Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated menu content for upcoming end of the Heavy vs. Pyro war

Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated menu content for upcoming end of the Heavy vs. Pyro war
Team Fortress 2


It's time once again to announce this year's Saxxy Awards, and we couldn't be more excited! Last year we shook up the rules a bit by reducing the length of the themed categories (Action, Comedy, Drama) and adding a five-minute Extended category. We were overwhelmed with so many high-quality entries to the Extended category that there were some great entries that didn't get the recognition they deserved. So, if you're working on an entry to the Extended category, it may be worth editing your piece down to three minutes and submitting to one of the themed categories instead. We know it's not easy, but solid editing can make a good submission great!


As always, we can't wait to see the amazing videos you create! Don't forget that all Valve universes are available for use, and SFM shorts that were submitted to the Dota 2 Short Film Contest are also eligible for this year's Saxxy Awards. The submission deadline is November 11th. Remember, you can upload non-final versions up to a week in advance of the final deadline, to guard against last-minute computer failures, internet outages, login problems and so on. Check out the guidelines for details on the rules and deadlines, and get your entries ready!


Team Fortress 2


The Summer 72hr TF2Jam received over 500 entries including maps, videos, posters, drawings, food, fan fiction, music, mods, and even an entire game. Now the fine people at TF2Maps have created a Showcase to display the cream of the proverbial crop. Read more about it here to see if your submission made it in!


Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected
  • Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
  • More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected
  • Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
  • More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings
Team Fortress 2

It's no secret that Overwatch takes quite a bit of inspiration from Team Fortress 2, but thanks to the efforts of Serbian modder Srpski eki (which translates to "Serbian Hammer") Team Fortress 2 is now taking a page from Overwatch's playbook. Srpski eki has recreated a version of Overwatch's escort map, Watchpoint: Gibraltar, that can be played in Team Fortress 2 through Steam Workshop and while it's not a perfect imitation, it comes pretty damn close.

As explained by Srpski eki , his version of Watchpoint: Gibraltar is in an alpha stage and is in dire need of some actual art as most of the level is comprised of featureless geometry. Despite its early state, eki 's map is still a fully functioning recreation and is surprisingly good at imitating Overwatch. Just about every mechanic of the escort game mode is carried over thanks to how similar Overwatch's escort mode is to TF2's payload mode. Even though the recreation isn't perfect, you'll hardly notice once the fight starts.

Because I have no friends, I went ahead and loaded a server with bots to play alongside me. They're far from a perfect substitute for humans but still do a great job of illustrating just how similar the DNA between Overwatch and TF2 really is. On offense, we were able to quickly push through to the final objective without much resistance because the enemy bots were too busy getting lost running around the level which was a bit disappointing. On defense, however, the round played surprisingly like Overwatch to the point of even having the same stalemates in certain parts of the map. Even despite the fact that TF2 differs from Overwatch in some fundamental ways, like needing ammo for your weapons, it's pretty amusing to see how the two are similarly structured. I captured a short video of a round against bots so you can judge for yourself. Also check out the gallery below for some close side-by-side comparisons between the Overwatch and TF2 version of the map.

The only real frustration would be the fact that, ultimately, Watchpoint: Gibraltar was built with Overwatch's heroes in mind. As similar as many of them are, I doubt that the map will be as balanced for Team Fortress 2's classes. Also, getting shanked by an enemy spy has made me wonder if there might be room for deceitful shenanigans with a new hero in Overwatch.

Right now there doesn't appear to be anyone hosting the map on the community servers, so if you want to give it a spin you'll need to round up some friends to play with or load up bots like I did. If you're unfamiliar with setting up bots in TF2, you can read this short guide on how to add them in your game. Because this is a custom map, you'll also need to generate a navigation mesh so the bots can move around, which isn't nearly as intimidating as it sounds. After you get the bots loaded, pop open the developer console (default is the '~' key) and type in "sv_cheats 1" and then type in "nav_generate". This will freeze the game for a bit while it does some calculations and then reload the map, allowing the bots to move around just be warned it's not perfect.

Now that I've played Srpski eki 's Watchpoint: Gibraltar, I'm honestly a bit surprised to see that modding Overwatch features into Team Fortress 2 hasn't been more of a thing, what with the two being so similar. The only other Overwatch mod I could find was this highly questionable haircut for TF2's Scout. Who said that people from Brooklyn couldn't be posh?

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times
Team Fortress 2

Following the rollout of Team Fortress 2's major Meet Your Maker update earlier this month, Valve has issued a patch to address some of the biggest problems with the new matchmaking functionality. The company acknowledged last week a lot of the most pressing concerns, and many of them are now fixed thanks to the new patch.

First of all, match leaving in casual mode will no longer incur a penalty, but to balance that out, Valve will increase the penalty in competitive mode in a forthcoming update. "The current system increases matchmaking ban times based on the number of abandons over a period of time," the notes read. "We are making a change to more quickly move serial abandoners into really long ban times. We will also subtract the maximum number of rank points possible, per abandon. The amount lost will be far higher than what could normally be lost in a completed match."

As for changes that will come into effect with the new patch, queue times should now take less than 90 seconds across the board, and empty player slots in in-progress games will now be filled up more frequently. Vote-kicking functionality has been added, and players can now select their preferred maps (though if they're added to an in-progress game, that won't apply until the next match).

Valve also outlined further plans for future updates, including ways to address griefing and high ping. The full update notes are over here. In the meantime, read Josh Wilkinson's impressions of the new matchmaking update here.

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