HITMAN™
Need to know

What is it? If you don't know, you should go here. Expect to pay: £7/$10 Developer: Io Interactive Publisher: Square Enix Reviewed on: Windows 10, 8GB RAM, i5-3570k, GeForce GTX 970 Multiplayer: No Link: www.hitman.com

Each new Hitman level brings with it not just a new location, but also a change in tone. Paris was a soiree of elites both the fashionistas below and the information brokers that secretly fraternised above them. Sapienza was light and airy the sort of place that could accommodate an exploding golf ball. This third level, set in Marrakesh, is something else entirely. It's the setting for a political conspiracy, based around an army general's attempt to orchestrate the populace into providing the justification for a military coup.

Hitman's story is starting to shape. It's clear that, as in previous games, 47's hits are connected. There's a plan, and we're slowly working towards its unveiling. So far, this overarching plot is told almost entirely through the short cutscenes that play after each mission's completion. As such, each mission is its own standalone tale. Marrakesh features what is, to my mind, the best environmental story this Hitman has yet told.

There's a sense of intrigue and purpose to events. You start in a small restaurant, outside which a crowd has gathered to watch news reports of the protests a few blocks away. Down a side-street, through a gorgeous souk filled with ornate lamps and carpets, concerned NPCs discuss local politics across from a stream of oblivious shoppers. At the other side of the map, you'll find the protests themselves. Throughout, you'll hear snippets of conversation that broaden your understanding of the situation, and the intrigue and manipulation involved. It's not that the story is particularly surprising or eventful, but it deftly sets the tone by fleshing out the source of tension in the area. That's all I really need from a Hitman setting.

In terms of area, Marrakesh feels smaller than Sapienza. But where that was a sparse, sleepy town, here 47 must move through bustling streets packed with people. An interesting consequence of the crowds is that it feels like you're always being watched. In the city proper, it can be difficult to pick locks or sabotage equipment. Tempting costumes can be found throughout, but choking out their owner is almost always a risk.

In the city proper, it can be difficult to pick locks or sabotage equipment.

Away from the main square, the mission's two targets each occupy their own restricted building. The first, General Reza Zaydan, occupies a nearby school that the military have taken as an HQ. It's a heavily patrolled space, and many of its soldiers will see through a military disguise. This is the first target in the new Hitman save perhaps for any contracts that take you up into Paris's attic to encourage a more traditional stealth approach. The second target, Claus Hugo Strandberg, is a former CEO hiding out in the Swedish consulate. It's a minimalist office space, and favours the more familiar disguise based approach.

Beyond that, there's plenty to be discovered on rooftops, down alleyways and in the member's only shisha bar. As in previous episodes, a handful of opportunities send you on a collision course with the targets. Here, though, they seem less like the focus. Maybe it was the way I played, but I felt as if the impetus was more on discovery and experimentation pushing at the cracks of each target's security to see what I could break through.

Marrakesh is a good level, and evocative, but doesn't quite match Sapienza. It's more serious, for one thing. Nothing has the same playful dark as Caruso's relationship with his mother. And despite the quality setup, the world feels static. Any tension created by the presence of protesters is squandered by their inaction. Worse still, the AI seems unable to realistically respond to the situation. If military personnel are targetting 47, they'll happily shoot through the crowd. In response, protesters simply cower a bit. The reuse of voice actors is becoming more noticeable, too. I swear the woman trying to sell me carpets was in Italy last month, berating her lazy brother.

Overall, Marrakesh is another success, and another great space waiting to be filled with contracts, escalations and elusive targets. Three episodes in, I'm now confident that Himan is the Blood Money successor I wanted. Hopefully, having already made such a strong statement of intent, future episodes will progress things further still.

HITMAN™ - contact@rockpapershotgun.com (Alec Meer)

The trend for Hitman’s [official site] episodic levels to be grow bigger and more populous with each new installment continues unabated with third map Marrakesh, which is frankly just showing off. There’s just no need to emerge from a vast crowd of tourists into a shop populated by hundreds of beautifully-glowing lamps and, from there, into an even larger horde, this time of protesters raging amid coloured smoke. No need whatsoever. Bless ‘em for doing it anyway.

… [visit site to read more]

HITMAN™

It feels like only yesterday we were loitering around sunny Sapienza, waiting for the right moment to cap some bloke. The life of a professional killer is a busy one, though, and now Hitman's Agent 47 finds himself in Marrakesh, a bustling and colourful Moroccan city.

