Conan Exiles - Community Manager (Andy B)
Greetings, Exiles!

These first few days of Early Access has been an absolute whirlwind!
It’s been incredible watching so many of you join us on this Early Access adventure. We would never have imagined that so many of you would be joining us so soon, and while we certainly knew that Conan Exiles had the potential to become very popular, the initial popularity is more than we anticipated.

A pleasant surprise, for sure, but as you all know it has also uncovered some unforeseen issues that we are now working very hard to resolve. We have already released several patches and the entire team is working on getting the next one ready. We remain one hundred percent committed to the Early Access model and that means listening to the community and making sure we improve the game constantly. Right now we are focusing on the most pressing issues like rubberbanding, disconnects, and other server related issues, and as soon as we have that under control we can start looking closer at gameplay improvements as well as new content and features (check out the What’s Next for Conan Exiles page for a glimpse of what we’re planning to do).

Right now there are nearly 7700 servers online running Conan Exiles. About 7500 of these are privately run servers, while 200 are official servers hosted by PingPerfect (source: http://topconanservers.com/)

Unfortunately, due to the overwhelming demand for servers and our needs for administrating them, our official partner has been unable to deliver the level of quality and service we require. Because of this we have mutually agreed to end the partnership. We are in the process of finding new partners with the ideal hardware we can move the existing game databases to. However, due to the high demand for Conan Exiles servers, many hosting companies are simply out of the hardware that we need and as such this process might take a few days.

In the meantime, we thank you for your patience and encourage you to play on any of the thousands of unofficial servers that are out there. Many are home to thriving and very welcoming communities. We sincerely apologize to everyone who has played and made progress on the official servers, but we think it is better to deal with this problem now rather than later.

As a result of this we have also had to remove the 25% Lifetime Discount offer from the Barbarian Edition. The provider assures us that those who have already purchased the Barbarian Edition will have their discount honored, but the discount will not be included in future purchases. The provider is currently out of stock, but hope to have new servers available soon. We know this is a problem with many other providers as well: the demand has simply been too overwhelming.

Lastly we just want to thank you for sticking with us through these initial teething problems. Early Access means that there will be issues, especially in the early days, but it also means that we as developers have to take responsibility to sort those issues out as soon as possible. We look forward to working closely with you, the players, in the months ahead.

Please feel free to join us in the discussion on the Steam forum and the Conan Exiles subreddit.

Best regards,

The Conan Exiles Team

PS: We would also like to add that we're keeping the game databases (characters, buildings, progression, etc) from the old servers and our plan is to re-implement them when the new servers roll out.
Conan Exiles - Jens Erik (Community Manager)
Greetings, Exiles!

These first few days of Early Access has been an absolute whirlwind!
It’s been incredible watching so many of you join us on this Early Access adventure. We would never have imagined that so many of you would be joining us so soon, and while we certainly knew that Conan Exiles had the potential to become very popular, the initial popularity is more than we anticipated.

A pleasant surprise, for sure, but as you all know it has also uncovered some unforeseen issues that we are now working very hard to resolve. We have already released several patches and the entire team is working on getting the next one ready. We remain one hundred percent committed to the Early Access model and that means listening to the community and making sure we improve the game constantly. Right now we are focusing on the most pressing issues like rubberbanding, disconnects, and other server related issues, and as soon as we have that under control we can start looking closer at gameplay improvements as well as new content and features (check out the What’s Next for Conan Exiles page for a glimpse of what we’re planning to do).

Right now there are nearly 7700 servers online running Conan Exiles. About 7500 of these are privately run servers, while 200 are official servers hosted by PingPerfect (source: http://topconanservers.com/)

Unfortunately, due to the overwhelming demand for servers and our needs for administrating them, our official partner has been unable to deliver the level of quality and service we require. Because of this we have mutually agreed to end the partnership. We are in the process of finding new partners with the ideal hardware we can move the existing game databases to. However, due to the high demand for Conan Exiles servers, many hosting companies are simply out of the hardware that we need and as such this process might take a few days.

In the meantime, we thank you for your patience and encourage you to play on any of the thousands of unofficial servers that are out there. Many are home to thriving and very welcoming communities. We sincerely apologize to everyone who has played and made progress on the official servers, but we think it is better to deal with this problem now rather than later.

As a result of this we have also had to remove the 25% Lifetime Discount offer from the Barbarian Edition. The provider assures us that those who have already purchased the Barbarian Edition will have their discount honored, but the discount will not be included in future purchases. The provider is currently out of stock, but hope to have new servers available soon. We know this is a problem with many other providers as well: the demand has simply been too overwhelming.

