Divinity: Original Sin 2 - Definitive Edition

Divinity’s history has been defined by inextricable partnerships, from the chained-together protagonists of Beyond Divinity, to the demon that shares a head with Lohse—the fantasy equivalent of the nightmare flatmate. They’re a reflection of Larian’s own symbiotic relationship with the series, which has been its primary vehicle for pushing the RPG genre forward over two decades.

Now, though, the chains have loosened. With Larian understandably preoccupied by Baldur’s Gate 3, the next Divinity sequel won’t be an RPG. Instead it’ll be a tactical battler co-developed by Logic Artists, the Copenhagen studio behind the turn-based combat of Expeditions: Viking. 

It’s tempting to mentally file any spin-off under ‘non-essential’—that new Baldur’s Gate won’t play itself, after all. But there’s reason to believe Fallen Heroes will be a fantastic tactics game, not least because there’s already one of those buried in Divinity: Original Sin 2, just waiting to be taken by the hand and persuaded into the spotlight.

You’ve probably scrolled past Arena mode numerous times on your way to the ‘Continue’ button. Such is the scope and grandeur of Original Sin 2’s campaign that you’d be forgiven for never touching its competitive multiplayer, but it’s every bit as accomplished as the story mode—a focused XCOM-like that bodes well for the new spin-off.

Part of the appeal of Fallen Heroes is that it throws together characters from the campaign, and Original Sin 2’s Arena mode offers a similar premise, but steers left into fan fiction. On the screen where you pick your fighters, Radeka the Witch can take up arms alongside Braccus Rex, who’s been dead for over 1,000 years. Canon feels a distant concern when he’s commanding the dead to reach up through the pools of blood that drench the battlefield, grabbing at your combatants’ legs.

Yet it’s Arena mode’s distance from the campaign that makes it such a strong companion piece. In the main game, your strategic options are limited by the NPCs you’ve managed to strongarm into service and the spellbooks you’ve bartered for. Here, you’re commanding a full toolbar of attacks and buffs tuned by the experts at Larian.

It’s a little like looking up a recommended deck in Hearthstone; once you see those abilities together, their complementary possibilities become clear. Erratic Wisp, for instance, can teleport the archer Ryker randomly every time he gets hit - perfect for providing distance from the big blokes with swords. The Arena is an advanced level teacher, covering the kind of combos that don’t come up in Larian’s tutorials.

It’s also the ideal environment in which to muck about with Original Sin’s elemental combat, which has always felt part magic, part science. The experienced spellcaster looks out over the battlefield and sees reactions waiting to happen—barrels filled with oil, begging for a fireball, and clouds of steam ripe for electrification. It’s experimental and irresponsible, like the work of early physicians and alchemists, and the results can be explosive.

These systems aren’t exclusive to competitive multiplayer. But taking them away from the wider concerns of the campaign frees you from worrying about whether or not to save your knockdown arrow for the next battle. In this contextless skirmish, the only fight that matters is the current one, and you get to throw everything at it.

By the same token, you don’t need to save your heroes for another day either. In Arena, you’re encouraged to sacrifice the pieces on your board if doing so enables eventual victory. Nowhere is that more true than in Kill the King, an option Larian added last year which designates a character on each team as a VIP. That unit becomes your queen, and the other fighters your pawns. A rogue might be terminally exposed when they leave cover, but if their backstab cuts a VIP’s health in half, the trade-off might be worth it.

The other highlight from last year’s revamp are mutators - dramatic changes that momentarily influence the entire arena. It’s not unusual to see every hero on the field simultaneously sprout wings for a turn, allowing them to flap safely over pools of bubbling acid, before Sudden Death reduces their health to almost nothing. It’s the principles of Worms applied to RPG combat—an everchanging map where not even the ground you stand on is a given.

The skill is in weathering the turbulence long enough to reverse a dire situation. Yes, a burning pit might be a disaster right now—but it’s just one blessing away from tickling at the victims caught in its blaze with healing flame. 

By stripping away the dialogue, dungeon-delving and cheese-trading of the campaigns, Arena mode presents Divinity combat in its undiluted form and reveals its central characteristic: volatility. If Fallen Heroes follows the same formula, it’s going to be a game defined by lurching shifts in fortune and last-minute surprises—as gripping and dramatic as it is daft.

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

What s Another Thing You Could Buy Instead Of GTA V Again?

A Jurassic Park VHS tape lamp

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Divinity: Original Sin 2 - Definitive Edition

Among the most celebrated RPGs to hit PC over the last few years, Divinity Original Sin 2 makes a surprise debut on Switch with a unique and compelling new feature: the ability to share saves with the Steam version of the game, effectively allowing you to take your game on the go, then return your progress back to the PC version. We've seen the rise of cross-play in the likes of Fortnite, but this again shows Switch coming into its own as a perfect complement to the home experience - but beyond the intriguing cross-save mechanic, can such a complex, challenging game transition effectively to Nintendo's console hybrid?

