Conan Exiles - Jens Erik (Community Manager)


We have been planning this for a while now and we're so happy that we can finally announce our Fan Art/Fan Fiction contest!

If you have a creator inside of you it's time to let them out and show us your best work! We want to see awesome fan fiction and fan art inspired by Conan Exiles and we know there are some incredibly creative people out there to do it.

The winners will get a Day 1 Edition of the game (for their platform of choice) signed by the whole dev team.

You have the whole of June to make your creations, so get cracking! All the rules and information you need can be found in the link below:

https://www.conanexiles.com/blog/announcing-the-conan-exiles-fan-art-fan-fiction-competition/
Conan Exiles - Jens Erik (Community Manager)


Ever wondered how all the amazing armors and clothes in Conan Exiles are made? We sat down with one of our character artists, who almost single-handedly made every single piece of armor in the game, from concept art to finished in-game asset.

You can find the full breakdown of the creative process over on our developer blog
Conan Exiles - Andy B - Community Manager
Hi Exiles,

A new TestLive build has been released!
Version 98326/17959 - Please make sure you're on the right version!

Quality of Life improvements
  • Fix auto-target to downprioritize clan mates selection when enemies are present
  • Player name tags now show up further away on PC
  • Admins can now explicitly whitelist players by SteamID
  • Added ability to override decay score for small buildings to help combat landclaim harassment

AI
  • Fixed a problem with follower thrall sometimes walking backwards when following
  • Fixed a problem with thrall no longer able to attack after unequipping a weapon
  • Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway

General bugfixing
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Button icon "Buy Up to Next Perk" should now be visible for all players -not just admins
  • Fixed a problem with servers not displaying if the maximum ping section was cleared
  • Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
  • Balance pass on number of zeals obtained from various processes in the altars
  • Fixed a health regen issue which could max your health after taking damage under certain conditions
  • Fixed player corpse sometimes turning into deformed statues
  • Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
  • Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers

New server settings
OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30)

New admin console commands
WhitelistPlayer <steamid>
UnWhitelistPlayer <steamid>

New rcon commands
whitelistplayer <steamid>
unwhitelistplayer <steamid>
Conan Exiles - Natascha
Hi Exiles,

Here some quick additional info in regard to our patching process:
We are currently doing a lot of smaller hotfixes for crashes and other critical issues either reported by the community or highlighted through internal testing. While these might not fix the issues for everyone immediately, each of these smaller updates is an improvement for someone. In this case, for the hotfixes, our next focus after stability will be server performance and anti-harassment game mechanics.

The same time as these go out, we are also working on bigger patches that will include parity updates (bringing different patch builds or platforms to the same content status), balancing adjustment and various other content improvement. These patches are more complex and have therefore to be tested even more thoroughly. We are looking at a parity console patch that will, at long last, bring missing features and fixes by the middle of next week.

Or to recap, there are different types of patches that are deployed depending on critical status and priority. While we do understand that missing features is really frustrating, not being able to play the game due to crashes or performance issues or critical exploits has to be weighted against bigger content updates.

As always, your continued feedback helps us tackle all of this faster and the team is working hard to bring you content and fixes as fast as they can.

Thank you for your support and understanding. We hope you keep Surviving, Building and Dominating :)
Conan Exiles - Nicole V(Community Manager)
Hey all! New patch out. We know issues such as the “light armor” journey bug are still on live but will push out fixes for these in a later patch. Thanks for your patience! This is Version [98222/17925] so be sure to update your game.

