Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

Valve! They’ve done it again! You’re going to like this comic about the launch of Fortified Team Two for Mac. You’re going to like it a lot. Unless you’re one of those people>.

Which people? I ain’t telling. This place has their curvy stink all over them.

(Is that the first time we’ve seen Saxton Hale interacting with our brave teamsters, incidentally?Tell me, nerds. TELL ME.)

Also! Also! There’s a new offline training mode, featuring bots! And anyone playing TF2 on Mac before Monday gets free in-game iPod headphones! And there’s a new video, including a glimpse of the Engineer with a scoped shotgun! I’ve put a picture of the latter, which is possibly teasing the long-awaited engie update, below. Froth away, frothers. (more…)

Jun 10, 2010
Team Fortress 2 - SZ
<a href="http://www.teamfortress.com/macupdate"><img src="http://www.teamfortress.com/images/posts/its_here.jpg" width="420" height="236" border="0"></a>

We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. <a href="http://www.teamfortress.com/macupdate" class="standardLink">Team Fortress 2's available on the Mac now</a>.

Or is it?

No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.

As part of the celebration, <a href="http://store.steampowered.com/app/440/#weekend" class="standardLink">TF2 will be FREE to play all weekend</a>, and 50% off to purchase. We've also got a <a href="http://www.teamfortress.com/macupdate/earbuds" class="standardLink">little treat</a> for anybody logging into the game from a Mac.
Jun 10, 2010
Team Fortress 2 - SZ


We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. Team Fortress 2's available on the Mac now.

Or is it?

No, it is. Sorry, that was Riddle #17. It seemed a shame to let it go to waste.

As part of the celebration, TF2 will be FREE to play all weekend, and 50% off to purchase. We've also got a little treat for anybody logging into the game from a Mac.
Team Fortress 2 - Valve
Team Fortress 2 (TF2), the game PC Gamer magazine's editors have called the most fun game ever made, is now available for the Mac via Steam, a leading online platform for games with over 25 million accounts worldwide.

Like all the titles Valve has brought to the Mac platform, TF2 features Steam Play allowing gamers to make one purchase to play the game on both the PC and Mac. In addition, TF2 supports cross platform play -- so Mac gamers can play against/with PC gamers.

Those who purchase TF2 for the Mac will receive a free set of "earbuds" for their favorite player character. Purchase the game this weekend can save 50% off the regular. Or, try the game now via the Team Fortress 2 Free Weekend happening now on Steam.

In addition to all the TF2-Mac goodness, a new single player training mode has been rolled out for both PC and Mac.

Don't have Steam? Get it here.

Jun 10, 2010
Team Fortress 2
We'd originally planned to tease out today's update over the course of 19 deviously brain-twisting blog posts, each containing a mercurially complex riddle hinting at the nature of the update. Unfortunately, everybody seems to have cracked the subtle rhyming codex embedded in our first blog post, which was actually supposed to be the most unsolvable of the 19.

So anyway. Team Fortress 2's available on the Mac now.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Made several changes that improve stability for clients running low on addressable memory.
  • Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2
  • Added Mac support.
  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
  • Added community submitted gameplay tips
  • Community Requests:
    • Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
    • Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
    • Added "ExtinguishPlayer" input to tf_player for map makers.

Counter-Strike: Source Beta
  • Fixed "wade" water sound not playing correctly on maps like Chateau.
  • Updated the scoreboard:
    • Fixed to scale correctly in 5:4 resolution.
    • Fixed so it can be closed during intermission
    • Reduced font size to accommodate seeing 16 players per side.
  • Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
  • Fixed issue with round end panel blocking the view of the game.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
  • Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
  • Fixed mapcycle.txt skipping over several entries in the list.
  • Fixed console warnings about missing materials.
  • Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
  • Fixed issue that made the FINISHER achievement impossible to get.
  • Fixed ai_test_los crashing the server.
  • Fixed the chat window so it no longer renders over scoreboard.
  • Fixed MVPs not being cleared when sv_nomvp is set to 1.
  • Marked mat_showlowresimage as a cheat command.
  • Updated several strings to be gender neutral.
  • The large radar is now disabled when freeze cam is active.
  • Achievements dialog changes:
    • Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
    • The Achievements dialog is now closed if you have it open and switch to a lower resolution.
  • Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
  • Added a priority order for displaying win conditions when multiple win conditions are set.
    • If timelimit exists and is not 0, then show timelimit.
    • If timelimit does not exist, show maxrounds if not 0.
    • If both timelimit and maxrounds are 0, show winlimit.
    • If timelimit, maxrounds, and winlimit are all 0, show nothing.
Jun 9, 2010
Team Fortress 2 - SZ
<a href="http://www.teamfortress.com/images/posts/tomorrow_large.png"><img src="http://www.teamfortress.com/images/posts/tomorrow.png" width="420" height="236" border="0"></a>

Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."

Not today. But tomorrow. BIG THINGS. Stay tuned...
Jun 9, 2010
Team Fortress 2 - SZ


Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac."

Not today. But tomorrow. BIG THINGS. Stay tuned...
Jun 9, 2010
Team Fortress 2
Big things are happening RIGHT NOW at Valve. Things involving cultivated tree-fruit. BIG things. Things that rhyme with "grapple." Things that rhyme with "Speem Gortress zmavailable on the Babac." Not today. But tomorrow. BIG THINGS. Stay tuned...
Team Fortress 2

Team Fortress 2 Gets RealIf Valve was ever going to make a movie based on Team Fortress 2, we'd hope it was animated. If some studio executive insisted it be live action, however, we could tolerate it looking like this.


Greg Peltz and Ryan Rasmussen may look like they're late to the Team Fortress 2 cosplay party, which seemed to peak around Halloween 2007, but don't let first glances fool you. Their costumes have sacrificed timeliness for quality.


Not content to merely settle for the right colour and overall look, Greg and Ryan have gone overboard on the finer details, like ensuring the costumes fit their bodies the same way they fit the Soldier and Medic in the game, that their weapons are 100% accurate and even going so far as to get the jutting jaw of the Soldier right.


Team Fortress 2 Costume: Ryan 1, World 0. [Ryan]
A Team Fortress 2 Halloween [Greg, via Pixelated Geek]


Team Fortress 2 Gets Real
Team Fortress 2 Gets Real
Team Fortress 2 Gets Real
Team Fortress 2 Gets Real


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