Team Fortress 2
Team Fortress 2 guide 1
Team Fortress 2 is now free, so everyone with a Steam account owns it. If you haven't played before, it can be an intimidating, hat-riddled game. We thought it'd be useful for us to tell you what you need to know to start having fun. But we thought that at 5pm on a Friday, so we've only got the very basics ready so far. We'll add to this over the weekend, but here's how the game modes work, and which classes you should play first.

Update: part two is now up, covering how you get new items.

Which mode should I play?
 
First of all, have a play around with the offline training mode - it's good for the very, very basics. When you're ready to go online, click Start Playing - you'll have to choose a game mode. The default is Payload, but it's a little complex. Click the arrow on the right and pick King of the Hill. It's a mode where there's only one control point to fight over, and whoever holds it longest wins. It's Team Fortress 2 in its absolute simplest form, so it's a great place to learn how all the classes work.

If Start Playing fails to find you a game, go back to the main menu and click Browse Servers. This is a big scary list, but once it's finished loading, look for one that has a number less than 100 in the Latency tab. If they're all jumbled up, click the Latency tab to sort by that.

You can make this list easier to browse by setting a few filters at the bottom: you don't want full servers, empty servers, or password-protected servers.



Which class should I choose?
 
Once you're in game, pick either team. You usually can't join the one with the most players. Then you'll have to pick a class.

A good starting choice is the Medic: you heal people on your team by firing a beam at them, and that's immediately useful and appreciated by your team mates. At the basic level, it's all you need to do. And that gives you time to watch how your team mates play, see who beats whom, and learn a bit about what the weapons do.

When you fancy a change, switch to Heavy. You're slow, and your gun takes a while to spin up, but once you start firing someone's usually dead by the time you stop. You're also the first person Medics will think to heal, and since you just played Medic yourself, you know how to be a good patient and keep them protected. It's a really satisfying relationship.

After that, it's mostly personal preference. Soldier's the best all-rounder, so another good early choice. Don't stick with any of them for too long until you've played all nine: each new one you try helps you understand the role of the others better too. Spy is probably the hardest to be effective with when you're a beginner, but he's worth playing just so you understand roughly how they work.

Some classes, particularly Spy and Demoman, work very differently once they unlock certain items. To describe all the differences would be long and pointless. But if a black Scottish cyclops charges at you with a giant sword, get out of the way. And if a you hear an electronic crackle shortly after a Spy appeared to die, he's alive, and he's behind you.



Bored of King of the Hill now, how do the other modes work?
 
Payload: the attacking team must escort a cart along some railtracks to an objective. The more of then stay near the cart, the faster it moves. The defenders can stop it by killing them, or standing near the cart themselves.

Payload Race: same as Payload, except both teams have a cart. Up to you whether to focus on escorting your own cart, or stopping the enemy escorting theirs. First cart to the finish line wins.

Control Point: much like King of the Hill, but with five control points. You fight over the central point at first, then whoever gets that can try to take the next point along on the enemy's side. You can't capture a point if you don't own one next to it, and you lose the game if the enemy team captures all your points.

Attack/Defend: just like Control Point, except the red team owns all the points at the start. Only the blue team can capture: once they take a point, it's theirs forever. Red wins if they can hold out for a certain time.

Capture the Flag: each team has a briefcase in their base. They have to capture the enemy briefcase, and bring it back to their base. If their own briefcase has also been stolen, they can't score a point until it's returned. First team to a certain number of captures wins.

Next: How do I get items? How do I get hats?
Counter-Strike
Team Fortress 2 - meet the medic
For the first time in as long as we can remember, Counter-Strike has been knocked off the top spot on the Steam most-played list. Team Fortress 2 has stolen the crown. That means that overnight, TF2 has leapt from a top ten position to the very top, gaining tens of thousands of players in the process

It's a resounding indication of the success of TF2's move to free-to-play. Counter-Strike is routinely the most played game on Steam, often boasting twice the number of players of its nearest rivals. For a four-year-old online shooter to suddenly leapfrog the Counter-Strike is a big deal.

