sepermeru.
Moved Thrall Priest on Altar of Set ontop of the altar, instead of being submerged in it.
Fixed an issue where “Get Dedicated Weapon” achievement would not trigger in all localizations.
Two tents in the Skulker’s End were previously placed in the air.
Dye would previously not work on radium gem wall torch.
Buffs in inventory seemed to appear inner than the window border.
Razma’s looks are now consistent throughout the game.
Grass is no longer growing underwater at the far north-east of the swamp area.
Most weapon-recipes now grant the “Craft Weapon” journeystep instead of only select primitive weapons.
The Pagoda area now have more lemurians with an increased amount of priests and crafters available.
The food poisoning buff now has a reduced duration and does damage more rarely, giving some time to heal between each tick.
Human archers in the volcano now wield Falcatas instead of stone swords.
Mask of the Witch Queen can now be looted from the Witch Queen’s corpse.
Patched up an open seam in the landscape at The Ruined Outpost.
Fixed textures on the cobblestone floor in ‘The Well of Skelos’.
Adjusted the LOD distance for the spooky trees in the Shattered Springs area.
Fixed an issue where some Insect nests were hovering off the ground.
Fixed a bug where the Alpha Snake would not aggro the user and couldn’t be harvested.
Updated and hooked up different animation for climb up from ledges.
The Witch Queen can no longer be knocked unconscious.
Skinning Knife now gives less hide when used on human NPCs.
Fixed a bug where Avatar heads (Mitra, Derketo) got stuck looking sideways at random directions.
The sandstorm now has sound.
The Witch Queen can no longer be killed by her Statues.
Maximum encumbrance value does now updates correctly after resetting all attributes while the Attributes menu is open.
Fixed a bug where no religion name would show in character creation. Religious tools from temples no longer give Manifestations of Zeals when crafted.
Journeyman Roofer feat now requires Apprentice roofer feat.
Fixed some spawn issues with purge NPCs
Fixed an issue where your Skeleton Key would be consumed every time you interacted with a Legendary Chest, whether it was opening OR closing.
Some of the purge areas have been tweaked.
Nordheimers now spawn more reliably during a purge.
Health values for the Rocknose King Molten and Boss have been balanced.
Bonuses from the Relic Hunter armor have been balanced.
Ragdoll on bound thralls has been adjusted and looks better.
You can now die from jumping into the lava pools in the volcano dungeon.
Fixed a bug where the magical barrier around the Volcano Dungeon boss was climbable.
Sandstorm Breathing Mask and Setite Mask now grant temperature bonus.
Compost Heap crafting guide no longer present in Altar of the Bat GUI.
Increased bonuses from temperature foods.
Lessened the effect of the cripple from 0.9 to 0.3.
Glowing Essence must now be crafted from the Firebowl Cauldron.
Collision from the top part of the Throne in the Witch Queen boss room has been fixed.
You are not able to block hits with a building brush anymore.
You can now mute players using the Player List.
All cinematic events now have 3D sound instead of 2D sound.
We’ve crossed June’s midway point and we’re barreling towards July in full force! It’s been a hectic past month and a half for us, with updates and patches going out for the various versions of Conan Exiles. Both PS4 and Xbox have seen several updates since launch, both to bring them to parity with PC and to address some critical exploits and bugs. We’re still in the process of optimizing these versions and there will be more patches coming in the future.
The PC version got a quick hotfix yesterday to address some issues from the big Friday patch and the 500 Changes Patch™ is scheduled to go out on the Testlive branch later today.
Behind the scenes we’re working on getting the Pets system ready for internal playtesting. You will, of course, get to see it at a future date, with details on how it will work. For now, we’re keeping things close to the chest.
Other important updates being worked are the new combos for off-hand weapons. The Berserkers (now a part of the Monster Hunters team) have been developing a system for better integration of certain off-hand weapons into the combat system. Throwing axes and shields will have their own attacks in the combo chains and allow you more flexibility when fighting. Wielding a battle axe and a throwing axe will allow your character to spin and do several, low-damage attacks in a row, while a battle axe and shield will integrate a shield bash with knockback into your combo. We’re getting close to the testing phase with these new integrations and you’ll hopefully get to see them very soon™.
The Imperial East Pack
As you may already know, we’re rolling out paid cosmetic DLC for Conan Exiles. The first of these is the Imperial East Pack, containing beautiful cosmetic items inspired by eastern land of Khitai. Our artists have knocked it out of the park with this one and we’re incredibly happy with the results.
It includes the following items:
3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)
11 new weapons with Khitai themed visuals. These will be available as iron tier and starmetal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)
25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc
5 new decorative warpaints in Khitan style
A new set of Tier 3 building pieces in the Khitan style
All this will be available for $9.99 on Steam, PS4 and Xbox One on Friday. If you’re still on the fence about this cosmetic DLC we’ll be showing off the new armor sets, weapons, placeables and building pieces on our upcoming livestream on Friday June 22.
Discounts and double XP
We’re going on sale this week! Conan Exiles will get a 40% discount on the Steam store as a part of the Steam Summer Sale. The same discount will also be available on the European PlayStation store as a Deal of the Week.
This weekend we’re also doing a double XP weekend across all our official servers. It will kick off at 5am local server time on Friday, June 22nd, and end Monday morning (June 25th), at 5am local server time, making this weekend the perfect time to jump back into Conan Exiles!
This is a quick PC Live Hotfix to address some issues/leftovers from the big Friday Patch. ETA for this patch is around 3pm Oslo time which is around 2 hours from posting these notes.
Upgraded to new version of BattlEye with improved hack detection
For modders: Refactored placement validation for some building modules to improve compatibility between building mods. This means, for the future, it should be easier for different mods to work together without interfering which each other.
Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).
Hey all! Got a small TestLive fix for you. This isn't the huge one with over 500 fixes just yet. That is still to come. This is version 100794/18352. Your feedback and reports are appreciated!
Upgraded to new version of BattlEye with improved hack detection
Refactored placement validation for some building modules for increased multi-building mod compatibility.