Conan Exiles - Nicole V(Community Manager)
https://www.youtube.com/watch?v=Ft7yjrpvy0w

The Early Access journey is coming to an end with less than one month left until launch. Big changes and great amounts of new content are coming to Conan Exiles as we are getting close to May 8th.

The game world is increasing in size, new features and systems are being introduced, hundreds of new items are being added and there is an all new and brutal combat system for you to enjoy!

In short, when the game launches it will be much bigger, much better and much deeper.

New Combat!
The new combat system is very different and a huge improvement on the old one. A specialized team of some of our most veteran designers and animators have spent months working on just this new system and finally Conan Exiles will have the brutal, tactical and savage combat which a Conan game deserves.

The first thing you might notice is the new visual style. All weapons (swords, daggers, hammers, maces, spears, great swords etc) are getting their own attacks and animations. The attacks consist of a wide range of lunges, sweeps, jumps, cleaves, slashes and dashes. This makes combat much more fluid and interesting with a host of different attacks to perform.

All weapons have different light and heavy attacks which can be chained one after the other. Every attack in the chain is different, with the finishers often being particularly potent. The different weapons also cause different effects as you keep landing hits in the chain. For example, daggers add bleed, great swords cripple and hammers sunder. You can combine light and heavy attacks as you see fit without breaking the chain.

With a host of new attacks, effects and weapons the new tactical possibilities of combat have been greatly increased. Dash in with daggers and add stacks of bleed, before using the unique dagger backflip to escape enemy retaliation. Sweep away groups of enemies with powerful cleaves of your great sword and cripple their movement so they can’t run away.


Volcano and Swamp
With launch comes two new areas and the map is being greatly expanded.

Above The Frozen North you can see a mighty volcano, still quite active with rivers of lava running down its slopes. If you climb into the volcano you find powerful new resources like obsidian plus a strange cult worshipping an ancient power.

There are ruins in the volcano and you find a ominous light emanating from the Well of Skelos. Drop down the well and find yourself in a dangerous dungeon. In it you can use a roaring forge where obsidian weapons can be created. The dungeon is searing hot and an ancient secret lurks within. Brave the challenges ahead to get your hands on powerful new gear. The volcano and its dungeon has been balanced for max level characters.

Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.

There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.

With these new areas the size of the game map has been greatly increased and with the addition of The Frozen North last fall the overall size of the map has more than doubled since the start of Early Access.


The Purge
You fight for dominance over the Exiled Lands and control the landscape with the castles and cities you can build. With the purge the environment fights back to drive you from the land. You must ready your defenses as groups of frost giants, locusts, undead, relic hunters, gorillas or any of the many other groups of creatures or exiles in the area will attack your base. The type of purge attacking your castle depends on where you have built it.

The purge does not happen in the southern-most areas of the Exiled Lands, so the first humble homes you build near the great river will not be attacked. You have a purge meter which fills up depending on your activities as you play. The longer you play, the more you build or kill the faster your purge meter will increase.

When a purge is about to happen, you will get clear notifications and you can also see on your map exactly where the NPCs are attacking. They will attack in waves and continue hitting your buildings if no thralls or players are fighting back.

This new feature adds extra depth to the game, especially for those who like to play on PVE servers or play single-player. You must now build your castles with defense against creatures in mind, and having some archer thralls for defense will be more valuable than ever.

If you are afraid that hordes of creatures will destroy your hard-earned base, you do not need to worry. The purge can be completely turned off on private servers or in single-player games, and all the purge’s settings can be tweaked, such as strength, duration, number of waves, how quickly the purge meter fills and much more.

In certain strong purges the NPCs may wield new legendary weapons – defeat them and claim the weapons as your own!


Perks, Gear, and Warpaint
The attributes system is also getting an important revamp. For every ten increases in each attribute you get a unique perk which unlocks a special ability. Ten points in survival allows you to eat uncooked meat without getting sick, fifty points in agility lets you perform a double jump while in the air and forty points in strength makes all your heavy attacks do 25% more damage. This new system makes developing your character and choosing the stats you want much more important.

