Sep 15, 2017
Conan Exiles - Community Manager (Nicole V)


Dev blog #16: Have fun with building in Conan Exiles!

Our developers share some tips and tricks on how to make your fortess or castle even more impressive including how to make round buildings without gaps, building on cliff faces, and other techniques. Pictures included!

https://blog.conanexiles.com/en/dev-blog-16-fun-building-conan-exiles/
Sep 15, 2017
Conan Exiles - Nicole V(Community Manager)


Dev blog #16: Have fun with building in Conan Exiles!

Our developers share some tips and tricks on how to make your fortess or castle even more impressive including how to make round buildings without gaps, building on cliff faces, and other techniques. Pictures included!

https://blog.conanexiles.com/en/dev-blog-16-fun-building-conan-exiles/
Conan Exiles - Community Manager (Jens Erik)
This is a message to our Chinese players about the recent server situation:

各位玩家好:

作为《Conan Exiles》的开发团队,我们首先向广大玩家致歉!经过近期的意见收集,我们觉得之前对官方服务器分区的做法有些过于简单化了。

对于一些拥有大量玩家的地区,官方服务器数量上的缺失在一定程度上影响了玩家的体验,尤其对中国玩家而言,相应的官方服务器数量就存在这种问题。对于希望与全球玩家同台竞技的玩家而言,我们之前的做法也不是十分合适。

2017年8月末,我们已经成功在香港架设了三个官方服务器,其中至少有两个将提供给中国区域的玩家使用。我们也对服务器的内部测试工作做了安排,希望服务器达到一定稳定性后再公开给玩家。内部测试工作有希望在十月份之前完成。

在新的官方服务器对玩家公开以后,我们还会做两个尝试:

一、在这三个新的官方服务器中,划分出一个留给全球玩家同台竞技;
二、ping值限制此前做法不太妥当,我们也会做出调整。

对于上面的两个尝试,如果您有更好的想法也欢迎在这则公告下面留言。或许我们已经走了些弯路,但前路漫漫,我们愿意听取大家的意见和建议,及时的调整方向,直面之前的错误。

希望有更多的玩家可以喜欢《Conan Exiles》!

关于其他信息,我们也接受了两家中国的媒体采访,分别是 触乐网 和 游民星空。链接到采访:
http://www.gamersky.com/news/201709/956470.shtml

http://www.chuapp.com/article/284194.html
Conan Exiles - Jens Erik (Community Manager)
This is a message to our Chinese players about the recent server situation:

各位玩家好:

作为《Conan Exiles》的开发团队,我们首先向广大玩家致歉!经过近期的意见收集,我们觉得之前对官方服务器分区的做法有些过于简单化了。

对于一些拥有大量玩家的地区,官方服务器数量上的缺失在一定程度上影响了玩家的体验,尤其对中国玩家而言,相应的官方服务器数量就存在这种问题。对于希望与全球玩家同台竞技的玩家而言,我们之前的做法也不是十分合适。

2017年8月末,我们已经成功在香港架设了三个官方服务器,其中至少有两个将提供给中国区域的玩家使用。我们也对服务器的内部测试工作做了安排,希望服务器达到一定稳定性后再公开给玩家。内部测试工作有希望在十月份之前完成。

在新的官方服务器对玩家公开以后,我们还会做两个尝试:

一、在这三个新的官方服务器中,划分出一个留给全球玩家同台竞技;
二、ping值限制此前做法不太妥当,我们也会做出调整。

对于上面的两个尝试,如果您有更好的想法也欢迎在这则公告下面留言。或许我们已经走了些弯路,但前路漫漫,我们愿意听取大家的意见和建议,及时的调整方向,直面之前的错误。

希望有更多的玩家可以喜欢《Conan Exiles》!

关于其他信息,我们也接受了两家中国的媒体采访,分别是 触乐网 和 游民星空。链接到采访:
http://www.gamersky.com/news/201709/956470.shtml

http://www.chuapp.com/article/284194.html
Conan Exiles - Community Manager (Jens Erik)
Status update time!

Unfortunately haven't been the best at communicating recently, something we're going to be addressing (and hopefully improving upon) today.

Every Friday, starting this week, the entire dev team is doing a meeting where they'll go around the room and share what they've been working on recently. Features/content they've finished, bugs they've fixed, stuff they've started on, etc.

