Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Hello everyone,
We have some good news for our Spanish and Polish players - from now on you can all play in your first language! Chinese localization is coming soon! So stay tuned.
Divinity: Original Sin 2 - Definitive Edition - michael_larian
Hi everyone,
We've just released a new patch for you.
With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour. ant Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).
For more details about what's in the patch, please check out the patch notes below, and enjoy the game!
Changes and improvements
Crippling blow no longer hits allies
Can now force formation when entering combat (formation UI)
Listening in on another player's dialogue now autoscrolls
Made puzzle maze portals interactable so that you can click both them and the gargoyle
Improved physics on pipes and cogs in imp level in COS
Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
Improved sound fx on sand storm
Teleporting party characters outside of combat unchains them
Certain characters that used to overreact to stealing will now first warn you
Without pet pal, animals now animate and play sound fx when talked to
When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
Followers and summons can now use the toggle actions button to perform certain actions
Kemm's journal is quest item now so you can't sell it (by accident)
Removed toys from treasure tables because they were confusing
Attacking Gareth during ritual now interrupts it
Added difficulty filter to lobby in controller mode
All party members can talk to Victor Flynn about the coffin regardless of who read the letter
Skillbooks now show required weapon
Bug Fixes
Fixed a crash related to casting tentacle lash in certain conditions
Fixed a crash related to listening to dialogs started by players that have left the game
Fixed quicksave crashing under certain conditions
Fixed a rare crash loading into the nameless isle (runtime error)
Removed skill battle shouts on humanoid NPC’s
Fixed party members becoming unchained after using certain waypoints or entrances
Fixed savegame names sometimes having the wrong location by default
Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
Fixed turn being skipped when stopping a moving character (when using a controller)
Fixed error 300 on loading savegames (for specific cases)
Fixed dialog log being cleared for the host when removing other players from the active party
Fixed Action Point bar sometimes disappearing (when using a controller)
Fixed Hanag’s Supply Kit disappearing when loading a savegame
Fixed Laser Ray sound effects
Fixed portraits for characters that were shapeshifted when entering the magic mirror
Fixed several dialog logic issues with shapeshifted characters
Fixed potential performance drop when a female lizard character is charmed or sleeping
Fixed timing and text for several journal updates
Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
Fixed Lucky Charm not being shared between characters in the same party in multiplayer
Fixed host lobby sometimes not appearing in LAN tab
Fixed Matis sitting animation in Fort Joy
Fixed first character in Driftwood arena having to skip turn
Fixed being able to tell Slane you have killed Radeka even if you have not
Fixed blessing bloodflow in Arx only working on part of the blood
Fixed some AI grids
Fixed paladin Blanchefort in Arx sometimes not giving reward
Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
Fixed arena saying current turn is -1 if turns set to unlimited
Fixed that you can talk to Ryker again after fleeing combat with him
Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
Fixed combat not starting with Vasyna after you chose dialog option to fight
Fixed doctor in Arx still inviting player after turning hostile
Fixed Dallis in other form not attacking anymore
Fixed Dorian Gall having generic behaviour active when it doesn't make sense
Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
Fixed magic mirror in controller UI still showing active search window
Fixed Baran Levere not recognizing Ifan (Act 2)
Fixed Eithne asking for the book after giving it to her
Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
Spoiler: Fixed several combat issues in the Counting your Chickens quest
Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
Spoiler: Fixed Hannag not giving the player a source point after saving her
Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
Spoiler: Fixed Dallis not flying away if the player almost killed her
Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
Spoiler: Fixed possible dialog blocker after killing Mordus
Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
Spoiler: Fixed Windego having weapons when she is in prison in Arx
UI Fixes
Fixed the memorised skills interface not updating immediately upon learning new skills
Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
Fixed items being added to the skillbar twice when moving them between containers inside the inventory
Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
Fixed overlapping text in the Runes screen for certain items
Fixed selection of items that have Rune slots when using a controller
Fixed being able to see items from several players in the Crafting panel under certain conditions
Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
Added player feedback when trying to start an arena game with only one active team
The skill bar lock is automatically unlocked when opening the skills panel
Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
Fixed sorting functionality in pickpocket interface when using a controller
Fixed being able to drag other player's portraits around
Fixed dialog options overlapping in some cases
Fixed missing recipes after leaving party
GM Mode
Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
You can now make a copy of a scene
Fixed a possible crash when clicking on certain campaigns in the Campaign List window
Fixed a crash related to changing atmosphere several times
Fixed items spawned by GM being unidentified by default
Fixed selection issue in vignette on client side for players using a controller
Fixed character position issue when host loads a scene from a mod and then disables the mod
Fixed deactivated characters not being visible when gm does a party reroll
Fixed items not being tagged as “unidentified” to players, even though the
GM specifically made items to be like this
Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
Fixed GM not being able to use Vignettes after using travel function on the overview map
Fixed players with controllers being able to choose vignette answers before they are published
Fixed vignette text that is displayed for players using a controller
Fixed the combat log for the GM after doing an initial possess of the same creature
Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
Fixed available skills for several creature types (several had too many by default)
Fixed GM not being able to drag and drop items from the ground onto creatures
Fixed hotbar being active on the overview map screen when using a controller
Skills dragged onto NPC’s no longer require that NPC to have free memory slots
Equipment now scales with characters changed by the GM (not for players)
Introduced level lock mode on spawn monsters panel!
Fixed UI buttons overlapping text
GM can now create unidentified items
Player can use combat log in global pause mode
Fixed game crashing when loading a savegame made with an addon after removing that addon
Fixed rare issues with dead and joining characters during party reroll
Fixed some creature portraits
Fixed overview map blocking when travelling with a sticky on it
Divinity: Original Sin 2 - Definitive Edition - michael_larian
Hi everyone,
We've just released a new patch for you.
With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour. ant Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).
For more details about what's in the patch, please check out the patch notes below, and enjoy the game!
Changes and improvements
Crippling blow no longer hits allies
Can now force formation when entering combat (formation UI)
Listening in on another player's dialogue now autoscrolls
Made puzzle maze portals interactable so that you can click both them and the gargoyle
Improved physics on pipes and cogs in imp level in COS
Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
Improved sound fx on sand storm
Teleporting party characters outside of combat unchains them
Certain characters that used to overreact to stealing will now first warn you
Without pet pal, animals now animate and play sound fx when talked to
When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
Followers and summons can now use the toggle actions button to perform certain actions
Kemm's journal is quest item now so you can't sell it (by accident)
Removed toys from treasure tables because they were confusing
Attacking Gareth during ritual now interrupts it
Added difficulty filter to lobby in controller mode
All party members can talk to Victor Flynn about the coffin regardless of who read the letter
Skillbooks now show required weapon
Bug Fixes
Fixed a crash related to casting tentacle lash in certain conditions
Fixed a crash related to listening to dialogs started by players that have left the game
Fixed quicksave crashing under certain conditions
Fixed a rare crash loading into the nameless isle (runtime error)
Removed skill battle shouts on humanoid NPC’s
Fixed party members becoming unchained after using certain waypoints or entrances
Fixed savegame names sometimes having the wrong location by default
Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
Fixed turn being skipped when stopping a moving character (when using a controller)
Fixed error 300 on loading savegames (for specific cases)
Fixed dialog log being cleared for the host when removing other players from the active party
Fixed Action Point bar sometimes disappearing (when using a controller)
Fixed Hanag’s Supply Kit disappearing when loading a savegame
Fixed Laser Ray sound effects
Fixed portraits for characters that were shapeshifted when entering the magic mirror
Fixed several dialog logic issues with shapeshifted characters
Fixed potential performance drop when a female lizard character is charmed or sleeping
Fixed timing and text for several journal updates
Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
Fixed Lucky Charm not being shared between characters in the same party in multiplayer
Fixed host lobby sometimes not appearing in LAN tab
Fixed Matis sitting animation in Fort Joy
Fixed first character in Driftwood arena having to skip turn
