METAL GEAR SOLID V: THE PHANTOM PAIN

Although packing a pretty impressive 50 missions, the ending of Metal Gear Solid 5 remains a point of contention for many of its players. In November, Samuel wrote about why the award-winning stealth em up s conclusion is one perfect moment in an otherwise bad story (warning: obvious spoilers within), however many players consider it to be incomplete particularly against the fact the game s Collector's Edition owners were treated to seemingly work-in-progress storyboards for the now cancelled mission 51.

While promoting the forthcoming Metal Gear Solid 5: Definitive Experience, the official Metal Gear Solid 5 twitter feed was challenged by many users with regards to the perceived unfinished game, to which it firmly shut the down the possibility of a 51st mission ever seeing the light of day.

When asked by one user how long players need to continue asking for a more conclusive ending, the official MGS account responded with this:

When asked the more direct question: How is [the incoming Ground Zeroes/Phantom Pain collection] definitive if the ending is still missing? , the official account replied:

The thread in its entirety can be viewed here, however does include significant story spoilers. Nevertheless, this is the first time Konami has officially put the idea of 'finishing' Metal Gear Solid 5's story, as it were, to bed.

Metal Gear Solid 5: The Definitive Experience is due October 13. The first Metal Gear game minus series creator Hideo Kojima Metal Gear Survive is due at some point next year.

METAL GEAR SOLID V: THE PHANTOM PAIN

Metal Gear Solid 5: The Phantom Pain was our game of the year in 2015, however the foundations for it were laid by standalone introductory chapter Ground Zeroes. Today, Konami has announced Metal Gear Solid V: The Definitive Experience which gathers both games and a bunch of DLC under one banner.

Due to launch via Steam on October 13, players can expect additional Mother Base currency , as well as a slew of items, including Rasp Short-Barrelled Shotguns, the Adam-ska Special handgun, a range of Personal Ballistic Shields, and a number of costumes for The Phantom Pain. Previously console-exclusive Ground Zeroes missions D j Vu and Jamais Vu are also included, as are a number of DLC packs and weapons for Metal Gear Online.

Metal Gear Solid V has received collectively over 60 industry accolades and awards thus far, says Konami president Tomotada Tashiro in a statement. The Definitive Experience will give players an opportunity to play the complete MGSV experience, without interruption. Additionally, with Metal Gear Online, players also get access to a completely unique multi-player setting that is designed for a truly engrossing gaming experience as well.

Metal Gear Solid V: The Definitive Experience is due October 13. Console versions will cost 34.99/$39.99, however Steam pricing is yet to be confirmed. Read Sam s review of The Phantom Pain over here.

METAL GEAR SOLID V: THE PHANTOM PAIN - Fatigues (Naked Snake) - contact@rockpapershotgun.com (Alice O'Connor)

What will Konami do with Metal Gear Solid now series maestro Hideo Kojima has gone off to start a new studio and impregnate Norman Reedus? Oh, you know: zombie survival. Konami today announced the first post-Kojima Metal Gear, Metal Gear Survive. It’s a co-op spin-off set in an alternate universe where some of Big Boss’s pals got sucked into sky and appeared in zombielandia. No, really.

… [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN - Fatigues (Naked Snake) - contact@rockpapershotgun.com (Alice O'Connor)

Metal Gear maestro Hideo Kojima has announced Death Stranding [official site], the first game from his new studio. It may or may not involve beached whales, crabs with cables coming out their guts, a nude Norman Reedus, a cyberbaby, and mysterious hovermen, going by the cinematic E3 trailer. I am delighted that Kojima’s first game away from Konami seems to be going hard on the weird. Have a gander:

… [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Here’s yer weekly top ten Steam best-sellers. That being what most tore up the charts last week. Is DOOM still king? What happens to Total Warhammer now it’s actually released? And what in the name of all that’s holy is YouTubers Life? … [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN - Valve
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METAL GEAR SOLID V: THE PHANTOM PAIN

We first learned about the Phantom Limb Project, an effort to create a Metal Gear Solid V-inspired artificial limb for a young lad named James, back in November of 2015. At the time, there were no images of the planned prosthetic, but the announcement said the work would be filmed and eventually released as a three-part documentary. And so it has mostly.

