Nov 23, 2017
Conan Exiles - Community Manager (Jens Erik)
We've put out a hotfix for some of the issues that popped up after the most recent patch. Remember to restart your clients to make sure you have the latest version of the game.

Changelog:

  • Crystals can once again be harvested inside caves
  • Crystals drop from rocknoses again
  • Foundations will no longer disappear after relogging.
  • Fence foundations will now snap to triangle foundations.
  • Map markers will no longer disappear when switching from singleplayer to a server.
  • The UI will no longer hide after using an avatar
  • Fixed a case where it was possible to get stuck in the water while trying to swim
  • Summoning an avatar will no longer cause your character to display nonsensically
Nov 23, 2017
Conan Exiles - Jens Erik (Community Manager)
We've put out a hotfix for some of the issues that popped up after the most recent patch. Remember to restart your clients to make sure you have the latest version of the game.

Changelog:

  • Crystals can once again be harvested inside caves
  • Crystals drop from rocknoses again
  • Foundations will no longer disappear after relogging.
  • Fence foundations will now snap to triangle foundations.
  • Map markers will no longer disappear when switching from singleplayer to a server.
  • The UI will no longer hide after using an avatar
  • Fixed a case where it was possible to get stuck in the water while trying to swim
  • Summoning an avatar will no longer cause your character to display nonsensically
Conan Exiles - Community Manager (Jens Erik)


Hey guys!

We're streaming again on Friday, and we hope you'll find the time to join us. The time and the place is the same as always: twitch.tv/funcom at 5pm CET / 11am EST / 8am PST!

Joel is out this week, but we'll have lead designer Oscar Lopez Lacalle stepping in. We'll be mostly be doing Q&A, so get those questions ready! Maybe Oscar will share some details about the new combat system? Only time (and the stream) will tell!

See you Friday!
Conan Exiles - Jens Erik (Community Manager)


Hey guys!

We're streaming again on Friday, and we hope you'll find the time to join us. The time and the place is the same as always: twitch.tv/funcom at 5pm CET / 11am EST / 8am PST!

Joel is out this week, but we'll have lead designer Oscar Lopez Lacalle stepping in. We'll be mostly be doing Q&A, so get those questions ready! Maybe Oscar will share some details about the new combat system? Only time (and the stream) will tell!

See you Friday!
Conan Exiles - Community Manager (Jens Erik)
Hey everyone! Welcome back to the newsletter!

This week we'll be talking about some of the changes we want to do to creatures, how our new crash reporter is working out (TL;DR: amazingly well), and we'll be giving you another look at the volcano!

As mentioned last week there's a new way of reporting bugs on Reddit now. In the header image you'll find buttons that will take you to bug report threads for PC and Xbox, respectively. This is for us to gather everything in one place so we can more easily track current issues and follow up new ones. Instead of creating a new thread for bugs and issues, please use the threads behind the buttons. We'll also be launching a survey on Typeform every month, where you guys can vote on the most pressing issues. Once that's up and running we'll send out the link in all our channels.

Now onto the newsletter!

Current state of PC

Speaking of patches, we rolled out Update 31 a week ago, adding thrall inventories, new placeables and repair kits for weapons. We're aiming to hotfix the bigger remaining issues with the recent build (crystal harvesting and building snapping, primarily) this week. There's a blocker that needs to be solved before we can roll it out, but once that's taken care of it'll go live.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Terraformers (New areas and content)

We promised you a new look at the volcano area, and here it is! So as not to blow our load too soon, and to keep you in suspense, we're doing one screenshot today and one screenshot next week. More shall be revealed later.



Secondly, the Terraformers have begun scoping out the creature revamp we mentioned last week. This is a part of the ecology system we rolled out with the most recent patch. You may have noticed that creatures are now attacking each other in the game, which is due to the ecology system. The creature revamp takes this to a new level.

The team has been going through every single creature in the game and thinking of how they can be improved and altered. Could they be animated differently? Could their attacks offer different effects? Should they behave differently or remain how they are? Where should they spawn? Things like that.

