Raw Data - Survios
#FreeKeyFriday is back, and this month it’s bigger and better than ever!



For a holiday treat, we’ve partnered with our friends at Against Gravity--makers of the super fun social minigame showcase Rec Room--for a #FreeKeyFriday drawing that has goodies for everyone: exclusive Rec Room player skins, Survios swag packs, Raw Data game keys, and--for one lucky individual--a 1080 graphics card!

Got your interest? :) Here are the prizes up for grabs in a random drawing:
  • Grand Prize (1 winner): Asus GeForce GTX 1080 graphics card
  • Runners-up (3 winners): Survios/Raw Data swag pack (Raw Data game key, custom Vive controller charging station, flash drive, t-shirt and notebook)
  • Third Place (5 winners): Raw Data game key



    Here’s how to join the #FreeKeyFriday Rec Room x Raw Data party and qualify for the prize drawings!
    1. Download and launch Rec Room (it’s free!). If you aren’t an existing Rec Room player, go ahead and get registered.
    2. Once registered (or if you’ve played Rec Room before), you’ll see a gift box waiting for you! What’s inside?



    3. Open it up, and you’ll receive exclusive Raw Data Bishop and Saija costumes (available for a limited time only)!





    4. You have two ways to enter:
      *Equip either of the costumes, then take a screenshot of your avatar and Tweet it to us. Please include @Survios, @AgainstGrav, and #FreeKeyFriday in your tweet!
      *Equip either of the costumes, then visit bit.ly / rawdatarecroom (copy to browser and delete spaces) and enter the drawing via email.
    5. Contest entry period ends at 11:59pm PT on Tuesday, December 20.

    Yes, it really is that easy! If you have any questions, just ask here or tweet at us.

    Also, on Monday, December 19, at 6pm PT join the Against Gravity and Survios devs for a special game of Rec Room paintball--stay tuned to our social channels for more details!
Raw Data - Survios
#FreeKeyFriday is back, and this month it’s bigger and better than ever!



For a holiday treat, we’ve partnered with our friends at Against Gravity--makers of the super fun social minigame showcase Rec Room--for a #FreeKeyFriday drawing that has goodies for everyone: exclusive Rec Room player skins, Survios swag packs, Raw Data game keys, and--for one lucky individual--a 1080 graphics card!

Got your interest? :) Here are the prizes up for grabs in a random drawing:
  • Grand Prize (1 winner): Asus GeForce GTX 1080 graphics card
  • Runners-up (3 winners): Survios/Raw Data swag pack (Raw Data game key, custom Vive controller charging station, flash drive, t-shirt and notebook)
  • Third Place (5 winners): Raw Data game key



    Here’s how to join the #FreeKeyFriday Rec Room x Raw Data party and qualify for the prize drawings!
    1. Download and launch Rec Room (it’s free!). If you aren’t an existing Rec Room player, go ahead and get registered.
    2. Once registered (or if you’ve played Rec Room before), you’ll see a gift box waiting for you! What’s inside?



    3. Open it up, and you’ll receive exclusive Raw Data Bishop and Saija costumes (available for a limited time only)!





    4. You have two ways to enter:
      *Equip either of the costumes, then take a screenshot of your avatar and Tweet it to us. Please include @Survios, @AgainstGrav, and #FreeKeyFriday in your tweet!
      *Equip either of the costumes, then visit bit.ly / rawdatarecroom (copy to browser and delete spaces) and enter the drawing via email.
    5. Contest entry period ends at 11:59pm PT on Tuesday, December 20.

    Yes, it really is that easy! If you have any questions, just ask here or tweet at us.

    Also, on Monday, December 19, at 6pm PT join the Against Gravity and Survios devs for a special game of Rec Room paintball--stay tuned to our social channels for more details!
Raw Data - Survios


Hey everyone,

One month ago (to the day!), we shared a community update on the state of Raw Data, in which we explained that Update 0.5 was going to be all about performance optimization to deliver the best possible game experience for everyone. Now that 0.5 is officially live, you can see in our extensive patch notes below that we’ve been laser-focused on polishing the Raw Data experience.

