Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed players seeing cloaked Spies when they should be fully cloaked
  • Updated the Homewrecker
    • It now damages enemy sappers on friendly buildings
  • Fixed items not displaying correctly while playing back a demo
  • Badge hire dates now display the time in GMT
Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

It is Team Fortress news so we must post it because it is Team Fortress news, even in the face of our great despair about what the morrow may bring for the UK. Valve’s monopoly on patch-centric gossip remains extraordinary, the presentation alone ensuring gents like us are duty-bound to cover it. This time, it’s a teaser for the long-awaited Engineer update… (more…)

Team Fortress 2 - SZ
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.

<a href="http://www.teamfortress.com/119"><img src="http://www.teamfortress.com/images/posts/platinum.png" width="420" height="333" border="0"></a>

We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching <a href="http://www.youtube.com/user/QuickActionTF2" class="standardLink">QuickActionTF2's</a> movies, which inspired <a href="http://communityfortress.com/" class="standardLink">Community Fortress's</a> Moments of Glory. If you haven't seen the <a href="http://www.youtube.com/watch?v=NHHsG1fTM-s" class="standardLink">latest one</a>, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.
Team Fortress 2 - SZ
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.



We also felt it was still important to reward those who were there on the first moment TF2 went live, and helped us by beta testing prior to release. So we've added a new "Primeval Warrior" badge, which will replace the badge of anyone who purchased TF2 prior to the official release date.

On a quick side note, we've been having fun watching QuickActionTF2's movies, which inspired Community Fortress's Moments of Glory. If you haven't seen the latest one, it's worth it just for knoxxx's awesome move. It's also a great way to brush up on your french.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt
Team Fortress 2

Here it is, kids. The final major Team Fortress 2 character updates (for now). The last-in-line Engineer is due for his big makeover and Valve has officially upgraded our anticipation to Tier 3 with a new teaser.


In an update to its celebration of 119 Team Fortress 2 updates, Valve has engineered this brief clip that could very well be oozing with hidden details. I suggest watching it frame by frame to see if you can spot clues. For instance, what's that Iron Man-esque helmet thing sitting on his workbench? What's the deal with that robotic arm blueprint in the background? What *is* our friend the Engineer working on?


Surely we'll know soon, but we'll factor in Valve Time, just in case.


Coming Soon [Team Fortress - thanks, Jon!]


Team Fortress 2
We're shipping a quick update to clean up some of the confusion around the 119th Update badges. We initially chose to calculate which badge to give players based on the beta release of TF2, because that was the date that customers could first play TF2. This turns out to have been a mistake, largely because many players did the math and thought they were getting something other than what they ended up with. So to remove that confusion, this new update moves that date forward to the official retail release of TF2, the 10th October 2007, and reissues updated badges to anyone who would be affected by that date shift.
Team Fortress 2

First Team Fortress Collectibles Up For Sale, Brace For Sticker ShockThe first offering in Valve's new line of collectibles, Team Fortress 2's the Heavy, is now up for pre-order. These lovely limited edition statues can soon be yours, provided you've got the scratch to afford it.


Gaming Heads is now taking orders for four separate versions of the Heavy. The RED Heavy and BLU Heavy will set you back $229.99 USD and are limited to 750 units. The exclusive versions of the RED Heavy and BLU Heavy, both of which come with an alternate, more pensive head and an alternate gun—giving collector's both Sascha and Natascha—will cost a cool $244.99 USD. The exclusive statues are limited to 300 each.


Cheap? No way. But for 13 inches of hand-painted high quality poly-stone sculpture, not outrageous. It's currently beyond my means—and spending justification—but for the collector of fine video game statuettes, it may be the Heavy you've been waiting for. Who's buyin'?


The Heavy [Gaming Heads]


Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
Team Fortress 2

Team Fortress 2, Meet Mega Man Agent Midnight over at DeviantArt thinks Scout Man has what it takes to be a real video game, though he might need a little help. Check out the rest of his Team Fortress 2 sprite work here.


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