Of course, Divinity 2 is quintessentially a PC experience. From its lush visuals - a vibrant mix of forests and dungeons powered by developer Larian's in-house engine - down to its turn-based RPG mechanics, it's rich with fine detail. It's so dense with options, in fact, that I had doubts that a satisfying portable version would work at all. Beyond the usual constraints involving Switch's limited CPU and GPU power, there's also the matter of transitioning the core UI across. And yet, a port exists - and the developer has risen admirably to the challenge.

Yes, there are big cutbacks. It's unavoidable. A 39GB PC game install is pruned back to 11GB, after all. As ever though, it's a matter of which cutbacks can you accept to get the benefits - and Larian appears to have made smart choices. This is fundamentally a feature complete version of Divinity 2, right down to a four person multiplayer option, and the freedom to carve out your own path using your chosen character's abilities and traits. Visually speaking, the art direction comes through effectively despite a huge hit to resolution, whether playing portably or docked. Equally, the reduced frame-rate is something of a distraction. 30 frames per second is the target, and the game can drop a lot lower, but as a turn-based game, the impact isn't quite as dramatic as that sounds on paper.

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Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Divinity: Original Sin 2 is now released on Switch. The reception has been very good with Gamespot hailing it as one of the best games on Switch with a 10/10 score, and USgamer is calling it “a masterpiece of role-playing, wherever you go.”

Divinity: Original Sin 2 launched on the Nintendo Switch with the completely unique feature that allows players to share their Steam save files between PC and their Switch, seamlessly and as often as they like.

If you are wondering how such a thing is possible, wonder no more. Watch as Baldur’s Gate 3 and Divinity: Original Sin 2 Creative Director Swen Vinke stealthily (he thinks) infiltrates the home of Portal, Index, and of course, your entire collection of PC games. See things you weren’t supposed to see, and some things you wish you never had!



You heard it here first! Divinity: Original Sin 2 - Definitive Edition will be the first game featuring cross-save compatibility between Switch and Steam. That means you can store your saves on the Cloud when playing at home and continue your adventure on the road on Switch. As one source within Larian indicated, "It took some true heroes at Valve and Nintendo to make this happen. And let’s not forget our partner Blitworks who made work very hard to make this port possible. A hearty thanks to everyone!."
Divinity: Original Sin 2 - Definitive Edition - contact@rockpapershotgun.com (Alice O'Connor)

The Steam release of Divinity: Original Sin 2 Definitive Edition now has cross-platform saves with the Switch version, which launched last night. PC peeps can upload their saves to the cloud to take out and about on Nintendo’s wee console, which can also upload back to the digital ther. So yep, you can swap the same save back and forth between systems. I still haven’t finished Div because it’s so chuffing huge but I imagine that, if I had a Switch, I’d be more inclined to do so if I could sometimes take the fantasy RPG around the flat or out.

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Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 is the best game you can play on PC right now, according to our recent top 100 (and according to me too, for what it's worth). It released on Nintendo Switch today, which wouldn't be of much interest, were it not for the fact that it supports cross-saves with the Steam version of the game. This is excellent news for any Switch owners who fancy the idea of continuing their Steam save in portable mode.

Anyone who has dipped their toes into the sequel will know that it's a game of frankly baffling scale. Upon it's launch in 2017, Fraser awarded it a score of 92, writing that "Divinity: Original Sin 2 is a sprawling, inventive adventure and one of the best RPGs ever made".

In other news, Overwatch was also confirmed for Switch today, though that game doesn't support cross-save between any devices at present. Oh, and if you happen to be a Switch owner, Deadly Premonition also launched for the console today, along with the announcement of a sequel which will hopefully also come to PC.

Divinity: Original Sin 2 - Definitive Edition - Jess_Larian


Hello everybody!

We have two pieces of exciting news to talk about today.

First, today marks the release of a new Gift Bag: Song of Nature. There are thousands of mods out there but some have proven to be quite popular within our team and we decided to turn them into game features. Full credit for this goes to each and every mod-maker we reached out to for this to come to light. We've tried to do their ideas justice by fully integrating them into the game and developing them further. There is now a special entry in the in-game menu from which you can access all these features and the list will be extended with future Gift Bags, with original content to come.

Secondly, we have some massive news for you. If you happen to own a Nintendo Switch, then you’ll be able to take all your hundreds of hours of gameplay on the go from today. Divinity: Original Sin 2 has just been released on the Nintendo E-Shop, and it comes not only with all of the Gift Bags you’ve enjoyed on Steam, but also cross-save progression between the Switch and Steam.
It works pretty simply: once you buy DOS2 from the E-Shop and load up the game, you’ll be asked if you want to link to Steam. If you choose to, it’ll automatically grab your saves from the elusive and impenetrable Steam cloud (you’ll see how we managed this next week), and your save will be playable on the Switch. It works vice-versa, too. Finished with a game? It’ll upload the save back into the cloud. You’ll need to be connected to the internet as well as Nintendo’s online service, but you’ll need that anyway if you’re venturing into four player coop on the Switch (which is totally possible!)

