Portal
Keys of a Gamespace header
Writing a regular column about free games has been one of the most transformative jobs I've ever taken. Buried away in the depths of the internet are some remarkable things, and being able to unearth them, then share them with a huge number of like-minded people, is always an absolute pleasure.

It's also changed the way I think about games, changed the way I write about games, and even inspired me to make games. All this from spending one day a week playing mostly amateur creations then scrawling down some words about what I made of them.



I've played some fantastic games while preparing these columns. Nous, a fascinatingly dark abstract shooter that poses as a personality-evaluating AI, was one of the more intriguing ones. It's a game that spins an unnerving story through its only character, who flits worryingly between help and harm. It's immaculately presented, and alternately amusing and sinister. A real gem.



Or how about Wonderputt? It's a crazy golf game among the most delightful freebies I've ever seen. It presents an ever-changing landscape, a world that morphs around you as you progress through its 18 holes, and one of the most fabulously animated things. It only lasts about 15 minutes, but I spent that time with my face fixed into a grin.

For absolutely no pennies, you can experience things unlike anything else in our medium. Take Terry Cavanagh's At a Distance, a co-op game that asks two players to sit on a local network, exploring an abstract maze, making changes to each other's versions of the world as they work to solve its ultimate puzzle. Haunting and abstract, it's a fascinating look at how we can work together within games in new and exciting ways.

The Snowfield, too, is an experimental game. In it, you explore a harrowing wartorn environment, a place where the snow continues to fall and haunting sounds emit from its farer reaches. Soldiers who are still standing walk among the dead bodies, crying. It's not polished, but it's utterly affecting.



And, more recently, Unmanned's split-screen dialogue-choosing and mundane-task-completion contrasted stunningly with the more hard-hitting elements of its storyline. Its central character is often unpleasant - a liar and a cheat and a racist, if you let him be - but the questions it asks you as a player go far beyond those that are a part of the game itself.

Then there's been the bigger games. Portal was free for a while (it's currently just £7). World of Warcraft got a stripped-back free-to-play version. Team Fortress 2 went almost entirely free as it continued to expand, and Bungie's Marathon trilogy turned up without charge. That even the major studios occasionally give us something for nothing is a lovely thing: it might often be a smart business decision, advertising other titles or enticing in new players, but it still presents us with opportunities to try out some truly special releases without stretching our wallets.

Perhaps most importantly to me, I've spent time delving into the Adventure Game Studio community. AGS is a free-to-use game engine that's powered a number of commercial games, such as Time Gentlemen, Please! and Gemini Rue, but it's also the tech behind a huge number of free releases created as projects of passion. Being astonished by the quality of Keys of a Gamespace, Egress and Donna: Avenger of Blood inspired me to make my own game - Masked - in AGS. And I'm currently working on an even bigger project that utilises it.



I've revisited older games and I continue to find new ones. Spelunky is still, I genuinely believe, one of the best games available on PC - a free roguelike platformer with an stupidly ruleset and a fascinating environment to explore and destroy. Digital: A Love Story is an indie adventure set in the late 1980s, and sees your teenage character embark on a touching journey of discovery. And the terrifying but brilliant Dwarf Fortress recently got an enormous update.

This week, Flatland: Fallen Angle turned up with the best name in the world and a minimalist, noir-esque vibe. It's a game in which you play as a triangle on the run in a two-dimensional city. (Its 'Appreciation Version', which functions on a pay-what-you-like model, recently fell foul of PayMate - who cancelled and refunded all orders without notice, deciding only to inform the developers afterwards that they don't work with games because 'teenagers steal their parents' credit cards to buy them'.) Meanwhile, Russian Subway Dogs sees your canine character scurrying around the underground picking up scraps of food, fighting with other dogs, and - most importantly, of course - exploding bottles of vodka.

This is my last free games column for PC Gamer, but those fantastic free games won't stop coming, and I'm sure PC Gamer will continue to write about them.



Recently, I interviewed some developers as part of a feature I was writing. I wanted to find out why, when they are clearly such talented designers, artists and programmers, they persist in giving away their creations and asking for no money in return. Some of them worked full-time in the games industry and made their freebies on the side. For others, it was just a hobby. But one thread ran through every one of their answers: games are awesome, we love making them, and we want as many people as possible to benefit from that.

In what can often be a cynical industry, these developers are quite remarkable people. Long may their fabulous work continue.

Thanks for reading, folks.
Team Fortress 2



Notch is currently busy "streaming development of something that probably never will be released at all," which seems a shame, because it's a lovely little Team Fortress 2 RTS. You can watch Noch magically turning numbers and letters into scenes of TF2's eight classes fragging each other in the livestream box above. Don't worry, "Herp Derp Herp Fortress" is only a working title for now. You can suggest some alternative names in the live chat happening alongside the stream on Notch's Twitch TV channel.
Half-Life
Portal Gun 3
We've seen some impressive fan-made Portal guns in the past, but they've been rare, costly one-off projects. Valve are giving us the chance to get hold of our own Aperture Science Handheld Portal Devices without having to burn ourselves horribly putting together an injection mould. Joystiq mention that, at Valve's request, toy manufacturers, NECA have put together a life-sized Portal gun. It'll hit the shops this summer with a $130 price tag attached.

There will be lights and those lights will change colour, but will it make the "pwung" noise? There's only one way to find out, and that's to buy at least five. Perhaps ten. Maybe more. More. MORE.