AI
  • Fixed a problem with thralls falling through ground while performing melee attacks near a doorway

Balance
  • Balance pass on amount of experience player gains from exploration

Bugfixing
  • Fixed a problem with equipped weapons not rendering for other players
  • Fixed a problem with cloning thralls
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Fixed a problem where using the radial menu on a controller would block Main Menu from opening

Server Settings
We’ve re-enabled the setting where player bodies when logged out will remain in the world. Private server admins can toggle this with the following command:
LogoutCharactersRemainInTheWorld=True
Conan Exiles - Nicole V(Community Manager)
Hail and well met! Got a new patch for you all. Thanks for the continued reports! Version is 98222/17925

AI
  • Fixed a problem with thralls falling through ground while performing melee attacks near a doorway

Balance
  • Balance pass on amount of experience player gains from exploration

Bugfixing
  • Fixed a problem with equipped weapons not rendering for other players
  • Fixed a problem with cloning thralls
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Fixed a problem where using the radial menu on a controller would block Main Menu from opening
Conan Exiles - Nicole V(Community Manager)
Hey all! Happy Friday!
To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are! This is version 97865/17844

Notes:
  • Localization fixes - text spills are now fixed for several item descriptions
  • Various crash fixes
  • Introduced the new AFK system - players will be kicked after 30 mins of inactivity

Server admins can use the following server settings for the AFK kicker:
  • KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody.
    If set to 0, the system should be off.
  • KickAFKTime = 2700 (integer value, in seconds). X is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive.

"Get out...shoo."
Conan Exiles - Nicole V(Community Manager)
This is version 96266/17834. Please be sure you update your build and that you have the same number!

Quality of Life improvements
  • As an admin you can now explicitly whitelist players by SteamID
  • Player names now show up further away
  • Players who go AFK will now be kicked from the server. Added two server settings, one for how full the server should be and one for how long until kick if idle and server is full
  • Auto-target should now prioritize enemies over clan mates
  • Added PvE-Conflict mode to the server type selection screen
  • Changed default tethering distance for PC

AI
  • Thrall follower will no longer return to original position if player disconnects while thrall is set to follow. Instead, the thrall will hold its position
  • Fixed a problem with NPCs getting stuck in doorways
  • Follower thrall should no longer walk backwards when set to follow the player
  • Fixed a problem with thralls not being able to attack after unequipping weapons during combat
  • Humanoid NPCs should no longer wield weapons and shields outside of combat
  • Fixed a problem with thralls no longer able to follow you if you logged out while thrall was in following mode

Optimization
  • Improved streaming performance
  • Optimized the number of database queries related to corpses/unconscious bodies
  • Optimized orb effect combo cost

General bugfixes
  • Fixed a navigation problem for the server browser
  • Fixed language cut-offs in inventory view for several languages
  • Fixed a problem with server browser whereby servers did not list if max ping was cleared
  • When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall

Server settings
  • KickAFKPercentage = 80 (integer value, between 0 and 100)
  • KickAFKTime = 2700 (integer value, in seconds)
Conan Exiles - Jens Erik (Community Manager)


Hello Exiles,

Exciting news from the Funcom team: We'll be adding up to a total of 300 more official servers during the next few days. That covers all regions and all platforms! We are also introducing PvE Conflict servers for both South America and Oceania.

Development wise, we are still focusing on performance improvements and crash fixes. Additionally, we've started looking at QoL improvements, suggested by you, the community. You can expect to see some of those on TestLive fairly soon!

Here are the servers we have rolled out so far.

Last updated 24.05.2018)
PC:

Europe:
  • Official server #1302 – Russia – PvE Conflict
  • Official server #1304 – Russia – PvE Conflict
  • Official server #1306 – Russia – PvP
  • Official server # 1044 – Europe – PvE
  • Official server # 1045 – Europe – PvE
  • Official server # 1046 – Europe – PvE
  • Official server # 1047 – Europe – PvE
  • Official server # 1048 – Europe – PvE
  • Official server # 1049 – Europe – PvE
  • Official server # 1050 – Europe – PvE
  • Official server # 1051 – Europe – PvE
  • Official server # 1052 – Europe – PvE
  • Official server # 1053 – Europe – PvE
  • Official server # 1054 – Europe – PvP
  • Official server # 1055 – Europe – PvP
  • Official server # 1056 – Europe – PvP
  • Official server # 1057 – Europe – PvP
  • Official server # 1058 – Europe – PvP
  • Official server # 1059 – Europe – PvP
  • Official server # 1060 – Europe – PvP
  • Official server # 1061 – Europe – PvP
  • Official server # 1062 – Europe – PvP
  • Official server # 1063 – Europe – PvP
  • Official server # 1064 – Europe – PvP
  • Official server # 1065 – Europe – PvP
  • Official server # 1066 – Europe – PvP
  • Official server # 1067 – Europe – PvP
  • Official server # 1068 – Europe – PvP
  • Official server # 1069 – Europe – PvP
  • Official server # 1070 – Europe – PvP
  • Official server # 1071 – Europe – PvP
  • Official server # 1072 – Europe – PvP
  • Official server # 1073 – Europe – PvP
  • Official server # 1074 – Europe – PvP