Along with this system comes the introduction of many new armor sets which also increase your attributes. These are armors from the various cultures from the world of Conan the Barbarian, like Stygian, Hyrkanian, Zingaran and Hyperborean. The further you increase each attribute the more expensive it becomes. Getting those extra bonus points from pieces of armor can be just enough to get you that awesome perk.

In addition, you can also make warpaints which add to a chosen attribute. You can only wear one warpaint at a time, but with the combined bonuses of warpaints and armors you can now make specific builds which allow you to possess the perks you are after.

Altogether there are hundreds of new pieces of gear to choose from, with all new weapon sets, epic armors and tools. There is also a host of new legendary weapons with their own unique bonuses. You can get your hands on most of these through the all new world boss system, where massive world bosses can be defeated for their legendary loot.


Farming, Derketo, Fast Travel, and Content Rebalance
A major change is that players no longer heal over time as they play Conan Exiles. This can of course make many battles much harder as it is no longer possible to just run away, automatically heal up and then just return to the action.

Now you must eat food or drink potions to regain your health and all healing is done over time. Luckily there are so many types of food to eat in the game, from simple cooked meat to honeyglazed roast for example. This makes gathering resources for food and alchemy extremely important as you won’t last long in the wilderness without something to eat to regain your health.

We have introduced farming to make it a bit easier to get your hands on many of these resources. You can now build planters in your base which allow you to grow different kinds of crops, like lotus flowers used in potions or for example hops, leavening or highland berries.

For launch we are adding an all new religion to Conan Exiles. Derketo is the goddess of both fertility and death. Her dual nature makes her avatar a sight to behold, as one half of its body is rotted away while the other is that of a beautiful woman.

With world map greatly increasing in size it can take quite some time to travel from one region to another. To make this process easier we are introducing the map room which you can build in your own settlement. It is shaped like a map of the Exiled Lands and is quite large and detailed. As you explore the world you will discover monoliths which you can attune to your bracelet. Once attuned you can teleport to that monolith from your map room. There is no easy way back, apart from dying and respawning on your bed, but with the map room you will at least be able to quickly travel to remote places in the Exiled Lands.

In addition to all the new features and content coming to Conan Exiles we have also done a major content rebalance. We have changed the areas where creatures spawn and how they behave in the world. You won’t see large groups of random monsters just wandering the map like before, instead they have more specialized habitats and act more naturally in the world. You may notice that only the red shalebacks attack you on sight, as they are the more aggressive males or that when you are in an area infested with spiders you will see their nests and webs along the cliffsides.

The rebalance has also been done to feats, crafting ingredients, where you find resources and crafting recipes. It has been done to make the game deeper and more interesting in all phases. So if you are a returning player you will see that a whole host of little changes have been made.

These are some of the new things you can look forward to as we are nearing launch, we hope you will enjoy them.
Conan Exiles - Nicole V(Community Manager)
Hey all! We've pushed the purge to TestLive! The servers are in the process of updating and will be done shortly. You can read more about how it works as well as other fixes here:
https://steamcommunity.com/app/440900/discussions/7/1694918539667876794/

Please make sure to post bug reports there and not here so that we can properly mark and note them. Thanks a lot for your patience!
Conan Exiles - Nicole V(Community Manager)


Hello everyone!

Hope you are doing well and that Spring has welcomed you with flowers and warmth. As we near launch (less than a month away!) we are getting closer and closer to completing a build for release. Our current internal build contains so much to look forward to and content we’re excited for everyone to play including the Swamp and Volcano biome, new combat, the new avatar Derketo, the Purge mechanic, fast travel, and a ton of new weapons, armor, and items.

Recently, we opened our doors to journalists from all over for an exclusive look and first-hand experience of a recent development build, to give them a taste of what’s to come. Joel presented to them what’s going to be new for the launch version of the game, and they also had the opportunity to spend a few hours playing the latest build with each other and with some of our devs. Additionally, we had the pleasure of welcoming press at GDC, where we showed off this build for them to play on as well.

