Divinity: Original Sin 2 - Definitive Edition - michael_larian
Hi everyone,
We've just released a new patch for you.
With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour. ant Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).
For more details about what's in the patch, please check out the patch notes below, and enjoy the game!
Changes and improvements
Crippling blow no longer hits allies
Can now force formation when entering combat (formation UI)
Listening in on another player's dialogue now autoscrolls
Made puzzle maze portals interactable so that you can click both them and the gargoyle
Improved physics on pipes and cogs in imp level in COS
Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
Improved sound fx on sand storm
Teleporting party characters outside of combat unchains them
Certain characters that used to overreact to stealing will now first warn you
Without pet pal, animals now animate and play sound fx when talked to
When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
Followers and summons can now use the toggle actions button to perform certain actions
Kemm's journal is quest item now so you can't sell it (by accident)
Removed toys from treasure tables because they were confusing
Attacking Gareth during ritual now interrupts it
Added difficulty filter to lobby in controller mode
All party members can talk to Victor Flynn about the coffin regardless of who read the letter
Skillbooks now show required weapon
Bug Fixes
Fixed a crash related to casting tentacle lash in certain conditions
Fixed a crash related to listening to dialogs started by players that have left the game
Fixed quicksave crashing under certain conditions
Fixed a rare crash loading into the nameless isle (runtime error)
Removed skill battle shouts on humanoid NPC’s
Fixed party members becoming unchained after using certain waypoints or entrances
Fixed savegame names sometimes having the wrong location by default
Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
Fixed turn being skipped when stopping a moving character (when using a controller)
Fixed error 300 on loading savegames (for specific cases)
Fixed dialog log being cleared for the host when removing other players from the active party
Fixed Action Point bar sometimes disappearing (when using a controller)
Fixed Hanag’s Supply Kit disappearing when loading a savegame
Fixed Laser Ray sound effects
Fixed portraits for characters that were shapeshifted when entering the magic mirror
Fixed several dialog logic issues with shapeshifted characters
Fixed potential performance drop when a female lizard character is charmed or sleeping
Fixed timing and text for several journal updates
Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
Fixed Lucky Charm not being shared between characters in the same party in multiplayer
Fixed host lobby sometimes not appearing in LAN tab
Fixed Matis sitting animation in Fort Joy
Fixed first character in Driftwood arena having to skip turn
Fixed being able to tell Slane you have killed Radeka even if you have not
Fixed blessing bloodflow in Arx only working on part of the blood
Fixed some AI grids
Fixed paladin Blanchefort in Arx sometimes not giving reward
Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
Fixed arena saying current turn is -1 if turns set to unlimited
Fixed that you can talk to Ryker again after fleeing combat with him
Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
Fixed combat not starting with Vasyna after you chose dialog option to fight
Fixed doctor in Arx still inviting player after turning hostile
Fixed Dallis in other form not attacking anymore
Fixed Dorian Gall having generic behaviour active when it doesn't make sense
Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
Fixed magic mirror in controller UI still showing active search window
Fixed Baran Levere not recognizing Ifan (Act 2)
Fixed Eithne asking for the book after giving it to her
Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
Spoiler: Fixed several combat issues in the Counting your Chickens quest
Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
Spoiler: Fixed Hannag not giving the player a source point after saving her
Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
Spoiler: Fixed Dallis not flying away if the player almost killed her
Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
Spoiler: Fixed possible dialog blocker after killing Mordus
Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
Spoiler: Fixed Windego having weapons when she is in prison in Arx
UI Fixes
Fixed the memorised skills interface not updating immediately upon learning new skills
Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
Fixed items being added to the skillbar twice when moving them between containers inside the inventory
Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
Fixed overlapping text in the Runes screen for certain items
Fixed selection of items that have Rune slots when using a controller
Fixed being able to see items from several players in the Crafting panel under certain conditions
Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
Added player feedback when trying to start an arena game with only one active team
The skill bar lock is automatically unlocked when opening the skills panel
Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
Fixed sorting functionality in pickpocket interface when using a controller
Fixed being able to drag other player's portraits around
Fixed dialog options overlapping in some cases
Fixed missing recipes after leaving party
GM Mode
Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
You can now make a copy of a scene
Fixed a possible crash when clicking on certain campaigns in the Campaign List window
Fixed a crash related to changing atmosphere several times
Fixed items spawned by GM being unidentified by default
Fixed selection issue in vignette on client side for players using a controller
Fixed character position issue when host loads a scene from a mod and then disables the mod
Fixed deactivated characters not being visible when gm does a party reroll
Fixed items not being tagged as “unidentified” to players, even though the
GM specifically made items to be like this
Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
Fixed GM not being able to use Vignettes after using travel function on the overview map
Fixed players with controllers being able to choose vignette answers before they are published
Fixed vignette text that is displayed for players using a controller
Fixed the combat log for the GM after doing an initial possess of the same creature
Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
Fixed available skills for several creature types (several had too many by default)
Fixed GM not being able to drag and drop items from the ground onto creatures
Fixed hotbar being active on the overview map screen when using a controller
Skills dragged onto NPC’s no longer require that NPC to have free memory slots
Equipment now scales with characters changed by the GM (not for players)
Introduced level lock mode on spawn monsters panel!
