<b>Versus Survival</b> The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.
This is a great way to try Versus. Rounds are only as long as you can keep beating each others' times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.
<b>Upcoming Zombie Apocalypse</b> What’s your first reaction when the inevitable Zombie Apocalypse hits your town? 25% of you would hole up where you were, 61% would go look for friends and 13% of you told the truth and admitted you would cry in the corner.
<b>Guns! How many?</b> Do you prefer the guns outside of Saferooms to be single items that disappear after the first person picks them up? Or do you prefer that there are enough for everyone?
Versus Survival The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.
This is a great way to try Versus. Rounds are only as long as you can keep beating each others' times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.
Upcoming Zombie Apocalypse What’s your first reaction when the inevitable Zombie Apocalypse hits your town? 25% of you would hole up where you were, 61% would go look for friends and 13% of you told the truth and admitted you would cry in the corner.
Guns! How many? Do you prefer the guns outside of Saferooms to be single items that disappear after the first person picks them up? Or do you prefer that there are enough for everyone?
Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
"Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.)
"Well, is there anything I <i>can</i> get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. <a href="http://www.teamfortress.com/deus-ex/">eight new Deus Ex-themed TF2 items</a>, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting.
Younger TF2 fans might not understand the significance of the upcoming game Deus Ex: Human Revolution. For those of you who weren't around during gaming's golden age, it's the long-awaited sequel to the cult classic dystopian shooter Revolution X, starring and programmed by Aerosmith. You'll once again play as Brad "The Deuce" Whitford. Part human Aerosmith bass player. Part robot. ALL trouble.
"Wow! Can you let me play it now?" you ask. Dream On, Aerosmith fan. The game's not due for a week. (Joe Perry's still coding some shaders.)
"Well, is there anything I can get now?" Yes. As of right now, you can Walk This Way if you Don't Wanna Miss a Thing, because Janie (i.e. you) Has Got (i.e. can obtain) a Gun (i.e. eight new Deus Ex-themed TF2 items, FREE, by pre-ordering the Aerosmith game). The items are also available separately in the Mann Co. Store and through items drops and crafting.
<b>Healing Gnome</b> There is only one way to heal, holding the Gnome!
This Coop game is all about the Gnome and his magical healing properties. There is only one way to heal and that is by holding the Gnome. Better share him with your teammates!
<b>Mutations</b> We asked, would you like the next set of Mutations to be the top 4 by player minutes? 4-1 you said yes. So what are the top 4? Starting next Mutation you are going to find out.
<b>Cold Stream</b> When is Cold Stream coming out? It depends. We have asked the PC community to help us test the DLC before it is released. Just today they start testing on Blood Harvest. Based on their feedback we are making adjustments to the campaigns and removing any exploitable areas. We will continue testing the campaigns and then assembling them for official release later this Summer.
<b>First Reaction</b> The inevitable Zombie Apocalypse hits your town. What’s your first reaction? Do you hole up where you are or risk it and go look for friends?
Healing Gnome There is only one way to heal, holding the Gnome!
This Coop game is all about the Gnome and his magical healing properties. There is only one way to heal and that is by holding the Gnome. Better share him with your teammates!
Mutations We asked, would you like the next set of Mutations to be the top 4 by player minutes? 4-1 you said yes. So what are the top 4? Starting next Mutation you are going to find out.
Cold Stream When is Cold Stream coming out? It depends. We have asked the PC community to help us test the DLC before it is released. Just today they start testing on Blood Harvest. Based on their feedback we are making adjustments to the campaigns and removing any exploitable areas. We will continue testing the campaigns and then assembling them for official release later this Summer.
First Reaction The inevitable Zombie Apocalypse hits your town. What’s your first reaction? Do you hole up where you are or risk it and go look for friends?
As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.
But wait. What if we told you that you could barter for things that weren't garbage, AND not die of polio? Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games. You can also trade Steam gifts (games on Steam that you've purchased but not yet added to your Games Library).
Want to try it out? In Steam, go to Steam > Settings, and opt into Steam Trading Beta. That's it! Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community.
Now that you've opted into the Trading Beta, you can invite people to trade through Group Chat, and trade with anybody in your Friends List who's also opted in. Just right-click on their name and select "Invite to Trade" from the dropdown menu. Once your friend accepts your offer to trade, a trade window will open up. The first time you open the trade window, a step-by-step walkthrough will guide you through your first trade.
As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.
But wait. What if we told you that you could barter for things that weren't garbage, AND not die of polio? Steam Trading Beta lets you securely trade your in-game items for other in-game items from participating games. You can also trade Steam gifts (games on Steam that you've purchased but not yet added to your Games Library).
Want to try it out? In Steam, go to Steam > Settings, and opt into Steam Trading Beta. That's it! Now your Steam Community profile will have an item inventory, and you'll be able to view the item inventories of every public profile in the Steam community.
Now that you've opted into the Trading Beta, you can invite people to trade through Group Chat, and trade with anybody in your Friends List who's also opted in. Just right-click on their name and select "Invite to Trade" from the dropdown menu. Once your friend accepts your offer to trade, a trade window will open up. The first time you open the trade window, a step-by-step walkthrough will guide you through your first trade.
That's it! Opt in and get trading, or surf over to the Trading Beta FAQ for the nuts and bolts. And remember: Trading is still in beta, so don't forget to give us your feedback here on the Forums.
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that <a href="http://www.quakecon.org/">QuakeCon</a> started today. We're celebrating with a <a href="http://store.steampowered.com/">QuakeCon Steam Sale</a>, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some <a href="http://store.steampowered.com/app/22364/">free DLC</a>). <a href="http://store.steampowered.com/app/2210/">Quake IV</a> landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own <a href="http://store.steampowered.com/agecheck/app/22380/">Fallout: New Vegas</a>. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.<br /><br />
It was way back on August 24th, 1996 that the first version of Team Fortress took its first feeble baby steps out into the world. At the time it only had five playable classes, no maps, and--believe it or not--no hats. There wasn't even a concept of teams yet. That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)
What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
It ended up being surprisingly difficult to integrate the Quake rocket launcher into TF2, mainly because any time we started working on it, we'd get sidetracked by hours of reminiscing: about that first Quake game, about its impact on us all personally, and on Valve overall. When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content.
So, thanks id, for... well, everything.
As long as we're here, we might as well tell you how to actually get your hands on that rocket launcher we've been getting all misty-eyed over. If you've been living under a rock, you may not be aware that QuakeCon started today. We're celebrating with a QuakeCon Steam Sale, where each day we'll have a new Bethesda title on sale. We've built TF2 items for pre-ordering Rage and The Elder Scrolls V: Skyrim, and whipped up an awesome Brink mask for those of you who own Brink (which also just released some free DLC). Quake IV landed on Steam today as well, and buying that will net you The Original Quake rocket launcher. We're also big Fallout fans, so we politely sent a few thousand emails to Bethesda until they let us build a replica Pip-Boy for the Engineer, which you'll get if you own Fallout: New Vegas. Note that all of this only runs the length of QuakeCon, so keep an eye on the QuakeCon Sale.