Friday the 13th: The Game

Friday the 13th players will be drowning in free updates very soon: there's a brand new map, a new Jason and smaller versions of current maps to facilitate faster rounds waiting in the wings.

IllFonic, developer of the asymmetric multiplayer slasher game, yesterday laid out its plans for the next wave of content without actually setting a date for when any of it will arrive. It was coy on details of the new map, only saying that it will arrive "sooner than you might think" and will be "ripped straight from the films". Interesting—any ideas? 

No unmasking of the new playable Jason either, we just know that he exists. 

There is more detail on the reworked maps, though. I like the idea: players will get smaller versions of Higgins, Packanack and Crystal Lake designed for a faster pace of play. So, perfect for those who find the current rounds too long, or simply want to switch it up. 

IllFonic is at pains to say it "didn’t simply shrink the maps and call it a day"—it's changed spawn and item locations, for example. They too are coming "soon".

There's free 'Emote DLC' incoming that will add eight emotes to help players communicate with their teammates. A thumbs up, saying no by waving your hands—the usual. (On a side note, I'm not 100% sure on where the line lies between free DLC and just, you know, a thing that's in the game. I don't know whether this will be downloaded automatically or you'll have to do it yourself. We'll have to wait and see.)

There's full patch notes for the next update in that Steam post as well, detailing bug fixes (plus a new site for reporting future bugs), map changes and gameplay tweaks.

I've saved the most expensive for last, because there's a $4 ($2 with a launch discount) DLC package called the Spring Break 1984 swimsuit clothing pack on the way. Expect bright bikinis and budgie smugglers. 

If you haven't played Friday the 13th yet and don't know if you should, then why not check out Tyler's review?

Friday the 13th: The Game - ThePraetorian
Hey all!

So we've been quiet for a bit, but for good reason; our team is happy to announce publicly that we've got quite a lot coming for you guys. Our main goal has been the issue with the memory leak (something that our players on Xbox One have been feeling particularly frequently) and getting ramped up now that we've staffed more at IllFonic and have quelled the largest issue that's remained from a technical standpoint.

What that boils down to is that our team is now better suited to add content and continue to grow this game.

Starting off; www.f13game.com has been fully revamped. We've included some new reveals for you guys; new playable Jason is coming, new map is coming, more DLC and we've announced a swimsuit DLC that will be available for players. There are no hard dates for any of this, but it gives everyone a heads up on what our team has been working on since launch.

We're also happy to announce a specific bug-reporting site has been created. We ask that any and all players who encounter bugs please go to our new site:
www.jasonkillsbugs.com

Finally, we'd like to list off the upcoming patch notes for our patch that will go live to all three platforms at the same time. The date isn't set just yet, but we're in cert right now and as soon as we have confirmation we'll launch this patch for Steam, Xbox One and PlayStation 4 to all players.

Notes are as follows;

Stability

Overall stability should be drastically improved due to a number of crash fixes and a major memory leak fix.

Parties/Invites/Matchmaking

  • Disallowing party leaders to join game session invites to sessions that do not advertise (private matches). This is due to not being able to search for sessions that do not advertise, which prevents party members from following their leader into them.

  • Party leaders can now follow public game invites, bringing members with them.

  • Steam Matchmaking tries harder to find lower-pinging matches. PS4 matchmaking up to 6x more efficient with tighter ping requirements.

  • Fixed XB1 matchmaking bugs.

  • Fixed a number of issues with how the game handles Party Invites and Matchmaking; there are still a few issues out there that are rare but it is much improved.

  • Fixed a number of issues on how canceling matchmaking was handled that could leave players in a state they could no longer matchmake.

  • Party members now see their party leader’s matchmaking status and time.\

  • Various improvements to error messaging.

Maps

  • Added Small Maps for the existing maps; Packanack Small, Higgins Haven Small, and Camp Crystal Lake Small.

  • Increased the density of Kill locations on all maps.

  • Adjusted collision on Maps to prevent people from standing on water.

  • Adjusted collision on piers to prevent cars from driving on them .

  • Added a Map Icon to Campfire Kills.

  • Fixed a number of kill spots that were not functioning.

