This is the final version of our sandstorm protection mask, which will allow players to enter the deadly and harrowing sandstorms that sweep across the Exiled Lands.
This is the final version of our sandstorm protection mask, which will allow players to enter the deadly and harrowing sandstorms that sweep across the Exiled Lands.
This the same sandstorm protection mask shown previously, but as a high-resolution model.
Once we generally know what something should look like thanks to the concept art, our character artist creates a high-resolution model in a digital sculpting tool.
The process isn't that much different from sculpting something out of clay. Our artist can push, pull, smooth, grab, pinch and manipulate the digital object in many different ways until she's happy with the final product.
This the same sandstorm protection mask shown previously, but as a high-resolution model.
Once we generally know what something should look like thanks to the concept art, our character artist creates a high-resolution model in a digital sculpting tool.
The process isn't that much different from sculpting something out of clay. Our artist can push, pull, smooth, grab, pinch and manipulate the digital object in many different ways until she's happy with the final product.
Deadly sandstorms blow through the deserts in the Exiled Lands at regular intervals, and once they show up it's a good idea to get to shelter as soon as possible. Unless you have one of these.
These special breathing masks are a late game craftable that will allow you to safely make your way into a sandstorm to face whatever might lurk inside.
This is how it started out before being put into the game: quickly drawn concept art created to get a sense of how something should generally look.
Deadly sandstorms blow through the deserts in the Exiled Lands at regular intervals, and once they show up it's a good idea to get to shelter as soon as possible. Unless you have one of these.
These special breathing masks are a late game craftable that will allow you to safely make your way into a sandstorm to face whatever might lurk inside.
This is how it started out before being put into the game: quickly drawn concept art created to get a sense of how something should generally look.
This altar is dedicated to Yog, the Lord of Empty Abodes. Followers of this King of Demons can only consume meat, preferably the flesh of their own kind. Sacrificial victims to Yog must ble clubbed unconcious before being thrown into the fire pit, which will grow and change as the god's favor increases.
Yoggites draw strength from the meat they consume and are known for their ferocity in battle.
This altar is dedicated to Yog, the Lord of Empty Abodes. Followers of this King of Demons can only consume meat, preferably the flesh of their own kind. Sacrificial victims to Yog must ble clubbed unconcious before being thrown into the fire pit, which will grow and change as the god's favor increases.
Yoggites draw strength from the meat they consume and are known for their ferocity in battle.
Back in May we asked people on our Facebook page to vote on which hairstyle they wanted to see in the game. Here's a look at one of the work in progress character models sporting The Twisted Path, the female hairstyle that won the vote.
Our old hair got completely scrapped and rebuilt for the new Unreal hair tech, which wasn't available to us earlier. Characters are a constant work in progress, basically an entire system that's being built as we go.