NECA will also be releasing a line of Left 4 Dead, Team Fortress 2 and Half-Life action figures, a few of which were shown off at the NYC Toy Fair. The Team Fortress 2 wiki has a snap of the new figures, you'll find that below along with a few shots of that Portal gun. Baggsy the Heavy.







Team Fortress 2
Team Fortress 2 diamonds
Gamers eh? It doesn't take long. The Something Special for Someone Special item landed in TF2 yesterday, and it's already shrouded in filth. The $100 wedding ring is a one use only item but every time someone accepts a proposal, every TF2 player logged in to the server gets a notification. And PC gamers like expressing themselves publically.

Click through for some of the more amusing notifications, courtesy of reddit. Warning, one of them is a bit rude.

Let us know any proposals I've missed in the comments and I'll update the post accordingly.









Team Fortress 2
Team Fortress 2 diamonds
The Something Special for Someone Special item was in a secret update back in December, but you can now buy it. For a hundred dollars. "It's ring-shaped, it's gift-wrapped, it's basically useless, and it's really expensive," say Valve. "In short, it's the most accurate simulation of an actual Valentine's Day gift ever made available to the public."

The ring will let you "marry" another player in the middle of a fire fight. You have to gift the item to make a proposal. If they accept, a big trumpeting message will tell everyone that you're in wuv, and you and your new partner will get matching diamond bands that you can "wear in the rain while you smooch up a storm."

That sure is a lot of bucks for a virtual band, but isn't the gift of a ring all about the gesture rather than the bling? Would you pay a hundred dollars for a TF2 item?
Team Fortress 2
Team Fortress 2 Scout boom
The Scout just got 15% more obnoxious with the addition of a great big ghetto blaster to Team Fortress 2. It'll tease your enemies with a selection of sick beats during every taunt, upgrading the Scout from "unbearable" to "must be killed at any cost" in your enemies' estimations.

It's described as a "level 1-100 Futuristic Sound Device," and will set you back a hefty £7/$10. A portion of that will go to a community member. The Boston Boom-Bringer is the latest item to be promoted from the Steam Workshop, which is still overflowing with nonsensical but brilliant items like an Anubis headdress for the Pyro, a Soldier plushie on a stick and this magnificent bug mask.
Team Fortress 2
Team Fortress 2 Pyromania
A new post on the Team Fortress 2 blog sketches out Valve's 2012 plans for the shooter, which include mention of not one, but two secret projects. We can so far confirm that the first will not be a hat, or a map, or as the blog post suggests, a freakish map-hat hybrid. The second will have something to do with this year's Saxxy Awards, which rates the community's best video replays.

"Expect the Saxxys to be much bigger and better, due to the imminent unveiling of another secret," the post says. Imminent unveiling! That's pretty soon. Could it be something to do with the cinematic tools Valve mentioned they were working on ages ago, which would let players create their own awesome cinematics? Cinematics which could then perhaps be rated by other players in the form of an Oscar-style award ceremony? I have no idea. I'm just trying to translate the squeaks of the PC Gamer Gopher of Speculation into something readable. Have a nut, Gopher.

Whatever those two secrets are, one thing is CERTAIN*. Meet the Pyro will be out this year, which will feature "lots of blood pretty much all the way through." That sounds promising. Valve have also launched the Steam Workshop blog, just in time for the Skyrim Creation Kit, which is set to arrive soon. Now I have to leave because the Gopher has stopped moving and may be dead. I'm all out of speculation, which means it's up to you. What do you think the big secret could be?
Team Fortress 2
TF2 crafting thumbnail
Team Fortress 2's loot drops crept in to my brain. At first, random items were enough. Then I had a stint of trading with friends. Then those friends became random internet men. Eventually I replaced "trade" with "buy" and "drops" with "purchases." I started buying hats and name tags and paint and... DAMN you Valve and your clever ways, exploiting my weak brain and its desire for virtual loot.

As highlighted by Reddit, this fan-made game uses your Team Fortress 2 crafting knowledge for good. You're tasked with creating rare stuff from an ever-expanding inventory. It's both educational and fun.

Don't know your Refined Metal from your Reclaimed Metal? Start here.


Team Fortress 2



Here are ten TF2 kill clips to make you go "whaaaat," courtesy of CommFT. They've taken the best of all the kill replays submitted to the Extelevision site during December and ordered them according to their awesomeness. The list features some blinding kill streaks, a jammy but spectacular reflected grenade triple-kill, a remarkable string of headshots and a stunning three-rocket juggle kill. The list demonstrates how TF2's calamitous physics can result in some baffling mid-air encounters. Only the very best players can exploit these to earn game-winning ubers and vital kills. It's fantastic to watch.
Team Fortress 2
Kingdoms of Amalur Reckoning
Looking for a big new fantasy RPG to play? Kingdoms of Amalur might just fit the bill. A new demo is now available on Steam, giving everyone a chance to dive in and fight the various things that live in artist Todd McFarlene's head. There's a "destiny" system that lets you switch between combat styles in the middle of a ruck, and there should be plenty of mad weapons to mess with. Completing the demo should unlock some bonus items for Mass Effect 3 as well.

Kingdoms of Amalur: Reckoning is available to pre-order now. If you grab it on Steam you'll get some Team Fortress 2 hats. The Origin pre-order comes with nine weapons designed to "give players an edge from the start. It'll be released on February 10, here's a pic of those TF2 hats.

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