  • Fixed an issue with not being able to fix boat propellers based on boat positioning on the dock.

  • Placed collision under piers to prevent people from swimming under them.

  • Fixed a number of areas that the player could get out of the map.

  • Fixed a number of areas that Counselors could get to that Jason could not.

  • Added better collision around Boat Exits to prevent Jason from getting to areas he shouldn’t be in.

Gameplay

  • Team Killing changes.

  • Team Killing is no longer possible in Public Matches.

  • Cars can still cause damage to the players if they are hit.

  • Traps can still hurt and/or kill the player but there is no longer an XP penalty for the person that placed the trap in Public Matches.

  • Private Matches have not changed.

  • Fixed an issue where the Counselors breath wouldn’t start to recharge if the user continued to hold the button after breath was depleted.

  • Fixed an issue with Fear being canceled if pulled out of a car.

  • Fixed an issue with the Police Objective happening when it shouldn’t be.

  • Fixed a number of issues regarding objects falling through the ground.

  • Fixed an issue where Damage and Stun chance were only being calculated on the first attack.

  • Jason can no longer block through traps, firecrackers, flare guns, shotguns, and the Police.

  • Fixed reliability of perks that spawn items at the start of the match.

Misc Fixes

  • Increased texture resolution on the XB1.

  • Fixed the PhD for Murder Achievement/Trophy.

  • Improved intro and outro cinematics.

  • Fixed player muted states sometimes getting “lost” after level change.

  • Can now unready in Private Match even when the countdown is low.

  • Fixed a hitch caused by the video settings savegame after signing in or changing those settings.
Friday the 13th: The Game - ThePraetorian
Hey all!

So we've been quiet for a bit, but for good reason; our team is happy to announce publicly that we've got quite a lot coming for you guys. Our main goal has been the issue with the memory leak (something that our players on Xbox One have been feeling particularly frequently) and getting ramped up now that we've staffed more at IllFonic and have quelled the largest issue that's remained from a technical standpoint.

What that boils down to is that our team is now better suited to add content and continue to grow this game.

Starting off; www.f13game.com has been fully revamped. We've included some new reveals for you guys; new playable Jason is coming, new map is coming, more DLC and we've announced a swimsuit DLC that will be available for players. There are no hard dates for any of this, but it gives everyone a heads up on what our team has been working on since launch.

We're also happy to announce a specific bug-reporting site has been created. We ask that any and all players who encounter bugs please go to our new site:
www.jasonkillsbugs.com

Finally, we'd like to list off the upcoming patch notes for our patch that will go live to all three platforms at the same time. The date isn't set just yet, but we're in cert right now and as soon as we have confirmation we'll launch this patch for Steam, Xbox One and PlayStation 4 to all players.

Notes are as follows;

Stability

Overall stability should be drastically improved due to a number of crash fixes and a major memory leak fix.

Parties/Invites/Matchmaking

  • Disallowing party leaders to join game session invites to sessions that do not advertise (private matches). This is due to not being able to search for sessions that do not advertise, which prevents party members from following their leader into them.

  • Party leaders can now follow public game invites, bringing members with them.

  • Steam Matchmaking tries harder to find lower-pinging matches. PS4 matchmaking up to 6x more efficient with tighter ping requirements.

  • Fixed XB1 matchmaking bugs.

  • Fixed a number of issues with how the game handles Party Invites and Matchmaking; there are still a few issues out there that are rare but it is much improved.

  • Fixed a number of issues on how canceling matchmaking was handled that could leave players in a state they could no longer matchmake.

  • Party members now see their party leader’s matchmaking status and time.\

  • Various improvements to error messaging.

Maps

  • Added Small Maps for the existing maps; Packanack Small, Higgins Haven Small, and Camp Crystal Lake Small.

  • Increased the density of Kill locations on all maps.

  • Adjusted collision on Maps to prevent people from standing on water.

  • Adjusted collision on piers to prevent cars from driving on them .

  • Added a Map Icon to Campfire Kills.

  • Fixed a number of kill spots that were not functioning.

  • Fixed an issue with not being able to fix boat propellers based on boat positioning on the dock.

  • Placed collision under piers to prevent people from swimming under them.

  • Fixed a number of areas that the player could get out of the map.