They're also look at potential family behavior. Animals with offspring might respond aggressively when their offspring cries out as they're being attacked and will come to investigate. Any exile caught killing baby shalebacks might need to think about their escape plan before things get hairy and mama comes running to knock in some skulls.

For now, this all exists as a very optimistic wish list, and needs to be scoped out so the team knows what they'll be able to achieve as we move closer and closer to launch.

Art team (Character designs, outfits, animations and effects)

From the art team gif department this week comes an adorable baby rhino (technically just a link to an adorable baby rhino, because the image tags on Steam are broken for external images right now). They've also been working on a lot of secret stuff that we're not allowed to talk about just yet.

Tools team

A few weeks back our team rolled out a new crash reporting tool so we could get a better understanding of the cause of client and server crashes. The previous iteration of the tool would just spit out a giant mess of information that you'd need to go through manually in order to find anything of use. It wasn't exactly the best way to start on crash fixes.

Our new tool, though, is working out great! We're now getting much more relevant data, we can easily search for specific issues and crash causes, and we have options to sort the data we receive from the tool. This works across the board, for both PC and Xbox, servers and clients. We can now get a handle on things, and fix them, much faster than before. We win, you win, the game wins!

Wrapping up

Thank you again for reading!

We're streaming Conan Exiles this week, so join us on Friday at 5pm CET / 11am EST / 8am PST on twitch.tv/funcom. Unfortunately, Joel can't make it, but we'll have lead designer Oscar Lopez Lacalle joining us instead. As there's no upcoming patch to discuss (yet) we'll mostly be doing Q&A, so start cooking up those questions right away, and we'll see you on Monday.

Peace,

Funcom
Conan Exiles - Jens Erik (Community Manager)
Hey everyone! Welcome back to the newsletter!

This week we'll be talking about some of the changes we want to do to creatures, how our new crash reporter is working out (TL;DR: amazingly well), and we'll be giving you another look at the volcano!

As mentioned last week there's a new way of reporting bugs on Reddit now. In the header image you'll find buttons that will take you to bug report threads for PC and Xbox, respectively. This is for us to gather everything in one place so we can more easily track current issues and follow up new ones. Instead of creating a new thread for bugs and issues, please use the threads behind the buttons. We'll also be launching a survey on Typeform every month, where you guys can vote on the most pressing issues. Once that's up and running we'll send out the link in all our channels.

Now onto the newsletter!

Current state of PC

Speaking of patches, we rolled out Update 31 a week ago, adding thrall inventories, new placeables and repair kits for weapons. We're aiming to hotfix the bigger remaining issues with the recent build (crystal harvesting and building snapping, primarily) this week. There's a blocker that needs to be solved before we can roll it out, but once that's taken care of it'll go live.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Terraformers (New areas and content)

We promised you a new look at the volcano area, and here it is! So as not to blow our load too soon, and to keep you in suspense, we're doing one screenshot today and one screenshot next week. More shall be revealed later.



Secondly, the Terraformers have begun scoping out the creature revamp we mentioned last week. This is a part of the ecology system we rolled out with the most recent patch. You may have noticed that creatures are now attacking each other in the game, which is due to the ecology system. The creature revamp takes this to a new level.

The team has been going through every single creature in the game and thinking of how they can be improved and altered. Could they be animated differently? Could their attacks offer different effects? Should they behave differently or remain how they are? Where should they spawn? Things like that.

They're also look at potential family behavior. Animals with offspring might respond aggressively when their offspring cries out as they're being attacked and will come to investigate. Any exile caught killing baby shalebacks might need to think about their escape plan before things get hairy and mama comes running to knock in some skulls.

For now, this all exists as a very optimistic wish list, and needs to be scoped out so the team knows what they'll be able to achieve as we move closer and closer to launch.

Art team (Character designs, outfits, animations and effects)

From the art team gif department this week comes an adorable baby rhino (technically just a link to an adorable baby rhino, because the image tags on Steam are broken for external images right now). They've also been working on a lot of secret stuff that we're not allowed to talk about just yet.

