We are going to publish a new update on October 28th that will include some big changes in the Aleph's use. We will explain all the changes this Friday at 5 pm (GMT+2) in our Twitch channel with Laura Palomo and Hernán Ojuel.
Do you have any question for our devs? Tell us tagging #Spacelords in Twitter!
You can read all about the changes in the following lines:
ELITE SOLDIERS
Aleph-charged Sniper Elites offered an interesting gameplay based on the distance, but Assault and Officer Elites were simply activating their Aleph-based skills with no counterable options for the players. This was one of the reasons to restrict these Elite from spawning with Aleph charges.
This update brings a new way for both Assault and Officer Elites to activate their Aleph-based abilities, which also gives the players more choices when facing them than running away.
- Instead of consuming an Aleph Gem and activating their special melee immunity immediately, Assault Elite Soldiers now remain still for a while, charging the ability. In this state they are inmune to CQC, but they can receive shooter damage.
- This activation can be cancelled by getting the Elites down to wounded state, pushing them or dealing a specific amount of damage to them.
- Cancelled activations also prevent these Elites to consume their Aleph charge.
- Officer Elite Soldiers still become invulnerable when activating their ability, but now they deploy an Aleph Gem-fueled portable beacon on the ground in order to call the air strike.
- Once the air strkie begins the Elite Soldiers lose their invulnerability.
- Players are now be able to cancel the air strike by shooting the beacon down. If this happens, the Aleph charge will materialize as a pickable gem.
- The air strike also stops after several seconds. If this happens, the Aleph charge will be consumed.
- In order to make it easier to understand, FXs for the air strike attacks have been revamped.
- These Elite Soldiers now have to wait some time before they can use their abilities again.
Now that the Aleph-based skills activations can be countered by the players, all Elite Soldiers will have a mission-dependant chance of spawning with some Aleph charges.
AI MELEE DAMAGE REDUCTION
- Grunt's melee damage has been decreased by 28% (18/25)
- Elite Assault's melee damage has been increased by 7% (30/28)
- Elite Officer's melee damage has been decreased by 14% (24/28)
- Elite Sniper's melee damage has been decreased by 28% (20/28)
FX
- Removed explosion FX from the Officer Elite Soldiers' bullet hits.
WEAPONS
SHAE
- Sa-Dhu's capacity of removing pressure by shooting now only works when the bullet hits an enemy.
SOOMA
- Added a new FX to emphasize the energy-absorbing capacity of Catharsis' charge mode shots.
CARDS
LOCALS
- Vendetta card has been removed from the game because it's activation condition referred the deprecated ammo system. Some local's cards have been restructured in the graph as a consequence.
The "Bitter Pilgrimage" is one of the most extreme initiation rituals known in the Algia Creed. The follower who faces it must survive for 687 days in the Martian desert of Lockyer. Hunger, thirst and sand storms harden their body against pain. Loneliness and helplessness harden their spirit against discouragement. If the follower survives without going mad, they are considered worthy of belonging to the inner circle of the Creed, where their true Algia training begins.
Deep-space voyagers know that if they ever listen to the music of the Requiem, they will never see another dawn. For days now, the wind has been carrying a mournful tune and the Raiders' weapons have taken on a strange glow... The Requiem, the dark ship of Captain Salazar, is approaching the Broken Planet!
New weapons skins will be available as monthly rewards in adventure mode. - One new weapon skin for each of the characters. - New melee weapon, a combat hammer, available only during the "Requiem" sighting. - Exclusive character packs.
This content will only be available during the event.
We've noticed a bug yesterday that's effecting some players and causing their game to crash in the Main Menu, we are working hard on it to fix it as soon as posible.
MercurySteam launch today ‘Heavy Metal’, the new game update for its Free to Play 4v1 shooter Spacelords, available for PlayStation 4, Xbox One, Windows 10 and PC Steam. This much awaited update is designed to increase the weapon customization options for all players.
The new Forge System allows players to build up to five different versions of the same weapon with parts obtained during matches. This new system allows much more freedom for the players to build a weapon that suits their playing style. The classic Spacelords’ Blueprints will remain as special prizes, having become more powerful to reflect their new high-ranking status.
But the Heavy Metal update introduces another important change: the Talent System. This new Talent tree will further emphasize the player’s control over the way his character plays. The new update will also introduce new and exciting gameplay options, like the ability to throw Aleph blasts to your enemies.
“The ‘Heavy Metal’ update is all about giving players more power and flexibility,” commented Enric Álvarez, Game Director. “With the plethora of new opportunities offered by the revamped Forge System and the new Talent tree, no two players will ever field the same Spacelord again.”
Some time ago, we announced the Card System would be revamped in a future update. Well, the time has come! Watch the latest Inside Spacelords video with Community Manager Karen Hernández to learn how to unlock and keep your Talents within the Heavy Metal update!
Listen up Spacelords! The Heavy Metal update is closer than you think, so it's time to talk about one of its biggest changes: The Forge System! Join Community Manager Karen Hernández on a new Inside Spacelords video to discover a new way to build weapons:
The peppers from Mercury are Loaht's favorites. He uses them to cook his famous "Wimpy Stomach Destroyer Soup", a broth so spicy that in certain amounts it becomes unstable. In fact, containers of this soup are used as ammo for his Red Hot Explosive Pepper. On impact, the containers burst into a spicy explosion that erodes the skin of anyone it splashes... except for Loaht. As ridiculous as it sounds, the soup heals his wounds.
This weapon is now available on Spacelords. Check it out!
Independent development studio MercurySteam announced today that their Free to Play cooperative shooter Spacelords includes now full cross-play between PlayStation 4, Xbox One, Windows PC and Steam.
Spacelords becomes one of the very first games to include full cross-play, unifying all Spacelords players around the world regardless of the game system of their choice. This measure will also ensure a more optimal matchmaking system and shorter queuing times between games for the growing Spacelords’ community.
“Implementing full cross-play is a really complex endeavor for any developer,” commented Enric Álvarez, Game Director. “For a small independent team like MercurySteam, the effort we put behind enabling this feature speaks volumes of our commitment to offer our fantastic community as many options to play Spacelords with total freedom as possible.”