That episode rolls out today, by the way, and sees Agent 47 scheming to pop an investment banker and an army general. It promises to be a lot less chilled out than Italy: there's quite a bit of nervous activity on the streets, and you'll be navigating bustling lanes rather than sprawling seaside resorts.

Here's the video:

HITMAN™ - contact@rockpapershotgun.com (Joe Donnelly)

It’s tough being hip nowadays, what with all the mobile cellular telephones and social medias and streams and memes. Another fad that seems to be becoming increasingly popular is 360 degree “interactive” videogame trailers. I like these and the latest Hitman [official site] number takes us to Marrakesh, should you wish to visit the Moroccan city before getting your hands on Agent 47’s latest outing that’s out today.

… [visit site to read more]

HITMAN™ - TravisIOI

The HITMAN servers are down for maintenance in preparation of releasing Episode Three: Marrakesh.

When the maintenance period is over, which is expected to be at 13:00 CEST, a game update will begin rolling out. When that update is installed, Marrakesh will be available to play in-game.

Updated Release Time for Marrakesh: 13:00 CEST
(Previously communicated time was 18:00 CEST)

Look here for the time in your region: http://www.timeanddate.com/worldclock/fixedtime.html?msg=HITMAN+-+Episode+Three%3A+Marrakesh+Release+Time&iso=20160531T13&p1=69
HITMAN™ - TravisIOI

The HITMAN servers are down for maintenance in preparation of releasing Episode Three: Marrakesh.

When the maintenance period is over, which is expected to be at 13:00 CEST, a game update will begin rolling out. When that update is installed, Marrakesh will be available to play in-game.

Updated Release Time for Marrakesh: 13:00 CEST
(Previously communicated time was 18:00 CEST)

Look here for the time in your region: http://www.timeanddate.com/worldclock/fixedtime.html?msg=HITMAN+-+Episode+Three%3A+Marrakesh+Release+Time&iso=20160531T13&p1=69
HITMAN™ - TravisIOI


Episode Three releases for all platforms on May 31st and adds an entirely new destination to HITMAN; Marrakesh, Morocco.

To give you a sense of the location, we've created a 4K 360 degree video showcasing some of the areas of Marrakesh that you'll be able to explore. Wake up on a rooftop terrace, explore the marketplaces overflowing with tourists or immerse yourself in a brewing riot. For the best experience, click and drag to look around, or simply move your mobile device.

Welcome to Marrakesh.

https://www.youtube.com/watch?v=K5Cj8Her_6s
Episode Three Release Timings

At 10am CEST on May 31st, the HITMAN servers will be taken down for maintenance in preparation for Episode Three. Maintenance is expected to last three hours. PC players will be able to download and play Episode Three at approximately 18:00 CEST.


Episode Three: Marrakesh Release Notes
New Destination: Marrakesh

New Story mission: A Gilded Cage
8 new Opportunities for ‘A Gilded Cage’
20 levels of Marrakesh Mastery, with the following unlocks:
- 7 new Marrakesh Starting Locations
- 8 new Marrakesh Agency Pickup locations
- 6 new weapon/gear unlocks
New suit for Marrakesh: Summer Suit
70+ Marrakesh-specific challenges
7 new trophies/achievements
New 'The Sarajevo Six' Contract. Target 3: The Extractor. (PS4 Exclusive)
Live Content for Marrakesh will include: New Escalation Contracts, Elusive Targets and New Featured Contracts (Contracts Mode)

New Gameplay Options

Weapon Balancing

Firearms
Re-balanced headshot damage for all pistols. Pistols should now be more lethal at longer ranges, when performing headshots.
Minor re-balancing and bug fixing of several firearms, including damage models and recoil patterns.

Shotguns
Re-balanced Enram HV shotguns. Fire rates, ammo carrying capacity and recoil patterns have been adjusted. The Enram HV rewarded in Sapienza Location Mastery now comes with extra ammunition.
Fixed an issue regarding gunshot audio synchronization.

NPC and Target Information
Instinct Mode now displays the name of NPC’s.
In Contracts Mode, kill conditions (weapon / disguise) are shown.
This option can be turned off in the Gameplay Options.

Inventory Wheel Perks
The perks associated with each weapon are now displayed on the in-game inventory wheel, allowing players a better overview of the weapon they are choosing to equip.

Mini Map NPC Indicators
Added an option to allow players to turn off the NPC indicators on the Mini Map. Targets are still shown. This option is set to “on” by default and can be toggled in the Gameplay Options.