Team Fortress 2 already had a big player-base before it went free-to-play, and it might have been fair to assume that everyone who wanted to play the game already owned it, especially given the incredibly low prices it's been sold for in some of Valve's Steam sales, and the regular free weekends that were thrown after every major update. In practice, removing the barrier of entry completely has had an impressive effect.

Does this mean Valve will be making more of their catalogue free? Speaking to Develop, Team Fortress 2 lead Robin Walker said "with just the data from a single product, it seems dangerous to assume that it would be true for all our products."

"The data we got back from the Mann-conomy Update leads us to believe that TF2 would be more successful as a completely free product," he said. "Either way, we'll know a heck of a lot more in a couple of months, and that's the kind of thing that gets us excited around the office."
Team Fortress 2



Between the update nearing release and the free-to-play announcement, it's TF2 mania on Steam! The servers are currently getting hammered, so watch this while you wait.
Team Fortress 2
fez spy thumb
Industry trade website Develop-Online has revealed in an interview with Valve's Robin Walker that Team Fortress 2 is now permanently free to play, and will solely be supported by in-game item purchases.

TF2's switch to F2P was rumored and expected, but perhaps not this soon. Walker says that Valve had been exploring the idea since September 2010. "We've been toying with the idea of making Team Fortress free-to-play ever since the Mann-conomy update," Walker said. "The data we got back from that update leads us to believe that TF2 would be more successful as a completely free product." Read the rest of the interview with Walker at Develop-Online.

Prior to today, Team Fortress 2 was in the middle of a "free week." The game's Über Update should deploy later this evening.
Team Fortress 2
WWWsoldier
The hits just keep on coming. By now, you know the drill: Team Fortress 2's upcoming Über Update is unloading new items for every class, with the latest two being the Scout and Soldier. Crafty types will know that the Scout pack was hidden in the Timbuk Tuesday post, but we're all seeing the Soldier items for the first time. Check 'em out, if for no other reason than to lay eyes on the first weapon to buff your allies when you smack them with it (medi-gun heals don't count).

PCG's Gut Reactions™:



The Soldier

The Liberty Launcher: Three rockets per clip that travel faster when fired. Pretty straightforward, though this seems like the perfect compromise for someone who can't decide if they prefer the default Rocket Launcher or the Direct Hit.
The Reserve Shooter: With all the Buff Banners being used these days, it's less likely that you'll bear witness to the expert technique of popping an enemy into the air with a rocket, then peppering their bodies with lead while they fall helplessly to the ground. This shotgun could bring back a resurgence of this Soldier strategy; I'd say it's about time.
The Market Gardener: Now you can give special delivery shovels-to-the-face, even if your target's soaring through the air. A melee crit is no joke, and this'll be a hoot when rocket jumping up to ledges like those found on 2Fort. I mean, what? I don't play that silly map anymore! Who said that?!
The Disciplinary Action: Hyah! Mush, medic, and get your keister to the frontlines! Now you can finally contribute to your team by endlessly smacking your teammates during a match, which, up until now, had accomplished diddly. I'll gladly take a 25% reduction in melee damage in exchange for a speed boost that greatly benefits myself and others.
The Mantreads: Say hello to some new footwear with absolutely no downside. With these combat boots equipped, you'll turn into a walking tank, laughing off turret rockets during an ubercharge or crushing your enemies beneath your feet like an enraged Incredible Hulk.

 


The Scout

The Soda Popper: Apparently, energy drinks make for excellent shotgun barrels. Just go with it. The "hype" mechanic sounds perfect my a Scout with my kind of playstyle: sticking low to the ground, rarely jumping lest I get nailed in mid-air. You'll only get two shots, but you'll fire and reload much quicker—think of it as a Force-A-Nature without the pushback.
The Atomizer: Triple. Jump. BOOYAH! With this superbat equipped, you'll be hopping all over the place like a jackrabbit on methamphetamine. Your melee damage output will go down the tubes as a result, but it'll all be worth it when you score a kill by triple-jumping on top of someone's noggin, Mario style.
The Winger: Meh. This is more of a preference thing: would you rather spray pistol shots all over the place, or be more frugal with your ammo clip in favor of increased damage?