Fixed being able to tell Slane you have killed Radeka even if you have not
Fixed blessing bloodflow in Arx only working on part of the blood
Fixed some AI grids
Fixed paladin Blanchefort in Arx sometimes not giving reward
Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
Fixed arena saying current turn is -1 if turns set to unlimited
Fixed that you can talk to Ryker again after fleeing combat with him
Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
Fixed combat not starting with Vasyna after you chose dialog option to fight
Fixed doctor in Arx still inviting player after turning hostile
Fixed Dallis in other form not attacking anymore
Fixed Dorian Gall having generic behaviour active when it doesn't make sense
Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
Fixed magic mirror in controller UI still showing active search window
Fixed Baran Levere not recognizing Ifan (Act 2)
Fixed Eithne asking for the book after giving it to her
Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
Spoiler: Fixed several combat issues in the Counting your Chickens quest
Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
Spoiler: Fixed Hannag not giving the player a source point after saving her
Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
Spoiler: Fixed Dallis not flying away if the player almost killed her
Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
Spoiler: Fixed possible dialog blocker after killing Mordus
Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
Spoiler: Fixed Windego having weapons when she is in prison in Arx
UI Fixes
Fixed the memorised skills interface not updating immediately upon learning new skills
Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
Fixed items being added to the skillbar twice when moving them between containers inside the inventory
Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
Fixed overlapping text in the Runes screen for certain items
Fixed selection of items that have Rune slots when using a controller
Fixed being able to see items from several players in the Crafting panel under certain conditions
Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
Added player feedback when trying to start an arena game with only one active team
The skill bar lock is automatically unlocked when opening the skills panel
Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
Fixed sorting functionality in pickpocket interface when using a controller
Fixed being able to drag other player's portraits around
Fixed dialog options overlapping in some cases
Fixed missing recipes after leaving party
GM Mode
Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
You can now make a copy of a scene
Fixed a possible crash when clicking on certain campaigns in the Campaign List window
Fixed a crash related to changing atmosphere several times
Fixed items spawned by GM being unidentified by default
Fixed selection issue in vignette on client side for players using a controller
Fixed character position issue when host loads a scene from a mod and then disables the mod
Fixed deactivated characters not being visible when gm does a party reroll
Fixed items not being tagged as “unidentified” to players, even though the
GM specifically made items to be like this
Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
Fixed GM not being able to use Vignettes after using travel function on the overview map
Fixed players with controllers being able to choose vignette answers before they are published
Fixed vignette text that is displayed for players using a controller
Fixed the combat log for the GM after doing an initial possess of the same creature
Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
Fixed available skills for several creature types (several had too many by default)
Fixed GM not being able to drag and drop items from the ground onto creatures
Fixed hotbar being active on the overview map screen when using a controller
Skills dragged onto NPC’s no longer require that NPC to have free memory slots
Equipment now scales with characters changed by the GM (not for players)
Introduced level lock mode on spawn monsters panel!
Fixed UI buttons overlapping text
GM can now create unidentified items
Player can use combat log in global pause mode
Fixed game crashing when loading a savegame made with an addon after removing that addon
Fixed rare issues with dead and joining characters during party reroll
Fixed some creature portraits
Fixed overview map blocking when travelling with a sticky on it
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
Fixed being unable to enter the vault of Braccus Rex in Fort Joy
Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
Fixed combat being stuck on enemy turn in certain conditions
Fixed invisible shriekers in certain locations
GM : Fixed trade inventory disappearing after GM kills a trader
Restored LB/RB functionality when using a controller
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
Fixed being unable to enter the vault of Braccus Rex in Fort Joy
Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
Fixed combat being stuck on enemy turn in certain conditions
Fixed invisible shriekers in certain locations
GM : Fixed trade inventory disappearing after GM kills a trader
Restored LB/RB functionality when using a controller