Today at 16 CET, the ice accumulated at the portal to the LEGENDARY DUNGEON is going to melt. This time, you'll have 11 days to conquer the Legendary items the Lord of the Things and his helping elves want to claim to ruin the festivities for you! Show them that there will be only hands full of coal for such naughty monsters, and save Christmas!
In addition and for the first time, the new Legendary Dungeon Ultimate awaits those who have no time to waste. Get 3 times the amount of resources and gold and 3 Legendary items directly at the end of your run! This is your chance to really fleece the Lord of the Things and maximize your bounty!
Follow us on Twitch and win mushrooms during the livestreams on Monday, Wednesday, Thursday and Friday at 18 CEST: https://twitch.sfgame.net
Ho ho ho, has anyone ordered a Christmas update? ❄🎅 With our UPDATE 15.0, the Legendary Dungeon will open its snowy doors again on December 16 at 16 CET. In addition to familiar enemies, you can expect new and even frostier monsters that intend to spoil your Christmas feast. Besides, you seem to have been particularly well-behaved this year, so you can earn new Legendary items! Watch the official teaser now:
But that's not all! The most efficient treasure hunters among you can expect a brand-new Legendary Dungeon mode with even more Legendary items and resources for you!
You'll find the changelog with the complete list of new features, improvements and fixed bugs at the bottom of this post. *
Moreover, get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Glorious Gold Galore, Witches' Dance, Forge Frenzy Festival, Assembly of Awesome Animals, Days of Doomed Souls & Tidy Toilet Time.
* CHANGELOG 15.0:
New features
o Legendary Dungeon • New "Lord of the Things" iteration • New enemies • Four new bosses and voice-overs • Three new Legendary items (helmet, ring, lucky charm) o Optional new Legendary Dungeon mode: Legendary Dungeon Ultimate o Increased level cap from 700 to 800
Improvements
o General • Resources from quests and the Legendary Dungeon are directly credited now instead of being stored in the inventory • Optimized performance • Epic Quest Extravaganza • Guaranteed first epic for completing the next but one quest after drinking the first beer • Guaranteed second epic for completing the next but one quest after drinking the tenth beer o Underworld • Increased capacity of gold pit o Completed pet requirements for the following languages • Slovakian • Corrected requirements of water pet 19 in Polish translation o User interface improvements • Legendary Dungeon • Reminder if not all items have been claimed yet • Pets • Highlight of the selected fruit • Highlight when hovering over a pet with the cursor • Fortress • Gem mine and Hall of Knights: improved text allocation of info screens • Underworld • Adjusted positions of progress bars • Missing rescource costs have a red text now, and the confirmation buttons are grayed out
Fixed bugs
o Payment • Potion of Eternal Life always has a sales value except when gained via vouchers o Guild • Fixed display of guild members • Hall of Fame now correctly displayed after leaving guild • Joining guild no longer causes long loading times o Dungeons • Double attack of Samowar the Pale (Light Dungeon, Ash Mountain) correctly works now • Dungeon description in portrait mode always completely displayed now • Fixed unlock requirements and descriptions in Italian and Hungarian • Fight against Doppelganger (Pyramid of Madness) correctly displayed and fight log saved in inbox now o Underworld • Fixed "lure hero" function for highest ranked-player in Hall of Fame o Pets • Pets and habitats correctly unlock now o Events • Price for Quicksand Hourglass correctly displayed now o Login • Fixed display of duplicate accounts o Mail • Ignoring a player via friend list works now
Mobile app
Improvements
o Flying Tube • Fixed "skip quest" button o Hall of Fame • Attributes are correctly displayed on portrait mode now o Arena • Tooltip of enemy now correctly disappears o Arena Manager • Shortened scroll bar for better clarity
With this producer’s note we would like to provide some insights about the strategy for Shakes & Fidget.
Our goal for the years to come is to modernize Shakes & Fidget. We would like to create a better first time experience to increase accessibility for new players by providing a better guidance and feature explanation, incl. more transparency regarding the balancing. In addition, old features will be reworked to make them more fun and less repetitive for both, veterans and newbies.