I'll be attending those meetings, taking notes, and go digging for more information if need be. Then I'll write a community update that will go up at the start of the following week (most likely Mondays) on all channels (Reddit, Twitter, Facebook, dev blog, etc).

The community update won't just be about stuff the dev team is working on, but will also be used to address concerns/issues the CMs, QA and others have noticed during the week.

These will go out in addition to the Questions of the week posts (posted by Nicole), patch notes, dev updates and anything else we're able to tell you guys.
Conan Exiles - Jens Erik (Community Manager)
Status update time!

Unfortunately haven't been the best at communicating recently, something we're going to be addressing (and hopefully improving upon) today.

Every Friday, starting this week, the entire dev team is doing a meeting where they'll go around the room and share what they've been working on recently. Features/content they've finished, bugs they've fixed, stuff they've started on, etc.

I'll be attending those meetings, taking notes, and go digging for more information if need be. Then I'll write a community update that will go up at the start of the following week (most likely Mondays) on all channels (Reddit, Twitter, Facebook, dev blog, etc).

The community update won't just be about stuff the dev team is working on, but will also be used to address concerns/issues the CMs, QA and others have noticed during the week.

These will go out in addition to the Questions of the week posts (posted by Nicole), patch notes, dev updates and anything else we're able to tell you guys.
Sep 6, 2017
Conan Exiles - Community Manager (Nicole V)
Hey all! We just released a new patch for our TestLive branch. It's a pretty big one with a lot of performance updates, temperature changes, and improvement to quality of life. We don't normally announce these updates here, but we would appreciate any and all feedback on it before we push it live.
Please post any feedback for this TestLive update here:
http://steamcommunity.com/app/440900/discussions/7/1473096599330025071/

REMINDER: THIS IS FOR TESTLIVE ONLY RIGHT NOW

TL;DR
  • Performance improvements which should help for both client and server performance.
  • There is now a place marker on the map for your corpse when you die.
  • You can now toggle locks on containers (chests). Machines and crafting stations cannot be locked. Interact with the chest via the radial menu to toggle lock/unlock.
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Boars should no longer teleport after they charge
  • Added new recipes to all tier 3 and higher thralls.
  • Cooking thralls can be placed at the stove.
  • Added an option to disable autowield. The default is off which means autowield/autosheath. If the option is turned on sprint will not work unless your hands are empty. You can change the settings in the options menu.
  • Fixed a case where female characters would turn male and have a record breaking shlong.
  • Loading screen should no longer disappear and then reappear when loading.
  • Door/window frames will snap correctly now.
  • You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container.

Instructions on how to join TestLive:
http://steamcommunity.com/app/440900/discussions/7/133257324787028868/

Thanks everyone!
Sep 6, 2017
Conan Exiles - Nicole V(Community Manager)
Hey all! We just released a new patch for our TestLive branch. It's a pretty big one with a lot of performance updates, temperature changes, and improvement to quality of life. We don't normally announce these updates here, but we would appreciate any and all feedback on it before we push it live.
Please post any feedback for this TestLive update here:
http://steamcommunity.com/app/440900/discussions/7/1473096599330025071/

REMINDER: THIS IS FOR TESTLIVE ONLY RIGHT NOW

TL;DR
  • Performance improvements which should help for both client and server performance.
  • There is now a place marker on the map for your corpse when you die.
  • You can now toggle locks on containers (chests). Machines and crafting stations cannot be locked. Interact with the chest via the radial menu to toggle lock/unlock.
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Boars should no longer teleport after they charge
  • Added new recipes to all tier 3 and higher thralls.
  • Cooking thralls can be placed at the stove.
  • Added an option to disable autowield. The default is off which means autowield/autosheath. If the option is turned on sprint will not work unless your hands are empty. You can change the settings in the options menu.
  • Fixed a case where female characters would turn male and have a record breaking shlong.
  • Loading screen should no longer disappear and then reappear when loading.
  • Door/window frames will snap correctly now.
  • You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container.

Instructions on how to join TestLive:
http://steamcommunity.com/app/440900/discussions/7/133257324787028868/

Thanks everyone!
Aug 30, 2017
Conan Exiles - Community Manager (Jens Erik)
Hey! it's time to update! Make sure to restart your clients to get the latest version of Conan Exiles.

We have released a new patch, which introduces the first new changes to the sprinting and wielding system. There are also fixes for several big issues players have reported to us recently (like keyboard bindings).

