Simutrans - Roboron
Thank you everyone who have submitted screenshots for this second Simutrans Steam Screenshot Contest. Submissions are now closed, and we have over 20 screenshots from pak192.comic (I must admit that it is a bit over my initial expectations). It is now time to select the winners! Let’s proceed to cast the votes.

Wiki survey
Vote now on https://simutrans-germany.com/wiki/wiki/survey19

IMPORTANT: For voting an image select the checkbox at the bottom of the image NOT the checkbox at the top (even if it looks much closer).

When voting please have in mind the theme and guidelines. For this edition you can cast up to three votes, so if you have more than one favourite you can vote for one or two more.

You have until January 23th (inclusive) to vote.

List of participations
I will let you below a complete list of participations, so you can see the screenshots at their original quality.


"Clune Junction, 1981" by Cousjath

1 - Flemmbrav, Hamm Station
2 - Flemmbrav, Lübbecke
3 - zeruon, Journey to the East
4 - Huperspace, The Mesh Road System
5 - Huperspace, The Death is waiting
6 - Huperspace, Not so busy market
7 - DThunder518, Aéroport de Jean Luc Picard
8 - DThunder518, Dos Puentos
9 - DThunder518, Schmetterlingsstadt
10 - DThunder518, Transit Center
11 - Flemmbrav, Printing money
12 - Flemmbrav, To the moon!
13 - Cousjath, Clune Junction, 1981
14 - Leartin, Tropical Screen
15 - danivenk, Biggest city in Sitzklauf: Tröndel Hauptbahnhof
16 - danivenk, Gemünden am Main (Tröndel Hbf) Railyard for the NS Abellio Main lines & HSL
17 - danivenk, Main road busy with busses in Willwerscheid just in front of the station
18 - danivenk, Bösel Hauptbahnhof in the DMZ
19 - danivenk, HSL ICE passing Berngau station
20 - danivenk, Barby Quadtracks
21 - danivenk, Fuchshofen Grenzbahnhof where 2 nations meet in the DMZ
Simutrans - Roboron
Happy New Year 2022! This year comes with Simutrans 123, can you imagine a better start of the year?

Also remember that the screenshot contest fo pak192.comic is still going, and there's a new version of pak192.comic (2021 RC2) available with this update!

For me personally this is the first version I have contributed with substantial changes - in particular the new music backend that will make music work again on Linux & MacOS, but can also bring benefits to Windows users as well. What's so special about it? Well... you can change in-game how music sounds! I hope you like it!

Note for linux users: The minimum required version for Simutrans 123 is Ubuntu20.04 LTS or equivalent. If you are on an older LTS and don't want to update, you can go back to version 122 in the Betas.

Technical note: The specific Steam version (r10333) will differ from the version available on SourceForge (r10317) to include some important fixes. Due to this, you will be unable to play multiplayer games with non-steam players until the release of version 123.1.

Highlights from version 123
  • You can now schedule convois with fixed departure times, and with a specified number of departures each month.
  • Rivers now go from their source through lakes until the sea, and are shippable after passing a lake.
  • Paks can be installed now ingame (but I strongly encourage you to use Steam DLC system for available paksets, since otherwise you won't get auto-updates).
  • You can switch fullscreen mode in the display settings.
  • The new GUI is now enforced in all dialogs.
  • And of course, the new music backend. For it to work out of the box, I've included a little (50MB) soundfont (PCLite.sf2), which sounds reasonaby well in most cases. But you can try other soundfonts by putting soundfonts files (.sf2) in the "music" directory of your Simutrans installation and then selecting it in the sound settings. Try for example RealFont.sf2 (400MB) for more realistic music or Freepats General MIDI (300MB) for a piano-based music.

Paksets updated
The following paksets were updated on Steam
  • pak64 (123)
  • pak64.german (123)
  • pak128.german (2.1)
  • pak192.comic (2021 Release Candidate 2)

Full list of changes
If you are interested in the full list of changes, you better take some breath, because it is long. There's nothing more after that, so you can stop reading if you are not interested :-P