For that, we have you guys to thank for continually providing us with the feedback that helps us identify and snuff out these immersion-killing issues. We’ve spent considerable time optimizing the game across multiple common system configurations, and much of this was made possible because of the performance logs provided to us by you, our community, via our profiling builds. These logs helped us to uncover many issues that we had previously been unable to reproduce in-house, and we ask that you please continue to help us refine and improve Raw Data with your bug reports and performance profiling logs. For more info on how you can help, check out our Steam Community forums, and please submit any bugs you encounter via our Bug Reporting Form!

However, 0.5 is not all under the hood technical fixes--we’ve got some fun stuff in store for you on the story and music side of things. If you want to speculate on the true nature of the mission behind your infiltration, check out the missions from the beginning to catch insights in the form of new storytelling elements, including environmental additions and fresh voiceover dialogue.







And for those of you whose heart starts racing at the first notes of Raw Data’s original score (by the very talented Jeremy Tisser), there are two new music soundtracks to be experienced in all Skyport and Data Chamber missions that are sure to quicken your pulse as you prepare for serious robot carnage.

Thank you guys for being so awesome and supportive. Enjoy the last big Raw Data update of 2016, and we’ll see you next year with a lot more exciting content to come!


Patch Notes for Update 0.5 (released December 15, 2016)

IMPORTANT: Our development resolution settings have changed internally. After updating, your graphics settings will be reset and benchmarked to your hardware; you may need to adjust your settings further. Your super sampling settings multiplier will be lower than in prior builds, but will have the same or higher quality.

Narrative Updates
  • Storytelling - Narrative VO and environmental storytelling elements added to all existing missions.
  • Post-Mission - Narrative VO added to Showroom post-mission completion.
  • Soundtrack - New music soundtrack added to Skybound, Vapor Exploit, Nuke Fusion, and Thundershock missions.
  • Showroom Music - We have also added a calming collection of Chopin's Nocturnes to the Showroom tutorials and combat configs. These classical piano pieces are sure to keep you relaxed and focused while perusing Eden Corp's refined arsenal.
  • Music Cues - New music cues implemented for player death, fail, and win states.
  • Visuals - Eden Corp Orbital Connectors, Orbital Rings, and updated Skybox added to Skybound, Vapor Exploit, Thundershock, and Showroom vistas.

New Content
  • Boss Unlocked - Boss is now unlocked by default. Boss’s ability upgrades will still need to be unlocked.
  • Vapor Exploit Dropships - In the Vapor Exploit mission, enemies will now spawn randomly throughout the map from incoming Eden Corp Security Deployment Dropships.
  • Extermination Switch Puzzle - In the Extermination mission, the Switch Puzzle now scales with difficulty and multiplayer. Switch colors can also be adjusted to support visibility for colorblind players.
  • Sound Effects - We’re in the process of updating many of the game’s legacy sound effects; quite a few have already been replaced, and there’s more to come!

New Functionality
  • Single-Player Pause - Players can now pause the game in single-player! Open the in-game menu and select “Pause”; to resume gameplay, make sure you’re standing in the correct position (marked by footprints on the ground) and select “Resume.”
  • Improved Hand Positioning - Greatly improved the accuracy of the rendered position of player’s virtual hands and held objects in relation to their real-life hands and controllers.
  • Improved Teleshift Targeting - Teleshift beam will now arc towards the actual target location to clarify where players will end up when the straight beam does not actually point at the target location (such as towards max teleport location or at a wall).
  • Preferences Tab - Players can now set the following options in the Preferences panel accessed within the Main Menu and In-Game Menu: Show/Hide Forearms, Show/Hide Playspace, Enable/Disable Late Update (experimental feature to improve hand tracking latency and performance that is disabled by default).
  • Global Audio Balance Pass - Rebalanced all game audio to improve audio fidelity and level out volume more. Now, when you switch from a movie, music, or other game into Raw Data, the volume levels will be more consistent. (Note: if you had previously lowered Raw Data’s volume in the Windows Volume Mixer, we recommend turning it back up now. We’ve also reset the in-game volume options to their defaults because of these changes.)
  • Unreal Engine - Raw Data is now built on Unreal Engine 4.13.2 with Survios customizations.

