A hotfix has been released. Please restart your games and update your servers.
We once again recommend that server owners change the admin password once their servers are updated. We sincerely apologize for the inconvenience this may cause you and your respective communities.
Bugs and Fixes
Fixed a vulnerability with server administrator passwords
After this patch we will start the process of re-enabling BattlEye on official servers. It was always our intention to eventually do this after removing it from the official servers shortly after Early Access launch. When the official servers have been patched they will be restarted with BattlEye implemented.
Since Early Access launch we’ve been regularly updating and patching the game and found no correlation between server performance and BattlEye.
Re-implementing BattlEye will also help combat cheating and hacking on official servers.
A hotfix has been released. Please restart your games and update your servers.
We once again recommend that server owners change the admin password once their servers are updated. We sincerely apologize for the inconvenience this may cause you and your respective communities.
Bugs and Fixes
Fixed a vulnerability with server administrator passwords
After this patch we will start the process of re-enabling BattlEye on official servers. It was always our intention to eventually do this after removing it from the official servers shortly after Early Access launch. When the official servers have been patched they will be restarted with BattlEye implemented.
Since Early Access launch we’ve been regularly updating and patching the game and found no correlation between server performance and BattlEye.
Re-implementing BattlEye will also help combat cheating and hacking on official servers.
Please restart your game to make sure you have the latest version!
NOTICE
Due to an issue, all server admins are recommended to change their server's administrator password as soon as their servers are updated to the latest version.
Changelog:
Performance and Tech Fixes
The game should now start more quickly
General Bug Fixes and Improvements
Explosive jars should no longer be stackable on top of each other
The building placement previews are visible once again in Local play
Character Rubberbanding has been reduced
Placeables should no longer lose items stored inside them
Console command 'Walk' can now only be used by admins in order to fix an exploit
The 'History' filter is back and should now function as intended
Dropping multiple items from inventory should no longer turn them invisible
Using "Loot All" option on corpses and loot bags should now work correctly
Balance and Gameplay Fixes
Waterskins can once again be refilled from the river
Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
Hyenas and spiders are now less dangerous
Fast attacks with Two-handed hammers have been temporarily disabled
Caves near the starting area no longer cause Corruption
The gods of Exiles now prevent you from harvesting the same player corpse for 30 minutes. Attempting to do so will show a "Rigor Mortis" message
Mods
If you activate a mod that requires a restart then the game will inform you
Renamed DevKit button to "Conan Exiles Dev Kit"
Fixed Crash when opening the shortcut bar in DevKit
Fixed possible issue with server admin passwords. All server admins should change their admin passwords as quickly as possible following this patch.
Fixed broken mods loading after last patch
Known Issues
We are aware of some issues with Explosive Jars. We expect to have fixes for these next week.
We are also aware of the existence of issues with related to jump "boosting" or jump-crouching. We have a fix and expect to roll it out soon.
We are aware that players may occasionally be sent to the Main Menu while loading and can interact with the menu. We are working on a fix.
Please restart your game to make sure you have the latest version!
NOTICE
Due to an issue, all server admins are recommended to change their server's administrator password as soon as their servers are updated to the latest version.
Changelog:
Performance and Tech Fixes
The game should now start more quickly
General Bug Fixes and Improvements
Explosive jars should no longer be stackable on top of each other
The building placement previews are visible once again in Local play
Character Rubberbanding has been reduced
Placeables should no longer lose items stored inside them
Console command 'Walk' can now only be used by admins in order to fix an exploit
The 'History' filter is back and should now function as intended
Dropping multiple items from inventory should no longer turn them invisible
Using "Loot All" option on corpses and loot bags should now work correctly
Balance and Gameplay Fixes
Waterskins can once again be refilled from the river
Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
Hyenas and spiders are now less dangerous
Fast attacks with Two-handed hammers have been temporarily disabled
Caves near the starting area no longer cause Corruption
The gods of Exiles now prevent you from harvesting the same player corpse for 30 minutes. Attempting to do so will show a "Rigor Mortis" message
Mods
If you activate a mod that requires a restart then the game will inform you
Renamed DevKit button to "Conan Exiles Dev Kit"
Fixed Crash when opening the shortcut bar in DevKit
Fixed possible issue with server admin passwords. All server admins should change their admin passwords as quickly as possible following this patch.
Fixed broken mods loading after last patch
Known Issues
We are aware of some issues with Explosive Jars. We expect to have fixes for these next week.
We are also aware of the existence of issues with related to jump "boosting" or jump-crouching. We have a fix and expect to roll it out soon.
We are aware that players may occasionally be sent to the Main Menu while loading and can interact with the menu. We are working on a fix.
Please restart your game to make sure you have the latest version!
