Spacelords - José Herráez


With the coming of the Hades Betrayal campaign on April 4, Raiders of the Broken Planet is going through massive changes with a big impact on second-to-second gameplay. But we also keep working on balancing and adjusting the characters and missions that came before.

Most prominently, Hans has been a top antagonist pick for too long, we’re making very aggressive changes to make sure clever management of the Jetpack differentiates good players from better ones. This should create clearer vulnerabilities that well-organized Raiders have a better chance to exploit.


Missions:


Short-Fused

“The Raiders could cause the pilot to go for more Aleph during the first phase to have a full pool of lives in the second. That’s a fine but slow strategy, however, it was not dangerous enough. The tradeoff should be real now.”

- Increased duration of “Survival” situations on first phase.

- Increased bonus enemy spawn on Survival situations on first phase.

- Less enemies spawn ambushing the far-left side tank.


A Fistful of Sand

“We detected a spike of defeats during the Protector’s walk to the lift, on first phase. Besides of that, the average time needed to complete the level was a bit long”

- Decreased the number of enemies spawned when you find the Protector (-2).

- Decreased duration of Protector’s spell casting (-20%).


The Enemy Within

“We know the Uras is cool and we love him, but his phase had too much weight on mission difficulty when not playing against an antagonist.”

- Increased enemy spawn rate during the first phase when not playing against an Antagonist (+10%).

- Decreased enemy spawn rate during the second phase when not playing against an Antagonist (-10%).


No Reservations

“This level was too hard for low-mid skilled players and too easy for high skilled players.”

- Reduced waiting time at the bridges (-15 secs).

- Increased duration of the final phase (+10%).

- Decreased the speed of losing energy at low difficulties. (-10%).


A Weapon from the Past

“The average time needed to complete this level was a bit short.”

- Decreased Lyras' Sphere bar’s speed (+15%).

- Fixed a bug where the Drone gained too much speed.


The Beast’s Lair

“Marmalade should be at least as cool as the Uras!”

- Decreased enemy spawn rate during the second phase when not playing against an Antagonist (-10%).

- Decreased waiting time on the bridge (-20%)

- Increased Marmalade’s life when not playing against an antagonist (+7%)

- Increased Marmalade’s life when playing against an antagonist (+15%)


Characters:


Fifth council

“Shooter damage resistance is too big of a factor at high difficulties. Too much power on a faction-wide non-interactive stat shuts down too many opportunities for balancing overall.”

- Slightly decreased resistance to shooter damage (-5%)


Harec

“Harec’s damage has never been a tuning knob that we’ve been able to use much. One-shots don’t leave much room for damage improvements. They finally make sense now with the upcoming progression changes.”

- Increased Ferox Impetus' damage (+15%)

- Slightly Increased Vindicta Anima’s damage (+5%)

- Slightly Increased Ignis Fugit’s damage (+5%)

- Reduced Stalk cooldown (-10%)


Konstantin

“Tsiklon was too powerful at launch.”

- Decreased O.Tsiklon UV9's damage (-5%)


Alicia

“VINC Eager has been underperforming for far too long. It’s a pretty skill-intensive weapon for Alicia’s standards and definitely deserves the attention from those enjoy who wall-jumping aggressively.”

- Increased VINC "Eager" 23-1's damage (+10%)


Lycus

“Pepper Pot was too powerful at launch as well.”

- Increased Spinning Coin's damage (+5%)

- Decreased Pepper Pot's damage (-10%)


Hans

“As mentioned above, we believe the Jetpack is the best place to nerf Hans at this point. Skilled Hans players can, with good energy management, offset this drawback.”

- Ansgar "Warm" MM1 now takes an extra time before starting to deal damage (+0.2 secs)

- Heavily increased Jetpack reload time (+8 secs)

- Jetpack fuel lasts slightly longer (+7%)


Dr. Kuzmann

“Kuzmann’s Lichtbogen was performing outstandingly at high skill levels.”

- Decreased Lichtbogen ZXX’s indirect damage (-15%)


Mikah

“VK9-9 was not powerful enough for the precision it demanded.”

- Increased VK9-9’s damage (+10%)


Loaht

“Timing and positioning are the key to a good Loaht beast form rampage. However, we want to see it happen more often, giving players more chances to show their decision-making skills.”