Lastly we just want to thank you for sticking with us through these initial teething problems. Early Access means that there will be issues, especially in the early days, but it also means that we as developers have to take responsibility to sort those issues out as soon as possible. We look forward to working closely with you, the players, in the months ahead.

Please feel free to join us in the discussion on the Steam forum and the Conan Exiles subreddit.

Best regards,

The Conan Exiles Team

PS: We would also like to add that we're keeping the game databases (characters, buildings, progression, etc) from the old servers and our plan is to re-implement them when the new servers roll out.
Feb 2, 2017
Conan Exiles - Community Manager (Andy B)
A new patch has been released!

Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • You will now be able to click through on screen popup messages
  • It will no longer be possible to destroy Sandstone buildings with Stone or Iron Weapons. Steel weapons will still be able to destroy them.
  • It will no longer be possible to destroy Stonebrick buildings with Iron or steel weapons. It will require explosives to destroy them
  • Weapons found in chests will not be able to hurt Sandstone buildings.
  • Projectiles (Arrows) will no longer do damage to buildings of any type.
  • We have added a “Player List” GUI to the admin panel. Admins will be able to use this to get a list of all the players currently connected to their server. From this list they will be able to ban unwelcome players from their server.
Feb 2, 2017
Conan Exiles - Andy B - Community Manager
A new patch has been released!

Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • You will now be able to click through on screen popup messages
  • It will no longer be possible to destroy Sandstone buildings with Stone or Iron Weapons. Steel weapons will still be able to destroy them.
  • It will no longer be possible to destroy Stonebrick buildings with Iron or steel weapons. It will require explosives to destroy them
  • Weapons found in chests will not be able to hurt Sandstone buildings.
  • Projectiles (Arrows) will no longer do damage to buildings of any type.
  • We have added a “Player List” GUI to the admin panel. Admins will be able to use this to get a list of all the players currently connected to their server. From this list they will be able to ban unwelcome players from their server.
Feb 2, 2017
Conan Exiles - Community Manager (Jens Erik)
Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • Removed network congestion from big buildings, reducing lag
  • Disabled random NPC taunts during combat
  • Fixed an issue with some players getting stuck after character creation
  • Fixed a bug where loading screens disappear (showing main menu or the world)
  • Fixed incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
  • Added a “Show full servers” checkbox to the server window
  • Introduced a possible fix for building pieces not loading properly
  • Graphics driver check on startup, encouraging you to update if needed
  • Several other minor tweaks and improvements
  • Fixed thralls resetting on server restart. The issue occured if people picked up then placed their thralls again. They weren't being saved.

We thank you for your patience as we continue to improve and update Conan Exiles.
Feb 2, 2017
Conan Exiles - Jens Erik (Community Manager)
Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • Removed network congestion from big buildings, reducing lag
  • Disabled random NPC taunts during combat
  • Fixed an issue with some players getting stuck after character creation
  • Fixed a bug where loading screens disappear (showing main menu or the world)
  • Fixed incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
  • Added a “Show full servers” checkbox to the server window
  • Introduced a possible fix for building pieces not loading properly
  • Graphics driver check on startup, encouraging you to update if needed
  • Several other minor tweaks and improvements
  • Fixed thralls resetting on server restart. The issue occured if people picked up then placed their thralls again. They weren't being saved.

We thank you for your patience as we continue to improve and update Conan Exiles.
Conan Exiles - Community Manager (Jens Erik)
The patch is now live!

Greetings, Exiles!

First of all, we just want to thank everyone that has joined us on this amazing Early Access adventure – and there are a lot of you!

We’re on the second day of that adventure and we’ve already seen more than 40,000 concurrent players. We’ve been the Steam global top seller since we launched and also one of the most popular games on Twitch. This initial interest is incredibly humbling and we are very, very thankful.
As you already know, the magnitude of this initial traffic has also uncovered some issues that we are working hard on resolving. Yesterday we put out two patches and the team is working hard on cranking out the next one.

One of our main priorities right now is reducing server lag. There is no singular issue that is causing this, but a set of issues we need to resolve. During pre-launch testing we saw different performance profiles than now. Many variables are different, from hardware powering the servers to player behavior in game to server uptime. We are currently working hard to resolve the issues and get back to the performance we were observing pre-launch.

