And now we just use the Face Ripper on this elven corpse so we can polymorph into an elven form and learn more about what happened by eating the limbs we found earlier.
At Gamescom, Swen Vincke, CEO of Larian, was showing the playable undead race in Divinity: Original Sin 2 [official site] for the first time. Faces were ripped, children were startled, feasting on cadavers quickly became routine. I love Divinity but in among all the elves and dwarves, I sometimes forget just how weird> it is. When you’re playing a skeleton, it’s going to be weirder than ever.
Larian's isometric fantasy RPG Divinity: Original Sin 2 is set to come out on September 14, which is now less than three weeks away. With the big day looming, the studio has released a new trailer that shows off combat, conversations, and an impressive array of multiplayer features.
The trailer boasts "final art and character designs for the game," and also a skeleton, which wouldn't be all that remarkable in an RPG except that he appears in the character creation screen. Is that confirmation that the final playable race in Original Sin 2 will be the Undead? I'm going to go with "yes," especially since the trailer announcement specifically brought the point up, but the official word on the matter won't be dropped until Thursday.
The basic gameplay doesn't appear to be all that terribly changed from the original Original Sin—spells and elements combine to impressive, sometimes dangerous effect, so best pay attention to where you're standing when you're slinging around the magic. But it looks fantastic, and the four-way drop-in, drop-out multiplayer sounds very promising for those of you who get along well with others. And in case you're wondering, we described Divinity: Original Sin 2 as "an impressive sequel to an already impressive game" in our August 2016 preview of the game's first hour.
Larian also recently announced that, despite its previous insistence that it simply would not be possible to do, Divinity: Original Sin 2 will be fully voice acted after all.
Divinity: Original Sin 2 was never meant to have voice acting. With more than 1,000 NPCs, developer Larian Studios decided from the off that it'd just be too much work. But it quietly changed its mind earlier this year, hired 80 actors, and recorded more than a million spoken words.
It initially experimented with one-liners and voice barks but "it just didn't feel right", the the developer said in a Kickstarter update.
"We thought there would be no way, either time or budget-wise, to voice it all. So we started small, hoping to improve the soundscape by voicing some one-liners and voice barks. But it just didn’t feel right. We wanted to hear our beloved characters talk. So we crunched some numbers, poured some coffee and decided: Oh heck, why not. Let's fully voice Divinity: Original Sin 2!"
The cast includes Downton Abbey actor Harry Hadden-Paton, who was one of the male Inquisitor voices in Dragon Age: Inquisition as well as Edmund in Divinity: Dragon Commander.
Alix Wilton Regan, who voiced one of the female Inquisitors in Inquisition, is also on board, playing Elven assassin Sebille.
You can watch the team chat about the process and have a listen to the game's rousing orchestral soundtrack in the video below . The game is out September 14.