Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!
Fixed Tutorial Treasure
Fixed outlines of characters after they were transformed to any other state
Fixed equipment being invisible for characters that were out of sight
Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
Fixed several issues in new character creation screen:
Fixed tags not showing up for the first custom character
Fixed issue with talents resetting when changing a civil ability
Fixed issue with portrait renderer not removing the helmets
Fixed issue with talent requirements appearing in red even though the character had the ability
Fixed issue with stats not properly resetting when reconnecting to character creation
Fixed a possible crash in character creation when going back to main menu
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!
Fixed Tutorial Treasure
Fixed outlines of characters after they were transformed to any other state
Fixed equipment being invisible for characters that were out of sight
Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
Fixed several issues in new character creation screen:
Fixed tags not showing up for the first custom character
Fixed issue with talents resetting when changing a civil ability
Fixed issue with portrait renderer not removing the helmets
Fixed issue with talent requirements appearing in red even though the character had the ability
Fixed issue with stats not properly resetting when reconnecting to character creation
Fixed a possible crash in character creation when going back to main menu
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Behold one of our most exciting updates so far!
First and foremost: We have a release date! September 14th 2017 is the date on which all the content and features of Divinity: Original Sin 2 will be unleashed upon the world.
We’re hard at work finishing the game, so our patch release rate may become slower. But rest assured, it’s because we’re putting all of our resources in making Divinity: Original Sin 2 as awesome as we can. We know you’ve all been eager to progress your adventure, and with this patch we’ve added… A LOT.
Two new areas will provide a huge narrative bang. You’ll help our heroes crash land in Fort Joy and explore the next stage in their journey after they escape. Players with a profound fear of giant aquatic monstrosities, be warned!
We’ve also added relationship dialogues with companions, meaning you’ll be able to poke around in Red Prince, Sebille, Lohse, and Ifan’s heads like never before. But beware: You may not always like what you find.
Character Creation and crafting have also undergone a serious transformation. Together with the fact that you can now manage the formation of your party in a brand new interface, you’ll have plenty to try out.
You may have heard rumours of our mysterious fifth origin story - a sea-faring dwarf known only as ‘Beast’. With this update, you’ll get to meet (but not recruit) him for the first time.
This is just the tip of the iceberg of stuff you’ll get to explore in this patch, so keep reading for the full scoop. (Hint: Unique origin skills!) We can’t wait to hear your feedback on these new additions, so please keep posting and pressing the send feedback button!
Savegame compatibility
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:
ea_version_1 for savegames made in version 2.0.165.341
ea_version_2 for savegames made in version 3.0.5.530
ea_version_3 for savegames made in version 3.0.15.252
ea_version_4 for savegames made in version 3.0.33.118
ea_version_5 for savegames made in version 3.0.52.425
To switch to a previous build, follow these simple steps:
In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
In the Properties screen, click on the tab BETAS
In BETAS, click the arrow to open the dropdown
From the dropdown, select an old "ea_version_" branch and then click Close
Additions
Added the game’s starting level
Added new Character Creation screen
Added relationships between origin characters
Added new region and story progression at the end of Fort Joy
Added origin skills to origin characters and Timewarp skill to custom characters
Added ability to manage party formations via in-game menu
Added new loading screen
Improvements
Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
Improved AI
Added better fallback behavior for when AI cannot find an ideal move
Improved positioning before casting skills
AI will now destroy items that are blocking its path
AI can handle sneaking characters better
Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
Updated all player race animations
Updated VFX on several Early Access skills
Updated surface VFX
Updated sound for several skills
Updated several custom animations
Updated several quest related VFX
Improved interface behavior when dragging and dropping skills
Improved visibility of coordinates on minimap
Improved pathfinding
Improved player feedback when trying to equip items
Added indication of number of projectiles for several skills