Here are the full patch notes for this update:

Sprinting and wielding improvements:
Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.
You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:
  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm.
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

Dodge is now allowed during wield animations.
Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword).

Other fixes:
  • Glass Flasks can now be filled at all water sources
  • Fixed a problem where you cannot rebind mouse buttons in the Keybinding section
  • Text input for message of the day is now easier to use both on PC and Xbox
  • Removed log spam for creatures failing to spawn
  • Fixed a client crash related to blueprint dependencies
  • Explosive jars are now gone from all loot tables, both chests and NPCs
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Clan owner can now promote another member to Leader
  • Fixed a problem with loss of recipes/recipes going invisible. "Lost" recipes are returned to recipes window.
  • Exploding Imps now drop Explosive Glands again
  • Explosive Jars now perish after 24 hours. This is a temporary change (see below)
  • Dragonpowder now perishes after 30 minutes
  • You will now only get Tar when dismantling Explosive Jars
  • Added missing crafting station images
  • The Crude Wooden Bowl can now be interacted with properly.
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Highland wine can now be crafted correctly
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Fixed inventory latency/freeze
  • Switching weapons in midair should now work again

Known issues:
  • The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.
  • Some types of undead deal incorrect damage. This will be fixed soon
  • Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
  • We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked
  • Selecting dye with the mouse doesn't appear to work. Using hotkeys (G then Enter) after selecting a piece of clothing will make the dye menu appear
  • Crafting Glass Flasks makes the crafting machine stop after each completed flask, requiring you to turn it back on. A workaround is putting two moulds in the machine
  • Having mods installed might cause the game to crash on startup. This will be resolved in a future patch

If your game won't start, try the following:
  • Go to your Steam Library, right click on Conan Exiles, choose "Properties"
  • Go to the Local Files tab and select Browse Local Files
  • Open Conan Sandbox > Mods > modlist.txt
  • Remove all mods from modlist.txt
  • Restart the game
Aug 30, 2017
Conan Exiles - Jens Erik (Community Manager)
Hey! it's time to update! Make sure to restart your clients to get the latest version of Conan Exiles.

We have released a new patch, which introduces the first new changes to the sprinting and wielding system. There are also fixes for several big issues players have reported to us recently (like keyboard bindings).

Here are the full patch notes for this update:

Sprinting and wielding improvements:
Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.
You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won't try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won't be able to sprint unless you've unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don't get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:
  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm.
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

Dodge is now allowed during wield animations.
Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn't working during the wield action because you couldn't see it playing a wield anim (your shield was playing it instead of your sword).

Other fixes:
  • Glass Flasks can now be filled at all water sources
  • Fixed a problem where you cannot rebind mouse buttons in the Keybinding section
  • Text input for message of the day is now easier to use both on PC and Xbox
  • Removed log spam for creatures failing to spawn
  • Fixed a client crash related to blueprint dependencies
  • Explosive jars are now gone from all loot tables, both chests and NPCs
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Clan owner can now promote another member to Leader
  • Fixed a problem with loss of recipes/recipes going invisible. "Lost" recipes are returned to recipes window.
  • Exploding Imps now drop Explosive Glands again
  • Explosive Jars now perish after 24 hours. This is a temporary change (see below)
  • Dragonpowder now perishes after 30 minutes
  • You will now only get Tar when dismantling Explosive Jars
  • Added missing crafting station images
  • The Crude Wooden Bowl can now be interacted with properly.
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Highland wine can now be crafted correctly
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Fixed inventory latency/freeze
  • Switching weapons in midair should now work again

Known issues:
  • The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.
  • Some types of undead deal incorrect damage. This will be fixed soon
  • Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
  • We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked
  • Selecting dye with the mouse doesn't appear to work. Using hotkeys (G then Enter) after selecting a piece of clothing will make the dye menu appear
  • Crafting Glass Flasks makes the crafting machine stop after each completed flask, requiring you to turn it back on. A workaround is putting two moulds in the machine
  • Having mods installed might cause the game to crash on startup. This will be resolved in a future patch

If your game won't start, try the following:
  • Go to your Steam Library, right click on Conan Exiles, choose "Properties"
  • Go to the Local Files tab and select Browse Local Files
  • Open Conan Sandbox > Mods > modlist.txt
  • Remove all mods from modlist.txt
  • Restart the game
...