Team Fortress 2


It's almost awards season, and that can only mean one thing: For the next two months people from Hollywood are going to give each other spray-painted trophies and play music in the middle of one another's acceptance speeches. And when all the dust settles, all the Steven Spielbergs and Tom Hankses of the world will look down at their dumb little statuettes and think, "I wish I'd gotten a Saxxy."


Well, too bad, Tom Hanks, because you're not getting one. (Even if you submit an entry; that's how hard-line our no-Tom-Hanks-trophy stance is.) As for everybody else, though, a Saxxy could be yours. But not unless you submit an entry, so get cracking, because the entry date's fast approaching!


Head over to the SFM website for a more complete breakdown of dates and contest rules!


Counter-Strike
steam-controller


Rounding out its set of living room-centric announcements this week, Steam Controller has been revealed by Valve, a 16-button, haptic-driven gamepad that Valve says is hackable, includes a touch screen, will feature sharable configurations, and has the ambitious goal of “supporting all games in the Steam catalog.” No price was announced for the controller, and it doesn't appear to feature motion control.
In place of analog sticks, Steam Controller features two circular, clickable trackpads. Valve claims that PC gamers “will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse,” and goes as far to promise that the controller makes games that aren't traditionally suited to playing from the couch--RTSes, 4X games, simulations, and others--controller-friendly.

To compensate for the trackpads’ nature as less-tangible input devices than conventional analog sticks, Steam Controller includes “dual linear resonant actuators” that produce vibration. Valve adds that the controller can serve as a speaker. What seems to distinguish the Steam Controller’s square touch screen from other touch screens is click functionality. “Actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want,” Valve states in the announcement.

Although Valve was vague on how it plans to implement this policy, it emphasized the openness of the device. "We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with," Valve says.



We'll await details on price, materials, and an opportunity to try Steam Controller ourselves soon. Snuck into the very end of the announcement is a mention of Steam Machines and SteamOS, the prototype of which Valve says it will share "detailed specs" of next week.

In the meantime, you can become eligible to beta test Steam Controller by following the same steps outlined for the Steam Machines beta.
Half-Life 2
steamOS


By announcing SteamOS yesterday, Valve declared that PC gaming is more than desktop gaming, that Windows is not our master, and that—finally—cats can own Steam accounts. The free, Linux-based, cat-friendly operating system is designed for gaming on living room PCs, because PC gaming according to Valve isn't about WASD and DirectX—it's about openness and collaboration.

We're free to choose our hardware, our software, our mods, and soon more than ever, how we play, where we play, and whether or not Microsoft gets a cut. If SteamOS takes off, PC gaming will undergo one of its most dramatic changes ever—possibly one more significant than the introduction of the free-to-play model and crowdfunding. That's thrilling, but also scary as hell, so we've worked through our fears with a list of SteamOS pros and cons, followed by deep breaths in anticipation of tomorrow's announcement.

The Pros
 
It's free. If you have a living room PC, or plan to build one, you can ditch Windows for free. That feels really good to say, but the adoption rate hinges on SteamOS launching with native support for everything we want in a media and gaming center. Streaming games from a secondary PC is neat, but we'd rather run them natively on the machine we paid to put in our living room. It also needs native Netflix and Hulu apps, and all the other media services offered by the consoles.

Valve says it's got this covered, announcing that it's "working with many of the media services you know and love," and that "hundreds of great games are already running natively on SteamOS," with native "AAA titles" to be announced in the coming weeks.

It encourages competition in the console market. May the best Steam Box win! Windows isn't designed for TVs, so neither are many PCs. Now Valve is giving away a platform for games, movies, and music, challenging hardware manufacturers to make systems that are powerful, quiet, and inexpensive. It used to be Microsoft vs. Sony vs. Nintendo fighting for the top of the living room ecosystem's food chain—soon it may be Microsoft vs. Sony vs. Nintendo vs. Everyone.

It should run some games better. One of the few advantages consoles have over PCs (whether or not they always make the best of it) is an OS specifically designed for gaming. Meanwhile, we have Windows, which is clearly not designed to be an ideal gaming platform. With SteamOS, however, Valve claims it has "achieved significant performance increases in graphics processing," and is now working on "audio performance and reductions in input latency at the operating system level."

Last year, Valve posted a performance test of Left 4 Dead 2 running on Windows 7 and on Ubuntu, and the Linux build came out ahead, saying that the test "speak to the underlying efficiency of the kernel and OpenGL." This isn't close to being an objective experiment—and we'll look forward to making our own evaluations—but it is encouraging.

It means more Linux games, and more couch-friendly PC games. SteamOS is as much about ditching Windows as it is putting PC gaming in the living room, so it affects even those firmly planted in their desk chairs. If SteamOS achieves the install base it needs for developers big and small embrace Linux, the Microsoft shackles may be broken forever.

The Cons
 
Steam Boxes may struggle to compete in price. A PC designed to run SteamOS skips over the Windows fee, but unlike a console, the manufacturer can't rely on game licensing fees to recoup costs—that money goes to Valve. Sony and Microsoft, however, can price their consoles competitively with that revenue in mind, which gives them the advantage. Valve itself could price hardware this way, but that would undercut third-party hardware manufacturers and could turn out to be anti-competitive. Unless, of course, Valve makes the unlikely move to subsidize the cost of these systems.

It could increase development costs. Major game developers aren't going to ditch Windows, the platform with the world's largest install base. If SteamOS becomes a competitive gaming platform, competitive developers will have yet another version to make, soaking up more resources.