Changelog:
Performance and Tech fixes
Fixes to loading screens
Server performance fixes
NPCs should be less jittery when rotating
Fix for connecting to servers via the Steam server browser and when using Steamconnect
Buildings should now load in much faster
Placeables placed on foundations and ceiling tiles are now saved correctly
Several improvements to how rocks behave when they are harvested
General Bug Fixes and Improvements
Small Placeables no longer claim land
NPC camps now have their own land claim zone to prevent people from building so close to them that they stop spawning NPCs
You should no longer get phantom duplicates in the wheel of pain
T2 Altars should no longer disappear after a server crash
Surrender should no longer break early when using fists
Removed invisible collision that was blocking a certain chest in the world
Arrows no longer shoot in “Random crazy directions”
Ranged weapons should now always fire correctly
Rhinos should no longer try to walk through players
Palisades now correctly deal damage on contact
Palisades should now be easier to place
Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
Added a directional arrow to many Placeables to help players orient them correctly
The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
Fixed an issue with stair placement detection
Gongs and Horns are now audible over greater distances
Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you
Balance and Gameplay Fixes
Some skill requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free skill respec.
Ansel now respects collision, preventing people from moving through walls and other structures
Non Admins are restricted to 2 meters of movement when using Ansel
Balance pass on Bows:
Simple Bow range has been increased
Hyrkanian Bow range has been dramatically increased
Crossbow range has been reduced but they now shoot much faster
We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
Black rocks in the starting desert are now harvestable
Higher grade tools now yields greater amounts of secondary resources (Bark/branches)
Resetting your Knowledge Points no longer causes you to lose your selected religion
Removed Corruption sources from starting area caves
Removed the Regen component from Purified Meat. This perk is reserved to Mitra's Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
Player corpses can only be harvested for religious purposes once every 30 minutes
Balance pass on the amount of materials requires for basic chemistry potions
Armor drops removed from chests
Emus now give less XP
Visual Improvements
The Dogs of the Desert finally got their uniform shipment and are now donning their new outfits
Visual adjustment to the Medium Tasset to reduce clipping issues
Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
Updated Cutlass and Falcata icons
Visual flair added to several hairstyles
Visual improvements to female heads
Known Issues
We are currently aware of the following inventory issues with this patch, all of which may be temporarily solved by relogging:
Looting several bags with "Loot All" causes items to disappear
Dropping multiple items into a bag causes items to be invisible
Dismantling crafting stations with items in them will sometimes not drop a loot bag. Other times, a small lootbag will drop, which grows in size once players interact with it
We'll work to get the above known issues fixed tomorrow.
We are investigating an issue where waterskins cannot be filled at a nearby river. Waterskins may still be filled from a well.
We are aware of an issue where foundations and placeables do not have a visible preview when in single player/local mode. Dedicated multiplayer servers do not experience this issue.
We are also aware of the existence of issues with explosive jars and jump "boosting". We'll work to get these fixed this week. Thank you!
Please restart your game to make sure you have the latest version!
Changelog:
Performance and Tech fixes
Fixes to loading screens
Server performance fixes
NPCs should be less jittery when rotating
Fix for connecting to servers via the Steam server browser and when using Steamconnect
Buildings should now load in much faster
Placeables placed on foundations and ceiling tiles are now saved correctly
Several improvements to how rocks behave when they are harvested
General Bug Fixes and Improvements
Small Placeables no longer claim land
NPC camps now have their own land claim zone to prevent people from building so close to them that they stop spawning NPCs
You should no longer get phantom duplicates in the wheel of pain
T2 Altars should no longer disappear after a server crash
Surrender should no longer break early when using fists
Removed invisible collision that was blocking a certain chest in the world
Arrows no longer shoot in “Random crazy directions”
Ranged weapons should now always fire correctly
Rhinos should no longer try to walk through players
Palisades now correctly deal damage on contact
Palisades should now be easier to place
Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
Added a directional arrow to many Placeables to help players orient them correctly
The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
Fixed an issue with stair placement detection
Gongs and Horns are now audible over greater distances
Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you
Balance and Gameplay Fixes
Some skill requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free skill respec.