Mostly, because it's actually only two parts, totaling a little over a half-hour. But it's a fascinating thing to watch, despite the limb and spoilers here, sorry about that not turning out to be the silver bullet some might have hoped for. With its modular design and glowing components, it looks like something straight out of Deus Ex, but it functions quite a bit below that baseline. James handles it all with grace, even posing for photos for the media assembled to witness the unveiling, but there's obvious tension in the room when he first puts the arm on and it's clearly a disappointment.

The arm, it's not really... It's been forced into the public eye and it's not even ready yet, James says. I mean, it needs to take its first steps, but it can't walk. It can't even crawl.

Despite the setback, the outcome isn't gloomy. Contacts with other amputees are made, friendships established, work on the arm continues and James demonstrates a remarkable aptitude for interacting and sharing his experiences with the public. More information about his Konami-inspired prosthetic arm is available at thephantomlimbproject.com.

METAL GEAR SOLID V: THE PHANTOM PAIN

Metal Gear Solid Online is getting a new patch next week, and it'll introduce a game mode you might recognise from previous iterations of Metal Gear (assuming you owned a console, back then). Dubbed 'Survival Mode', it doesn't involve chopping down trees, picking berries or anything like that: it's a six player free-for-all with the objective of getting a win-streak of five or more matches.

Unless you own the Cloaked in Silence expansion, you'll only get to play Survival mode ten times a week. For owners of that DLC pack access is unlimited. While those who haven't forked out for that DLC will be able to "try out" the new maps in it, it's clear that Konami wants you to buy the bloody DLC, okay?

The update is expected to hit on April 5. If you fancy having a read of some CQC stat mumbo-jumbo, click through to the official MGS website

METAL GEAR SOLID V: THE PHANTOM PAIN

The man who was Metal Gear Solid s Snake for 10 years, David Hayter, hasn t played either of the most recent games in the series after he was dropped from the title role.

Hayter hasn t played MGS5 or precursor Ground Zeroes, and he explained his reasoning thusly on the Game Informer podcast:

I was so annoyed by the Metal Gear 5 debacle, and people said, 'are you gonna play the game?' Yeah. That'll be 60 hours of humiliation that I can't get to. I haven't played the latest two iterations because it's just too painful.

Hayter said he found out he wouldn t be employed for The Phantom Pain after asking about it during a chance meeting with casting and voice director of the game, Kris Zimmerman. Hayter explained: She said, 'We're going forward, but it looks like they are going to try and replace you'. They tried to do that before, and it never worked.

Said attempts at replacement happened in Metal Gear Solid 3, where Kojima offered the role of Snake to Kurt Russell, who declined. Kojima also required Hayter to re-audition for the role of Old Snake in Metal Gear Solid 4. Seems his role has never been nailed down.

I've got no particular love for Kojima, Hayter threw out there, I don't feel any need to go back and work with him again.

In total this is my opinion as an aside fashion, I don t find it too surprising Hayter was meant to be replaced before. Synonymous with Snake he might be, and a part of our shared gaming history he definitely is... but a good voice actor? Hammy, over-the-top, unintentionally hilarious? Sure.

But good? I m not so sure. Still would have been better than Kiefer s half-role in MGS5, mind.

METAL GEAR SOLID V: THE PHANTOM PAIN - Fatigues (Naked Snake) - contact@rockpapershotgun.com (Joe Donnelly)

After laying bare its details at the beginning of the month, the Cloaked in Silence DLC for Metal Gear Online [official site] is out now. On top of three new maps and unlimited access to the upcoming Survival mode, the expansion adds the formidable photosynthesising sniper Quiet to its ranks. Come see her in action:

… [visit site to read more]

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