Check out below for some of their preview articles!

PCGamer: https://www.pcgamer.com/conan-exiles-prepares-to-leave-early-access-with-two-new-regions-and-massive-npc-invasions/

“The build of Conan Exiles I played this week felt like a big improvement over the first Early Access version I played last year. So much has been added and adjusted based on player feedback, and the combat especially feels stronger and more fluid.”



MassivelyOP: http://massivelyop.com/2018/04/06/hands-on-with-conan-exiles-launch-build-farming-frolicking-in-theswamp-and-other-feature-fun/

“…I very much like the new god that will be introduced at launch. Her altar is really cool, with the goddess flanked by two giant cat statues. I have to build one! ”



BleedingCool: https://www.bleedingcool.com/2018/03/29/conan-exiles-combat-overhaul-launch/

“I got to play around with the new system over at GDC last week, and the changes made to the game make it a bit more slick and a decent deal more fun. Which is ideal for a game as massive and grindy as Conan.”



Koalition: https://thekoalition.com/2018/conan-exiles-on-xbox-one-x-is-brutally-satisfying

“When the final version releases in May, players can expect several noticeable gameplay improvements across the board. The first major addition worth mentioning is a revamped combat system that is more fluid and reminiscent of how you would fight in Dark Souls.”



NicheGamer: http://nichegamer.com/2018/03/31/conan-exiles-hands-on-xbox-one-x-preview-me-want-murder-for-dinner/

“I was also shown the perk system, which has also been drastically changed in the new update. By leveling up certain attributes, you unlock perks which can completely change your style of play.”



GameInformer: http://www.gameinformer.com/games/conan_exiles/b/pc/archive/2018/04/06/conan-exiles-is-freed-from-early-access-with-a-double-edged-appeal.aspx

TheSixthAxis: http://www.thesixthaxis.com/2018/04/09/how-conan-exiles-has-become-more-than-just-a-survival-game-with-willies/

GameSpot: https://www.gamespot.com/articles/conan-exiles-watch-us-resist-a-castle-siege-with-h/1100-6457955/

VentureBeat: https://venturebeat.com/2018/04/05/conan-exiles-will-exit-early-access-on-may-8-with-a-new-combat-system-maps-and-mechanics/

MMORPG: https://www.mmorpg.com/conan-exiles/previews/a-hyborian-launch-is-coming-1000012614

ThumbSticks: https://www.thumbsticks.com/a-month-before-release-does-conan-exiles-have-enough-tools-in-its-box/

GameReactor: https://www.gamereactor.eu/previews/646043/Conan+Exiles+A+Sneak+Peek+at+Funcoms+Future/

TechRaptor
https://techraptor.net/content/conan-exiles-reinvents-itself-for-launch

Conan Exiles is available internationally and is accessible in 11 different languages. Soon to be 12, as Italian is being added at launch! We’re happy to say we’ve had coverage and press come from around the globe and shared outside of the English language.

Netherlands:

Gamer.nl: https://gamer.nl/artikelen/interview/conan-exiles-een-aanpasbare-penis-is-een-verademing/



Norway:

PressFire: http://www.pressfire.no/nyheter/PC/12894/funcom

Gamer.no: https://www.gamer.no/artikler/intervju-mange-utviklere-gar-i-early-access-fella/434199

GameReactor: https://www.gamereactor.no/previews/648973/Vi+har+tatt+en+liten+titt+pa+Conan+Exiles/



Germany:

ComputerBuild: http://www.computerbild.de/artikel/cbs-News-PC-Conan-Exiles-Starttermin-Collectors-Edition-19496647.html

PCGames.de: http://www.pcgames.de/Conan-Exiles-Spiel-56548/Specials/Preview-Neues-Kampfsystem-neue-Gebiete-1253821/2/

GameStar: https://www.gamestar.de/artikel/conan-exiles-der-weg-aus-dem-exil,3328239.html