Balancing and design changes
Weapon skills should not reset cooldown when switching weapons
Slightly increased surface damage
Cursed water and blood now apply Decaying Touch instead of Diseased
Heavy armour now provides small amount of Magic Armour
Mage armour now provides small amount of Physical Armour
Added some magic armour to Braccus armour set
Lightning bolt no longer forks once
Increase cooldown of Ground Smash
You can now use Source Vampirism from wands on corpses to recharge Source Points
Chilled status combined with burning should now correctly set Warm status
Enabled pickpocket during combat
Added separate status for healing by eating a bodypart
Increased Comeback Kid heal to 20% Vitality
All combinations of fire and poison now create explosions
Lifesteal is now based on effective damage instead of initial damage
Cone skills should not be blocked by movable items
Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
Cone skills should no longer be blocked by movable items
Lightning bolt can now target items
Sucker punch no longer takes the range of the equipped weapon
Blinding Radiance now sets Blind directly and only on targets facing the caster
Increased damage to compensate
Bug Fixes
Fixed looping animations on certain skill effects
Fixed several quest updates and journal updates related to PVP quest migration
Fixed character outlines flickering sometimes
Fixed several cases of being unable to reach items
Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
Fixed several dialog issues with Exter and Gareth
Fixed several alignment issues with NPC's
Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
Fixed highlighting for Blinding Radiance skill
Fixed possible missing talents after loading a savegame
Fixed issue where joining player would be blocked if he joined while the host was loading
Fixed being able to see enemy invisible rogues in Arena if they have blessed status
Fixed charges on items not depleting correctly under certain conditions
Fixed a multiplayer desync issue related to dialogs
Fixed issue with reassigning player characters that were controlling an incarnate
Fixed issue with skills not triggering correctly
Fixed chatlog scrolling issues
Fixed items being usable by different characters at the same time
Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
Fixed not being able to select AI as a player when arriving back into lobby after playing a match
Fixed issues with crimes continuously being investigated under certain conditions
Fixed skills not going on cooldown in certain cases
Fixed Camera reset after exiting a dialog
Fixed issues with multiple crime interrogations at the same time
Fixed visual issues with Slane the Dragon
Fixed being able to trade with Radeka right before combat
Fixed several outdated crafting recipes
Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
Fixed being able to talk to polymorphed companions
Fixed issue that could cause you to get stuck underneath the level when using flight skill
Fixed crash when picking up loot containers
Fixed arrow and grenade interactions with items (like bonfires, torches...)
Fixed weapon skills leaving empty spaces in the Skillbar
Fixed Smelly status getting stuck even though it had worn off
Divinity: Original Sin 2 - Definitive Edition - Larian_Octaaf
Behold one of our most exciting updates so far!
First and foremost: We have a release date! September 14th 2017 is the date on which all the content and features of Divinity: Original Sin 2 will be unleashed upon the world.
We’re hard at work finishing the game, so our patch release rate may become slower. But rest assured, it’s because we’re putting all of our resources in making Divinity: Original Sin 2 as awesome as we can. We know you’ve all been eager to progress your adventure, and with this patch we’ve added… A LOT.
Two new areas will provide a huge narrative bang. You’ll help our heroes crash land in Fort Joy and explore the next stage in their journey after they escape. Players with a profound fear of giant aquatic monstrosities, be warned!
We’ve also added relationship dialogues with companions, meaning you’ll be able to poke around in Red Prince, Sebille, Lohse, and Ifan’s heads like never before. But beware: You may not always like what you find.
Character Creation and crafting have also undergone a serious transformation. Together with the fact that you can now manage the formation of your party in a brand new interface, you’ll have plenty to try out.
You may have heard rumours of our mysterious fifth origin story - a sea-faring dwarf known only as ‘Beast’. With this update, you’ll get to meet (but not recruit) him for the first time.
This is just the tip of the iceberg of stuff you’ll get to explore in this patch, so keep reading for the full scoop. (Hint: Unique origin skills!) We can’t wait to hear your feedback on these new additions, so please keep posting and pressing the send feedback button!
