Virtual millinery proves to pay off. Valve sent us this on the roaring hat-trade in Team Fortress 2, and the benefits for the community creators:
Five Steam community members participated in the initial round of content creation. Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
“It’s astounding that so many people want to purchase the items that came out of the community,” said Spencer Kern, TF2 community content creator. “The response exceeded my wildest expectations. There really is no doubt at this point that there’s a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand.”
Yep. Astounding is the word.
The recently launched "Mann-conomy" for Team Fortress 2 has quickly become a profitable venture for the community modelers who cranked out new weapons, hats and accessories for Valve's game. Valve just sent out royalty check to creators... and they're big.
Five TF2 community members—Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm—created new items for the game ranging from crocodile hats to jars of milk to sleek black rocket launchers, which players can purchase in-game. Two weeks later, some of these guys are sitting on royalties of up to $47,000 USD.
Not bad for a mackerel wrapped in newsprint.
Valve says that royalty payments exceeded PayPal's maximum deposit size, leading two community content creators to fly to Seattle to pick up checks in person.
Unsurprisingly, Valve says we should expect more regular updates on the community created side in Team Fortress 2. Everybody wins... with money!