Tools team

A few weeks back our team rolled out a new crash reporting tool so we could get a better understanding of the cause of client and server crashes. The previous iteration of the tool would just spit out a giant mess of information that you'd need to go through manually in order to find anything of use. It wasn't exactly the best way to start on crash fixes.

Our new tool, though, is working out great! We're now getting much more relevant data, we can easily search for specific issues and crash causes, and we have options to sort the data we receive from the tool. This works across the board, for both PC and Xbox, servers and clients. We can now get a handle on things, and fix them, much faster than before. We win, you win, the game wins!

Wrapping up

Thank you again for reading!

We're streaming Conan Exiles this week, so join us on Friday at 5pm CET / 11am EST / 8am PST on twitch.tv/funcom. Unfortunately, Joel can't make it, but we'll have lead designer Oscar Lopez Lacalle joining us instead. As there's no upcoming patch to discuss (yet) we'll mostly be doing Q&A, so start cooking up those questions right away, and we'll see you on Monday.

Peace,

Funcom
Conan Exiles - Community Manager (Jens Erik)


We're doubling the amount of experience points and harvesting resources you get on the official servers for the next week! There's never been a better time to be a barbarian.
Conan Exiles - Jens Erik (Community Manager)


We're doubling the amount of experience points and harvesting resources you get on the official servers for the next week! There's never been a better time to be a barbarian.
Conan Exiles - Community Manager (Jens Erik)


Hello again! Hope everyone's had a good weekend and are ready to tackle the coming week, Conan style! This newsletter is a day late because of yesterday's patches and announcements, but it is here now, somewhat large and in charge.

In case you missed it: we patched PC yesterday! More information on that below.

Current state of Xbox

We patched Xbox last week with an Xbox One X compatibility patch and some stability changes, which seems to have gone over well based on the feedback we've been getting. We're also working on another parity update for Xbox One, bringing it in line with the changes and updated that have been added to the PC version.

Current state of PC

We patched yesterday! Unfortunately, we had to delay the 31st content update, but it has now arrived, fresh from our computers to yours. This patch introduces fixes for the duplication and speed exploits, repair kits, new roof building pieces and, most importantly, thrall inventories. Read more about the content update on our blog.

Thank you very much for your patience while we've been working on this patch. We'll be hotfixing major issues that pop up, so please let us know how the patch is working.

With this patch we also did a full or partial wipe of the official servers. We wanted to give the community on each server the opportunity to decide how we clean up the aftermath of the recent duplication bugs. The full details of the wipe can be found on the Conan Exiles dev blog.

Bug reporting

We're going to do a revamp to how we collect and process bug reports from our subreddit.

For the subreddit, we're adding two buttons to the header image that say, respectively, "Report PC bug" and "Report Xbox bug". Each will link to separate threads that we'll switch out after each patch. The reason we're doing this is to collect everything in one place, so we can more easily find and respond to bug reports from the community.

In addition to this we're launching a website where we'll create a poll based on the bug reports you send us. The community will then be able to vote on which bugs are especially annoying and what you want us to work on (of the ones listed). This way we can more easily see what's most important to you, and you can also get better, more frequent updates from us.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Story

What's this? A new team? Technically no, but we wanted to include a glimpse into the progress on the game's story. Creative director Joel is in charge of writing the story and is currently designing the structure of the plot with the different team leads. We hope to bring something fittingly Conan-esque to an open world game, that takes players through the Exiled Lands on an epic quest. You might even meet Conan along the way.

Terraformers (New areas and content)

In addition to the volcano and the new biome, the Terraformers have started on a revamp of some of the game's monsters. This entails everything from how they're placed in the game world, how they react to certain weapons and adding AI improvements and new features. We want to make the Exiled Lands to feel more like a real place. Updating the creatures is a step in that direction.