Ansel now respects collision, preventing people from moving through walls and other structures
Non Admins are restricted to 2 meters of movement when using Ansel
Balance pass on Bows:
Simple Bow range has been increased
Hyrkanian Bow range has been dramatically increased
Crossbow range has been reduced but they now shoot much faster
We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
Black rocks in the starting desert are now harvestable
Higher grade tools now yields greater amounts of secondary resources (Bark/branches)
Resetting your Knowledge Points no longer causes you to lose your selected religion
Removed Corruption sources from starting area caves
Removed the Regen component from Purified Meat. This perk is reserved to Mitra's Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
Player corpses can only be harvested for religious purposes once every 30 minutes
Balance pass on the amount of materials requires for basic chemistry potions
Armor drops removed from chests
Emus now give less XP
Visual Improvements
The Dogs of the Desert finally got their uniform shipment and are now donning their new outfits
Visual adjustment to the Medium Tasset to reduce clipping issues
Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
Updated Cutlass and Falcata icons
Visual flair added to several hairstyles
Visual improvements to female heads
Known Issues
We are currently aware of the following inventory issues with this patch, all of which may be temporarily solved by relogging:
Looting several bags with "Loot All" causes items to disappear
Dropping multiple items into a bag causes items to be invisible
Dismantling crafting stations with items in them will sometimes not drop a loot bag. Other times, a small lootbag will drop, which grows in size once players interact with it
We'll work to get the above known issues fixed tomorrow.
We are investigating an issue where waterskins cannot be filled at a nearby river. Waterskins may still be filled from a well.
We are aware of an issue where foundations and placeables do not have a visible preview when in single player/local mode. Dedicated multiplayer servers do not experience this issue.
We are also aware of the existence of issues with explosive jars and jump "boosting". We'll work to get these fixed this week. Thank you!
Today we are rolling out a branch of the game called Testlive on Steam. Testlive is a version of the game where we and you, the community, can stress test upcoming game patches before they’re rolled out to the main, live version of the game.
Testlive builds can be played online on an official Funcom server or offline locally. The Testlive server will be reset constantly, so don’t get very attached to your progress there.
If you’re admin on a private server and want to help us stress test these patches you can install the Testlive build to your server. As long as your players are running the same build they’ll be able to get in and play. Keep in mind that you’re running Testlive builds on your own risk. The builds can be incredibly buggy and prone to breaking. They might also destroy your server databases and make characters unplayable.
Want to join Testlive? Do the following in your Steam library:
Right Click on Conan Exiles.
Select “Properties”.
Go to the “Betas” tab.
From the drop down menu select, "Testlive".
Close the window.
Steam should automatically download Testlive. Once it's done, run the game. You're now running the Testlive build of Conan Exiles.
If you want to go back to the MAIN build just repeat the steps above and choose “NONE” in the drop down list in the “Betas” tab.
We’ll be putting up a special subforum on our Steam forum dedicated to Testlive. Only Funcom staff and forum mods is to make new threads in this subforum. When a new patch goes out to Testlive the patch notes will be posted there in an open thread where you can provide us with feedback on the latest Testlive build. Please keep all discussions productive and relevant to the Testlive patches. Shitposting and all other non-relevant posts will not be tolerated.
Please note: not all upcoming patches will be pushed to Testlive.
Today we are rolling out a branch of the game called Testlive on Steam. Testlive is a version of the game where we and you, the community, can stress test upcoming game patches before they’re rolled out to the main, live version of the game.
Testlive builds can be played online on an official Funcom server or offline locally. The Testlive server will be reset constantly, so don’t get very attached to your progress there.
If you’re admin on a private server and want to help us stress test these patches you can install the Testlive build to your server. As long as your players are running the same build they’ll be able to get in and play. Keep in mind that you’re running Testlive builds on your own risk. The builds can be incredibly buggy and prone to breaking. They might also destroy your server databases and make characters unplayable.
Want to join Testlive? Do the following in your Steam library:
Right Click on Conan Exiles.
Select “Properties”.
Go to the “Betas” tab.
From the drop down menu select, "Testlive".
Close the window.
Steam should automatically download Testlive. Once it's done, run the game. You're now running the Testlive build of Conan Exiles.
If you want to go back to the MAIN build just repeat the steps above and choose “NONE” in the drop down list in the “Betas” tab.
We’ll be putting up a special subforum on our Steam forum dedicated to Testlive. Only Funcom staff and forum mods is to make new threads in this subforum. When a new patch goes out to Testlive the patch notes will be posted there in an open thread where you can provide us with feedback on the latest Testlive build. Please keep all discussions productive and relevant to the Testlive patches. Shitposting and all other non-relevant posts will not be tolerated.
Please note: not all upcoming patches will be pushed to Testlive.
These are the new outfits for the Dogs of the Desert, a tribe of animal trainers and pet handlers. After the next patch they will be wearing this outfit in the game.
They keep the ferocious desert Hyena as pets and use their skins and bones as clothing.
At the moment these will not be craftable, but we're adding that option at a later date.
These are the new outfits for the Dogs of the Desert, a tribe of animal trainers and pet handlers. After the next patch they will be wearing this outfit in the game.
They keep the ferocious desert Hyena as pets and use their skins and bones as clothing.
At the moment these will not be craftable, but we're adding that option at a later date.