In Conan Exiles, we're giving players the opportunity to experience the world of Conan the Barbarian and learn to survive, build and dominate their way to victory. But what would happen if Conan himself, during the prime of his youth, was transported to our world?
We took that concept and ran with it, placing Conan into three real-world scenarios. Under our watchful eye he battles an intelligent vacuum cleaner, tries to assemble furniture, and has a close encounter with a demon bird.
How will your journey through Conan's world be like? Find out on May 8th, when Conan Exiles releases on PC, PS4 and Xbox One.
Make sure to update your game! Version: 95029/17679
Fixed balance issues related to stacking of reaper and scorpion poison
Fixed a crash related to modified damage from players and NPCs
Placeables should take same amount of damage as building pieces from players and NPCs
PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.
The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
Fixed a problem with DB backups resulting in too few backups being stored.
Please remember, when reporting bugs here, to make sure you’re on the Testlive branch in Steam. Go to your Steam Library, right click on Conan Exiles > Properties > Betas > Select Testlive in the drop down menu.
Recently we introduced new vertical and diagonal support building pieces to the game. We have discovered that the way they were implemented made them overpowered and made it possible to exploit using the building system. We will be reducing the amount of support these pieces provide in the next patch. This means that structures built using these pieces might lose some support and some parts might break. We are very sorry for the inconvenience, but in order to avoid exploits this is a change we have to make.
Patch Notes
Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
New fix for “no owner” displayed on building and placeables. Please report any issues you still encounter with this.
NPCs should now respawn after their former selves have been converted into a thrall
New Funcom logo video at startup
On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
Fixed a crash related to accessing the purge on game shutdown
Fixed a crash in the purge system for new players who don’t do anything to register any purge events
Purge NPCs now do correct amount of damage to placeables (previously too low)
Players now do correct amount of damage to placeables (previously too high)
Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
Jaguars should no longer defy gravity
Admin teleport while a player is in character creation should no longer block character creation from finishing
Added a potential fix from Epic for “device lost” crashes
Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
Fixed a server crash related to loading of clan logs
Fixed a crash related to double-cliking items in slots
Fixed a crash related to removing items from slots
Recently we introduced new vertical and diagonal support building pieces to the game. We have discovered that the way they were implemented made them overpowered and made it possible to exploit using the building system. We will be removing the extra support these pieces provide in the next patch.This means that structures built using these pieces might lose some support and some parts might break. We are very sorry for the inconvenience, but in order to avoid exploits this is a change we have to make.
Other notes:
Fixed another issue where pillars and other socketless connection building pieces could fail to give proper stability
Fixed a crash in the purge system for new players who don’t do anything to register any purge events
Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
Fixed an issue that would make players invisible during attacks or rolls when they were on buildings.
We have a new build out on the live branch (94750/17645)! This build updates both server and client and includes the server hotfix from Friday related to performance.
Optimization
Removed log spam caused by particle effects that no longer run on the server
Bugfixing
Additional fix for "no owner" displayed on building and placeables. Please report any issues you still encounter
Fixed a crash related to decay system
Fixed a bug related to entering incorrect password for joining a password protected server and getting stuck afterwards if using a gamepad
In case you missed it, today's Dev Stream featured the new Volcano biome, a look at the Purge system, the unboxing of the Collector's Edition, and the usual Joel & Jens shenanigans. Watch the recording below:
Disclaimer: You may notice that this patch is a little less stable than the previous one. We want to deploy it now, however, to get as much testing as possible. We do have a pretty good amount of fixes and changes with this patch though, such as thralls regenerating health.
Ceiling Tiles With the help of the Testlive community we found out that there was a problem with certain types of ceiling pieces: Whenever you upgrade from a sandstone ceiling it will get a different collision box which will cause any placeable on top to lose its connection and be considered a floating placeable.