Mein MMO: https://mein-mmo.de/conan-exiles-neuerungen-zu-release/

SpielTipps: https://www.spieletipps.de/artikel/8793/1/



Italy:

EveryEye: https://www.everyeye.it/articoli/provato-conan-exiles-survival-ambientato-nell-universo-conan-il-barbaro-38188.html

Multiplayer.it: https://multiplayer.it/articoli/197526-conan-exiles-conan-exiles-lultima-prova-del-survival-di-funcom.html



France:

Jeuxactu: http://www.jeuxactu.com/conan-exiles-le-barbare-est-il-toujours-aussi-baleze-notre-verdict-113359.htm



That’s what the press had to say, but we also can’t wait to hear from all our players on your experience with this new content at launch on May 8th. The countdown has started! 🙂
Conan Exiles - Community Manager (Nicole V)
This stream focused primarily on the Swamp biome and answering questions from the chat.

MAY CONTAIN SPOILERS SO BEWARE
  • We’ve dubbed it the Swungle, because we’ve called it both a Jungle and Swamp. Though, it is more of a swamp than a jungle since it’s not as dense.
  • We won’t see Jens in a Derketo cosplay. :(
  • There is a reason that there’s a swamp there in regards to lore.
  • We entered the Sandswept Ruins. There is a mystery character sitting in a high chair. An old man who knows about the sandstorm, why it’s there, and how it works. He was not currently there on the version Jens and Joel were playing, but it’s not Conan.
  • With the swamp will come lots of new resources, armor sets, locations, and such. Lotuses and vines (which can be broken down to plantfiber) will be added.
  • Fixing decay is a big focus for the code devs. Everything we’re doing right now is bug fixing because we’re on content lock. We won’t be adding more content from what we have on the internal build that will be at launch so we can focus on fixing and smoothing out the game.
  • There are giant roaming spiders in the swamp. You’re welcome.
  • We don’t have an exact date for TestLive going Live. The build we played on is an internal build.
  • There are more buildings and lore to discover and figure out why you’re there in the Exiles Lands.
  • Private server admins have the option to turn the Purge off on their servers, but we’ll talk more about the purge in the next stream. We’ll also show off the Volcano on a future stream.
  • We showed off the Pagoda of Boundless Lusts, which houses Yakira, Priestess of Derketo. She’s actually voiced by Fryda Wolff Who you may know from The Park game or Mass Effect: Andromeda as the female Ryder.
  • We’re doing a on of internal testing on the Swamp and Volcano. Those are completed in sense of landscape. We are doing mechanical stuff though and don’t want to spoil things in it. We’re stabilizing the launch version and it takes time. The plan is to move combat and the purge and lots of new content (building things and weapons) before launch to live.
  • It’s been on TestLive for a while to help with finding and fixing these bugs before going live.
  • We want to be clear that the team who works on AI, are not the same team who works on, say, new content and additions. We have different teams working on different things.
  • We very likely won’t make an Endowment Potion for women. Apparently there is one for men? Maybe one after launch. We can’t add anything before launch than what we have internally due to the content lock.
  • We walked into Flotsam. It has a camp with a wrecked ship and looks super cool. They have the Blackhand Pirates, who made it out here to the Exiled lands and trying to patch the ship up to leave. They are hostile.
  • No plans to add boats for players right now.
  • We can’t add gliders due to lore.
  • The Purge is when NPCs come to attack your stuff based on where you build once your purge meter fills. For example, if you build in the swamp, you’ll be attacked by the pirates and animals in that area. The desert will be relic hunters, hyenas, and so on. If you build on a mountain, then undead can come from underground. There will be waves and a boss at the end. The Purge will contain some unique NPCs you may want as thralls. No where is safe!!!