Game Menu Improvements

Improved Leaderboards
The Top 100 scores are now loaded immediately in a scrollable list and each leaderboard entry shows the detailed score associated with it, meaning all players can see the score awarded to all leaderboard entries.
A player’s own leaderboard position is always shown on the leaderboard screen, allowing them to easily see how they rank against other players.

Featured Contracts Tile Update
The Featured Contracts tile now displays the location of the mission and the most recent Featured Contracts are shown as the first in the list.

Save Games
Manual and Auto saves are now shown on a single menu screen. Previously, players would need to tab between two separate screens.

Challenge Saturation
When viewing challenges in the menu, those that have not been completed are now displayed in greyscale to clearly show the completed and not-completed challenges at a glance.

Game and server version display
The game and server version are now displayed in the ‘Options’ Menu.


Fixed Issues

Fixed an issue where subduing NPC’s could result in a non-target kill.

This was mostly occurring in small/tight spaces.

Fixed an issue where the use of savegames could result in incorrect calculation of the time bonus.

Fixed an issue where the “Escalating the Situation” challenge would not unlock after completing the requirements. Players may be required to complete one more Escalation Contract for this to unlock.

Changed the unlock requirements of the ‘Master of Disguise’ challenge, specifically removing the requirement to equip the location-specific Italian Suit.

Fixed an issue where the “Rock On” challenge in 'The Enforcer' Sarajevo Six mission would not unlock, despite completing the requirements. (PS4 only)

Fixed an issue that would allow items in Agency Pickups to be duplicated.

Fixed an issue where the non-target penalty would not be applied in some Escalation Contracts where the “No Pacifications” complication was enabled.

Fixed an issue where the ‘Body Found’ score penalty would not be applied if the body is found at the same time as the player enters the ‘combat’ state.

Fixed a rare issue that would cause a framerate drop in Paris when equipping a weapon inside the palace.

Fixed an issue where the information about being recorded by a security camera would not be shown in languages other than English.

Fixed an issue where the ‘Over Here…’ challenge in the ICA Facility would not unlock if a guard finds a coin on his way to the generator.

Fixed an infinite loading bug that was occurring when players would sign out of the game during a mission and then sign back in with the same account.


PC-specific Improvements

The Game Launcher now displays resolutions higher than 2560x1440. These options were previously available but only via the in-game graphics settings.

Fixed an issue where the FPS may lock to 60 after alt+tab

Performance and framerate improvements, particularly for DX12.

Fixed various crash issues when loading and restarting missions.

HITMAN™ - TravisIOI


Episode Three releases for all platforms on May 31st and adds an entirely new destination to HITMAN; Marrakesh, Morocco.

To give you a sense of the location, we've created a 4K 360 degree video showcasing some of the areas of Marrakesh that you'll be able to explore. Wake up on a rooftop terrace, explore the marketplaces overflowing with tourists or immerse yourself in a brewing riot. For the best experience, click and drag to look around, or simply move your mobile device.

Welcome to Marrakesh.

https://www.youtube.com/watch?v=K5Cj8Her_6s
Episode Three Release Timings

At 10am CEST on May 31st, the HITMAN servers will be taken down for maintenance in preparation for Episode Three. Maintenance is expected to last three hours. PC players will be able to download and play Episode Three at approximately 18:00 CEST.


Episode Three: Marrakesh Release Notes
New Destination: Marrakesh

New Story mission: A Gilded Cage
8 new Opportunities for ‘A Gilded Cage’
20 levels of Marrakesh Mastery, with the following unlocks:
- 7 new Marrakesh Starting Locations
- 8 new Marrakesh Agency Pickup locations
- 6 new weapon/gear unlocks
New suit for Marrakesh: Summer Suit
70+ Marrakesh-specific challenges
7 new trophies/achievements
New 'The Sarajevo Six' Contract. Target 3: The Extractor. (PS4 Exclusive)
Live Content for Marrakesh will include: New Escalation Contracts, Elusive Targets and New Featured Contracts (Contracts Mode)

New Gameplay Options

Weapon Balancing

Firearms
Re-balanced headshot damage for all pistols. Pistols should now be more lethal at longer ranges, when performing headshots.
Minor re-balancing and bug fixing of several firearms, including damage models and recoil patterns.