This is now fixed so that they have a unified collision on all tiers. With this fix going live now, anything placed on top of sandstone ceiling tier 1 tiles will have been lost. If you have lowered your placeable far enough into the ceiling, it should be fine. To add, all ceilings and wedge/triangle ceilings have this unified collision as well. We apologize for any inconvenience, but this fix ensures floating placeables will no longer be an issue.
The Purge
This patch contains a sizable update to the Purge, changing around which activities grant Purge points, how fast you accumulate these points, and how dangerous the Purge is. We’ve also fixed Purge NPCs spawning beneath and inside buildings.
The purge is currently set to activate between 18:00 and 22:00 on your server’s clock.
Purge creators now do a lot more damage to buildings. As an example, a Frost Giant does 67 points of damage to a player, but will do 30x to 40x that against a building. Up against a 100k T3 structure, a single Frost Giant will need some time to destroy everything, but a 10k T1 structure will be knocked down in around 10 seconds.
The Purge now has 6 difficulty settings:
1,2 are used around the southern river (can be resisted with T1 buildings)
3,4 are used in the center of the map and the swamp (can be resisted with T2 buildings)
5,6 are used in highlands, frozen areas and volcano (you should have T3 buildings to resist them)
There’s also a new server commands for controlling the Purge:
“PurgeNPCBuildingDamageMultiplier” is a Purge damage modifier per difficulty level. The default setting for this will be 5x on levels 1 and 2, 20x on levels 3 and 4, and 30x on level 5 and 6. Currently you can not override these values from ini file due to an engine limitation on arrays in ini files but we are looking into a fix.
Secondly, we’ve created a damage modifier for player weapons. This is to prevent regular weapons like swords, spears and arrows from doing too much damage against a building when wielded by players. From now on you’ll have a hard time breaking into someone’s base with a normal sword. The consequence of this is that orbs, explosive jars and trebuchets will be more important for sieging and raiding again.
The new server setting “PlayerBuildingDamageMultiplier” modifies in % the amount of damage a player does against a building. The default setting will be 0.01%.
Purge iteration 2
Changed which activities grant purge points
Changed the rate at which you accumulate purge points from 60 minutes to 15 minutes
Passive players will get a purge at least 1/week while very active players can get purged once per day
The purge is now better at analyzing the player base and finding spawn areas
Purge NPCs can now correctly detect and attack placeables (e.g. wooden barricades)
Purges should no longer spawn inside buildings
Purge NPCs now do considerably more damage to buildings and higher tier Purges can be very dangerous to sandstone T1 bases. You should be careful with rushing too fast to the North...
Friendly Tip: Server admins should add the following to their ini files to avoid unconscious players dying from thirst or hunger after being offline for extended periods of time: PlayerOfflineThirstMultiplier=0 PlayerOfflineHungerMultiplier=0
Patch Notes
Optimization
Sanitized replication ranges and AI LOD for some crafting stations and corpses
Optimized stamina & health regeneration code
Weather system tickrate optimizations
Optimized basebpcombat blueprint
Fixed logspam due to land claim
Fixed game items being kept alive indefinitely (reducing memory usage)
Optimized populations in certain areas
AI
Both thralls and NPCs can now regenerate health over time
Archer NPCs now switch to melee weapons if pressed into melee
Thralls on PvE servers should no longer attack players from other clans on sight
Thralls have realized the futility of chasing the sandstorm if their owner takes damage
Bugfixing
Fixed cinematic intro text cut-off in several languages
Fixed a potential crash in character creation
Fixed a problem whereby players on private servers would not be able to equip items or attack with DropEquipmentOnDeath=False
Server admins can now ban players again
Fixed a bug with Steam achievements
Fixed punch in air after placing last building piece, explosive jar, thrall etc
Owner tag should no longer disappear from placeables
Sandstone foundations sometimes failed to place in the world due to landclaim. This has now been fixed.