- Rage bar now increases faster with received damage (+15%)

- Increased Popcorns' damage (+10%)


Iune

“Iune is very dependent on the behavior of the rest of the team. There’s still a lot of way to go as far as Iune balancing goes, but for now, we’ll make her slightly more independent. Iune players need more repercussion on their own performance before we can properly asses her.”

- Increased her converted grunt’s resistance to shooter damage (+10%)


Doldren

“Doldren’s performance in PvP is quite one-sided. Either he’s killing enemies with ease of being countered and hunted down with no means to escape. Skilled players have adapted quickly to it, but some mid-tier players still lack knowledge of Doldren’s strengths and weaknesses. We’ve worked on audio feedback to make that process easier. Also, Doldren was lacking power in PvE and the damage boost should help in that direction.”

- New and reworked audio feedback on Doldren’s crawler ability.

- Increased JK-5’s damage (+10%)

- Increased Bloody Mary’s damage (+5%)

Spacelords - Herráez


With the coming of the Hades Betrayal campaign on April 4, Raiders of the Broken Planet is going through massive changes with a big impact on second-to-second gameplay. But we also keep working on balancing and adjusting the characters and missions that came before.

Most prominently, Hans has been a top antagonist pick for too long, we’re making very aggressive changes to make sure clever management of the Jetpack differentiates good players from better ones. This should create clearer vulnerabilities that well-organized Raiders have a better chance to exploit.


Missions:


Short-Fused

“The Raiders could cause the pilot to go for more Aleph during the first phase to have a full pool of lives in the second. That’s a fine but slow strategy, however, it was not dangerous enough. The tradeoff should be real now.”

- Increased duration of “Survival” situations on first phase.

- Increased bonus enemy spawn on Survival situations on first phase.

- Less enemies spawn ambushing the far-left side tank.


A Fistful of Sand

“We detected a spike of defeats during the Protector’s walk to the lift, on first phase. Besides of that, the average time needed to complete the level was a bit long”

- Decreased the number of enemies spawned when you find the Protector (-2).

- Decreased duration of Protector’s spell casting (-20%).


The Enemy Within

“We know the Uras is cool and we love him, but his phase had too much weight on mission difficulty when not playing against an antagonist.”

- Increased enemy spawn rate during the first phase when not playing against an Antagonist (+10%).

- Decreased enemy spawn rate during the second phase when not playing against an Antagonist (-10%).


No Reservations

“This level was too hard for low-mid skilled players and too easy for high skilled players.”

- Reduced waiting time at the bridges (-15 secs).

- Increased duration of the final phase (+10%).

- Decreased the speed of losing energy at low difficulties. (-10%).


A Weapon from the Past

“The average time needed to complete this level was a bit short.”

- Decreased Lyras' Sphere bar’s speed (+15%).

- Fixed a bug where the Drone gained too much speed.


The Beast’s Lair

“Marmalade should be at least as cool as the Uras!”

- Decreased enemy spawn rate during the second phase when not playing against an Antagonist (-10%).

- Decreased waiting time on the bridge (-20%)

- Increased Marmalade’s life when not playing against an antagonist (+7%)

- Increased Marmalade’s life when playing against an antagonist (+15%)


Characters:


Fifth council

“Shooter damage resistance is too big of a factor at high difficulties. Too much power on a faction-wide non-interactive stat shuts down too many opportunities for balancing overall.”

- Slightly decreased resistance to shooter damage (-5%)


Harec

“Harec’s damage has never been a tuning knob that we’ve been able to use much. One-shots don’t leave much room for damage improvements. They finally make sense now with the upcoming progression changes.”

- Increased Ferox Impetus' damage (+15%)

- Slightly Increased Vindicta Anima’s damage (+5%)

- Slightly Increased Ignis Fugit’s damage (+5%)

- Reduced Stalk cooldown (-10%)


Konstantin

“Tsiklon was too powerful at launch.”

- Decreased O.Tsiklon UV9's damage (-5%)


Alicia

“VINC Eager has been underperforming for far too long. It’s a pretty skill-intensive weapon for Alicia’s standards and definitely deserves the attention from those enjoy who wall-jumping aggressively.”

- Increased VINC "Eager" 23-1's damage (+10%)


Lycus

“Pepper Pot was too powerful at launch as well.”

- Increased Spinning Coin's damage (+5%)

- Decreased Pepper Pot's damage (-10%)


Hans

“As mentioned above, we believe the Jetpack is the best place to nerf Hans at this point. Skilled Hans players can, with good energy management, offset this drawback.”