We’re extremely proud to be able to bring this to the players in cooperation with Nintendo and Valve who helped us plug everything together.

As a reminder, if you're looking for exclusive updates on all things Larian, Divinity and Baldur's Gate 3, make sure you sign up to the Larian Gazette at the following link: eepurl.com/gs7nAb

Happy adventures through Rivellon,
Larian Crew


Gift Bag 2 features

Crafter's Kit
Plenty of new recipes and unique items to craft!

Endless Runner
Find a new icon in your Hotbar which you can use to toggle sprint on and off. Sprint increases your movement speed of your party and the movement speed of your followers.

Animal Empathy
Allows all player characters to talk to animals without having to spend a talent point. Also Changes Pet Pal talent to grant maximum positive attitude in all conversations with animals.

Fort Joy Magic Mirror
Manifests a Magic Mirror in the Arena of Fort Joy, along with a new Character Creation level. This allows you to respec before moving on to the next act of the game.

8 Action Points
Increases the base maximum Action Points of hero characters to 8.

Herb Gardens
Plant your own herb garden! Take any herb and combine it with a bucket to create a seedling. Then just place your seedling in the ground and watch it grow.
We will have additional Gift Bags of free and cool content for you in the coming months, too!

Special thanks to Helaene, Kalavinka, LadyCassandra, Rockfire, LaughingLeader, SimranZenov, Elvasat, Baardvaark, JonTerp, DeadlyEssence01 and The Composer for creating the awesome mods these features were inspired by.

In addition to the Gift Bag content, there are a number of fixes included in the patch today. These cover:

Bug Fixes:
  • Fixed rare crash when using the Magic Mirror in multiplayer
  • Fixed rare crash when returning to the Main Menu from Story
  • Fixed issue with conjuring Incarnates on electrified water surfaces
  • Fixed some inconsistencies between in-game models and portraits
  • Fixed skills not staying on hotbar after being unmemorized
  • Fixed character portraits getting stuck to the cursor in certain situations
  • Fixed rare chance of player indefinitely boosting stats while in multiplayer
  • Fixed rare issue with turn order after player gets knocked down
  • Fixed several small UI issues
  • Fixed small text and name issues
  • Fixed minor visual and audio issues
Divinity: Original Sin 2 - Definitive Edition - Valve
Today's Deal: Save 40% on Divinity: Original Sin 2 - Definitive Edition!*

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*Offer ends Friday 9/6 at 10AM Pacific Time
The Elder Scrolls V: Skyrim


Five of the Best is going to be a series! Every Friday lunchtime, UK time, we're going to celebrate a different incidental detail from the world of games. The kind of thing we usually just WASD past, oblivious. But also the kind of thing which adds unforgettable flavour if done right.

Potions! We've been drinking them for years. In games I mean! I hope you haven't been knocking them back in real-life, they're bad for you. Imagine drinking something which alters your behaviour - how ridiculous! But potions we've been drinking for years. Red ones, blue ones... They're so common they've become a universal language. We don't even really see them any more. We just slosh them back when needed. Gulp!

But every so often, we do see them. Once in a while, a memorable potion pops up. Maybe it was a potion which typified a game for you - the port-key to remembering an adventure. A tonic from BioShock, perhaps. Or maybe it was one which made a character drastically more capable, or one which changed who - or what - we were. Can you think of any now? Good - hold onto that! Because I want your input below.

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Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 contains a few sad quests, but there is one that stands out: Buddy and Emmie, two dogs separated when Emmie is forced into working for the Magisters, can't be reunited no matter how you will it to be so. Although you can meet both dog mates and tell them they miss one another, you eventually leave Fort Joy knowing that they'll be apart forever now that Emmie is a source hound. 

Modders Windemere and Nimue saw this for the travesty it was and created a mod called Happily Emmie After that extends Buddy and Emmie's quest. It adds new dialogue and quest states and, as the name implies, allows you to eventually get these two smoochy pooches (do pooches smooch?) back together again.

Although the mod doesn't add any voice acting to go with its new dialogue, the new lines written for Buddy that I've seen so far match the spirit of my favorite hapless pup. You'll still find Buddy on the beach of Fort Joy as in the main game to begin the Finding Emmie quest. From there, follow the new quest clues in your journal to devise your extraction rescue mission.

You can download Happily Emmie After from the Steam Workshop or Nexus. The modders recommend that you begin a fresh save file (as if I needed a reason) in order to play Buddy and Emmie's quest. To keep you from going through the tutorial and all of Fort Joy's quests, you can also download the Furry Tails Adventure Guide which gives you a special book that will teleport you to relevant locations and advance the story so that you can play through Happily Emmie After more efficiently.

Both mods are for the Definitive Edition of the game, so be sure to choose it in the game's launcher instead of Classic if you want to try them. Activate both under the "Mods" part of the main menu before beginning a new story and you should be off to the races. 

Looking for more Divinity: Original Sin 2 mods? Click that link to see the rest of our favorites. 

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