Gameplay and Balance Improvements
Bishop
  • Charged Shot - Charged Shot no longer pierces the environment, and its maximum collision radius has been reduced from 30 to 25. Charged Shot collision now ramps up over time.
  • Time Warp - Time Warp duration reduced to 6 seconds.
Saija
  • Flash Blade - Melee damage doubled.
  • Katana Throw - Katana Throw return damaged increased by 6x so it now deals the same damage throughout the entire flight.
  • Levitation Smash - Levitation Smash damage increased 6x. Cooldown increased by 10 seconds.
  • Reflection Counter - Reflection Counter is now a base ability; you can now reflect projectiles without needing to forcibly strike them. The collision radius has been reduced, so it will require more precise positioning of the Flash Blade to reflect projectiles, but accuracy as a whole has been increased. Using the Flash Blade with two hands still increases reflection radius and damage.
Boss
  • Dominator Shotgun - Spread pattern of Dominator Shotgun has been decreased and damage falloff reduced; together, these increase its effective combat range.
  • Plasma Grenade - Plasma Grenade max damage reduced and damage falloff greatly reduced. Plasma Grenade is now an effective AoE weapon, rather than a single target destroyer.
Enemies
  • Hornet Drone - Hornet Drone’s collision sphere size increased.
  • Enemy Spawn - Global enemy spawn tuning.
  • Enemy Animations - General improvements to enemies’ physical animation. Ragdolls during death are now blended with animation to create a more realistic effect.
Other
  • Nuke Fusion - Overall difficulty reduced and Fusion Chamber capture mechanic simplified. When captured, a Mega Dynamo will drop in as before, but Eden forces no longer retain control of the Fusion chamber after the phase ends. Enemies should no longer teleshift into the Fusion Chambers after it has been captured. Instead, enemies will need to recapture the Fusion Chamber to call in more Mega Dynamos.
  • Nanos - Dealing damage no longer awards nanos--only kills do.

Performance and Stability
  • Physics - Mask physics stalls during heavy scenes by moving calculations to run alongside physics in parallel where possible.
  • AI Capsules - Improvements to AI capsule overlaps.
  • Turrets - Improvements to turrets.
  • Spawning - Reduced spawning of hit and impact effects for over-time damage abilities
  • Extermination Lasers - Improvements to lasers in Extermination mission
  • Crusader Pistol - Improved spawning hit of Crusader Pistol’s projectiles.
  • Net Update - Reduced Net update frequency for Actors across the board. This will decrease CPU load on the host.
  • Animation - General improvements to AI animation performance.
  • Dynamic Assets - Optimized memory footprint by dynamically loading assets only when needed and decreasing resolution of unnecessarily high resolution textures.
  • Cubemap Reflections - Lowered graphics settings use a predetermined cubemap rather than cubemap reflections to avoid a minimal visual fidelity cost.