- Ansgar "Warm" MM1 now takes an extra time before starting to deal damage (+0.2 secs)

- Heavily increased Jetpack reload time (+8 secs)

- Jetpack fuel lasts slightly longer (+7%)


Dr. Kuzmann

“Kuzmann’s Lichtbogen was performing outstandingly at high skill levels.”

- Decreased Lichtbogen ZXX’s indirect damage (-15%)


Mikah

“VK9-9 was not powerful enough for the precision it demanded.”

- Increased VK9-9’s damage (+10%)


Loaht

“Timing and positioning are the key to a good Loaht beast form rampage. However, we want to see it happen more often, giving players more chances to show their decision-making skills.”

- Rage bar now increases faster with received damage (+15%)

- Increased Popcorns' damage (+10%)


Iune

“Iune is very dependent on the behavior of the rest of the team. There’s still a lot of way to go as far as Iune balancing goes, but for now, we’ll make her slightly more independent. Iune players need more repercussion on their own performance before we can properly asses her.”

- Increased her converted grunt’s resistance to shooter damage (+10%)


Doldren

“Doldren’s performance in PvP is quite one-sided. Either he’s killing enemies with ease of being countered and hunted down with no means to escape. Skilled players have adapted quickly to it, but some mid-tier players still lack knowledge of Doldren’s strengths and weaknesses. We’ve worked on audio feedback to make that process easier. Also, Doldren was lacking power in PvE and the damage boost should help in that direction.”

- New and reworked audio feedback on Doldren’s crawler ability.

- Increased JK-5’s damage (+10%)

- Increased Bloody Mary’s damage (+5%)

Mar 27, 2018
Spacelords - Lycus Dion


Ayana Kwena joins the Raiders' ranks.
Hades Betrayal is almost here. Launching on April 4, the latest Raiders of the Broken Planet campaign includes Ayana Kwena as its exclusive character. As it was the case with Shae and Loaht in previous campaigns, you will recruit Ayana for your Raiders on Hades Betrayal’s first mission.

https://www.youtube.com/watch?v=cWDbHyNYDxQ
Ayana is a renowned weapon for hire across the galaxy, and was actually the first name in Harec’s list when he started forming his Raiders, but he could hardly improve the lucrative Hades Division offering. Now, Harec is planning to bring down the mercenary army, and the time has come to force Ayana’s hand and make her join the Raiders… either if she likes it or not.



“The most feared pirate in the seven galaxies", "Captain of captains", "The Flame"... Ayana is known by many names, all hard earned throughout her career. Originally from a poor land without much of a future, Ayana left at a young age in search of a better life, but she never forgot her roots. Today she is the captain of the Requiem, a space ship both respected and feared on a thousand planets.

Ayana specializes in ship-to-ship boarding actions, and she has upgraded her combat uniform to include a boarding line rig that she uses to trap her enemies, leaving them defenceless in the process.



Ayana’s arsenal is composed by state of the art mortar rifles, using cutting edge pulse technology to fire self-propelled proximity mines. Ayana developed a fearsome reputation in boarding engagements where she used her mortar rifle to clear the deck of enemy elements before storming the bridge and taking the enemy ship.
Mar 27, 2018
Spacelords - Herráez


Ayana Kwena joins the Raiders' ranks.
Hades Betrayal is almost here. Launching on April 4, the latest Raiders of the Broken Planet campaign includes Ayana Kwena as its exclusive character. As it was the case with Shae and Loaht in previous campaigns, you will recruit Ayana for your Raiders on Hades Betrayal’s first mission.

https://www.youtube.com/watch?v=cWDbHyNYDxQ
Ayana is a renowned weapon for hire across the galaxy, and was actually the first name in Harec’s list when he started forming his Raiders, but he could hardly improve the lucrative Hades Division offering. Now, Harec is planning to bring down the mercenary army, and the time has come to force Ayana’s hand and make her join the Raiders… either if she likes it or not.



“The most feared pirate in the seven galaxies", "Captain of captains", "The Flame"... Ayana is known by many names, all hard earned throughout her career. Originally from a poor land without much of a future, Ayana left at a young age in search of a better life, but she never forgot her roots. Today she is the captain of the Requiem, a space ship both respected and feared on a thousand planets.

Ayana specializes in ship-to-ship boarding actions, and she has upgraded her combat uniform to include a boarding line rig that she uses to trap her enemies, leaving them defenceless in the process.