  • Showed some really pretty and colorful hornbill birds walking around in the swamp.
  • You’ll be able to build in the trees so you can build upwards.
  • We’ve tried to centralize certain NPCs to certain areas. So Silkwood will have the giant spiders instead of scattered around the map.
  • There will be world bosses in the swamp. There are 4, Jens thinks.
  • We entered The Passage, which has a tight cave to walk through. You almost feel a little claustrophobic walking through. However, the passage ends in an enormous cavern. Which has spiders, of course.
  • No race exclusive items, ever. Joel won’t let it happen. Mostly for roleplaying and backstory. It’s about making the character you want to make, not forcing you to certain stats. Same with having Gods. You can explore all forms of the game and make it free form. We want you to be able to experience it all.
  • We saw a carrier thrall walking around with a big backpack. He’ll be able to carry extra stuff for you. No word if they’ll carry and hit halves of a coconut together…
  • If we can get the time and people, we can do magic for the game. It’s something we have to see about.
  • We can get new beards, hairstyles, and such if it’s something our character artist can do. It’s a wait and see kind of deal.
  • There are a few developer voices in the game. Some merchants at least.
  • Unfortunately, you won’t get to have mods on Conan Exiles for consoles. It’s very difficult and we don’t have the infrastructure of it.
  • Showed off the Derketo Tier 3 alter. The fires on it is witch fire! You’ll be able to dye fires to different colors soon.
  • Also showed the male Derketo priest outfit. Has a skull face piece and it looks awesome. The female version has nipple covers in case you were wondering.
  • We’re 100% aware of Xboxers being unhappy about the wait for an update. The plan is to update Xbox before launch. We apologize for the wait but we promise we haven’t abandoned you.
  • Derketo was summoned on the stream. She looks badass and also half rotting. She can step on buildings and destroy them but her main attack is a breathe attack that does hurt enemies. However, she also has a healing breathe because she is both a good and bad goddess.
  • Jens killed himself when summoning Derketo the second time and it was hilarious: https://clips.twitch.tv/CrowdedAntediluvianPastaItsBoshyTime
  • Would you consider removing dodge roll during swing attack animations? Nope, dodges cancel.
  • Next biome is not Atlantis.
  • Private servers won’t get a full wipe at launch. That’s up to the server admin. But official servers will be to give equal footing.
  • Italian language will be available at launch!
  • Will removing your bracelet be possible in the future: Absolutely is. If you complete the whole story in the game and you do it you will die and never come back into the exiled lands. So you’re basically deleting your character if you do it. Kidding? Who knows! You’ll see!
  • Crossbows MAY come back but not until after launch.
  • Joel says he likes where bows are in terms of power. There seems to be a lot of debate on that.
  • You do not have to buy the game again if you bought it already in early access.
  • Balliste are not coming for launch. Maybe one day?
  • Anything about DLC or post-launch stuff, we will talk about after launch since we’re putting all focus on launch at this time.
  • New music will be added! Some of it is already on TestLive. You can get the soundtrack through the Barbarian Edition.
  • Jens will be in London for EGX Rezzed. This won’t effect development since Jens is the only one going.
  • There will not be another biome coming in the Northeast. The map at launch will be the complete map of this area.