Fixes
  • Host Crash - Fixed a bug that could cause the host to crash when a client player dies.
  • Shotgun Physics - Fixed the physics on Boss’s Dominator Shotgun behaving erratically after being thrown.
  • Air Juggle - Fixed an issue where Boss’s Air Juggle ability would not deactivate on holster after activation
  • Server List - Fixed the server list browser not updating and displaying results. Also fixed the auto-search checkbox not displaying its state properly.
  • Elevator Pause - Fixed long pause before elevator descent in Dark Source and Extermination missions.
  • Lost “Sticky” Pistol - Fixed an issue where player randomly loses Crusader Pistol while playing on “Sticky” control scheme.
  • Sticky Weapon Drop - Fixed an issue where players could sometimes drop their weapon despite being in Sticky mode.
  • VIP Bots - Fixed an issue where VIP bots were unable to capture the Fusion Chamber in Nuke Fusion mission.
  • Playspace - Fixed an issue where players standing outside their playspace on launch would end up in an unresponsive state.
  • Bishop Charging VFX - Fixed an issue where clients playing Bishop could sometimes break the charging VFX on Charged Shot.
  • Hovering Enemies - Fixed an issue where enemy bots could sometimes hover in the air at strange angles.
  • Showroom Sunken Floor - Fixed an issue where players were sometimes sunken into the floor when returning to the Showroom.
  • Showroom Freeze Fix - Fixed an issue where game could lock up and freeze in the Showroom.
  • Client Player Spawn - Fixed client player spawning inside the elevator when going back up from a mission into Showroom.
  • Host Start - Fixed a bug that could resort in the host not being able to start a mission after playing a mission with a client and returning back to Showroom.
  • Dark Source Stuck Player - Fixed an issue where players can become stuck and unable to Teleshift in spawn halls on Dark Source mission after being knocked back from an explosion.
  • Extermination Lasers - Fixed an issue where lasers would not properly display on client in Extermination mission.
  • Extermination Freeze - Fixed an issue where the game could lock up and freeze in Extermination mission.
  • Extractor Tooltip - Fixed an issue with the Extractor tooltip not displaying properly on some maps.
  • Scroll - Fixed an issue where Developer Notes would not scroll.
  • Private Listing - Fixed an issue that caused some private games to be listed publicly.
  • Lighting - Fixed an issue that caused some lighting to display incorrectly when the player turned their head.
  • Host Game - Fix for not being able to host a game after playing the defense placement training session due to a dummy player appearing in the player list.
  • Saija Ability Meter - Fixed Saija’s ability meter icon getting stuck on Shuriken Stream or Gravity Thrust.
  • Rack Up Scoreboard - Fixed rack up scoreboard appearing in the Showroom when a client joins a host who had the scoreboard show up earlier.

Known Issues
  • Loading Screen - Loading screen is missing and some loads may take longer than normal as asynchronous loading has been disabled. This will be fixed in a future update.
  • Enemy Physics - Enemy bodies sometimes behave erratically during hit reactions, especially when impacting with other geometry. This will be addressed in a future update.
  • AI Elevation - Enemies will sometimes attempt to unsuccessfully target players on higher elevation. This will be addressed in a future update.
  • Stuck Heavy Rocket Bot - Heavy rocket bots will sometimes stop walking.
  • Disappearing Heavy Bots - Heavy bots sometimes disappear when killed.
  • Ninja Bot Targeting - Ninja bots sometimes improperly target the Data Core.
  • Turret Rotation - Turret’s rotation is jerky on client machines.
  • Ammo Indicator - Boss’s ammo indicator animation can become unreliable.
  • Floating Turrets - Placing Turrets or the Shield Station on an elevator will cause them to float in the air.
  • Bluetooth Headsets - When playing with a Bluetooth headset that has a built-in mic, audio may not be routed through the headset. Current workarounds include disabling/uninstalling headset so audio is routed to HMD, or changing Steam VR settings to force audio to be routed to headset.
Raw Data - Survios


Hey everyone,

One month ago (to the day!), we shared a community update on the state of Raw Data, in which we explained that Update 0.5 was going to be all about performance optimization to deliver the best possible game experience for everyone. Now that 0.5 is officially live, you can see in our extensive patch notes below that we’ve been laser-focused on polishing the Raw Data experience.

For that, we have you guys to thank for continually providing us with the feedback that helps us identify and snuff out these immersion-killing issues. We’ve spent considerable time optimizing the game across multiple common system configurations, and much of this was made possible because of the performance logs provided to us by you, our community, via our profiling builds. These logs helped us to uncover many issues that we had previously been unable to reproduce in-house, and we ask that you please continue to help us refine and improve Raw Data with your bug reports and performance profiling logs. For more info on how you can help, check out our Steam Community forums, and please submit any bugs you encounter via our Bug Reporting Form!