Fixed UI buttons overlapping text
GM can now create unidentified items
Player can use combat log in global pause mode
Fixed game crashing when loading a savegame made with an addon after removing that addon
Fixed rare issues with dead and joining characters during party reroll
Fixed some creature portraits
Fixed overview map blocking when travelling with a sticky on it
Divinity: Original Sin 2 - Definitive Edition - michael_larian
Hi everyone,
We've just released a new patch for you.
With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour. ant Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).
For more details about what's in the patch, please check out the patch notes below, and enjoy the game!
Changes and improvements
Crippling blow no longer hits allies
Can now force formation when entering combat (formation UI)
Listening in on another player's dialogue now autoscrolls
Made puzzle maze portals interactable so that you can click both them and the gargoyle
Improved physics on pipes and cogs in imp level in COS
Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
Improved sound fx on sand storm
Teleporting party characters outside of combat unchains them
Certain characters that used to overreact to stealing will now first warn you
Without pet pal, animals now animate and play sound fx when talked to
When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
Followers and summons can now use the toggle actions button to perform certain actions
Kemm's journal is quest item now so you can't sell it (by accident)
Removed toys from treasure tables because they were confusing
Attacking Gareth during ritual now interrupts it
Added difficulty filter to lobby in controller mode
All party members can talk to Victor Flynn about the coffin regardless of who read the letter
Skillbooks now show required weapon
Bug Fixes
Fixed a crash related to casting tentacle lash in certain conditions
Fixed a crash related to listening to dialogs started by players that have left the game
Fixed quicksave crashing under certain conditions
Fixed a rare crash loading into the nameless isle (runtime error)
Removed skill battle shouts on humanoid NPC’s
Fixed party members becoming unchained after using certain waypoints or entrances
Fixed savegame names sometimes having the wrong location by default
Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
Fixed turn being skipped when stopping a moving character (when using a controller)
Fixed error 300 on loading savegames (for specific cases)
Fixed dialog log being cleared for the host when removing other players from the active party
Fixed Action Point bar sometimes disappearing (when using a controller)
Fixed Hanag’s Supply Kit disappearing when loading a savegame
Fixed Laser Ray sound effects
Fixed portraits for characters that were shapeshifted when entering the magic mirror
Fixed several dialog logic issues with shapeshifted characters
Fixed potential performance drop when a female lizard character is charmed or sleeping
Fixed timing and text for several journal updates
Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
Fixed Lucky Charm not being shared between characters in the same party in multiplayer
Fixed host lobby sometimes not appearing in LAN tab
Fixed Matis sitting animation in Fort Joy
Fixed first character in Driftwood arena having to skip turn
Fixed being able to tell Slane you have killed Radeka even if you have not
Fixed blessing bloodflow in Arx only working on part of the blood
Fixed some AI grids
Fixed paladin Blanchefort in Arx sometimes not giving reward
Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
Fixed arena saying current turn is -1 if turns set to unlimited
Fixed that you can talk to Ryker again after fleeing combat with him
Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
Fixed combat not starting with Vasyna after you chose dialog option to fight
Fixed doctor in Arx still inviting player after turning hostile
Fixed Dallis in other form not attacking anymore
Fixed Dorian Gall having generic behaviour active when it doesn't make sense
Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
Fixed magic mirror in controller UI still showing active search window
Fixed Baran Levere not recognizing Ifan (Act 2)
Fixed Eithne asking for the book after giving it to her
Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
Spoiler: Fixed several combat issues in the Counting your Chickens quest
Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
Spoiler: Fixed Hannag not giving the player a source point after saving her
Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
Spoiler: Fixed Dallis not flying away if the player almost killed her
Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
Spoiler: Fixed possible dialog blocker after killing Mordus
Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
Spoiler: Fixed Windego having weapons when she is in prison in Arx
UI Fixes