Fixed not being able to harvest corpses with ritual tools
RCON system should now work correctly
Encumberance icon should no longer disappear sometimes
Your character should no longer punch the air when placing down the last item in a stack
Fixed missing spawnable camera in Cursed Wall cinematics
Player should now be able to correctly save text on the Wall Sign
Tweaked global corpse limit per player to avoid clogging up server data
Fixed a problem with characters falling through ground
If you fall under the map you will now be correctly teleported away to a safe location
Fixed lifetime of corpses after reloading
Attacking while holding block key now correctly breaks block
Fixed a server crash related to summoning players
Fixed a crash related to deleting a clan with online members
Fixed a crash in the sky/time of day simulation
Fixed a bug where you could duplicate NPCs by knocking them out
Fixed a crash in the building system
Resource nodes should no longer spawn in a player's base after patching to a new version
Fixed a crash issue related to loading in unconscious bodies
Servers should no longer crash when trying to generate a new player corpse
Fixed player spawning under the ground in local play
Fixed a server crash related to building
PvE servers should now be listed under the PvE filter again, as intended.
The "inventory is full" message should no longer trigger
Improvements
Added new purge default settings for singleplayer
Outdoor world bosses now have significantly more hit points
Outdoor world bosses drop keys 50% instead of 100% of the time
Gaseous orbs are now enabled again and do finite amounts of damage (instead of % damage)
Player thralls have been buffed with respect to both hit points and damage output
Player character and human NPCs can now be damaged inside protection domes
Kicking now pushes you back if you are blocking with a shield
Removed the “Always Attack Towards Target” gameplay setting, as this setting is inactive
Known Issues
Resources will disappear after one hit in an area near the swamp. So if you're harvesting near there, you'll only get one hit in. There is also rubberbanding in that area, so just be aware. This only occurs in this small area though.
Some servers appear to have low performance currently. We're investigating at this moment.
Got another small testlive patch for ya! Depending on how this looks, we’ll be able to patch to live pretty soon. We’ll keep ya’ll updated!
Bugfix
Purge should no longer show debug info on the client
Purge managers no longer run on the client when connected to a dedicated server
Fixed a crash related to physics
Optimization
Fixed replication optimization settings
Known Issues
Resources will disappear after one hit in an area near the swamp. So if you’re harvesting near there, you’ll only get one hit in. There is also rubberbanding in that area, so just be aware. This only occurs in this small area though and is related to the removal of the swamp. so this does not happen internally on versions with the swamp present. :)
Got a fresh TestLive patch, hot off the press! We'll get this onto Live as soon as possible. Thank you everyone for your continued reports. I can't say it enough!!
AI
Both thralls and NPCs can now regenerate health over time
Archer NPCs now switch to melee weapons if pressed into melee
Bugfixing
Fixed cinematic intro text cut-off in several languages
Fixed a potential crash in character creation
Fixed a problem whereby players on private servers would not be able to equip items or attack with DropEquipmentOnDeath=False
Server admins can now ban players again
Fixed a bug with Steam achievements
Fixed punch in air after placing last building piece, explosive jar, thrall etc
Owner tag should no longer disappear from placeables
Sandstone foundations sometimes failed to place in the world due to landclaim. This has now been fixed.
Improvements
Added new purge default settings for singleplayer
Clarification on Sandstone Ceiling tiles This is from the community letter we wrote but adding it here for those who may have missed it: Whenever you upgrade from a sandstone ceiling it will get a different collision box which will cause any placeable on top to lose its connection and be considered a floating placeable (which will get removed on next server restart).
We are fixing this once and for all for the ceiling pieces by making them have a unified collision in all tiers. Unfortunately the most incorrect one is the sandstone ceiling, tier 1, and everything that is placed on top of it will likely be lost when we roll out the fix. If you have lowered your placeable far enough into the ceiling, it should be fine. But to be safe you should make sure to place your placeables on a higher tier ceiling, or not on a ceiling at all (foundation, straight on the heightmap etc) until after the fix is rolled out.
Remember folks, we're streaming again on Friday, and if you've set your watch you'll notice that it's Volcano Day. That's right, we're heading up to The Frozen North to venture into the Exiled Lands' massive volcano.