Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi Everyone,
With this larger patch we are fixing a number of issues reported by the community, but also adding support for HDR screens on the latest Windows 10 version. Sir Lora has also been found as a stowaway on the Lady Vengeance. He is now unlockable even after you arrive in Act Two.
We hope the road in Rivellon is slightly less bumpy thanks to this update. If you do still experience issues, please let us know!
Thanks,
Larian Crew
Updates:
Added an extra language: Traditional Chinese
Added HDR support for Windows 10 Fall Creators Update and above
Sir Lora is now unlockable anywhere in the game instead of only during Act One - he was bravely hiding on the Lady Vengeance.
From the gameplay options screen, your party can now be moved with the in-game cursor with a controller
Weapons no longer lose durability on a miss
Condensed the amount of recipes by grouping ingredient types
Optimized texture streaming
NPCs in story mode deal less damage at high levels
Added more player feedback for double damage status
Improved crime behaviour when trespassing
Tweaked skills for arena heroes
In order to avoid corrupt savegames, the game is prevented from closing during a save
Slightly improved performance on dual and quad core systems
Reduced Source Vampirism cooldown in the arena to zero turns
Bug fixes:
Fixed a crash related to arrow traps in Arx’s sewers
Fixed a crash related to sending the Possessed Child from the “Silent as the Grave” quest back to the Lady Vengeance
Fixed a crash related to complex physics shapes and characters dying right next to them
Fixed a performance issue when fighting specific Paladin Elementalists in the Arx region
Fixed a blocking issue related to having the Pilgrim set equipped and choosing not to listen to the god king on several occasions (permanently cursed and blessed status)
Fixed a blocking issue when Alexander tries to resurrect the player in the Arena of the One
Fixed a crash related to using the onslaught skill on specific characters
Fixed DirectX errors when playing in controller mode in resolutions that do not have 16:9 aspect ratio
Fixed an issue with PetPal not being active after using the Magic Mirror
Fixed an issue with the Captain at Arx’s gates not letting the player through after killing the Voidwoken
Fixed a blocking issue where Malady didn't detect there were no Source teachers left on Reaper's Coast which stopped the player from progressing to the Nameless Isle
Fixed an issue with the Paladins attacking Kemm after the execution scene instead of following him inside
Fixed an issue with unlocking Source Vampirism if you used a purging wand on your own god
Fixed a blocking issue in the final fight in which Dallis had an incorrect status
Fixed charmed characters losing their list of waypoints. Using a waypoint will now restore the list
Fixed an issue with not being able to start story with specific mods and non-latin file path names
Fixed pathfinding issues near cave entrances
Fixed enemy characters getting rewarded for kills when Lavafall Mutator is used
Fixed Deathfog being on top of the bridge to Bloodmoon Island in certain spots
Fixed projectiles coming from the sky not working in certain arenas due to physics
Fixed a visual issue when sneaking and using a skill with a ground target
Fixed the orientation of the Summon Dragonling effect
Fixed an incorrect dialogue in the quest “A Danger to Herself and Others”
Fixed the final journal entry for the “Lost and Found” quest
Fixed a journal entry for the “Missing Magisters” quest
Fixed an inconsistent dialogue when Bellworth survives the fight with the cook in the “Missing Magisters” quest
Fixed Sir Lora’s death poses. You can kill him more creatively now.
Fixed an issue with Magister Carver getting stuck in a loop when asking for proof of killing the cook
Fixed the closing journal entry for the Red Prince’s origin quest
Fixed the closing journal entry for the “Hide and Seek” quest
Fixed an occasional issue with waking up Rennart during the tutorial
Fixed several sound volume issues in specific situations
Fixed an issue with Red Prince’s persuasion dialogues when entering the Academy
Fixed a problem with the final battle not ending correctly due to teleportation issues
Fixed a rare issue in the final battle where the player could move around one character in realtime
Fixed a rare issue where Adramalihk would not show up in the final battle
Fixed a map marker for Xhaxh once he becomes more powerful
Fixed an issue with Lohse still being controllable after being possessed by her inner demon
Fixed an issue with two music tracks playing at once in certain locations
Fixed a visual loading issue after returning to the main menu from within the game
Fixed not being able to talk to Gareth after the end of Act One
Fixed not being able to talk to Saheila or Tova after they return to the camp
Fixed a rare issue where the player’s undead avatar could not join combat
Fixed an issue with Lohse’s demon not talking to the Sallow man correctly
Fixed the possibility of quest items not dropping after the trader’s death
Fixed a performance issue when talking to NPCs and loading larger dialogues
Fixed an issue with the Resurrection skill ignoring line of sight
Fixed an issue with undead status players remaining inside the campaign arena’s once combat is over
Fixed the visual effects for the Throw Shield skill when used by lizards
Fixed several issues with overlapping text in French, Polish and Spanish
Fixed an issue with party members not following the active leader through oil surfaces
Fixed being able to glitch through locked doors when party members stack up against it
Fixed an issue with waypoints becoming unavailable after reaching Arx in certain cases
Fixed an issue with not being able to transition to Act Three when the client player was still in the bedroom with a companion and the host is talking to Malady
Fixed a rare issue with the camera not updating correctly if an enemy dies during its own turn
Fixed a refresh issue when the story removes items from the player’s inventory
Fixed the camera moving by itself during combat if you ended your turn while panning
Fixed lobbies not showing anymore if the player cancels joining a lobby
Fixed the “Mind” button not working in a specific case during the “Last Stand of the Magisters” quest
Fixed not being able to use certain items if a high AP cost item is selected in the world at the same time
Fixed the Purge skill running out of charges while wearing the Tyrant’s Helm and unequipping Radeka’s wand
Fixed a focus issue with tutorial pop-up messages that could block input on overlaying screens
Fixed an equipment and skill assignment issue when reconnecting in character creation screen while using split screen mode
Fixed an issue with dead player characters still being able to access restricted screens
Fixed a skill list overlap issue when a Lone Wolf character joins the party
Fixed an issue with Deathfog being released instantly in the Imp Pocket Realm under certain conditions
Fixed not being able to give Garvan tainted stew, even if the player has multiple stews
Fixed an issue in Game Master Mode where clients were not able to see pasted text in vignettes
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
First of all, thank you to everyone who has given feedback and notified us of any in-game issues.