The main thing from Terraformers this week is an overhaul of the attributes system, adding series perks that give you bonuses when your attributes reach rank 10. The bonus could be anything from a quick double jump, a bigger breathing timer when under water, quicker reload, increased damage against certain enemies and extra resources. The perks will also come with a revamp of the attributes UI, which you can find a preview of on our latest dev stream

Art team (Character designs, outfits, animations and effects)

The art team is still doing their thing: putting meat on bones and pumping out new creatures, weapons, armor and items to fill in the gaps in the game. Here's a look at the Hyrkanian armor, which will be added at a later date.



Wrapping up

And that's it for this week! Sorry it came out a day late, but we didn't want to smother you guys in too many news and announcements all on the same day. Hope you enjoyed reading.

See you in the next one!

Funcom
Conan Exiles - Jens Erik (Community Manager)


Hello again! Hope everyone's had a good weekend and are ready to tackle the coming week, Conan style! This newsletter is a day late because of yesterday's patches and announcements, but it is here now, somewhat large and in charge.

In case you missed it: we patched PC yesterday! More information on that below.

Current state of Xbox

We patched Xbox last week with an Xbox One X compatibility patch and some stability changes, which seems to have gone over well based on the feedback we've been getting. We're also working on another parity update for Xbox One, bringing it in line with the changes and updated that have been added to the PC version.

Current state of PC

We patched yesterday! Unfortunately, we had to delay the 31st content update, but it has now arrived, fresh from our computers to yours. This patch introduces fixes for the duplication and speed exploits, repair kits, new roof building pieces and, most importantly, thrall inventories. Read more about the content update on our blog.

Thank you very much for your patience while we've been working on this patch. We'll be hotfixing major issues that pop up, so please let us know how the patch is working.

With this patch we also did a full or partial wipe of the official servers. We wanted to give the community on each server the opportunity to decide how we clean up the aftermath of the recent duplication bugs. The full details of the wipe can be found on the Conan Exiles dev blog.

Bug reporting

We're going to do a revamp to how we collect and process bug reports from our subreddit.

For the subreddit, we're adding two buttons to the header image that say, respectively, "Report PC bug" and "Report Xbox bug". Each will link to separate threads that we'll switch out after each patch. The reason we're doing this is to collect everything in one place, so we can more easily find and respond to bug reports from the community.

In addition to this we're launching a website where we'll create a poll based on the bug reports you send us. The community will then be able to vote on which bugs are especially annoying and what you want us to work on (of the ones listed). This way we can more easily see what's most important to you, and you can also get better, more frequent updates from us.

What the teams have been working on in the past week:

Every Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. So as not to make this newsletter overly long we're only sticking to the highlights from the teams. Things are still being worked on "behind the scenes", and we'll mention these when they're relevant.

Story

What's this? A new team? Technically no, but we wanted to include a glimpse into the progress on the game's story. Creative director Joel is in charge of writing the story and is currently designing the structure of the plot with the different team leads. We hope to bring something fittingly Conan-esque to an open world game, that takes players through the Exiled Lands on an epic quest. You might even meet Conan along the way.

Terraformers (New areas and content)

In addition to the volcano and the new biome, the Terraformers have started on a revamp of some of the game's monsters. This entails everything from how they're placed in the game world, how they react to certain weapons and adding AI improvements and new features. We want to make the Exiled Lands to feel more like a real place. Updating the creatures is a step in that direction.

The main thing from Terraformers this week is an overhaul of the attributes system, adding series perks that give you bonuses when your attributes reach rank 10. The bonus could be anything from a quick double jump, a bigger breathing timer when under water, quicker reload, increased damage against certain enemies and extra resources. The perks will also come with a revamp of the attributes UI, which you can find a preview of on our latest dev stream

Art team (Character designs, outfits, animations and effects)

The art team is still doing their thing: putting meat on bones and pumping out new creatures, weapons, armor and items to fill in the gaps in the game. Here's a look at the Hyrkanian armor, which will be added at a later date.



Wrapping up

And that's it for this week! Sorry it came out a day late, but we didn't want to smother you guys in too many news and announcements all on the same day. Hope you enjoyed reading.

See you in the next one!

Funcom
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