 
I was so sure today would be Wacky Wednesday, but Valve proves once again that they have superior wordplay skills. Who's pumped that the Soldier gets a whopping five items (or even ten, if this is in fact the first of two item sets)? If all this talk of TF2 action is getting you hot and bothered (and who could blame you), join the PC Gamer Steam group and you'll find that we're hosting TF2 events constantly.
Team Fortress 2
timbuk
Our wildest dreams have come true: there are indeed 4+ classes getting new items in this Thursday's Über Update. Valve have just declared today to be Timbuk Tuesday, and they've revealed weapons and hats for two of our bestest favorite classes of preferred choice: the Demoman and the Sniper. We asked our resident Demo and Sniper experts (Evan and Lucas, respectively) to weigh in on these glorious new items. Whoops—I think I just gave away the fact that these weapons are rocking our worlds.

PCG's Gut Reactions™:



The Sniper

The Bazaar Bargain: Oh my god, yes. The Sydney Sleeper irked me with its incentive to act less like a Sniper and go exclusively for bodyshots. The Huntsman didn't float my boat either, with its lack of zoom and delayed arrow trajectory. But this...this is just a thing of beauty. If you can nail a string of headshots, you'll be walking on sunshine as you dominate left and right. But if you crack under pressure, and start firing bullets in a panic, then no bonuses for you!
The Shahanshah: Enemy players up in your grill? Whip out this spiffy sword, and you'll be holding your own, even in a losing fight. It's like Obi-Wan always said: Strike me (to 50% hp, not down, please), and I shall become (25%) more powerful than you can possibly imagine (unless you can imagine me at 125% power).
Lawrence of Australia: I've been looking for the perfect hat to drop some real cash on—ladies and gentlemen, we have a winner. It kills two birds with one stone: I get to support Valve for giving me loads of free content and constant updates, AND shield myself from the hot sun as I camp out with my reticule covering a doorway.

 


The Demoman

The Splendid Screen: Look up, look down. Now back at me. Your Demoman is now a rhino. The "can deal impact damage at any range" gives Demos another close-quarters option when enemies are annoyingly just out of melee range. On paper, we prefer the defense of the other shield—the Chargin' Targe (50% resist fire, 40% resist explosions)—it makes one-on-ones with Pyros easily survivable.
The Persian Persuader: Good lord. While carrying this sword, collected ammo replenishes health, so the weapons of felled enemies suddenly become easy pick-me-ups of HP. Paired with the Demo's new shoes, this scimitar could produce a devastating new melee-only Demo variant that chains charges together. You'll be able to charge every six seconds.
Ali Baba's Wee Booties: The increase in turning control (by 100%) will probably be more useful defensively than offensively, when you're usually flying straight at an enemy. The +25 health boost mitigates the health lost if the Eyelander is your melee weap' of choice, too.
One Thousand and One Demoknights: A festive turban, equally tasteful in cp_egypt and pl_frontier_final. Any hat with a feather in it is a good hat.


 
The shift from Mafia dons to Saharan soldiers has us wondering where Valve plans on taking us next. What's your opinion of the new gear? Let us know in the comments, or let us know with your real voice by joining our games at 7pm tonight—just hit up our Steam group, and you're halfway there!
Team Fortress 2
mobster-monday
Activate nerd shivers and/or chills. Team Fortress 2's official website was just updated to showcase the incoming Über Update, and this looks like the update to be crowned king of all free content updates. Hailed as the "biggest, most ambitious" addition of content in TF2's history, it's sure to be a doozy. With the announcement of Mobster Monday items for the Spy and Heavy classes, confirmation of the incoming Meet the Medic video, and a new Payload map, we're already itching to try out all the new goodies. Check out what's coming your way when the update gets released this Thursday!