Ayana’s arsenal is composed by state of the art mortar rifles, using cutting edge pulse technology to fire self-propelled proximity mines. Ayana developed a fearsome reputation in boarding engagements where she used her mortar rifle to clear the deck of enemy elements before storming the bridge and taking the enemy ship.
Spacelords - Herraez


Enric Álvarez, Game Director, and Karen Hernández, Community Manager, explain the most important changes both veteran and new players will find when the third campaign is available.

https://www.youtube.com/watch?v=nmlJ8gZR22w
All players will find a more natural and accessible way to progress through the game. If you have been playing Raiders of the Broken Planet for a while, you’ll naturally have questions about how all these changes will affect you. To that end, we have put together a handy FAQ in the Raiders of the Broken Planet official forum covering all the new additions.

https://www.raidersofthebrokenplanet.com/community/index.php?topic=1272.msg5919;topicseen#msg5919

If you have any questions not covered in the FAQ, post a reply there and the development team will be happy to give you an answer.


Spacelords - Herráez


Enric Álvarez, Game Director, and Karen Hernández, Community Manager, explain the most important changes both veteran and new players will find when the third campaign is available.

https://www.youtube.com/watch?v=nmlJ8gZR22w
All players will find a more natural and accessible way to progress through the game. If you have been playing Raiders of the Broken Planet for a while, you’ll naturally have questions about how all these changes will affect you. To that end, we have put together a handy FAQ in the Raiders of the Broken Planet official forum covering all the new additions.

https://www.raidersofthebrokenplanet.com/community/index.php?topic=1272.msg5919;topicseen#msg5919

If you have any questions not covered in the FAQ, post a reply there and the development team will be happy to give you an answer.


Spacelords - Herraez
Hades Betrayal Campaign Coming to Raiders of the Broken Planet on April 4th!



The game’s third campaign comes accompanied by a totally overhauled progression system and new look and feel that changes the way Raiders of the Broken Planet is played!

Hades Betrayal, the third premium campaign for Raiders of the Broken Planet, will be launching on April 4th for PC, PlayStation 4 and Xbox One. Just like the previous campaigns, Alien Myths and Wardog Fury, Hades Betrayal will be available to purchase as a stand-alone campaign for just €/$/£9.99.



Hades Betrayal includes four new, action-packed missions, all playable in either single-player, 4 player co-op or the intense 4 v 1 Antagonist mode, pitting the Raiders against the most powerful military organization in the galaxy: The Hades Division. Outnumbered and outgunned by General Krauser’s army, the Raiders’ only chance is to convince the mercenary outfit’s chief of security, Ayana Kwena, to betray the Hades Division and help defeat them from the inside, an impossible task for Harec and his allies.



“In Hades Betrayal we delve into the military might of the Hades Division, and their plan to establish supremacy over all the Broken Planet,” said Enric Álvarez, Game Director. “The four intense missions included highlight the bitter rivalry that exists between the Division and the other factions, who are fighting over control of the Aleph production - something the Raiders must exploit if they want to stand any chance of succeeding in their mission!”


https://www.youtube.com/watch?v=cWDbHyNYDxQ
Hades Betrayal’s launch will be accompanied by a major overhaul to Raiders of the Broken Planet’s progression and reward system, along with a visual redesign and inclusion of many new game features. Players will now be able to rank up to unlock new rewards, and with the new Forge system they can customize weapons obtained during the missions.



The Antagonist role has also been redesigned, with them now receiving similar rewards to those obtained by the Raiders - Experience, Gold, Faction Points and Weapon Blueprints - based on the player’s performance during the game.



“When Hades Betrayal arrives, Raiders of the Broken Planet will effectively be a different game to the one we launched half a year ago,” adds Álvarez. “The changes we are introducing to the progression and reward systems are a direct result of player feedback gathered over the last six months. The fans are truly passionate about the game and being in touch with them daily allowed us to dramatically and radically improve our offering. Raiders of the Broken Planet is now a much better game because of this. We also hope this shows our unflinching commitment with Raiders. The game will continue to receive new and better content over time as we work with our dedicated player base”

Spacelords - Herráez
Hades Betrayal Campaign Coming to Raiders of the Broken Planet on April 4th!



The game’s third campaign comes accompanied by a totally overhauled progression system and new look and feel that changes the way Raiders of the Broken Planet is played!

