Ding dong! Has anyone ordered an update? With the new UPDATE 14.0, the gates to the Legendary Dungeon "Diabolical Company Party" open again! Get ready to meet old friends from Friday at 16 CEST! Get out your best outfit, it's time to party...or something like that. Check out the official teaser now: https://www.youtube.com/watch?v=qYVVH9y9HZw
Moreover, get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Lucky Day, Exceptional XP Event, Epic Good Luck Extravaganza, Forge Frenzy Festival, Assembly of Awesome Animals & Tidy Toilet Time.
You may wonder why we do rework/rebalance classes. With the following producer’s note we would like to provide some insights on why a class is being reworked, which problems have been identified, and how those are being solved.
Reworking the Druid
When looking at the druid and how this class is currently performing in the game, we had the feeling that this class is a bit underpowered in comparison to the other classes.
In the following passages, we discuss which problems have been identified and present the solutions which will make a difference after the druid is being reworked.
Problem: The druid’s three forms are not unique and useful enough.
Solution: We took the decision to overhaul all three forms to make them more diverse in comparison to their partnering class.
Here are some details:
The Bear Mask Will Become the Bear Form
The bear will still be able to block attacks but with a lesser chance than a warrior. To compensate this malus the bear will now be able to get angry and to deal more damage the more damage was dealt to itself.
The hit points scale and the max. damage avoidance will be comparable with a warrior.
These changes will reduce the bear’s survivability but strengthen its damage distribution so that the concept of the bear will better fit its theme.
The Cat Mask Will Become the Tiger Form
The tiger will have two different states, being hidden in the shadow and being in rage.
At the start of each fight, the tiger will be hidden in the shadow which enables the tiger to dodge attacks but with a lesser chance than a scout. After dodging an attack, the tiger will get in rage, loosing the chance to dodge attacks but the chance to deal critical damage will increase.
The hit points scale and the max. damage avoidance will be comparable with a scout.
With these changes the tiger form will be more close to the other forms as the changes will reduce its survivability but being more reliable regarding dealing critical damage at the same time.
Not Wearing a Mask Will Become the Eagle Form
This form haven’t had any benefits but was rather a penalization when being used. The druid will now take the eagle form and get a special attack.
Instead of a regular attack, the eagle will be able to perform a dive attack which will deal a significant amount of damage but the chance to perform a dive attack will decrease with each time a dive attack was performed.
Despite of that, the hit points scale and the max. damage avoidance will be comparable with a mage. At the start of a fight, the chance to perform successful dive attacks will be quite high but the more often a dive attack was performed, the damage penalties will increase significantly as well with regular attacks.
This change is thought to be an additional and these changes should make the druid stronger and more interesting to be played.
Problem: The druid’s class identifying feature, the masks, are distracting and most druids do look the same even if the character avatar itself was lovingly designed.
Solution: The masks will no longer be a game feature but a claw fitting the chosen form will be displayed on the character screen.
Problem: Each form has its benefits effecting the skill points in one or another way. Currently, the according information is being hidden in several tooltips.
Solution: A screen will be introduced from which a form can be chosen. All necessary information will be displayed within this screen.
Problem: Access to the druid’s masks have a level restriction, meaning, the advantages of the class are not available right from scratch.
Solution: All forms will be available right from the start.
O'zapft is! Cheers! Get ready for our OKTOBERFEST with the following events from Friday to Sunday: One Beer, Two Beers, Free Beer, Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.
Get ready for the following WEEKEND EVENTS from Friday to Sunday: Epic Good Luck Extravaganza, Epic Shopping Spree Extravaganza, Forge Frenzy Festival & Tidy Toilet Time.
With our Summer Collectifun, Summer Sale and the launch of the Bard, there was a lot going on in the game over the weekend. We need your feedback! Please take the SURVEYS posted ON DISCORD and help us improve the game! Here's the link: https://discord.gg/XWfSwe3 (feedback channel) Thank you!
It's time to announce our SUMMER SALE! To make sure all resources are exhausted, there will be special remaining stock packs at the mushroom dealer ONLY this weekend from Friday to Sunday. Get them fast while stocks last!
Moreover, look forward to the following WEEKEND EVENTS: Crazy Mushroom Harvest, Piecework Party, Exceptional XP Event, Glorious Gold Galore, Fantastic Fortress Festivity & Tidy Toilet Time.
Does Shakes & Fidget need additional classes? This may be a controversial topic. We think adding new classes to the Shakes & Fidget world is beneficial as it adds a new twist to the game and may add a class which users desire to play but is currently missing.
When introducing a new class, a creative process comes first. We look into which classes may be interesting to add and would fit the game. Furthermore, a new class should add an interesting aspect to the game and, to a certain extent, it should change the game to the better.
The first step is to look into which main attribute should be assigned to the class. For example, when deciding to introduce the Bard, we made the decision that we would like to implement a class with intelligence as main attribute.
Once this decision is made, we brainstorm to find classes which would fit and what these could do. In this phase of the creative process the whole team can be involved and express their opinion and suggestions. As soon as a decision for a specific class was made, our game design department starts to work on the class’s details. In case of the Bard we wanted to create a class which is a bit more complex and which needs the player to think about how to allocate attributes. In addition, the Bard should provide the player some choices on how to be played.
Of course, while developing a new class, we need to consider how the new class would interact with the other already existing classes. This includes some math and theoretical assumptions but in the end nothing beats a real playtest and the feedback from experienced players.
That is why we do use our beta servers to provide our players the possibility to test a new class. From those tests we gather important data which help us to evaluate if our theoretical approach does actually fit as expected. It may very well be that changes need to be done if it turns out that a new class may be overpowered or too weak, or if a mechanic does not work out as planned.
In addition to the data gathered, we look into player feedback we receive either on our social channels like the game forum and Discord as well as through surveys to see if a new class is being accepted or if we need to overhaul the class to fit player expectations.
At some point we come to the conclusion that the development of a class is finalized and decide to add it to the live game environment. After its implementation a new class will be observed further to see if it meets our and the players’ expectations. Usually, this should be the case but in case we see some inconsistencies, we may overhaul the class to better fit the game.
Today is the day! The BARD awaits you on the NEW INTERNATIONAL WORLD W58 (https://w58.sfgame.net) and on all other game worlds from 16 CEST! Choose between three different musical instruments, win with the right melody and climb the Hall of Fame!
Moreover, the 10-day SUMMER COLLECTIFUN starts today! Complete special tasks at the bartender every day and collect points for awesome rewards. Particularly diligent sun worshippers will even get a Legendary Gem at the end!
Join our official launch of W58 TWITCH STREAM from 16 CEST: https://twitch.sfgame.net. There will be many giveaways!
Get ready for the following WEEKEND EVENTS from Friday to Sunday: start of Summer Collectifun, Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.
Besides, we will launch the new INTERNATIONAL WORLD W58 on Friday at 16 CEST! You can already create an account by clicking the link in your in-game mail. Moreover, the brand-new BARD class will be available on Friday as well, both on the new world and all other ones!
This Friday at 4 p.m. CEST we will launch the new International World W58!
The bard awaits you, which is the newest character class yet! Register today with the new class, secure your name and receive 25 mushrooms for the validation before starting. Be there from the very beginning and climb the Hall of Fame: https://w58.sfgame.net