As you survive in the wasteland in #ConanExiles you'll be crafting and discovering new tools that allow you to do various things.
The hammer is great for repairing broken structures and equipment, and can make for a decent makeshift weapon in case of emergencies. The pickaxe lets you very quickly break up big rocks so you can gather more resources.
Now the dagger is very special. This sacrificial knife is used to cut out the heart of your enemies so you can sacrifice it to Set, the serpent god.
As you survive in the wasteland in #ConanExiles you'll be crafting and discovering new tools that allow you to do various things.
The hammer is great for repairing broken structures and equipment, and can make for a decent makeshift weapon in case of emergencies. The pickaxe lets you very quickly break up big rocks so you can gather more resources.
Now the dagger is very special. This sacrificial knife is used to cut out the heart of your enemies so you can sacrifice it to Set, the serpent god.
A shield and axe combo can be quite deadly, in the right hands.
Single handed axes are slower and heavier than swords, but deal much more damage to your opponents. They're also pretty awesome looking, if we're being completely honest. Very viking-y, and perfect for a Conan game.
Shields are for defense, obviously, but can also be used offensively by bashing your opponent with it and staggering them. Then you go in for the kill and cut off their heads.
A shield and axe combo can be quite deadly, in the right hands.
Single handed axes are slower and heavier than swords, but deal much more damage to your opponents. They're also pretty awesome looking, if we're being completely honest. Very viking-y, and perfect for a Conan game.
Shields are for defense, obviously, but can also be used offensively by bashing your opponent with it and staggering them. Then you go in for the kill and cut off their heads.
We'll be showing off some Conan Exiles concept art in the next couple of weeks, and today we're giving you a look at the two weapons featured in the game: The crossbow and the spear.
Crossbows are easy to load and fire, and are great for blowing up explosive barrels or taking out enemies from a distance. The spear is a quick-jab, close combat weapon, for fast fighters who like to poke at their opponents and quickly retreat.
We'll be showing off some Conan Exiles concept art in the next couple of weeks, and today we're giving you a look at the two weapons featured in the game: The crossbow and the spear.
Crossbows are easy to load and fire, and are great for blowing up explosive barrels or taking out enemies from a distance. The spear is a quick-jab, close combat weapon, for fast fighters who like to poke at their opponents and quickly retreat.
My name is Jens Erik, but you can call me Jay_EV. I'm Funcom's new community manager on Conan Exiles, working out of Funcom's offices in Oslo, starting today.
I'm 28 years old and until recently I was living in Trondheim, where I also went to university. Originally I hail from Norway, growing up just outside Oslo.
Before getting a job at Funcom I was working for a newspaper as an editorial assistant while also working freelance as a video game journalist for http://www.gamer.no/, Norway's biggest video game website. In my spare time I like to play video games, spend time with my friends and listen to podcasts, among other things. I was also into competitive archery for about a decade, but that's sadly fallen by the wayside in recent years.
Community management and working on the development side of video games will be a completely new thing for me, but I'm more than willing to learn and work hard to do the best job I can do. I'll be moderating the Steam forums, organizing Q&As, keeping an eye on the game's social media feeds, hosting community livestreams, and plenty of other behind the scenes stuff as well.
If I do my job right you'll be seeing plenty of me in the future. :)
My name is Jens Erik, but you can call me Jay_EV. I'm Funcom's new community manager on Conan Exiles, working out of Funcom's offices in Oslo, starting today.
I'm 28 years old and until recently I was living in Trondheim, where I also went to university. Originally I hail from Norway, growing up just outside Oslo.
Before getting a job at Funcom I was working for a newspaper as an editorial assistant while also working freelance as a video game journalist for http://www.gamer.no/, Norway's biggest video game website. In my spare time I like to play video games, spend time with my friends and listen to podcasts, among other things. I was also into competitive archery for about a decade, but that's sadly fallen by the wayside in recent years.
Community management and working on the development side of video games will be a completely new thing for me, but I'm more than willing to learn and work hard to do the best job I can do. I'll be moderating the Steam forums, organizing Q&As, keeping an eye on the game's social media feeds, hosting community livestreams, and plenty of other behind the scenes stuff as well.
If I do my job right you'll be seeing plenty of me in the future. :)
At the start of this year we began work on our first game in the Conan Universe since our 2008 MMO Age of Conan. We were nervous about returning to the world of Conan, because despite its flaws, Age of Conan did an amazing job of capturing the essence of the Hyborian Age. But we were excited as well because the world of Conan is brimming with the potential for more and greater adventures.
Conan Exiles is a different type of game for us and we have approached its development with an eye for the mechanics that make the survival sandbox genre so compelling, while attempting to bring the style and flavour of the Conan universe.
When we set out on this journey, we wanted to invite you, the players, to join us on the path. Our goal was to reach Early Access in September and then fling wide the gates, gathering feedback and allowing you to vote on the future of the project. This has not changed. But our circumstances have.
Almost two weeks back, we revealed that our plan had been to bring Conan Exiles into Early Access in September this year. Since then, we have looked closely at the game and our production schedule, and we have been reading all of the feedback we have received from you as well as the feedback and expectations we have received from fans of the genre. We have come to realize that we would like to spend a little more time creating our vision of Hyboria before we release it into Early Access. Having very recently secured additional funding for our studio which has made our financial situation much more flexible than even just a few weeks back, we want to take advantage of that and move Early Access to January 2017. With the extra time in development, we believe we can make a better game for you, the fans.
Our observations of Early Access are that it tends to run in two directions. In one case, the games are buggy, unstable and unfinished. In another case, the games are stable, well featured and the community and development team work together to map out the future of the project towards a successful launch. Our aim is to deliver a game that is firmly in the second situation and creates a quintessential Conan experience.
At the start of this year we began work on our first game in the Conan Universe since our 2008 MMO Age of Conan. We were nervous about returning to the world of Conan, because despite its flaws, Age of Conan did an amazing job of capturing the essence of the Hyborian Age. But we were excited as well because the world of Conan is brimming with the potential for more and greater adventures.
Conan Exiles is a different type of game for us and we have approached its development with an eye for the mechanics that make the survival sandbox genre so compelling, while attempting to bring the style and flavour of the Conan universe.
When we set out on this journey, we wanted to invite you, the players, to join us on the path. Our goal was to reach Early Access in September and then fling wide the gates, gathering feedback and allowing you to vote on the future of the project. This has not changed. But our circumstances have.
Almost two weeks back, we revealed that our plan had been to bring Conan Exiles into Early Access in September this year. Since then, we have looked closely at the game and our production schedule, and we have been reading all of the feedback we have received from you as well as the feedback and expectations we have received from fans of the genre. We have come to realize that we would like to spend a little more time creating our vision of Hyboria before we release it into Early Access. Having very recently secured additional funding for our studio which has made our financial situation much more flexible than even just a few weeks back, we want to take advantage of that and move Early Access to January 2017. With the extra time in development, we believe we can make a better game for you, the fans.
Our observations of Early Access are that it tends to run in two directions. In one case, the games are buggy, unstable and unfinished. In another case, the games are stable, well featured and the community and development team work together to map out the future of the project towards a successful launch. Our aim is to deliver a game that is firmly in the second situation and creates a quintessential Conan experience.