
Hallo! John’s away so I’m taking over for our latest weekly rundown of the biggest-selling games on Steam over the previous seven days. Familiar faces are here, of course, but the charts also include more survival games than I’ve seen in yonks. The slightest peek of sun outside and you lot start acting as if it’s the end of the world, eh?

The survival game bandwagon is looking more and more like a plague cart these days, with the stillborn corpses of quickly forgotten Early Access titles tumbling to the muddy wayside with every jolt along the genre's increasingly rutted pathway. But it rumbles dutifully on, some not-quite-dead-yet deliveries still to be made before the axle inexorably splinters and the wheels fall off, sloping into decay on some forsaken hillside.
After the island horror of The Forest, the latest stopover on survival gaming's painful journey from domineering towards indifference (and, eventually, no doubt, back again) is the Hyborian Age. Devised way back in 1932, it's the fictional epoch that services Robert E. Howard's Conan adventures, making Exiles the first - and, in all likelihood the last - survival game to be adapted from an established franchise by a studio that's long been associated with it. It was Funcom of course that brought us Age of Conan back in 2009, which though not the first IP-laden game of its kind, was suitably Conan-like in its informal approach to the design of lady armour.
In line with its persistent predecessor, Conan Exiles continues the tradition for naked flesh and raw bloody combat, which may be less of a thing in a genre where avatar nudity and blunt force trauma are commonplace, but then Funcom always finds a way to play upon the fact that Conan's world will forever be out of sync with modern sensibilities. To that end Exiles succeeds in getting our hackles up thanks to its character creation options, which famously afford the ability to tweak the pendulousness of a chap's chap or a lady's lumps. What really bothers me about it however is that you can't change much else. Aside from basic options for height and muscle tone, that's your lot. If you were hoping to sport dinner plate alveoli or effect a scrotum slider that allows you to trawl the sand for edible bugs, you might want to let your berserker rage kick in about now.

Fantasy sandbox survive ’em up Conan Exiles left early access and launched properly yesterday, and evidently it proved more popular than developers Funcom had anticipated. With the game peaking at almost 29,000 concurrent players yesterday and official servers filling up, Funcom hastily launched extra servers – and it sounds like more might still be needed. Turns out, people quite like the idea of building settlements, fighting monsters, crafting, enslaving NPCs, currying the favour of the gods to summon monstrous avatars, and crushing their enemies, seeing them driven before them, and hearing the lamentations of the players controlling the characters. (more…)


Dear Exiles,
On the 25th of January, 2017 we released the CGI trailer for Conan Exiles. In it, Conan himself poses the question – "What will you become?"
It was an obvious call to action for you, the players, but it was also a question hanging over the development team. Here, at the start of our Early Access journey, what was our game going to become?
The day has finally arrived when the answer to that question will be revealed. Over the past year, we've worked hard to get Conan Exiles ready for launch and we're proud of what we have achieved.
And when I say, we, I'm not talking about the development team. I am talking about you, Exiles.
Those of you who suffered through the bugs and issues of Early Access and Game Preview, those of you who constantly gave us feedback and reviews, those of you who stood with us through thick and thin and really gave Conan Exiles the opportunity to grow, to adjust and to become the game that it is today.
To the modders, the streamers, the wiki editors, the youtubers, the exploit hunters and above all, the players – it has been a humbling experience to work with you all. The entire Conan Exiles development team says thank you from the bottom of our hearts. Without your passion and fire, Conan Exiles would have emerged from the forge a very different and undoubtedly inferior game.
We've learned together, grown together and hopefully, we'll go on to conquer the world together. And as we pass this milestone in development, the launch of Conan Exiles on PC, Xbox One and PS4, it is time for us to leave the cross behind. To tear the nails from our hands and step forth on the journey that awaits. To see what we have become.
Because, after all, this is only the beginning.
The Exiled Lands await.
Joel Bylos
Creative Director