Fixed the memorised skills interface not updating immediately upon learning new skills
Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
Fixed items being added to the skillbar twice when moving them between containers inside the inventory
Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
Fixed overlapping text in the Runes screen for certain items
Fixed selection of items that have Rune slots when using a controller
Fixed being able to see items from several players in the Crafting panel under certain conditions
Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
Added player feedback when trying to start an arena game with only one active team
The skill bar lock is automatically unlocked when opening the skills panel
Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
Fixed sorting functionality in pickpocket interface when using a controller
Fixed being able to drag other player's portraits around
Fixed dialog options overlapping in some cases
Fixed missing recipes after leaving party
GM Mode
Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
You can now make a copy of a scene
Fixed a possible crash when clicking on certain campaigns in the Campaign List window
Fixed a crash related to changing atmosphere several times
Fixed items spawned by GM being unidentified by default
Fixed selection issue in vignette on client side for players using a controller
Fixed character position issue when host loads a scene from a mod and then disables the mod
Fixed deactivated characters not being visible when gm does a party reroll
Fixed items not being tagged as “unidentified” to players, even though the
GM specifically made items to be like this
Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
Fixed GM not being able to use Vignettes after using travel function on the overview map
Fixed players with controllers being able to choose vignette answers before they are published
Fixed vignette text that is displayed for players using a controller
Fixed the combat log for the GM after doing an initial possess of the same creature
Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
Fixed available skills for several creature types (several had too many by default)
Fixed GM not being able to drag and drop items from the ground onto creatures
Fixed hotbar being active on the overview map screen when using a controller
Skills dragged onto NPC’s no longer require that NPC to have free memory slots
Equipment now scales with characters changed by the GM (not for players)
Introduced level lock mode on spawn monsters panel!
Fixed UI buttons overlapping text
GM can now create unidentified items
Player can use combat log in global pause mode
Fixed game crashing when loading a savegame made with an addon after removing that addon
Fixed rare issues with dead and joining characters during party reroll
Fixed some creature portraits
Fixed overview map blocking when travelling with a sticky on it
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
Fixed being unable to enter the vault of Braccus Rex in Fort Joy
Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
Fixed combat being stuck on enemy turn in certain conditions
Fixed invisible shriekers in certain locations
GM : Fixed trade inventory disappearing after GM kills a trader
Restored LB/RB functionality when using a controller
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
Fixed being unable to enter the vault of Braccus Rex in Fort Joy
Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
Fixed combat being stuck on enemy turn in certain conditions
Fixed invisible shriekers in certain locations
GM : Fixed trade inventory disappearing after GM kills a trader
Restored LB/RB functionality when using a controller
Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hi Everyone,
With yesterday's extensive patch, it seems that a few issues have slipped through our hands and caused problems for some of you. With this hotfix we want to address the most urgent issues. Rest assured we will continue to monitor and look into your feedback.
Hotfixes:
Fixed Incarnate spells not showing up in the hotbar
Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
The extra sounds for casting spells are removed until their frequencies can be tweaked
Divinity: Original Sin 2 - Definitive Edition - [LAR] Ed
Hi Everyone,
With yesterday's extensive patch, it seems that a few issues have slipped through our hands and caused problems for some of you. With this hotfix we want to address the most urgent issues. Rest assured we will continue to monitor and look into your feedback.
Hotfixes:
Fixed Incarnate spells not showing up in the hotbar
Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
The extra sounds for casting spells are removed until their frequencies can be tweaked
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new patch, and it's a big one!
How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.
So check out the patch notes, check out the game, and let us know what you think!