However, 0.5 is not all under the hood technical fixes--we’ve got some fun stuff in store for you on the story and music side of things. If you want to speculate on the true nature of the mission behind your infiltration, check out the missions from the beginning to catch insights in the form of new storytelling elements, including environmental additions and fresh voiceover dialogue.







And for those of you whose heart starts racing at the first notes of Raw Data’s original score (by the very talented Jeremy Tisser), there are two new music soundtracks to be experienced in all Skyport and Data Chamber missions that are sure to quicken your pulse as you prepare for serious robot carnage.

Thank you guys for being so awesome and supportive. Enjoy the last big Raw Data update of 2016, and we’ll see you next year with a lot more exciting content to come!


Patch Notes for Update 0.5 (released December 15, 2016)

IMPORTANT: Our development resolution settings have changed internally. After updating, your graphics settings will be reset and benchmarked to your hardware; you may need to adjust your settings further. Your super sampling settings multiplier will be lower than in prior builds, but will have the same or higher quality.

Narrative Updates
  • Storytelling - Narrative VO and environmental storytelling elements added to all existing missions.
  • Post-Mission - Narrative VO added to Showroom post-mission completion.
  • Soundtrack - New music soundtrack added to Skybound, Vapor Exploit, Nuke Fusion, and Thundershock missions.
  • Showroom Music - We have also added a calming collection of Chopin's Nocturnes to the Showroom tutorials and combat configs. These classical piano pieces are sure to keep you relaxed and focused while perusing Eden Corp's refined arsenal.
  • Music Cues - New music cues implemented for player death, fail, and win states.
  • Visuals - Eden Corp Orbital Connectors, Orbital Rings, and updated Skybox added to Skybound, Vapor Exploit, Thundershock, and Showroom vistas.

New Content
  • Boss Unlocked - Boss is now unlocked by default. Boss’s ability upgrades will still need to be unlocked.
  • Vapor Exploit Dropships - In the Vapor Exploit mission, enemies will now spawn randomly throughout the map from incoming Eden Corp Security Deployment Dropships.
  • Extermination Switch Puzzle - In the Extermination mission, the Switch Puzzle now scales with difficulty and multiplayer. Switch colors can also be adjusted to support visibility for colorblind players.
  • Sound Effects - We’re in the process of updating many of the game’s legacy sound effects; quite a few have already been replaced, and there’s more to come!

New Functionality
  • Single-Player Pause - Players can now pause the game in single-player! Open the in-game menu and select “Pause”; to resume gameplay, make sure you’re standing in the correct position (marked by footprints on the ground) and select “Resume.”
  • Improved Hand Positioning - Greatly improved the accuracy of the rendered position of player’s virtual hands and held objects in relation to their real-life hands and controllers.
  • Improved Teleshift Targeting - Teleshift beam will now arc towards the actual target location to clarify where players will end up when the straight beam does not actually point at the target location (such as towards max teleport location or at a wall).
  • Preferences Tab - Players can now set the following options in the Preferences panel accessed within the Main Menu and In-Game Menu: Show/Hide Forearms, Show/Hide Playspace, Enable/Disable Late Update (experimental feature to improve hand tracking latency and performance that is disabled by default).
  • Global Audio Balance Pass - Rebalanced all game audio to improve audio fidelity and level out volume more. Now, when you switch from a movie, music, or other game into Raw Data, the volume levels will be more consistent. (Note: if you had previously lowered Raw Data’s volume in the Windows Volume Mixer, we recommend turning it back up now. We’ve also reset the in-game volume options to their defaults because of these changes.)
  • Unreal Engine - Raw Data is now built on Unreal Engine 4.13.2 with Survios customizations.