The pessimistic angle is that this can only result in either lower quality games or more expensive games. The optimistic angle is that SteamOS will be embraced and prioritized by developers with the same enthusiasm as the consoles.

It could further fragment games and smother certain genres. If SteamOS eclipses the popularity of desktop gaming, developers will have less incentive to develop desktop games. Just as developers rushed into mobile and Facebook development, we could see a flood of controller-based Steam games that push niche and classic-style PC games into the slums.

It's a scary thought, but when we un-jerk our knees and really consider this scenario, it's a very minor concern. Crowdfunding has proven without a doubt that there's still a huge appetite for old fashioned mouse and keyboard PC games. The positive—and more likely—angle is that we'll see just greater diversity in the Steam library.

It gives Valve even more power over PC gaming. Valve isn't PC gaming. We know that, and millions of League of Legends players, World of Tanks enthusiasts, GOG.com users, modders, and more know that. But Steam is the most popular digital distribution service, and soon, it will be a platform. SteamOS may be free, but it's only as open as Valve allows. We don't know yet if we can use SteamOS to play non-Steam games, or if Valve will make exclusivity deals. We've asked, and Valve's answer will be a huge indicator of its intentions.

If you've got a passionate thought about SteamOS, we'd love to include it in our next issue of PC Gamer. We're always listening at letters@pcgamer.com.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Strange misc-slot items that are tradable can now be listed on the Steam Community Market
  • Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
Community request:
  • Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Strange misc-slot items that are tradable can now be listed on the Steam Community Market
  • Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
Community request:
  • Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models
Half-Life 2
steamos_2


Following up on its enigmatic announcement-of-an-announcement last week, Valve has unveiled SteamOS, a free stand-alone operating system “for living room machines.”

The OS “combines the rock-solid architecture of Linux with a gaming experience built for the big screen,” according to the announcement. In-house streaming to a TV, similar to what’s used in Nvidia’s Shield, is a feature of the OS.

Valve also emphasizes SteamOS’s openness. Users can “can alter or replace any part of the software or hardware they want,” and hardware manufacturers are free to “iterate in the living room at a much faster pace,” setting it apart from console-style closed systems.

A vague component of the announcement is Valve’s claim to have “achieved significant performance increases in graphics processing” in SteamOS. Valve adds that it’s “now targeting audio performance and reductions in input latency at the operating system level.” It’s also unclear how many of the 3,000 games on Steam will run natively on SteamOS--Valve says you'll be able to "access the full Steam catalog" through in-home streaming. We're also curious how well the operating system will be suited to desktop PCs or laptops that aren’t used in the living room.

Check back on Wednesday for the second of three announcements expected from Valve this week.

Story by Tyler Wilde and Evan Lahti

Team Fortress 2
TF2 Halloween


I like to think that creators who've had their TF2 Steam Workshop items accepted into the game were alerted to the fact by an ominous rumbling from their monitor. Without warning, the screen gaped open, and a shower of money fired out. Would you like your own money shower? You can have one - assuming you possess the raw talent to create spooky virtual headgear from nothing - because Valve are now accepting Workshop submissions for their annual Team Fortress 2 Halloween event.

Normally at this point, I'd quote a relevant section from the developers' announcement post. As it's TF2, that's not going to work, because said post is full of lines like: "That man was Bruce Willis in the haunted house classic Die Hard, and it should teach you a valuable lesson about showing a little advance respect for Halloween." There are tangents all up in that blog, is what I'm trying to say.

To pick out the relevant details, all submissions must be tagged Halloween 2013 in the Workshop. As with other Halloween items, they'll only be wearable during the event and on full moons. Because of that, creators have more leeway to stretch the game's usual tonal restrictions.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the "Halloween 2013" tag overlapping with the "Sound Device" tag in the Steam Workshop publish UI
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the "Halloween 2013" tag overlapping with the "Sound Device" tag in the Steam Workshop publish UI
Team Fortress 2


It's just over a month until the scariest day of the year, but you'd never know it by looking at the TF2 Workshop. No, suddenly everybody's too cool to be so scared of Halloween that they're even scared of it 42 days before it happens. Well, gather round the campfire and let us tell you a story about somebody else who thought he wasn't scared of Halloween just because it wasn’t anywhere close to being Halloween. He was at his wife's office building for a Christmas party, and he thought he was in the clear, because that's like ten months away from Halloween, right?


Wrong. A whole team of ghosts took over the Christmas party, and he was caught so unprepared by how incredibly scary they were that his shoes flew off and he hid in an elevator shaft so the ghosts couldn't scare him anymore, but it turned out the ghosts were just after money.


That man was Bruce Willis in the haunted house classic Die Hard, and it should teach you a valuable lesson about showing a little advance respect for Halloween. And you can show that respect by designing and uploading scary workshop items for this year's upcoming Halloween event. We're only going to ship items marked with a "Halloween 2013" tag, so remember to tag your holiday-themed items when you submit them. (You can re-upload old Halloween items that weren't accepted last time and mark them with the "Halloween 2013" tag for reconsideration.)


Also remember that anything you submit with this tag will be restricted to Halloween and Full Moons. And because it's restricted to Halloween and Full Moons, get creative! The tonal restrictions we normally ask our Workshoppers to observe with TF2 items don't really apply to a holiday where wizards and bomb books regularly attack from glowing skull islands, so if there's anything crazy you've been itching to make, now's the time.


Lastly, don't forget to use the in-game tool, because we don't care how scary your items are, if they're not Gold Star certified, they're the wrong kind of scary—like the difference between being scared by a Wolfman and being scared by a Wolfman getting hit by a car while jaywalking across the street to scare you.


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