  • Fixed a number of areas that Counselors could get to that Jason could not.

  • Added better collision around Boat Exits to prevent Jason from getting to areas he shouldn’t be in.

Gameplay

  • Team Killing changes.

  • Team Killing is no longer possible in Public Matches.

  • Cars can still cause damage to the players if they are hit.

  • Traps can still hurt and/or kill the player but there is no longer an XP penalty for the person that placed the trap in Public Matches.

  • Private Matches have not changed.

  • Fixed an issue where the Counselors breath wouldn’t start to recharge if the user continued to hold the button after breath was depleted.

  • Fixed an issue with Fear being canceled if pulled out of a car.

  • Fixed an issue with the Police Objective happening when it shouldn’t be.

  • Fixed a number of issues regarding objects falling through the ground.

  • Fixed an issue where Damage and Stun chance were only being calculated on the first attack.

  • Jason can no longer block through traps, firecrackers, flare guns, shotguns, and the Police.

  • Fixed reliability of perks that spawn items at the start of the match.

Misc Fixes

  • Increased texture resolution on the XB1.

  • Fixed the PhD for Murder Achievement/Trophy.

  • Improved intro and outro cinematics.

  • Fixed player muted states sometimes getting “lost” after level change.

  • Can now unready in Private Match even when the countdown is low.

  • Fixed a hitch caused by the video settings savegame after signing in or changing those settings.
Friday the 13th: The Game

Most people who have watched slasher flicks like Friday the 13th have probably put together, in their heads, some idea of what they'd do if they were ever trapped and hunted by a psycho killer. In most cases, becoming a psycho killer themselves likely isn't part of the plan. But in the Friday the 13th videogame, it apparently is. 

"The biggest thing we’ve heard from our community with the game are issues pertaining to rampant team-killing that has unfortunately been abused by players on all platforms," publisher Gun Media said in a recent Reddit post. "While the mechanic’s intent is designed to promote life-or-death experiences into each and every game you play, the reality has turned into more of a Battle Royale scenario to a point our team feels a change needs to be made." 

That's right, instead of one maniac murderer and a host of victims, Friday the 13th is maniac murderers as far as the eye can see, one of whom just happens to be properly attired for the job. (And a little better at it.) Because of that, the developers are taking away your toys: The next patch will disable counselor team killing through the use of weapons, including the shotgun and machete, in public games. 

There will still be some ways for counselors to do harm to one another. Player-driven cars will still be able to run down and kill counselors (that actually wasn't possible in the beta, but it led to "abuse" by players who would simply stand in front of cars to keep them from moving), and bear traps set by counselors will still do damage to other counselors who step on them.   

"Our team believes that the ability to hurt other counselors is something that this game should have as it adds tension and requires players to make tough calls. However, we do not believe this should be a mechanic that is abused by players to the point where the vast majority of our current communications from fans are complaints of rampant/unwarranted team-killing/griefing/trolling," Gun Media said. "We will include this mechanic in private matches for now, with the hope of better options in the future." 

There's no word on when the update will go live, but the publisher said on Twitter that three new map variants designed "to promote faster-paced gameplay" are also on the way, as are eight new emotes. 

Friday the 13th: The Game

The many woes of Friday the 13th, from ongoing technical issues to fears that it's been abandoned, have been well documented and discussed. But in spite of its many travails, it turns out the game has actually been pretty successful: Wes Keltner, head of publisher Gun Media, recently told GamesIndustry that the Jason-goes-camping game has already sold more than 1.8 million copies. 

Keltner attributed part of the disconnect between the critical reception of Friday the 13th and its commercial success to his belief that influencers—that is, YouTubers and streamers—have a greater impact on game buyers than traditional media. "I think it's less about a mismatch and more about a complete upheaval of how consumers research and ultimately decide on purchasing a game. Metacritic scores used to be the lifeblood of games. For today's consumer, it's not as relevant," he said. 

"I think there are two reasons for this; Early Access and Content Creators. In my opinion, these are the two biggest disruptions in our industry, with Twitch probably being the biggest game changer. Five years ago publishers would be frantically hiring mock reviewers to try to get a good estimate of what their Metacritic score would be. Today, they have meetings where they ask the entire team: 'Does our game stream well?'" 