US
  • Official server # 1520 – US East – PvE
  • Official server # 1521 – US East – PvE
  • Official server # 1522 – US East – PvE
  • Official server # 1523 – US East – PvE
  • Official server # 1524 – US East – PvE
  • Official server # 1525 – US East – PvE
  • Official server # 1526 – US East – PvP
  • Official server # 1527 – US East – PvP
  • Official server # 1528 – US East – PvP
  • Official server # 1529 – US East – PvP
  • Official server # 1530 – US East – PvP
  • Official server # 1531 – US East – PvP
  • Official server # 1532 – US East – PvP
  • Official server # 1533 – US East – PvP
  • Official server # 1534 – US East – PvP
  • Official server # 1535 – US East – PvP
  • Official server # 1536 – US East – PvP
  • Official server # 1537 – US East – PvP
  • Official server # 1538 – US East – PvP
  • Official server # 1539 – US East – PvP
  • Official server # 1540 – US East – PvP
  • Official server # 1541 – US East – PvP
  • Official server # 1542 – US East – PvP
  • Official server # 1543 – US East – PvP
  • Official server # 1544 – US East – PvP
  • Official server # 1545 – US East – PvP
  • Official server # 1546 – US East – PvP
  • Official server # 1547 – US East – PvP
  • Official server # 1548 – US East – PvP
  • Official server # 1549 – US East – PvP

South America
  • Official server #1977 – Brazil – PvE Conflict
  • Official server #1978 – Brazil – PvP
  • Official server #1979 – Brazil – PvP


Asia:
  • Official server #1333 – Taiwan – PvE
  • Official server #1334 – Taiwan – PvE
  • Official server #1335 – Taiwan – PvE
  • Official server #1336 – Taiwan – PvP
  • Official server #1337 – Taiwan – PvP
  • Official server #1339 – Taiwan – PvE
  • Official server #1340 – Taiwan – PvE
  • Official server #1341 – Taiwan – PvP
  • Official server #1342 – Taiwan – PvP
  • Official server #1343 – Taiwan – PvP
  • Official server #1344 – Taiwan – PvP
  • Official server #1345 – Taiwan – PvP

Oceania:
  • Official server #1952 – Australia – PvE Conflict
  • Official server #1953 – Australia – PvE
  • Official server #1963 – Australia – PvP
  • Official server #1964 – Australia – PvP
  • Official server #1965 – Australia – PvP
  • Official server #1972 – Australia – PvE Conflict
Conan Exiles - Nicole V(Community Manager)
Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include:

  • Redshell plugin removed
  • Server browser: PvP-F now shows as PvE-C
  • Fixed a crash in character creation
  • Fixed a problem where health went back to max after taking damage
  • Fixed auto-lock and dodging sometimes happening on the spot
  • Blunted Javelin no longer does concussion damage in melee (only throwing)
  • Elixirs and some other buffs no longer get cancelled as if they were healing buffs
  • Fixed a crash caused by lootbags
  • Fixed a crash that could happen when building near destroyed placeables
  • Fixed a crash in the decay system

In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up.

IMPORTANT:

This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD.

We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database.

If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini
LogoutCharactersRemainInTheWorld=False

We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.
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