Gameplay and Balance Improvements
Bishop
  • Charged Shot - Charged Shot no longer pierces the environment, and its maximum collision radius has been reduced from 30 to 25. Charged Shot collision now ramps up over time.
  • Time Warp - Time Warp duration reduced to 6 seconds.
Saija
  • Flash Blade - Melee damage doubled.
  • Katana Throw - Katana Throw return damaged increased by 6x so it now deals the same damage throughout the entire flight.
  • Levitation Smash - Levitation Smash damage increased 6x. Cooldown increased by 10 seconds.
  • Reflection Counter - Reflection Counter is now a base ability; you can now reflect projectiles without needing to forcibly strike them. The collision radius has been reduced, so it will require more precise positioning of the Flash Blade to reflect projectiles, but accuracy as a whole has been increased. Using the Flash Blade with two hands still increases reflection radius and damage.
Boss
  • Dominator Shotgun - Spread pattern of Dominator Shotgun has been decreased and damage falloff reduced; together, these increase its effective combat range.
  • Plasma Grenade - Plasma Grenade max damage reduced and damage falloff greatly reduced. Plasma Grenade is now an effective AoE weapon, rather than a single target destroyer.
Enemies
  • Hornet Drone - Hornet Drone’s collision sphere size increased.
  • Enemy Spawn - Global enemy spawn tuning.
  • Enemy Animations - General improvements to enemies’ physical animation. Ragdolls during death are now blended with animation to create a more realistic effect.
Other
  • Nuke Fusion - Overall difficulty reduced and Fusion Chamber capture mechanic simplified. When captured, a Mega Dynamo will drop in as before, but Eden forces no longer retain control of the Fusion chamber after the phase ends. Enemies should no longer teleshift into the Fusion Chambers after it has been captured. Instead, enemies will need to recapture the Fusion Chamber to call in more Mega Dynamos.
  • Nanos - Dealing damage no longer awards nanos--only kills do.

Performance and Stability
  • Physics - Mask physics stalls during heavy scenes by moving calculations to run alongside physics in parallel where possible.
  • AI Capsules - Improvements to AI capsule overlaps.
  • Turrets - Improvements to turrets.
  • Spawning - Reduced spawning of hit and impact effects for over-time damage abilities
  • Extermination Lasers - Improvements to lasers in Extermination mission
  • Crusader Pistol - Improved spawning hit of Crusader Pistol’s projectiles.
  • Net Update - Reduced Net update frequency for Actors across the board. This will decrease CPU load on the host.
  • Animation - General improvements to AI animation performance.
  • Dynamic Assets - Optimized memory footprint by dynamically loading assets only when needed and decreasing resolution of unnecessarily high resolution textures.
  • Cubemap Reflections - Lowered graphics settings use a predetermined cubemap rather than cubemap reflections to avoid a minimal visual fidelity cost.