Savegame compatibility
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:
ea_version_1 for savegames made in version 2.0.165.341
ea_version_2 for savegames made in version 3.0.5.530
ea_version_3 for savegames made in version 3.0.15.252
ea_version_4 for savegames made in version 3.0.33.118
ea_version_5 for savegames made in version 3.0.52.425
To switch to a previous build, follow these simple steps:
In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
In the Properties screen, click on the tab BETAS
In BETAS, click the arrow to open the dropdown
From the dropdown, select an old "ea_version_" branch and then click Close
Additions
Added the game’s starting level
Added new Character Creation screen
Added relationships between origin characters
Added new region and story progression at the end of Fort Joy
Added origin skills to origin characters and Timewarp skill to custom characters
Added ability to manage party formations via in-game menu
Added new loading screen
Improvements
Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
Improved AI
Added better fallback behavior for when AI cannot find an ideal move
Improved positioning before casting skills
AI will now destroy items that are blocking its path
AI can handle sneaking characters better
Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
Updated all player race animations
Updated VFX on several Early Access skills
Updated surface VFX
Updated sound for several skills
Updated several custom animations
Updated several quest related VFX
Improved interface behavior when dragging and dropping skills
Improved visibility of coordinates on minimap
Improved pathfinding
Improved player feedback when trying to equip items
Added indication of number of projectiles for several skills
Balancing and design changes
Weapon skills should not reset cooldown when switching weapons
Slightly increased surface damage
Cursed water and blood now apply Decaying Touch instead of Diseased
Heavy armour now provides small amount of Magic Armour
Mage armour now provides small amount of Physical Armour
Added some magic armour to Braccus armour set
Lightning bolt no longer forks once
Increase cooldown of Ground Smash
You can now use Source Vampirism from wands on corpses to recharge Source Points
Chilled status combined with burning should now correctly set Warm status
Enabled pickpocket during combat
Added separate status for healing by eating a bodypart
Increased Comeback Kid heal to 20% Vitality
All combinations of fire and poison now create explosions
Lifesteal is now based on effective damage instead of initial damage
Cone skills should not be blocked by movable items
Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
Cone skills should no longer be blocked by movable items
Lightning bolt can now target items
Sucker punch no longer takes the range of the equipped weapon
Blinding Radiance now sets Blind directly and only on targets facing the caster
Increased damage to compensate
Bug Fixes
Fixed looping animations on certain skill effects
Fixed several quest updates and journal updates related to PVP quest migration
Fixed character outlines flickering sometimes
Fixed several cases of being unable to reach items
Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
Fixed several dialog issues with Exter and Gareth
Fixed several alignment issues with NPC's
Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
Fixed highlighting for Blinding Radiance skill
Fixed possible missing talents after loading a savegame
Fixed issue where joining player would be blocked if he joined while the host was loading
Fixed being able to see enemy invisible rogues in Arena if they have blessed status
Fixed charges on items not depleting correctly under certain conditions
Fixed a multiplayer desync issue related to dialogs
Fixed issue with reassigning player characters that were controlling an incarnate
Fixed issue with skills not triggering correctly
Fixed chatlog scrolling issues
Fixed items being usable by different characters at the same time
Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
Fixed not being able to select AI as a player when arriving back into lobby after playing a match
Fixed issues with crimes continuously being investigated under certain conditions
Fixed skills not going on cooldown in certain cases
Fixed Camera reset after exiting a dialog
Fixed issues with multiple crime interrogations at the same time
Fixed visual issues with Slane the Dragon
Fixed being able to trade with Radeka right before combat
Fixed several outdated crafting recipes
Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
Fixed being able to talk to polymorphed companions
Fixed issue that could cause you to get stuck underneath the level when using flight skill
Fixed crash when picking up loot containers
Fixed arrow and grenade interactions with items (like bonfires, torches...)
Fixed weapon skills leaving empty spaces in the Skillbar
Fixed Smelly status getting stuck even though it had worn off