Hades Betrayal, the third premium campaign for Raiders of the Broken Planet, will be launching on April 4th for PC, PlayStation 4 and Xbox One. Just like the previous campaigns, Alien Myths and Wardog Fury, Hades Betrayal will be available to purchase as a stand-alone campaign for just €/$/£9.99.



Hades Betrayal includes four new, action-packed missions, all playable in either single-player, 4 player co-op or the intense 4 v 1 Antagonist mode, pitting the Raiders against the most powerful military organization in the galaxy: The Hades Division. Outnumbered and outgunned by General Krauser’s army, the Raiders’ only chance is to convince the mercenary outfit’s chief of security, Ayana Kwena, to betray the Hades Division and help defeat them from the inside, an impossible task for Harec and his allies.



“In Hades Betrayal we delve into the military might of the Hades Division, and their plan to establish supremacy over all the Broken Planet,” said Enric Álvarez, Game Director. “The four intense missions included highlight the bitter rivalry that exists between the Division and the other factions, who are fighting over control of the Aleph production - something the Raiders must exploit if they want to stand any chance of succeeding in their mission!”


https://www.youtube.com/watch?v=cWDbHyNYDxQ
Hades Betrayal’s launch will be accompanied by a major overhaul to Raiders of the Broken Planet’s progression and reward system, along with a visual redesign and inclusion of many new game features. Players will now be able to rank up to unlock new rewards, and with the new Forge system they can customize weapons obtained during the missions.



The Antagonist role has also been redesigned, with them now receiving similar rewards to those obtained by the Raiders - Experience, Gold, Faction Points and Weapon Blueprints - based on the player’s performance during the game.



“When Hades Betrayal arrives, Raiders of the Broken Planet will effectively be a different game to the one we launched half a year ago,” adds Álvarez. “The changes we are introducing to the progression and reward systems are a direct result of player feedback gathered over the last six months. The fans are truly passionate about the game and being in touch with them daily allowed us to dramatically and radically improve our offering. Raiders of the Broken Planet is now a much better game because of this. We also hope this shows our unflinching commitment with Raiders. The game will continue to receive new and better content over time as we work with our dedicated player base”

Mar 14, 2018
Spacelords - Herraez
The Shadow Raider skin is 40% off!



The sneakiest Raider on the Broken Planet, Mikah, can now unlock a new weapon: the VK9-9. The blueprint to build this assault rifle can be obtained in the The Enemy Within mission.

Mikah stole the VK9-9 assault rifle from GOSSAMER RINGS production facilities when they started the quality testing of this weapon before starting mass production for the Tarma Ilunaii army. This is an all-round rifle that can switch between semi-automatic and 3-round bursts.

https://www.youtube.com/watch?v=no0UvToMOnE&feature=youtu.be
Also available today are 10 new Character Cards for Mikah! Personalize this former Hades Division stowaway and get an edge over your rivals.



On top of all that, Mikah’s rare skin, Shadow Raider, is 40% off until March 18.
The “Echo” holographic device employed by Mikah was originally part of an experimental Hades Division Special Infiltration Operations suit. These suits never made it past the prototype stages, as the radiation emitted by the “Echo” bilocation vortex proved to be lethal for the test subjects. Mikah managed to get hold of a suit and modified it to reduce the radiation to tolerable parameters, at the expense of reducing the hologram’s resolution and resistance to damage.
Mar 14, 2018
Spacelords - Herráez
The Shadow Raider skin is 40% off!



The sneakiest Raider on the Broken Planet, Mikah, can now unlock a new weapon: the VK9-9. The blueprint to build this assault rifle can be obtained in the The Enemy Within mission.

Mikah stole the VK9-9 assault rifle from GOSSAMER RINGS production facilities when they started the quality testing of this weapon before starting mass production for the Tarma Ilunaii army. This is an all-round rifle that can switch between semi-automatic and 3-round bursts.

https://www.youtube.com/watch?v=no0UvToMOnE&feature=youtu.be
Also available today are 10 new Character Cards for Mikah! Personalize this former Hades Division stowaway and get an edge over your rivals.



On top of all that, Mikah’s rare skin, Shadow Raider, is 40% off until March 18.
The “Echo” holographic device employed by Mikah was originally part of an experimental Hades Division Special Infiltration Operations suit. These suits never made it past the prototype stages, as the radiation emitted by the “Echo” bilocation vortex proved to be lethal for the test subjects. Mikah managed to get hold of a suit and modified it to reduce the radiation to tolerable parameters, at the expense of reducing the hologram’s resolution and resistance to damage.
...