Changes and improvements
Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
Added map markers for sub-region entrances and exits
Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
Added range value to ranged skill and ranged skill book tooltips
Added sorting to the trade window
Added “Sell all wares” option to the controller trade window
Added highlighting of new recipes to the crafting window
Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
GM mode: GM can now set XP gained from monsters
Updated and fixed several journal entries
Balancing changes
Rebalanced trader prices in the Nameless Isle and Arx regions
Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
Maddening Song now targets only enemy characters
Demonic Stare damage and restoration increased by 50%
Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
Incarnate no longer has Taunt on spawn
Breathing Bubble now provides Silence immunity
Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
Oily Carapace now removes Slowed
Turn to Oil radius increased to 5m
Gag Order now costs 2AP, damage increased by 35%
Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
Black Shroud and Blessed Smoke Cloud now have 4m radius
Bleed Fire now decreases Fire Resistance by 20%
Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
Dimensional Bolt damage increased by 10%
Mend Metal and Soothing Cold armour restored increased by a 35%
Cryotherapy now clears Burning and Necrofire
Shocking Touch damage increased by 10%
Petrifying Touch now costs 1AP
Meteor Shower damage reduced by 10%
Corrupted Blade damage increased by 30%
Corrosive Touch damage increased by 10%
Vacuum Touch damage increased by 100%
Ground Smash damage reduced by 35%
Death Wish no longer deals damage to the target
Rain Of Arrows damage reduced by 50% to match other 3SP skills
Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
Equalize now costs 2AP
Door to Eternity now costs 2AP
First Aid range increased to 8m
Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
Favourable Wind buff duration increased to 4 turns
Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
Necromancer Totems now creates a totem next to every enemy, living or dead
Steel Skin bonus increased by 35%
Infect damage increased by 40%
Fan of Knives damage increased by 25%
Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
Challenge cost reduced to 1 AP
Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
Farsight bonus range increased to 4m, no longer improves Accuracy
Planar Gateway AP cost reduced to 0
Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
Fix Favourable Wind not displaying entire 10m radius on precast
Fix Bull Rush not scaling damage with equipped weapon
Fix tooltip of Thick of the Fight not mentioning size of the bonus
Blessed water puddles and clouds now remove Necrofire
Fix damage boosts on some framed runes not being consistent with unframed runes of same size
Shields Up skill now requires another click to confirm activation to make it consistent with other skills
Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
Bug Fixes
Fixed several issues with Lohse’s quest line (relationship, dialogs)
Fixed several issues with Withermoore’s quest line
Fixed Tarquin not returning to the Lady Vengeance (again!)
Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
Fixed incorrect Tarquin dialog after returning to Lady Vengeance
Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
Fixed several issues with combat and dialogs at the end of the game
Fixed several issues with the use of the Magic Mirror
Fixed a crash related to story not being initialized correctly in certain mods
Fixed a crash related to loading save games with mods that are no longer installed
Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
Fixed a rare crash by opening the crafting menu during combat when using a controller
Fixed a rare crash when reloading the same savegame a second time
Fixed possible loss of savegame if a crash happens during the saving process
Fixed Deploy Mass Traps spawning traps that do not explode
Fixed certain NPC’s not being aware of death fog areas
Fixed an issue with skills not correctly getting added to or removed from the hotbar
Fixed another case of certain stacked items reappearing after saving and loading
Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
Fixed several minor sound effects issues related to skills
Fixed several minor texture issues
Fixed origin music not playing correctly in certain encounters
Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
Fixed Red Prince’s Achievement “A Dream Undone”
Fixed the “Liberator” Achievement
Fixed the “Convincing” Achievement from triggering incorrectly
Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
Fixed several incorrect crime behaviors in specific encounters
Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
Fixed blocking issue when using Time Warp on a delayed turn
Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
Fixed summoned characters having blinded status when summoner is blindfolded
Fixed certain enemies taking too long to spawn during combat
Fixed persuasion feedback when persuasion is impossible
Fixed “Steal and add to wares” option not correctly tagging items as wares
Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
Fixed not being able to re-enter the arena if one of your characters is dead inside of it
Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
Fixed several issues related to text cutoff in Russian
Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
UI Fixes
Updated save and load UI’s for controller
Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
Fixed selection of items in rune crafting interface when using a controller
Fixed the tooltip for surface and cloud durations during combat
Fixed “Delay your Turn” button not being shown correctly during the first round of combat
Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
Fixed rune preview tooltips on armour pieces
Fixed scrollbar position of the dialog window when using a controller