You can watch the full stream here to see the swamp and Derketo in their greatness!
https://www.youtube.com/watch?v=rrmXu87xQxc
Conan Exiles - Nicole V(Community Manager)
This stream focused primarily on the Swamp biome and answering questions from the chat.

MAY CONTAIN SPOILERS SO BEWARE
  • We’ve dubbed it the Swungle, because we’ve called it both a Jungle and Swamp. Though, it is more of a swamp than a jungle since it’s not as dense.
  • We won’t see Jens in a Derketo cosplay. :(
  • There is a reason that there’s a swamp there in regards to lore.
  • We entered the Sandswept Ruins. There is a mystery character sitting in a high chair. An old man who knows about the sandstorm, why it’s there, and how it works. He was not currently there on the version Jens and Joel were playing, but it’s not Conan.
  • With the swamp will come lots of new resources, armor sets, locations, and such. Lotuses and vines (which can be broken down to plantfiber) will be added.
  • Fixing decay is a big focus for the code devs. Everything we’re doing right now is bug fixing because we’re on content lock. We won’t be adding more content from what we have on the internal build that will be at launch so we can focus on fixing and smoothing out the game.
  • There are giant roaming spiders in the swamp. You’re welcome.
  • We don’t have an exact date for TestLive going Live. The build we played on is an internal build.
  • There are more buildings and lore to discover and figure out why you’re there in the Exiles Lands.
  • Private server admins have the option to turn the Purge off on their servers, but we’ll talk more about the purge in the next stream. We’ll also show off the Volcano on a future stream.
  • We showed off the Pagoda of Boundless Lusts, which houses Yakira, Priestess of Derketo. She’s actually voiced by Fryda Wolff Who you may know from The Park game or Mass Effect: Andromeda as the female Ryder.
  • We’re doing a on of internal testing on the Swamp and Volcano. Those are completed in sense of landscape. We are doing mechanical stuff though and don’t want to spoil things in it. We’re stabilizing the launch version and it takes time. The plan is to move combat and the purge and lots of new content (building things and weapons) before launch to live.
  • It’s been on TestLive for a while to help with finding and fixing these bugs before going live.
  • We want to be clear that the team who works on AI, are not the same team who works on, say, new content and additions. We have different teams working on different things.
  • We very likely won’t make an Endowment Potion for women. Apparently there is one for men? Maybe one after launch. We can’t add anything before launch than what we have internally due to the content lock.
  • We walked into Flotsam. It has a camp with a wrecked ship and looks super cool. They have the Blackhand Pirates, who made it out here to the Exiled lands and trying to patch the ship up to leave. They are hostile.
  • No plans to add boats for players right now.
  • We can’t add gliders due to lore.
  • The Purge is when NPCs come to attack your stuff based on where you build once your purge meter fills. For example, if you build in the swamp, you’ll be attacked by the pirates and animals in that area. The desert will be relic hunters, hyenas, and so on. If you build on a mountain, then undead can come from underground. There will be waves and a boss at the end. The Purge will contain some unique NPCs you may want as thralls. No where is safe!!!
  • Showed some really pretty and colorful hornbill birds walking around in the swamp.
  • You’ll be able to build in the trees so you can build upwards.
  • We’ve tried to centralize certain NPCs to certain areas. So Silkwood will have the giant spiders instead of scattered around the map.
  • There will be world bosses in the swamp. There are 4, Jens thinks.
  • We entered The Passage, which has a tight cave to walk through. You almost feel a little claustrophobic walking through. However, the passage ends in an enormous cavern. Which has spiders, of course.
  • No race exclusive items, ever. Joel won’t let it happen. Mostly for roleplaying and backstory. It’s about making the character you want to make, not forcing you to certain stats. Same with having Gods. You can explore all forms of the game and make it free form. We want you to be able to experience it all.
  • We saw a carrier thrall walking around with a big backpack. He’ll be able to carry extra stuff for you. No word if they’ll carry and hit halves of a coconut together…
  • If we can get the time and people, we can do magic for the game. It’s something we have to see about.
  • We can get new beards, hairstyles, and such if it’s something our character artist can do. It’s a wait and see kind of deal.
  • There are a few developer voices in the game. Some merchants at least.
  • Unfortunately, you won’t get to have mods on Conan Exiles for consoles. It’s very difficult and we don’t have the infrastructure of it.
  • Showed off the Derketo Tier 3 alter. The fires on it is witch fire! You’ll be able to dye fires to different colors soon.
  • Also showed the male Derketo priest outfit. Has a skull face piece and it looks awesome. The female version has nipple covers in case you were wondering.
  • We’re 100% aware of Xboxers being unhappy about the wait for an update. The plan is to update Xbox before launch. We apologize for the wait but we promise we haven’t abandoned you.
  • Derketo was summoned on the stream. She looks badass and also half rotting. She can step on buildings and destroy them but her main attack is a breathe attack that does hurt enemies. However, she also has a healing breathe because she is both a good and bad goddess.
  • Jens killed himself when summoning Derketo the second time and it was hilarious: https://clips.twitch.tv/CrowdedAntediluvianPastaItsBoshyTime
  • Would you consider removing dodge roll during swing attack animations? Nope, dodges cancel.
  • Next biome is not Atlantis.
  • Private servers won’t get a full wipe at launch. That’s up to the server admin. But official servers will be to give equal footing.
  • Italian language will be available at launch!
  • Will removing your bracelet be possible in the future: Absolutely is. If you complete the whole story in the game and you do it you will die and never come back into the exiled lands. So you’re basically deleting your character if you do it. Kidding? Who knows! You’ll see!
  • Crossbows MAY come back but not until after launch.
  • Joel says he likes where bows are in terms of power. There seems to be a lot of debate on that.
  • You do not have to buy the game again if you bought it already in early access.
  • Balliste are not coming for launch. Maybe one day?
  • Anything about DLC or post-launch stuff, we will talk about after launch since we’re putting all focus on launch at this time.
  • New music will be added! Some of it is already on TestLive. You can get the soundtrack through the Barbarian Edition.
  • Jens will be in London for EGX Rezzed. This won’t effect development since Jens is the only one going.
  • There will not be another biome coming in the Northeast. The map at launch will be the complete map of this area.

