Aug 2, 2012
Team Fortress 2


Purchase Awesomenauts before September 5th and receive 3 Awesomenaut-inspired items to use in Team Fortress 2.

Aug 2, 2012
Team Fortress 2 - SZ
<a href="http://www.teamfortress.com/triad"><img src="http://www.teamfortress.com/images/posts/triad.jpg" border="0" width="420" height="263"></a><br /><br />

Interesting China Fact: Did you know China has a mafia? Did you know that, not only do they exist, they'll loan you money? And not even a little -- as much as you want! We hadn't even heard of them until last week, and now we're treating them like a cash machine. Seriously, these guys are nice. They've even started calling us all the time now, probably to ask how we're getting along with all that free money they gave us.

Anyway, the Chinese Mafia made their own game, Sleeping Dogs, so we've added some <a href="http://www.teamfortress.com/triad">all-new items to TF</a> in honor of our new best friends. Also, if anyone's seen Robin Walker, tell him somebody mailed us his hand, because he's probably looking for it.



Introducing eight new items available in the Mann Co. Store, or FREE when you pre-purchase <a href="http://store.steampowered.com/app/202170/">Sleeping Dogs</a> on Steam before August 14th.
Aug 2, 2012
Team Fortress 2 - SZ




Interesting China Fact: Did you know China has a mafia? Did you know that, not only do they exist, they'll loan you money? And not even a little -- as much as you want! We hadn't even heard of them until last week, and now we're treating them like a cash machine. Seriously, these guys are nice. They've even started calling us all the time now, probably to ask how we're getting along with all that free money they gave us.

Anyway, the Chinese Mafia made their own game, Sleeping Dogs, so we've added some all-new items to TF in honor of our new best friends. Also, if anyone's seen Robin Walker, tell him somebody mailed us his hand, because he's probably looking for it.



Introducing eight new items available in the Mann Co. Store, or FREE when you pre-purchase Sleeping Dogs on Steam before August 14th.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client

Team Fortress 2
  • Added new items:
    • The Red-Tape Recorder
    • The Huo Long Heatmaker
    • The Flying Guillotine
    • The Neon Annihilator
    • The Triad Trinket
    • The Champ Stamp
    • The Marxman
    • The Human Cannonball
  • Added new promo items
  • Fixed sappers attaching incorrectly to teleporters that are still building
  • Improved reliability for finding a coach
  • Fixed Engineer training shotgun and pistol images being swapped
  • Fixed GetPlayerItems web APIs not respecting inventory privacy settings
  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue
Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
Team Fortress 2
  • Added new items:
    • The Red-Tape Recorder
    • The Huo Long Heatmaker
    • The Flying Guillotine
    • The Neon Annihilator
    • The Triad Trinket
    • The Champ Stamp
    • The Marxman
    • The Human Cannonball
  • Added new promo items
  • Fixed sappers attaching incorrectly to teleporters that are still building
  • Improved reliability for finding a coach
  • Fixed Engineer training shotgun and pistol images being swapped
  • Fixed GetPlayerItems web APIs not respecting inventory privacy settings
  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue
Aug 2, 2012
Team Fortress 2


Interesting China Fact: Did you know China has a mafia? Did you know that, not only do they exist, they'll loan you money? And not even a little -- as much as you want! We hadn't even heard of them until last week, and now we're treating them like a cash machine. Seriously, these guys are nice. They've even started calling us all the time now, probably to ask how we're getting along with all that free money they gave us.

Anyway, the Chinese Mafia made their own game, Sleeping Dogs, so we've added some all-new items to TF in honor of our new best friends. Also, if anyone's seen Robin Walker, tell him somebody mailed us his hand, because he's probably looking for it.

Introducing eight new items available in the Mann Co. Store, or FREE when you pre-purchase Sleeping Dogs on Steam before August 14th.

Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.

<a href="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10_large.jpg"><img src="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10.jpg" width="420" height="240" border="0"></a>

<a href="http://www.teamfortress.com/post.php?id=8502">Read the full blog post</a>
Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.



Read the full blog post
Team Fortress 2
Team Fortress 2

It's not that the current offerings have been terrible, far from it, but ever since Valve released the Source Film-maker there's been the quiet expectation that it would really start to shine once professional animators, and not just dedicated fans, got hold of it.


Well, here's what it looks like when a professional gets their hands on it.


This lengthy short, detailing the daily problems faced by an Engineer, is the work of James McVinnie, a cinematic designer at BioWare. If you think the animation looks a little better than what we're used to seeing with these clips, that's because he used two Kinects to grab motion-capture data.


Sure, it took him 130 hours, but the fact something this impressive can now come from just one man...


...