Fixed text overlap in dialog log when the amount of NPC text was too large
Fixed issues with controller disconnection during lobby menu
Fixed overlapping Hotbars when another player dies while using split screen
Fixed a portrait placement issue when using split screen combined with several summoned characters
Fixed missing icons for journal updates in certain situations
Fixed not being able to open the connectivity menu in the character creation screen when using a controller
Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
Fixed not being able to see high ground bonus damage on certain skills when using a controller
Fixed difficulty setting text overlap in the game options screen when using a controller
Fixed the summon’s amount of Source Points not always being correct
GM Mode
Fixed Character sheet tabs after possessing a creature
Fixed a crash on clients that do not have a character assigned during GM rolls
Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
Fixed several issues with scrollbars not appearing correctly
Fixed camera position when double clicking on an item in the GM’s item sheet
Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
Fixed GM being able to invite players while still in prepare mode
Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
Fixed surfaces dealing incorrect amount of damage when placed by GM
Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
Right click > Move to Level now works properly instead of creating a _merged.lsf file
Open File dialog (single file) now returns the first selected file when multi-selecting
Less sporadic camera jumps
Possible crash fixed when checking out level data when generating the AI grid
Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
Import visual resource browser now default searches for .lsm instead of .gr2
Terrain Painter: Terrain selection overlay now hides while editing the terrain
Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
Instance Painter now saves its settings better
Animation Resource Editor: Animation text keys can be added via right click
Level browser: Level thumbnails for Larian levels now visible
Level browser: Basic and Empty level blueprints now have the correct icon and banner
Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
Added new ItemLevelUp and ItemLevelUpTo calls in story
Added new GetSurfaceTurns query in story and behaviour script
Added new ItemGetRuneItemTemplate query in story and behaviour script
Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
Added new RuneInserted and RuneRemoved events in story and behaviour script
Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi everyone,
We've just released a new patch, and it's a big one!
How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.
So check out the patch notes, check out the game, and let us know what you think!
Changes and improvements
Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
Added map markers for sub-region entrances and exits
Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
Added range value to ranged skill and ranged skill book tooltips
Added sorting to the trade window
Added “Sell all wares” option to the controller trade window
Added highlighting of new recipes to the crafting window
Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
GM mode: GM can now set XP gained from monsters
Updated and fixed several journal entries
Balancing changes
Rebalanced trader prices in the Nameless Isle and Arx regions
Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
Maddening Song now targets only enemy characters
Demonic Stare damage and restoration increased by 50%
Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
Incarnate no longer has Taunt on spawn
Breathing Bubble now provides Silence immunity
Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
Oily Carapace now removes Slowed
Turn to Oil radius increased to 5m
Gag Order now costs 2AP, damage increased by 35%
Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
Black Shroud and Blessed Smoke Cloud now have 4m radius
Bleed Fire now decreases Fire Resistance by 20%
Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
Dimensional Bolt damage increased by 10%
Mend Metal and Soothing Cold armour restored increased by a 35%
Cryotherapy now clears Burning and Necrofire
Shocking Touch damage increased by 10%
Petrifying Touch now costs 1AP
Meteor Shower damage reduced by 10%
Corrupted Blade damage increased by 30%
Corrosive Touch damage increased by 10%
Vacuum Touch damage increased by 100%
Ground Smash damage reduced by 35%
Death Wish no longer deals damage to the target
Rain Of Arrows damage reduced by 50% to match other 3SP skills
Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
Equalize now costs 2AP
Door to Eternity now costs 2AP
First Aid range increased to 8m
Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
Favourable Wind buff duration increased to 4 turns
Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
Necromancer Totems now creates a totem next to every enemy, living or dead
Steel Skin bonus increased by 35%
Infect damage increased by 40%
Fan of Knives damage increased by 25%
Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
Challenge cost reduced to 1 AP
Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
Farsight bonus range increased to 4m, no longer improves Accuracy
Planar Gateway AP cost reduced to 0
Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
Fix Favourable Wind not displaying entire 10m radius on precast
Fix Bull Rush not scaling damage with equipped weapon
Fix tooltip of Thick of the Fight not mentioning size of the bonus
Blessed water puddles and clouds now remove Necrofire
Fix damage boosts on some framed runes not being consistent with unframed runes of same size
Shields Up skill now requires another click to confirm activation to make it consistent with other skills
Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
Bug Fixes
Fixed several issues with Lohse’s quest line (relationship, dialogs)
Fixed several issues with Withermoore’s quest line
Fixed Tarquin not returning to the Lady Vengeance (again!)
Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
Fixed incorrect Tarquin dialog after returning to Lady Vengeance
Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
Fixed several issues with combat and dialogs at the end of the game
Fixed several issues with the use of the Magic Mirror
Fixed a crash related to story not being initialized correctly in certain mods
Fixed a crash related to loading save games with mods that are no longer installed
Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
Fixed a rare crash by opening the crafting menu during combat when using a controller
Fixed a rare crash when reloading the same savegame a second time
Fixed possible loss of savegame if a crash happens during the saving process
Fixed Deploy Mass Traps spawning traps that do not explode
Fixed certain NPC’s not being aware of death fog areas
Fixed an issue with skills not correctly getting added to or removed from the hotbar
Fixed another case of certain stacked items reappearing after saving and loading
Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
Fixed several minor sound effects issues related to skills
Fixed several minor texture issues
Fixed origin music not playing correctly in certain encounters
Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
Fixed Red Prince’s Achievement “A Dream Undone”
Fixed the “Liberator” Achievement
Fixed the “Convincing” Achievement from triggering incorrectly
Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
Fixed several incorrect crime behaviors in specific encounters
Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
Fixed blocking issue when using Time Warp on a delayed turn
Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
Fixed summoned characters having blinded status when summoner is blindfolded
Fixed certain enemies taking too long to spawn during combat
Fixed persuasion feedback when persuasion is impossible
Fixed “Steal and add to wares” option not correctly tagging items as wares
Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
Fixed not being able to re-enter the arena if one of your characters is dead inside of it
Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
Fixed several issues related to text cutoff in Russian
Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
UI Fixes
Updated save and load UI’s for controller
Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
Fixed selection of items in rune crafting interface when using a controller
Fixed the tooltip for surface and cloud durations during combat
Fixed “Delay your Turn” button not being shown correctly during the first round of combat
Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
Fixed rune preview tooltips on armour pieces
Fixed scrollbar position of the dialog window when using a controller
Fixed text overlap in dialog log when the amount of NPC text was too large
Fixed issues with controller disconnection during lobby menu
Fixed overlapping Hotbars when another player dies while using split screen
Fixed a portrait placement issue when using split screen combined with several summoned characters
Fixed missing icons for journal updates in certain situations
Fixed not being able to open the connectivity menu in the character creation screen when using a controller
Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
Fixed not being able to see high ground bonus damage on certain skills when using a controller
Fixed difficulty setting text overlap in the game options screen when using a controller
Fixed the summon’s amount of Source Points not always being correct
GM Mode
Fixed Character sheet tabs after possessing a creature
Fixed a crash on clients that do not have a character assigned during GM rolls
Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
Fixed several issues with scrollbars not appearing correctly
Fixed camera position when double clicking on an item in the GM’s item sheet
Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
Fixed GM being able to invite players while still in prepare mode
Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
Fixed surfaces dealing incorrect amount of damage when placed by GM
Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
Right click > Move to Level now works properly instead of creating a _merged.lsf file
Open File dialog (single file) now returns the first selected file when multi-selecting
Less sporadic camera jumps
Possible crash fixed when checking out level data when generating the AI grid
Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
Import visual resource browser now default searches for .lsm instead of .gr2
Terrain Painter: Terrain selection overlay now hides while editing the terrain
Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
Instance Painter now saves its settings better
Animation Resource Editor: Animation text keys can be added via right click
Level browser: Level thumbnails for Larian levels now visible
Level browser: Basic and Empty level blueprints now have the correct icon and banner
Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
Added new ItemLevelUp and ItemLevelUpTo calls in story
Added new GetSurfaceTurns query in story and behaviour script
Added new ItemGetRuneItemTemplate query in story and behaviour script
Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
Added new RuneInserted and RuneRemoved events in story and behaviour script
Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Hi Everyone,
We received several reports about the saving process getting stuck under certain conditions. We realized the urgency of the issue, but were unable to reproduce the problem until one specific support mail reached us.
Thanks to the help of a valiant player, we were able to track down and fix the problem.
A larger patch that tackles several other problems will be coming soon, so please keep the feedback coming!