You can watch the full stream here to see the swamp and Derketo in their greatness!
https://www.youtube.com/watch?v=rrmXu87xQxc
Apr 10, 2018
Conan Exiles - Community Manager (Nicole V)
Hail and well met!

We apologize for the short notice, but we wanted to let you all know that we'll be patching Live servers today to update Battleye. This is due to a compatibility issue with the new Microsoft Spring update for Windows 10. This update does strengthen BattlEye's capabilities, so this will hinder attempts to bypass it. The update should be pushed in the next hour.

Don't forget to join us for a dev stream in just 30 minutes where we'll be showing the swamp off a bit!
https://www.twitch.tv/funcom
Apr 10, 2018
Conan Exiles - Nicole V(Community Manager)
Hail and well met!

We apologize for the short notice, but we wanted to let you all know that we'll be patching Live servers today to update Battleye. This is due to a compatibility issue with the new Microsoft Spring update for Windows 10. This update does strengthen BattlEye's capabilities, so this will hinder attempts to bypass it. The update should be pushed in the next hour.

Don't forget to join us for a dev stream in just 30 minutes where we'll be showing the swamp off a bit!
https://www.twitch.tv/funcom
Conan Exiles - Community Manager (Jens Erik)
We have a new update out on the Testlive branch!

This one contains a major update to the decay system (more information below) and fixes for some current big issues.

Please report any bugs relating to the current testlive build in this thread.

PLEASE NOTE: You might get a crash with an error saying "Pak chunk signing mismatch! Pak file has been corrupted or tampered with!" If you verify your Steam install this will fix the issue.

Decay system update:

We've done some changes to how the decay system works when it comes to placeables. Anything placed on or near a building will become a part of said building's decay score and decay at the same rate. This will get rid of floating placeables being left behind when a structure is dismantled or destroyed. Placeables placed on their own out in the wild will decay on their own and disappear after a short while.

This update will also make it so separate buildings within the same area will share a common building score. Please be aware of this when building!
Please help us test this to make sure it's working properly.

Other decay system fixes:

  • Fixed a problem related to decay score calculation
  • Players could sometimes no longer build on their own structure after joining a clan but this has been fixed
  • Structures could sometimes get removed despite decay system being turned off, this should now be fixed

Changelog
  • Player list now shows the correct steam id for all players instead of duplicates of your own
  • Replaced "Patch Notes" option in main menu with "Help". This will be updated later to point to an updated player manual
  • Durability numbers pass for weapons and shield materials
  • Fixed getting kicked from server due to "bad player name"
  • Fixed an exploit related to explosive jars
  • Optimized framerate around Sepemeru city
  • Fixed a problem with beds/bedrolls which could cause you to sometimes respawn at a set location, continuously falling to your death until you respawned correctly
  • Fixed controls sometimes being reset to default when exiting the game
  • Fixed several crashes related to items and crafting stations
  • Fixed a crash related to animation notifiers
  • Crash when creating new character
  • Crash when continuing game after placing Wheel of Pain
  • Potential fix for NPCs not respawning properly on Testlive servers