In the meantime, we wanted to share with you ahead of time some of the fixes that will be in the next patch that is currently going through QA:

  • Removing network congestion from big buildings, reducing lag
  • Disable random NPC taunts during combat
  • Fixing an issue with some players getting stuck after character creation
  • Adding a GUI to the server settings allowing server admins to ban players
  • Fixing a bug where loading screens disappear (showing main menu or the world)
  • Fixing incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
  • Adding a “Show full servers” checkbox to the server window
  • Introduce a possible fix for building pieces not loading properly
  • Graphics driver check on startup, encouraging you to update if needed
  • Several other minor tweaks and improvements

Remember you can find the latest patch notes on the forum:
http://steamcommunity.com/app/440900/discussions/0/142261352660363713/

You can also head over to our tech support/bug report forum if you need help:
http://steamcommunity.com/app/440900/discussions/3/

We continue to monitor all channels including the Steam forums and the Conan Exiles subreddit, and even though we might not comment on everything, we are there and we are making notes. We will of course also jump in and be part of the conversation as much as possible.

Best,
The Conan Exiles team

Conan Exiles - Andy B - Community Manager
The patch is now live!

Greetings, Exiles!

First of all, we just want to thank everyone that has joined us on this amazing Early Access adventure – and there are a lot of you!

We’re on the second day of that adventure and we’ve already seen more than 40,000 concurrent players. We’ve been the Steam global top seller since we launched and also one of the most popular games on Twitch. This initial interest is incredibly humbling and we are very, very thankful.
As you already know, the magnitude of this initial traffic has also uncovered some issues that we are working hard on resolving. Yesterday we put out two patches and the team is working hard on cranking out the next one.

One of our main priorities right now is reducing server lag. There is no singular issue that is causing this, but a set of issues we need to resolve. During pre-launch testing we saw different performance profiles than now. Many variables are different, from hardware powering the servers to player behavior in game to server uptime. We are currently working hard to resolve the issues and get back to the performance we were observing pre-launch.

In the meantime, we wanted to share with you ahead of time some of the fixes that will be in the next patch that is currently going through QA:

  • Removing network congestion from big buildings, reducing lag
  • Disable random NPC taunts during combat
  • Fixing an issue with some players getting stuck after character creation
  • Adding a GUI to the server settings allowing server admins to ban players
  • Fixing a bug where loading screens disappear (showing main menu or the world)
  • Fixing incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
  • Adding a “Show full servers” checkbox to the server window
  • Introduce a possible fix for building pieces not loading properly
  • Graphics driver check on startup, encouraging you to update if needed
  • Several other minor tweaks and improvements

Remember you can find the latest patch notes on the forum:
http://steamcommunity.com/app/440900/discussions/0/142261352660363713/

You can also head over to our tech support/bug report forum if you need help:
http://steamcommunity.com/app/440900/discussions/3/

We continue to monitor all channels including the Steam forums and the Conan Exiles subreddit, and even though we might not comment on everything, we are there and we are making notes. We will of course also jump in and be part of the conversation as much as possible.

Best,
The Conan Exiles team

Conan Exiles - contact@rockpapershotgun.com (John Walker)

Oh, Early Access!

Sorry, just stubbed my toe. Yes, it’s certainly worked in places, but goodness me if it isn’t sometimes the most infuriating way of releasing barely functioning games for a fee. Time was it cost a developer lots of money to have their game concepts tested and QAd – now they charge 27 for the privilege. That’s how much it’ll cost you to get into Funcom’s Conan Exiles [official site] right now. The store page describes a game where you discover ancient secrets, enslave your own army, ride around on rhinos, build entire cities – it sounds stunning. Right now it’s a game where you’re more likely to die because a menu won’t load. [Nudey Warning: There are some pictures of naked characters below]> … [visit site to read more]

Conan Exiles - Community Manager (Andy B)
Greetings, Exiles!

Early Access is here and the initial interest in the game is well beyond our expectations! Conan Exiles has soared to the top of both Steam and Twitch, and a very large number of players have begun their journey in the Exiled Lands.

We're very excited to see thousands flock to Conan Exiles to be part of the development process together with us on the development team, and you have already helped us identify some key issues that we are now working very hard to resolve.

We just released a patch that fixes some of the issues that have been reported so far today. One of the things we are trying to address is the lag (including the so-called 'rubberbanding') that have revealed itself on many of the official servers.

You will notice that the official servers that previously had a capacity of 70 players have now been reduced to 40 players. This is a temporary solution to ensure a better play experience for you while we work on resolving the underlying issues. We expect to increase the player capacity as soon as those issues are resolved. This patch has also introduced other fixes that should alleviate some of the lag issues.

The team continues to work hard on fixing problems as they come up. In these first few days after launch our focus is on resolving the most pressing issues, and we will be introducing more patches over the next few days to make the experience better.

Please remember to share your feedback with us here on the forums. This is Early Access and your feedback is critical for us to be able to improve the game. This is just the start of the journey and we're very excited to be sharing this journey with you.

Make sure to check out the Patch Notes post for the latest update information:

http://steamcommunity.com/app/440900/discussions/0/142261352660363713/

Best regards,
The Conan Exiles Team
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