Yesterday we showed off our Barbarian Fabio, who, despite living in the desert, still looked fab as hell.
If you want to be a woman and just let your hair hang loose, you can definitely do that too. And if we're being honest, we think it looks pretty gorgeous.
Yesterday we showed off our Barbarian Fabio, who, despite living in the desert, still looked fab as hell.
If you want to be a woman and just let your hair hang loose, you can definitely do that too. And if we're being honest, we think it looks pretty gorgeous.
Long-time followers might remember this particular hairstyle as the winner in the male part of our previous community decision.
We want players to have a lot of variety and character in the hairstyles they can choose from, from shaggy messy hair to shaved heads and lustrous long hairdos.
Character creation needs to be meaningful. This is especially important for roleplayers, who can express their exile's cultural and social backgrounds through their looks.
Long-time followers might remember this particular hairstyle as the winner in the male part of our previous community decision.
We want players to have a lot of variety and character in the hairstyles they can choose from, from shaggy messy hair to shaved heads and lustrous long hairdos.
Character creation needs to be meaningful. This is especially important for roleplayers, who can express their exile's cultural and social backgrounds through their looks.
This is the final version of our sandstorm protection mask, which will allow players to enter the deadly and harrowing sandstorms that sweep across the Exiled Lands.
This is the final version of our sandstorm protection mask, which will allow players to enter the deadly and harrowing sandstorms that sweep across the Exiled Lands.
This the same sandstorm protection mask shown previously, but as a high-resolution model.
Once we generally know what something should look like thanks to the concept art, our character artist creates a high-resolution model in a digital sculpting tool.
The process isn't that much different from sculpting something out of clay. Our artist can push, pull, smooth, grab, pinch and manipulate the digital object in many different ways until she's happy with the final product.