    Known issues

    We have an issue with the server databases so we'll be shutting down the official Testlive servers for now. There will not be a rollback, but you'll be forced to use single-player mode for now. We apologize for the inconvenience and we're investigating what we can do to get the servers back up again.
Conan Exiles - Jens Erik (Community Manager)
We have a new update out on the Testlive branch!

This one contains a major update to the decay system (more information below) and fixes for some current big issues.

Please report any bugs relating to the current testlive build in this thread.

PLEASE NOTE: You might get a crash with an error saying "Pak chunk signing mismatch! Pak file has been corrupted or tampered with!" If you verify your Steam install this will fix the issue.

Decay system update:

We've done some changes to how the decay system works when it comes to placeables. Anything placed on or near a building will become a part of said building's decay score and decay at the same rate. This will get rid of floating placeables being left behind when a structure is dismantled or destroyed. Placeables placed on their own out in the wild will decay on their own and disappear after a short while.

This update will also make it so separate buildings within the same area will share a common building score. Please be aware of this when building!
Please help us test this to make sure it's working properly.

Other decay system fixes:

  • Fixed a problem related to decay score calculation
  • Players could sometimes no longer build on their own structure after joining a clan but this has been fixed
  • Structures could sometimes get removed despite decay system being turned off, this should now be fixed

Changelog
  • Player list now shows the correct steam id for all players instead of duplicates of your own
  • Replaced "Patch Notes" option in main menu with "Help". This will be updated later to point to an updated player manual
  • Durability numbers pass for weapons and shield materials
  • Fixed getting kicked from server due to "bad player name"
  • Fixed an exploit related to explosive jars
  • Optimized framerate around Sepemeru city
  • Fixed a problem with beds/bedrolls which could cause you to sometimes respawn at a set location, continuously falling to your death until you respawned correctly
  • Fixed controls sometimes being reset to default when exiting the game
  • Fixed several crashes related to items and crafting stations
  • Fixed a crash related to animation notifiers
  • Crash when creating new character
  • Crash when continuing game after placing Wheel of Pain
  • Potential fix for NPCs not respawning properly on Testlive servers

    Known issues

    We have an issue with the server databases so we'll be shutting down the official Testlive servers for now. There will not be a rollback, but you'll be forced to use single-player mode for now. We apologize for the inconvenience and we're investigating what we can do to get the servers back up again.
Conan Exiles - Community Manager (Jens Erik)


How do you do, fellow kids!

Due to the Easter Break we didn't do our regularly scheduled Friday company stand-up so there wasn't a traditional newsletter this week. However, I wanted to write down a quick update for the end of the week to talk about some things coming up.

Testlive saw a quick hotfix update on Easter Saturday, which took care of a pesky bug that made the server crash whenever you looked at a mammoth. We're looking at further fixes/changes we can do to Testlive before and then looking at deploying a build to PC live and Xbox.

In terms of content we have reached content lock. This means that we're not adding any more content or features to the game before launch. From here on out it's more bug fixing and optimization for the launch build.

Next week, community manager Jens Erik (that's me, hello!) will be in London to demo Conan Exiles at EGX Rezzed at the Tobacco Dock. If you're at the event feel free to come by the booth. This will not have an effect on the further development and optimization of Conan Exiles, as only the community manager is going.

Since I'll be in London on Friday there won't be a traditional dev stream on Friday. Therefore we're moving next week's stream to Tuesday. We'll be showing the new swamp biome and talking about some of the things players can find there. So join us at 5pm CEST / 11am ET / 8am PT, on Twitch.tv/funcom and Mixer.com/funcom on Tuesday, April 10th.
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