He also pointed out that many of the negative reviews and comments didn't take issue with the gameplay, but rather the performance and server issues—something we took note of in our review, which was on the whole quite positive. It's still far from perfect, but Keltner said the studio continues to work on it. 

"Our number one priority right now is stability and squashing bugs. That's what all of our engineers are focusing on. We've also nearly doubled our team size to help with this issue," he said. "But our content/art teams are free to work on new content, and that's what we've been doing. Players can expect new maps, characters, Easter eggs and other great updates in the near future." 

Friday the 13th: The Game

There was a ripple of panic among Friday the 13th players today when it came to light that developer Illfonic is working on a new project, a "multiplayer first-person zombie shooter set in a post-apocalyptic world" called Dead Alliance. In a statement posted on Reddit, however, studio CEO Chuck Brungardt said that stories about the game being abandoned are "100 percent not true," and explained that Dead Alliance isn't actually a new game at all. 

"Most major and independent studios have multiple teams working on multiple projects at the same time. This is critical for the survival of the studio, especially with the ups and downs with the game industry," Brungardt wrote. "Dead Alliance was started way before Friday the 13th: The Game. It was a co-development by Psyop Games and IllFonic then titled Moving Hazard. Psyop Games released Moving Hazard to Steam Early Access well over a year ago and it gained interest from Maximum Games for a console port." 

The Moving Hazard/Dead Alliance team has always been separate from the Friday the 13th team, he said, and in fact the Friday the 13th team has grown from about 20 people internally to 30. "We also have opened a second office that sole purpose is to support development of Friday the 13th: The Game. In addition we are continuing to staff up more team members for continued support of the game," he wrote. "So we assure you, continued support for Friday the 13th: The Game has not been abandoned, in fact, it’s quite the opposite." 

We actually spoke with Moving Hazard lead writer Christian Cantamessa about the game at PAX South in January 2016, and it hit Early Access a few months later. It's gone now, of course, but Dead Alliance sounds reasonably similar to what Moving Hazard promised: It's a multiplayer FPS in which zombies can be turned against opposing players. It's available for pre-purchase now for $25/£20/€25 on Steam, and slated to launch (in full, not Early Access) on August 29. 

Friday the 13th: The Game - ThePraetorian
Just a quick update on a patch that went live overnight;

- Fixed cause of some random mid-game freeze crashes.
- Fixed a memory leak for dedicated servers.
- Forbidding Hunter (Tommy Jarvis) counselor selections.
- Fixed an exploit with crouching back into objects.
- Fixed some achievements not unlocking when playing on dedicated servers.

This should end the Packanack Lodge roof glitch, various map escapes that have been found and you should see far less crashing now that we've localized the major memory leak issues. These updates will be happening for consoles relatively soon, but this should help with those that are getting connection issues.

Let us know how things go!

-Ben
Friday the 13th: The Game - ThePraetorian
Just a quick update on a patch that went live overnight;

- Fixed cause of some random mid-game freeze crashes.
- Fixed a memory leak for dedicated servers.
- Forbidding Hunter (Tommy Jarvis) counselor selections.
- Fixed an exploit with crouching back into objects.
- Fixed some achievements not unlocking when playing on dedicated servers.

This should end the Packanack Lodge roof glitch, various map escapes that have been found and you should see far less crashing now that we've localized the major memory leak issues. These updates will be happening for consoles relatively soon, but this should help with those that are getting connection issues.

Let us know how things go!

-Ben
Friday the 13th: The Game - ThePraetorian
Our Double XP Event goes live at 12PM EST/9AM PST! Get double Experience Points every game from now until Monday the 26th, 12PM EST/9AM PST.

We've also added in 13,000 Customization Points to your account!

Simply log in (re-login if you are currently playing) to collect your points and start earning!
Friday the 13th: The Game - ThePraetorian
Our Double XP Event goes live at 12PM EST/9AM PST! Get double Experience Points every game from now until Monday the 26th, 12PM EST/9AM PST.

We've also added in 13,000 Customization Points to your account!

Simply log in (re-login if you are currently playing) to collect your points and start earning!
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