Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed players seeing cloaked Spies when they should be fully cloaked
  • Updated the Homewrecker
    • It now damages enemy sappers on friendly buildings
  • Fixed items not displaying correctly while playing back a demo
  • Badge hire dates now display the time in GMT
May 7, 2010
Left 4 Dead 2 - SZ
<img src="http://www.l4d.com/blog/images/posts/038/followliter.jpg" width="420" height="166" border="0">

Week 3 of the in game blog: New Mutation, Landslide Victory!, and what rages you?

<strong>New Mutation</strong>
Follow the Liter
<i>Scavenge one can at a time.</i>
No more fighting over what cans to grab first. This Mutation spawns only one group of cans at a time, so survivors know exactly where to go. There is only one problem: the Infected know exactly where they are going.

<strong>LANDSLIDE VICTORY!!!</strong>
Last week's poll asking if we should make Realism Versus a permanent mode ended up telling us clearly - make it permanent. The final results were 68% Yes, 21% No, and 11% No Opinion. Thanks everyone for voting, even those of you who have no opinion. Next week we will have news on when this Mutation will become permanent.

<strong>Don't Get Mad At This Poll</strong>
Do you play Versus Mode? Do you ever get frustrated mid-match and quit? Do you ever Rage Quit? If you do, why? While we can collect hard stats on this behavior, finding the motivation behind the behavior will help.

We will continue the Play with Devs games this Friday. We might even be forming Valve teams to take on your team! Look for us all this weekend using steam names - <a href="http://steamcommunity.com/profiles/76561198024119021" class="standardLink">L4D2_DEV_1</a>, <a href="http://steamcommunity.com/profiles/76561198024119077" class="standardLink">L4D2_DEV_2</a>, <a href="http://steamcommunity.com/profiles/76561198024119145" class="standardLink">L4D2_DEV_3</a>, <a href="http://steamcommunity.com/profiles/76561198024119167" class="standardLink">L4D2_DEV_4</a>, <a href="http://steamcommunity.com/profiles/76561198024149372" class="standardLink">L4D2_DEV_5</a>. All valid dev accounts are members of the Valve steam group. On the Xbox 360 we will be playing under L4D2 DEV 1, L4D2 DEV 2, L4D2 DEV 3, L4D2 DEV 4, L4D2 DEV 5. Our friends lists are full, but just play Follow the Liter and look for us. And please, try not to rage quit.

Check back next week for info on the next mutation: Last Gnome on Earth.
May 7, 2010
Left 4 Dead 2 - SZ


Week 3 of the in game blog: New Mutation, Landslide Victory!, and what rages you?

New Mutation
Follow the Liter
Scavenge one can at a time.
No more fighting over what cans to grab first. This Mutation spawns only one group of cans at a time, so survivors know exactly where to go. There is only one problem: the Infected know exactly where they are going.

LANDSLIDE VICTORY!!!
Last week's poll asking if we should make Realism Versus a permanent mode ended up telling us clearly - make it permanent. The final results were 68% Yes, 21% No, and 11% No Opinion. Thanks everyone for voting, even those of you who have no opinion. Next week we will have news on when this Mutation will become permanent.

Don't Get Mad At This Poll
Do you play Versus Mode? Do you ever get frustrated mid-match and quit? Do you ever Rage Quit? If you do, why? While we can collect hard stats on this behavior, finding the motivation behind the behavior will help.

We will continue the Play with Devs games this Friday. We might even be forming Valve teams to take on your team! Look for us all this weekend using steam names - L4D2_DEV_1, L4D2_DEV_2, L4D2_DEV_3, L4D2_DEV_4, L4D2_DEV_5. All valid dev accounts are members of the Valve steam group. On the Xbox 360 we will be playing under L4D2 DEV 1, L4D2 DEV 2, L4D2 DEV 3, L4D2 DEV 4, L4D2 DEV 5. Our friends lists are full, but just play Follow the Liter and look for us. And please, try not to rage quit.

Check back next week for info on the next mutation: Last Gnome on Earth.
Left 4 Dead 2

New Left 4 Dead 2 Mutation Explained, 'Realism Vs.' Made PermanentValve's weekly update to Left 4 Dead 2's gameplay altering Mutations brings us "Follow the Liter," a new spin on the gas guzzling Scavenge mode. The better news? The game's debut Mutation is going to be a permanent fixture.


Voting for the regular institution of Realism Versus mode was an resounding "Yes!" according to the latest Left 4 Dead blog update. The timing of that permanent change is still TBD, but factor in the usual amount of Valve Time. It remains to be seen whether this week's Mutation, which spawns only one set of gas cans at a time during Scavenge mode, will be as popular. Let's find out together, shall we?


Up next, "The Last Gnome on Earth." I'm guessing the Gnome has succumbed to the zombie infection. Keep in mind I'm awful at guessing.


Week 3 [L4D]


Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

It is Team Fortress news so we must post it because it is Team Fortress news, even in the face of our great despair about what the morrow may bring for the UK. Valve’s monopoly on patch-centric gossip remains extraordinary, the presentation alone ensuring gents like us are duty-bound to cover it. This time, it’s a teaser for the long-awaited Engineer update… (more…)

May 6, 2010
Left 4 Dead
Week 3 of the in game blog: New Mutation, Landslide Victory!, and what rages you?

New Mutation
Follow the Liter
Scavenge one can at a time.
No more fighting over what cans to grab first. This Mutation spawns only one group of cans at a time, so survivors know exactly where to go. There is only one problem: the Infected know exactly where they are going.
Left 4 Dead 2

With Valve offering up weekly "Mutations" in its zombie apocalypse shooter Left 4 Dead 2, the gameplay variety will flow as thick as Boomer bile. But will Valve go this far out, adding Jockey races to the game?


Jockey Riders is a fan made variation on Left 4 Dead 2's sprint to the safe room with a rare Zombie and Survivor cooperative twist. The goal is to make your way to the safe room as a team, one Jockey special infected, one human. Players must control the Jockey-ridden Survivor in tandem, which may not be as easy as it sounds.


Valve, what do you think? Worth a Mutation?


Team Fortress 2 - SZ
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.

<a href="http://www.teamfortress.com/119"><img src="http://www.teamfortress.com/images/posts/platinum.png" width="420" height="333" border="0"></a>

We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching <a href="http://www.youtube.com/user/QuickActionTF2" class="standardLink">QuickActionTF2's</a> movies, which inspired <a href="http://communityfortress.com/" class="standardLink">Community Fortress's</a> Moments of Glory. If you haven't seen the <a href="http://www.youtube.com/watch?v=NHHsG1fTM-s" class="standardLink">latest one</a>, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.
Team Fortress 2 - SZ
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.



We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching QuickActionTF2's movies, which inspired Community Fortress's Moments of Glory. If you haven't seen the latest one, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt
...