Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine ( TF2, DoD:S, CS:S )
  • Fixed hang when typing "map" twice in the console

Counter-Strike: Source
  • Smoke Grenades
    • Made them bloom faster
    • Made them more opaque
    • Fixed "one way" smoke
  • Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible

Counter-Strike: Source
  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction

Team Fortress 2
  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.
  • Community Requests:
    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
      • Fixed several exploits.
      • Fixed collisions on crenellation and domes.
      • Fixed minor visual glitches.
      • Adjusted HDR settings.
      • Removed dust clouds.
  • Added console variable cl_hudhint_sound.

Team Fortress 2
  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser
  • Fixed the server browser not saving filter settings properly

Team Fortress 2
  • Fixed a speed exploit related to benchmarks
  • Fixed Parasite hat not being posed correctly on class loadout panels
  • Fixed a level change crash
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Tuned thread initialization to improve performance on CPUs with more than four cores

Counter-Strike: Source
  • Fixed leftover shadows when ragdoll physics are disabled
  • Added stats gathering to track client and server performance
  • Added instrumentation to help debug network issues
  • Disabled some unsupported threading convars
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

Team Fortress 2
  • Updated CP_Coldfront
    • Added map to the default mapcycle and motd files.
    • Fixed a server crash issue related to increased maxplayer servers.
    • Fixed a couple Engineer building exploits.
  • Updated the localization files.
  • Improved the performance of the critboost particle effect.
  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 mini-sentries.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge crits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  • Missed notes from yesterday's release:
    • New response rules and sounds added for some classes
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed missing class descriptions on the class menu blackboard.
  • Fixed a server crash related to carrying buildings.
  • Fixed a HUD element issue in DX8.
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