Fixes
  • Host Crash - Fixed a bug that could cause the host to crash when a client player dies.
  • Shotgun Physics - Fixed the physics on Boss’s Dominator Shotgun behaving erratically after being thrown.
  • Air Juggle - Fixed an issue where Boss’s Air Juggle ability would not deactivate on holster after activation
  • Server List - Fixed the server list browser not updating and displaying results. Also fixed the auto-search checkbox not displaying its state properly.
  • Elevator Pause - Fixed long pause before elevator descent in Dark Source and Extermination missions.
  • Lost “Sticky” Pistol - Fixed an issue where player randomly loses Crusader Pistol while playing on “Sticky” control scheme.
  • Sticky Weapon Drop - Fixed an issue where players could sometimes drop their weapon despite being in Sticky mode.
  • VIP Bots - Fixed an issue where VIP bots were unable to capture the Fusion Chamber in Nuke Fusion mission.
  • Playspace - Fixed an issue where players standing outside their playspace on launch would end up in an unresponsive state.
  • Bishop Charging VFX - Fixed an issue where clients playing Bishop could sometimes break the charging VFX on Charged Shot.
  • Hovering Enemies - Fixed an issue where enemy bots could sometimes hover in the air at strange angles.
  • Showroom Sunken Floor - Fixed an issue where players were sometimes sunken into the floor when returning to the Showroom.
  • Showroom Freeze Fix - Fixed an issue where game could lock up and freeze in the Showroom.
  • Client Player Spawn - Fixed client player spawning inside the elevator when going back up from a mission into Showroom.
  • Host Start - Fixed a bug that could resort in the host not being able to start a mission after playing a mission with a client and returning back to Showroom.
  • Dark Source Stuck Player - Fixed an issue where players can become stuck and unable to Teleshift in spawn halls on Dark Source mission after being knocked back from an explosion.
  • Extermination Lasers - Fixed an issue where lasers would not properly display on client in Extermination mission.
  • Extermination Freeze - Fixed an issue where the game could lock up and freeze in Extermination mission.
  • Extractor Tooltip - Fixed an issue with the Extractor tooltip not displaying properly on some maps.
  • Scroll - Fixed an issue where Developer Notes would not scroll.
  • Private Listing - Fixed an issue that caused some private games to be listed publicly.
  • Lighting - Fixed an issue that caused some lighting to display incorrectly when the player turned their head.
  • Host Game - Fix for not being able to host a game after playing the defense placement training session due to a dummy player appearing in the player list.
  • Saija Ability Meter - Fixed Saija’s ability meter icon getting stuck on Shuriken Stream or Gravity Thrust.
  • Rack Up Scoreboard - Fixed rack up scoreboard appearing in the Showroom when a client joins a host who had the scoreboard show up earlier.

Known Issues
  • Loading Screen - Loading screen is missing and some loads may take longer than normal as asynchronous loading has been disabled. This will be fixed in a future update.
  • Enemy Physics - Enemy bodies sometimes behave erratically during hit reactions, especially when impacting with other geometry. This will be addressed in a future update.
  • AI Elevation - Enemies will sometimes attempt to unsuccessfully target players on higher elevation. This will be addressed in a future update.
  • Stuck Heavy Rocket Bot - Heavy rocket bots will sometimes stop walking.
  • Disappearing Heavy Bots - Heavy bots sometimes disappear when killed.
  • Ninja Bot Targeting - Ninja bots sometimes improperly target the Data Core.
  • Turret Rotation - Turret’s rotation is jerky on client machines.
  • Ammo Indicator - Boss’s ammo indicator animation can become unreliable.
  • Floating Turrets - Placing Turrets or the Shield Station on an elevator will cause them to float in the air.
  • Bluetooth Headsets - When playing with a Bluetooth headset that has a built-in mic, audio may not be routed through the headset. Current workarounds include disabling/uninstalling headset so audio is routed to HMD, or changing Steam VR settings to force audio to be routed to headset.
Raw Data - Survios
Hi all! We’re very excited to announce that Survios has closed new funding totaling $50 million, led by Metro-Goldwyn-Mayer (MGM).



I want to take this moment to thank everyone for this opportunity to make something great together. We would not be where we are today without you. For VR technology to have advanced this far this fast is incredible, and it’s all due to the limitless vision and tireless dedication of its advocates—this amazing community of VR gamers, developers, enthusiasts, and visionaries. From content creators to passionate players, you have all directly contributed to VR solidifying its status as the new entertainment medium. And for that, we thank you.

When we got started with our first tech demo, a little period shooter called Zombies on the Holodeck!, we never dreamed that in a few short years we’d be here with this amazing community having a blast making what we love. Now that the industry is beginning to move past early adoption and into more mainstream awareness, we consider ourselves very lucky and blessed to be able to develop and deliver the best VR content we can muster.

From the get-go, Survios’ driving motivation has been to create breathtaking VR experiences—and that hasn’t changed. As we continue to grow, we can now enable others to realize their dreams. Through Survios’ publishing support, we aim to provide a wide range of resources so that devs can concentrate on what really matters: creating awesome experiences from the ground up for VR and sharing them with a community that cares.

