Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt
Team Fortress 2

Here it is, kids. The final major Team Fortress 2 character updates (for now). The last-in-line Engineer is due for his big makeover and Valve has officially upgraded our anticipation to Tier 3 with a new teaser.


In an update to its celebration of 119 Team Fortress 2 updates, Valve has engineered this brief clip that could very well be oozing with hidden details. I suggest watching it frame by frame to see if you can spot clues. For instance, what's that Iron Man-esque helmet thing sitting on his workbench? What's the deal with that robotic arm blueprint in the background? What *is* our friend the Engineer working on?


Surely we'll know soon, but we'll factor in Valve Time, just in case.


Coming Soon [Team Fortress - thanks, Jon!]


Team Fortress 2
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.
Team Fortress 2

First Team Fortress Collectibles Up For Sale, Brace For Sticker ShockThe first offering in Valve's new line of collectibles, Team Fortress 2's the Heavy, is now up for pre-order. These lovely limited edition statues can soon be yours, provided you've got the scratch to afford it.


Gaming Heads is now taking orders for four separate versions of the Heavy. The RED Heavy and BLU Heavy will set you back $229.99 USD and are limited to 750 units. The exclusive versions of the RED Heavy and BLU Heavy, both of which come with an alternate, more pensive head and an alternate gun—giving collector's both Sascha and Natascha—will cost a cool $244.99 USD. The exclusive statues are limited to 300 each.


Cheap? No way. But for 13 inches of hand-painted high quality poly-stone sculpture, not outrageous. It's currently beyond my means—and spending justification—but for the collector of fine video game statuettes, it may be the Heavy you've been waiting for. Who's buyin'?


The Heavy [Gaming Heads]


Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
Team Fortress 2

Team Fortress 2, Meet Mega Man Agent Midnight over at DeviantArt thinks Scout Man has what it takes to be a real video game, though he might need a little help. Check out the rest of his Team Fortress 2 sprite work here.


Team Fortress 2 - contact@rockpapershotgun.com (Kieron Gillen)

Not enough gun.

Dan Kelly alerts us to the (apparently) now fixed bug which slipped in with the last TF2 update, which allowed you to build as many sentries and dispensers as they choose. “There’s something very cool about watching 40 sentries simultainiously bleep and take down a heavy,” he notes. You can follow the chaos on the TF2 forum, with lots of people doing their own ludicrous, glorious, game-ruining gun spam. And some footage with Spose’s NSFW I’m Awesome as a soundtrack follows… (more…)

Apr 29, 2010
Team Fortress 2 - SZ
<a href="http://www.teamfortress.com/119"><img src="http://www.teamfortress.com/images/posts/119.jpg" width="420" height="234" border="0"></a>

Today marks the 119th (or so) update to Team Fortress 2.

We think that calls for a <a href="http://www.teamfortress.com/119" class="standardLink">celebration</a>.

To coincide with today's update, we are pleased to announce that our friends at The IP Factory will be releasing a limited edition collector's statue of the Heavy, which is the first in their 12 inch Team Fortress 2 line of collectible statues. The Heavy will come in both BLU and RED team versions and numbers are strictly limited.

The IP Factory will begin accepting Heavy statue pre-orders on Monday 3rd May 9.00am.

To grab a sneak peak of the Heavy statue in all of his glory visit their website at <a href="http://www.gamingheads.com" class="standardLink">www.gamingheads.com</a>.

Apr 29, 2010
Team Fortress 2 - SZ


Today marks the 119th (or so) update to Team Fortress 2.

We think that calls for a celebration.

To coincide with today's update, we are pleased to announce that our friends at The IP Factory will be releasing a limited edition collector's statue of the Heavy, which is the first in their 12 inch Team Fortress 2 line of collectible statues. The Heavy will come in both BLU and RED team versions and numbers are strictly limited.

The IP Factory will begin accepting Heavy statue pre-orders on Monday 3rd May 9.00am.

To grab a sneak peak of the Heavy statue in all of his glory visit their website at http://www.gamingheads.com.

Apr 29, 2010
Team Fortress 2
Today marks the 119th (or so) update to Team Fortress 2.

We think that calls for a celebration.
...