PCG's Gut Reactions™:
Black Market Business—The Heavy

Tomislav: Who would've thought the Heavy could be a stealthy killer? With the silent spin-up of this sleek-looking mini-gun, you can hide behind corners fully revved, then guffaw when an unlucky passerby Pyro or Scout goes from full health to obliterated in seconds.
The Family Business: Managing Editor Chris Comiskey, perhaps better known as Havoc06 the Heinous and Hated Heavy (or just Havoc06), drooled a bit when he saw this sweet shotgun. Now you won't have to cry manly tears if your mini-gun goes empty in the middle of an Übercharge.
The Eviction Notice: This makes an excellent complement to the Buffalo Steak Sandvich—grab a bite to eat, then throw out mini-crit fists at the speed of light that'll turn your target's jaw into jelly.


The Man of Honor—The Spy

The Enforcer: Not every Spy has to be obsessed with backstabbing all the time. There's always the age-old technique of creeping up to a Sniper nest, then plugging them full of lead before they even know what hit them. Serves them right for wearing the Razorback.
The Big Earner: With the extra cloak this dagger generates, we foresee huge potential for running backstab loops around your favorite map. You'll be like Batman, darting from enemy to enemy before disappearing altogether. Just watch out for those stray rockets and grenades.
The Made Man: If you want to upgrade your taunt, which is just as crucial as upgrading your weapon, this looks to be the pick. Incite fury in your opponents by wishing that they rest in peace—they would've wanted it that way. Or, simply cackle with glee as your flick a rose onto the corpse of your enemy.

 
From the name "Mobster Monday" and the scale of this update, it almost sounds as if we'll be seeing new items for every single class each day this week. If that's the case then, oh man—this week might get gobbled up by TF2 marathons; stay close to our Steam group for the myriad of events that are sure to pop up. While you're at it, check out the description of the new map, and get your friends who don't yet have TF2 (those kooks) to join you—TF2 is free all this week!
Team Fortress 2
TF2 medic
Anyone visiting the Team Fortress 2 site recently will have noticed that a flock of birds have taken roost and started redecorating the place. Clicking on these birds takes you through to a series of images showing a hospital, a waiting room and a doctor's surgery, all of which suggests the Meet the Medic video may finally be ready for release. Doves have started appearing in Team Fortress 2 maps as well.

According to the TF2 wiki, the intrepid birds have been spotted perched in random locations around a number of different maps. When hit, perched birds explode for comedy effect. Doves have also been spotted flying out of the gibs of exploded Medics and Scouts.

Flying doves are a staple of John Woo action films, in which they often fly dramatically around the characters before an enormous gunfight breaks out, mostly in slow motion. We'll have to wait and see exactly how doves are involved, but it's likely the video will be set in the hospital locales shown below. That war-torn hospital facility looks like a great setting for Team Fortress 2 map.

It's been two years since the last Team Fortress 2 video, in which we finally got to meet The Spy. There's only two TF2 classes that haven't had the short film treatment, the Medic and the Pyro. You can see all of the Team Fortress 2 Meet The... videos on the Valve Youtube channel.





Team Fortress 2
Saxxy Awards
After an initial round of submissions and community vetting, Valve has trotted out the nominees for TF2's first (annual?) Saxxy awards. Through Monday, June 6, you can help select the winners here. You're granted one vote per category across the competition's 18 awards. Me? I'm fond of this impressive tele-taunt kill.
Team Fortress 2
Team Fortress 2 Replay
The Replay Update for Team Fortress 2 recently gave players the ability to record and edit footage of their finest TF2 moments into short films. To celebrate the best community videos, Valve also launched the annual Saxxy Awards, which would judge the best submissions across 20 categories, including Most Inventive Kill, Funniest Replay, Best Midair Murder and Most Epic Fail.

There were over ten thousand entries. To help with the mammoth judging task, Valve have thrown the decision making open to the general public. That's you. To make your voice heard, head over to the new Saxxy Award voting page. It will present you with two videos at a time. All you have to do is vote on which one you think is the best, and move on to the next choice.

The selections are naturally a bit hit and miss, but there are a few comedy examples in there. We've collected a few of the best films we've come across so far below. If you find some good ones, post them in the comments and we'll try to include them in the main post. Happy voting!













...