What does this mean for Raw Data? Our mission hasn’t changed. We are going to complete Raw Data as we originally set out to do, delivering more missions, heroes, items, and abilities; further polishing the gameplay; and adding in lots of story-driven elements so that the finished product is not only super fun to play, but also has the depth and fullness you crave. We also have a few unannounced surprises in store for you along the way. :) Stay tuned for more about that!

Again, thank you so much for your ongoing support of both Survios and VR.

Best,
James & Survios Team
Raw Data - jimbo2go
Hi all! We’re very excited to announce that Survios has closed new funding totaling $50 million, led by Metro-Goldwyn-Mayer (MGM).



I want to take this moment to thank everyone for this opportunity to make something great together. We would not be where we are today without you. For VR technology to have advanced this far this fast is incredible, and it’s all due to the limitless vision and tireless dedication of its advocates—this amazing community of VR gamers, developers, enthusiasts, and visionaries. From content creators to passionate players, you have all directly contributed to VR solidifying its status as the new entertainment medium. And for that, we thank you.

When we got started with our first tech demo, a little period shooter called Zombies on the Holodeck!, we never dreamed that in a few short years we’d be here with this amazing community having a blast making what we love. Now that the industry is beginning to move past early adoption and into more mainstream awareness, we consider ourselves very lucky and blessed to be able to develop and deliver the best VR content we can muster.

From the get-go, Survios’ driving motivation has been to create breathtaking VR experiences—and that hasn’t changed. As we continue to grow, we can now enable others to realize their dreams. Through Survios’ publishing support, we aim to provide a wide range of resources so that devs can concentrate on what really matters: creating awesome experiences from the ground up for VR and sharing them with a community that cares.

What does this mean for Raw Data? Our mission hasn’t changed. We are going to complete Raw Data as we originally set out to do, delivering more missions, heroes, items, and abilities; further polishing the gameplay; and adding in lots of story-driven elements so that the finished product is not only super fun to play, but also has the depth and fullness you crave. We also have a few unannounced surprises in store for you along the way. :) Stay tuned for more about that!

Again, thank you so much for your ongoing support of both Survios and VR.

Best,
James & Survios Team
Raw Data - Survios
Virtual reality attracts a unique mix of gamers, tech enthusiasts, and visionaries–each with a compelling story to tell of how and why they were drawn to VR. Raw Data VIP Michelle Osorio is a filmmaker, musician, and VR content creator who recently dropped by the Survios offices to chat with us about VR now and what she hopes it'll be.



Check out her full VIP Spotlight now! And be sure to stop by and say hi to our previous featured Raw Data VIPs Rowdy Guy and Brad Lynch.

Thanks all!
Roger
Survios Community Manager
Raw Data - Survios
Virtual reality attracts a unique mix of gamers, tech enthusiasts, and visionaries–each with a compelling story to tell of how and why they were drawn to VR. Raw Data VIP Michelle Osorio is a filmmaker, musician, and VR content creator who recently dropped by the Survios offices to chat with us about VR now and what she hopes it'll be.



Check out her full VIP Spotlight now! And be sure to stop by and say hi to our previous featured Raw Data VIPs Rowdy Guy and Brad Lynch.

Thanks all!
Roger
Survios Community Manager
Raw Data - Survios


[The nomination process has ended. Thank you so much for participating!]

"Whoooaaaaaaa, Dude!"

You already feel it every time you play Raw Data. Now, you can make it known: please nominate Raw Data for the Steam Awards in the "Whoooaaaaaaa, Dude!" category!

Thanks so much for your support--let's put VR on the map!
Raw Data - Survios


[The nomination process has ended. Thank you so much for participating!]

"Whoooaaaaaaa, Dude!"

You already feel it every time you play Raw Data. Now, you can make it known: please nominate Raw Data for the Steam Awards in the "Whoooaaaaaaa, Dude!" category!

Thanks so much for your support--let's put VR on the map!
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