Shotguns
Re-balanced Enram HV shotguns. Fire rates, ammo carrying capacity and recoil patterns have been adjusted. The Enram HV rewarded in Sapienza Location Mastery now comes with extra ammunition.
Fixed an issue regarding gunshot audio synchronization.

NPC and Target Information
Instinct Mode now displays the name of NPC’s.
In Contracts Mode, kill conditions (weapon / disguise) are shown.
This option can be turned off in the Gameplay Options.

Inventory Wheel Perks
The perks associated with each weapon are now displayed on the in-game inventory wheel, allowing players a better overview of the weapon they are choosing to equip.

Mini Map NPC Indicators
Added an option to allow players to turn off the NPC indicators on the Mini Map. Targets are still shown. This option is set to “on” by default and can be toggled in the Gameplay Options.

Game Menu Improvements

Improved Leaderboards
The Top 100 scores are now loaded immediately in a scrollable list and each leaderboard entry shows the detailed score associated with it, meaning all players can see the score awarded to all leaderboard entries.
A player’s own leaderboard position is always shown on the leaderboard screen, allowing them to easily see how they rank against other players.

Featured Contracts Tile Update
The Featured Contracts tile now displays the location of the mission and the most recent Featured Contracts are shown as the first in the list.

Save Games
Manual and Auto saves are now shown on a single menu screen. Previously, players would need to tab between two separate screens.

Challenge Saturation
When viewing challenges in the menu, those that have not been completed are now displayed in greyscale to clearly show the completed and not-completed challenges at a glance.

Game and server version display
The game and server version are now displayed in the ‘Options’ Menu.


Fixed Issues

Fixed an issue where subduing NPC’s could result in a non-target kill.

This was mostly occurring in small/tight spaces.

Fixed an issue where the use of savegames could result in incorrect calculation of the time bonus.

Fixed an issue where the “Escalating the Situation” challenge would not unlock after completing the requirements. Players may be required to complete one more Escalation Contract for this to unlock.

Changed the unlock requirements of the ‘Master of Disguise’ challenge, specifically removing the requirement to equip the location-specific Italian Suit.

Fixed an issue where the “Rock On” challenge in 'The Enforcer' Sarajevo Six mission would not unlock, despite completing the requirements. (PS4 only)

Fixed an issue that would allow items in Agency Pickups to be duplicated.

Fixed an issue where the non-target penalty would not be applied in some Escalation Contracts where the “No Pacifications” complication was enabled.

Fixed an issue where the ‘Body Found’ score penalty would not be applied if the body is found at the same time as the player enters the ‘combat’ state.

Fixed a rare issue that would cause a framerate drop in Paris when equipping a weapon inside the palace.

Fixed an issue where the information about being recorded by a security camera would not be shown in languages other than English.

Fixed an issue where the ‘Over Here…’ challenge in the ICA Facility would not unlock if a guard finds a coin on his way to the generator.

Fixed an infinite loading bug that was occurring when players would sign out of the game during a mission and then sign back in with the same account.


PC-specific Improvements

The Game Launcher now displays resolutions higher than 2560x1440. These options were previously available but only via the in-game graphics settings.

Fixed an issue where the FPS may lock to 60 after alt+tab

Performance and framerate improvements, particularly for DX12.

Fixed various crash issues when loading and restarting missions.

HITMAN™

Until the travel industry wises up and makes Agent 47 the official mascot for international holidays/naughty murdering, Square Enix and IO's own trailers will have to do. Once again, they've created a tourist destination that looks absolutely lovely, and ripe for exploration, if you can live with the small caveat that a conspicuous bald man might murder you and steal your clothes at some point during your stay.

The latest trailer for Hitman's Marrakesh-set episode ditches Agent 47 to focus squarely on that environment, implementing a fancy 360-degree camera that we can swivel about to admire it in all its beauty.

Hitman: Episode 3 is out tomorrow you can read all about it here.

HITMAN™

As I write, the Congressman is walking the streets of Sapienza, surrounded by muscle and personal assistants. One way or another he'll be gone before two days are up.

You know the rules: you've got one shot to eliminate the target. Die and that's it. If he dies, that's it there'll be no attempts to better your score. Remember that PC players have a reputation to protect when it comes to assassinating high-value targets, so try not to let the side down.

As the with the Forger before him, Io has provided us with a little intel on the Congressman. Aspiring presidential candidate Anthony L. Troutt made himself a few enemies during the 1983 invasion of Grenada. Friendly fire can have that effect. During his visit, he'll be staying at Silvio Caruso's mansion. The rest is up to you.

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