Divinity: Original Sin 2 - Definitive Edition - contact@rockpapershotgun.com (Dominic Tarason)

This is one of the changes. As you can see; enormous.

Not content with blowing everyone’s socks off last year with Divinity: Original Sin 2 (see Adam’s rightfully gushing review here), Larian Studios are putting in some serious man-hours on improving it for the upcoming Definitive Edition re-launch. This isn’t just a little bit of spit n’ polish work, but a major rewrite of large chunks of the game, an across-the-board rebalance, and even some brand new things to see making a return to Rivellon at the end of August all the more tempting. Today they detailed most of the big changes in this Kickstarter update and the video within.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (RPS)

podcast-45-character-creation

You look a little tired, friend. Let me just adjust this slider for you. There, wide awake. Now you ve got some energy, how about listening to the RPS podcast, the Electronic Wireless Show? This week we re talking about character creation. Which games spoil us with choice? And why do we always end up creating the same sneaky elf? (more…)

Divinity: Original Sin 2 - Definitive Edition

A Definitive Edition of Divinity: Original Sin 2 is coming to PS4 and Xbox One in August - a three-hour demo is actually available now on Xbox One, for free, via Game Preview - and to PC as a free upgrade (although it will be considered a separate game). It's a similar deal to the Enhanced Edition for Divinity: Original Sin 1. We knew that; what we didn't know was how DOS2 will be enhanced, but now we know more.

Apparently there are 45 pages of changes documented internally, developer Larian told USgamer at a preview event this week. Some of the more significant changes include reworking the weaker Act 3 section of the game - rewriting it, re-voicing it and re-scripting it.

The game's Journal is being redone, there's going to be a new tutorial, and there will be a Story Mode difficulty for people who want to breeze through without the combat challenge.

Read more…

Divinity: Original Sin 2 - Definitive Edition - DeathKnight
Hi everyone,

Today we’re rolling out the Chinese translation along with a new patch and a handful of improvements.

First of all, we’d like to thank you, our Chinese-speaking fans, for your patience.

We put a lot of work into this translation, but there’s always room for more polish – so please post your feedback in this thread on Steam Community or in this thread on SteamCN to help us improve the quality of the translation.

We also took the opportunity to release a handful of small fixes and improvements, including Razer Chroma support for compatible devices. Check out the full patch notes below.



Patch notes:
- Game Master Mode: Fixed Medusa head giving wings instead of snakes
- Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading
- Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents
- Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory
- Game Master Mode: Custom GM adventures now allow GM add-ons
- Game Master Mode: GM can now set lockpick level
- Game Master Mode: GM or possessed creature should not see game shroud
- Game Master Mode: Skills given by GM are now in the correct section
- Game Master Mode: Skills given by GM can now be unlearned
- Game Master Mode: Fixed items taken from creatures being marked as stolen
- Razer Chroma support added for compatible devices
- Clarified options with tooltips
- Controller UI: Can now identify items in another character's inventory
- Set all ghosts to ‘Floating’ by default
- Multiple text fixes
- Fixed name reset when someone joins in Character Creation
- Removed the confusing error message 'Connection to the Larian support server failed’
- Fixed Arran's treasure table
- Private party quests now share updates with the party
- Removed Global Chat
- You can now remove player marker from map in controller UI
- Fixed crash when started from GeForce Experience
- Fixed crafting list being locked until you visited runes panel
- Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player
- Fixed crafting progression bar not showing sometimes
- Fixed permanent statuses showing a turn counter
- Fixed controller UI renaming character requiring two confirmations
- Fixed terrain transmutation scroll icon
- Fixed Source fountain showing internal name
- Fixed tooltip issues where they'd disappear or not show anymore
- Fixed issues with the prompt to hold 'B' to end turn
- Fixed skills sometimes not being added to available skills pool
- Fixed empty portraits when clicking accept in character creation before fading is done
- Fixed right clicking terrain sometimes not cancelling queued actions
Divinity: Original Sin 2 - Definitive Edition

Update: Bandai Namco shared a little more about what's coming in the Divinity: Original Sin 2 Definitive Edition today during the Judges Week event at E3. The game's third chapter is being completely overhauled, with rewriting, rescripting, and updated characters, and the journal is also getting an across-the-board rewrite. The map will have placeable markers, and a new "Party Inventory" option will eliminate the need to flip through individual inventory screens to find and move items.

There will also be a new tutorial, updates to the PvP arena, a new Story Mode difficulty setting (which I'm guessing will be similar to the Explorer Mode added to the Divinity: Original Sin Enhanced Edition, which simplified combat for players who are more interested in exploration, narrative, non-violent interactions, and all that), and DLC, including "Sir Lorna the Squirrel," a tale of a squirrel struggling with an existential crisis. That will be free for owners of the original as well. 

Obviously we'll be hearing more about the Definitive Edition in the future, but it sounds like a major upgrade is on the way. Given the extensive work Larian put into the Divinity: Original Sin Enhanced Edition, I'm not surprised—and I'm really looking forward to it.

Original story:

Divinity: Original Sin 2 is a really good game (we selected it as our game of the year for 2017, remember, and we can be pretty picky about these things), but apparently it's not quite good enough. Developer Larian Studios is working on a Definitive Edition version of the game that's set to come out in August for the Xbox One and PlayStation 4, and owners of the original on PC will get it as a free upgrade. 

Larian revealed the Definitive Edition yesterday with a video introducing Feedback Billy, a new, more interactive system for collecting feedback on the game. The video only mentions the Xbox One version of the game (which will be available tomorrow via Xbox Game Preview), but over on Facebook the studio said that the updated release will be coming to PC as well. 

The Divinity: Original Sin 2 Definitive Edition will be similar to the Enhanced Edition of Divinity: Original Sin, which came out roughly eight months after Divinity: Original Sin Classic, as it's now known. Both versions of the game will continue to reside on Steam, and you'll be able to launch and play either. Larian didn't say whether saves from the old version will transfer to the new, but since that wasn't the case with Divinity: Original Sin Enhanced Edition, I wouldn't expect it to happen here either. 

It also didn't say what exactly is coming in the Divinity: Original Sin Definitive Edition, only that it will include "thousands of tweaks and changes." I'd expect a bit of new content too, but we'll have to wait and see about that. It's expected to be ready to go in August. 

Divinity: Original Sin 2 - Definitive Edition - contact@rockpapershotgun.com (Dominic Tarason)

Divinity: Original Sin 2 Definitive Edition

If there’s one thing experience has taught me about prolific RPG powerhouse Larian Studios, it’s that they’re perfectionists. Early access really is just a foundational step, and even the ‘final’ retail release is just a dry run. As with their last several games, they’ve just announced that their RPG mega-hit Divinity: Original Sin 2 is getting a Definitive Edition re-release this August, presumably in an attempt to scoop up all the Best RPG Of 2018 awards on top of cleaning house last year.

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Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018.

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Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Hello everyone,

We have some good news for our Spanish and Polish players - from now on you can all play in your first language! Chinese localization is coming soon! So stay tuned.

- Larian Team

Apr 24, 2018
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
Apr 24, 2018
Divinity: Original Sin 2 - Definitive Edition - Dom_Larian
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