As we see more and more players joining our game on mobile apps, we strive to optimize the gameplay experience for those. But this does not mean that we will not pay attention to the classic browser version or the Steam client anymore.
Dungeon Rework
A good example to demonstrate our approach to modernize Shakes & Fidget would be the dungeons rework. The goal was make the feature to look more appealing, to be more transparent, to provide a better guidance, and to provide new content.
To achieve a more welcoming appearance we reworked the dungeon overview as well as the dungeon maps which have now themed buildings matching the dungeon’s monsters. All dungeons which are on the same map do now work the same way, containing ten floors each and do not have any special functionality. Special dungeons got their own space in the dungeon overview.
More transparency and better guidance was achieved by providing information about the dungeon unlock conditions directly on the map, displaying the opponent’s class and elemental damage as well as the last and the next opponent. Furthermore, when entering a dungeon map, the dungeon with the monster having the lowest level of all open dungeons will be preselected.
New content was implemented with the launch of 10 new dungeons (5 each for the light and shadow world).
Detaching the Continuous Loop of Idols for example provides us the possibility to extend this feature in the future. The same intention has the redesign of the dungeon maps. Separating the special dungeons also allowed us to display all needed information about their functionality on the first sight.
The navigation was changed to be more mobile friendly while still being comfortable to be used on PC, following common pattern for the latter while still improving the game’s handling on mobile apps.
Open Beta Tests
You may have noticed that we did not run any open beta tests lately while still launching new or reworked features.
The new dungeons were not open beta tests as we did not see the necessity for a public beta test and we did not want to ruin the surprise of the dungeon’s release and their content.
Anyhow, we have learned our lesson from releasing the rebalanced druid without a previous open beta test. Not running a beta test was a mistake and, thus, we are working on a new and better system to run beta tests for future releases.
We have learned that the community’s feedback is important and very valuable when it comes to reworks and rebalancing. Keep your eyes open for the next open beta test and help us to make Shakes & Fidget becoming even more fun in the upcoming year(s).
International Servers
The news of discontinuing the launch of international servers hit some of you unexpectedly and we would like to shed some light on that decision.
First of all, we will still launch new servers in the future but the naming will be different.
Currently, 95% of our players are from Central Europe but we would like to expand to other continents as well. To ensure that players on other continents will be able to play with a good performance, we will set up servers located on the respective continent and the naming will adapt to that location. Taking this into consideration, the naming of international servers would be misleading.
Get ready for the following WEEKEND EVENTS from Friday to Sunday: Epic Good Luck Extravaganza, Epic Shopping Spree Extravaganza, Forge Frenzy Festival & Tidy Toilet Time.
Where are these eerie noises coming from? Snorting, pawing, growling, snarling...this can only mean one thing: the Monster Grotto has been unleashed! You can find the key in the gem mine (Light from level 480, Shadow from level 600) now.
From today 16 CET, you can find the key to the last dungeon of the dungeon update, the Monster Grotto, in the gem mine (Light from level 480, Shadow from level 600)! We have a mission for the best monster hunters: defeat them all! But this time you won't fight against little monsters, but mighty, monstrous, macabre and murderous monsters!💪
Get ready for our BLACK FRIDAY WEEKEND with up to +33% more mushrooms and special deals at the mushroom dealer, only black gems 💎 (you still can find Legendary ones) in the gem mine of the fortress and the following events from Friday to Sunday: Glorious Gold Galore, Lucky Day, Epic Shopping Spree Extravaganza, Forge Frenzy Festival, Sands of Time Special & Tidy Toilet Time.
We are aware of the annoying server problems and have worked on them all Friday long. Unfortunately, the huge onrush was more than our servers could handle. We are very sorry for the technical problems and will see what we can do to make the event fun again. We will keep you posted and inform you what can be done about this unpleasant situation. We would like to apologize again!