Since the release of the Divinity Engine 2, we've noticed some problems with the editor that requires an update of both the game and our mod creation tool.
The update to the game fixes the following:
A crash related to launching and immediately joining a game
Issues with four active characters in arena combat
Issues with using waypoints and texture streaming
Adventures without Origin characters are now supported
Stability improvements for custom models and levels
The update to the editor - Divinity Engine 2 - has the following:
General stability improvements
Improved interactivity of interaction modes (e.g. terrain paint/flatten/etc.)
A tool to retroactively fix the source paths of imported custom resources and texture atlases
Fixes to the importing of several stat files from classic projects (this requires a new import)
Corrected double-clicking in game mode
No more offsets between interaction mode previews and your mouse location
The rotate gizmo doesn't clip behind objects anymore
Every level now has a functioning default dummy in the editor for testing
Corrected the icons in the Root Template Browser to match the item type
Quest properties now import over from classic projects (this requires a new import)
Show/Hide gizmo buttons now work as intended
Click+drag selection now properly highlights the selection box
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi Everyone,
We have sent out a hotfix for the following issues:
Added a Definitive Edition tag to GM campaigns published in the new version since they are not compatible with Classic Edition.
Fixed a blocking issue related to saving or opening menus right before a companion initiated a dialog with you. Loading the save would block the player.
Fixed a crash related to status change and loading a save
Fixed a crash related to changing equipment (when switching characters in character creation for example)
Fixed an issue with the meat golems in Fort Joy Castle. They now correctly attack their prison doors again
We apologize for any inconvenience these issues may have caused. Please keep reaching out to us via forums or support if you are still having issues with the game.
Divinity: Original Sin 2 - Definitive Edition - DeathKnight
Hello!
You have probably noticed a big update that came to Divinity: Original Sin 2. The big update is the Definitive Edition that was added.
People that have bought Original Sin 2 when it came out, get this for free. It is an optimized, revised, rebalanced version of the game, with a couple of new features, overhauled Arena mode, better UI, better journal, rewritten dialogues, and much more.
If you are now wondering what version to choose, Classic or Definitive, it's easy:
- If you have a game or a GM campaign in progress in Classic mode, start up Classic mode and continue there. Savegames from the Classic game are not compatible with Definitive Edition. If you ever feel like rolling a new character, please come over to the Definitive Side when you're ready.
- If you are new to Original Sin 2, or if you were only a couple of levels in on classic, start up the Definitive Edition.
- If you have already finished the Classic version a dozen times and you're a champion in the classic arena, give the Definitive Edition a go :) What harm is there in rolling one. More. Character.
We hope you enjoy this new game version and are excited to read about what you think.
For those of you wondering:
- the editor is coming out in a few days - mods created for classic are incompatible - HDR mode will be added later on as well
Don't worry, we're on top of it, and working together with modders to make popular mods available and convert them over to definitive edition. We're also watching the forums to help out where we can, and address some early issues that were identified. So we're not done yet.
We also took the opportunity to release a handful of small fixes and improvements, including Razer Chroma support for compatible devices. Check out the full patch notes below.
Patch notes: - Game Master Mode: Fixed Medusa head giving wings instead of snakes - Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading - Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents - Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory - Game Master Mode: Custom GM adventures now allow GM add-ons - Game Master Mode: GM can now set lockpick level - Game Master Mode: GM or possessed creature should not see game shroud - Game Master Mode: Skills given by GM are now in the correct section - Game Master Mode: Skills given by GM can now be unlearned - Game Master Mode: Fixed items taken from creatures being marked as stolen - Razer Chroma support added for compatible devices - Clarified options with tooltips - Controller UI: Can now identify items in another character's inventory - Set all ghosts to ‘Floating’ by default - Multiple text fixes - Fixed name reset when someone joins in Character Creation - Removed the confusing error message 'Connection to the Larian support server failed’ - Fixed Arran's treasure table - Private party quests now share updates with the party - Removed Global Chat - You can now remove player marker from map in controller UI - Fixed crash when started from GeForce Experience - Fixed crafting list being locked until you visited runes panel - Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player - Fixed crafting progression bar not showing sometimes - Fixed permanent statuses showing a turn counter - Fixed controller UI renaming character requiring two confirmations - Fixed terrain transmutation scroll icon - Fixed Source fountain showing internal name - Fixed tooltip issues where they'd disappear or not show anymore - Fixed issues with the prompt to hold 'B' to end turn - Fixed skills sometimes not being added to available skills pool - Fixed empty portraits when clicking accept in character creation before fading is done - Fixed right clicking terrain sometimes not cancelling queued actions
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Hello everyone,
We have some good news for our Spanish and Polish players - from now on you can all play in your first language! Chinese localization is coming soon! So stay tuned.