Added
  • cbuffer_t::trim() to have consitent line spacing in dialoges relying on imported texts
  • compare savegames (command line parameter -compare)
  • Desync debugging mode: Heavy Mode
  • command-line parameter -scenario also looks in addons directory
  • (ranran) mouseover on any car of convoi works
  • (ranran) edit dialogues with reverse sort option
  • on SDL2 use back button as backspace
  • cancel button for isntall dialogue
  • Print name of test to be executed
  • Automated tests + GitHub Action to run them for each nightly build
  • (Roboron & prissi) Toggle fullscreen mode with GUI
  • three finger movement should drag the map
  • Command line option '-scenario' starts requested scenario if available
  • get_tile_list for buildings and reused it in the code in hausbauer and gebaeude
  • get_tile_list for buildings and reused it in the code
  • easy date format settings from option window
  • (Ranran main) adding factory overlay + FIX: power consumption on multiple inputs/output were broken
  • Button to copy fatal_error to clipboard (for bug reports)
  • reservation overlay now also shows single way directions and signal states (inspired from ranran)
  • single GUI button added to line list to close topmost line window when opening a new one
  • tooltips for line entries
  • revenue to line sorting and remeber last used line statisitcs buttons
  • reselect a tool will close it (new default, set by reselect_closes_tool in menuconf.tab)
  • haltlist now saved and relaoded
  • chat window transparency in network mode now controlled by theme: gui_color_chat_window_network_transparency and gui_chat_window_network_transparency
  • (Freahk) player color network synchronisation backport
  • Fatal error message when loading pakset fails
  • new button type imagebox for having a delete (and many more graphical buttons)
  • New raw image loader
  • Height map loader now supports PNG height maps
  • More supported image file formats for makeobj
  • (roboron) FluidSynth MIDI backend
  • target tile for jumping to a position (via pos button, window icon or jump dialog) will be marked with the current cursor
  • load translation text files from AI directory for translation (*.tab like en.tab etc)
  • (Leartin) totally overhauled edit windows
  • (Leartin) totally overhauled edit windows
  • (Leartin) groundobj editor
  • cursor settings for scripted tools: parameters cursor_area and cursor_offset (THLeaderH)
  • waiting time in schedules is now entered in days hours minutes (but old games will still have the old steps)
  • proper thread support for ZSTD
  • special key "SCORLLOCK", "DELETE", ESCAPE", BACKSAPCE" and "+" sign for shift as modifer in tools key binding"
  • SCROLLLOCK as key binding for the scroll lock key
  • SCROLLLOCK as key binding for the scroll lock key
  • construction cost tooltip also for normal tunnel construction (clicking on slopes)
  • classify_file() to determine file format
  • 2 new height conversion modes: linear + clamp
  • GUI for pakset install script
  • new option in simuconf.tab "numpad_always_moves_map" regardsless of numlock state
  • map only moves when numlock off, new tool to move to map view (simple_tool[36]=,keybinding,-1|0)

Changed
  • one more row in schedule dialog for a little nicer display
  • (roboron) similar width for labels on extended edit
  • enable heavy mode on command-line
  • two different modes to show selected lines
  • Include name of tool that failed in warning message
  • (THLeaderH) new definitions or roadsing images, which also generates meanigfult warnings
  • removes the maximum gap of 6 during renovation of building levels
  • narrow depot frame
  • make description text in depot a little close like multiline text
  • make depot dialog scalable
  • remove setting departures_on_time
  • handle more than one event per interaction in many cases
  • shrink android size by removing debug symbols from lib
  • more compact info windows (shrink of no information, only show owner if there is one)
  • more compact ground info, seperated climate water from ground type water (now Lake or Open Sea)
  • (ranran) try to move windows so not cover tile clicked with inspection tool
  • (THLeader) stop_halt_as_scheduled=1 in simuconf.tab wiil stop convoi on the desginated tile (unless more tiles are needed to fit it into the station)
  • dragger_size to be dynamic
  • Simutrans now allows more than one file per languange. The file must just ending in XX.tab, where XX is the language code
  • remove magic offset for display_outline_proportional_rgb, and factory is now real tooltip
  • Don't save offsets of trees also in single player mode
  • scripted tools: work, do_work, mark_tiles have additional parameter to send state of ctrl/shift keys
  • move factory overlay to transparency settings
  • Omit status messages when calling makeobj quietly
  • double orange removed and bright yellow a little better differenciated
  • Log fluidsynth messages to our own log instead of stderr
  • display on request absolute departure times
  • depature board estimates also the departure of fixed slot vonvois which are not yet arrived
  • absolute departure time can be also more than once per month (repeats the time in equal intervals)
  • maintenance of powerline tunnel/underground transformer
  • also flat grounds with some tiles with slopes are now considered for multitile buildings (stations, factories, attractions, city buildings, ... )
  • enforce maximum factory distance also for factory connections
  • Use network command names instead of magic numbers for readability
  • Use tool names instead of magic numbers for readability
  • detect language on first start if possible
  • new option set_workdir to debug
  • retry pak install at most once
  • renaming broken files on reading errors
  • line list now saved reloaded and up to standard
  • option gui now saved reloaded
  • label list now saved reloaded and up to standard
  • factory list now saved reloaded and up to standard
  • curiosity list now saved reloaded and up to standard
  • sortarrow and saving for city list
  • sortarrow for goods list
  • sortarrow for vehiclelist
  • renovated halt list to new standard
  • renovate convoi list
  • halt list entry: no status bar
  • removed V_space insde halt list entry and show name in statuscolor
  • extra V_space around halt list entry
  • adjust the toolbar to top left bottom right
  • Gradual loading and unloading (full unload takes loading_time) and full load as well
  • Input of waiting time now in days, hours minutes
  • Confine simuconf.tab entries to valid values
  • (PJMack) ribi lookup using shifts and 64 bit ints
  • sort minimap industry list by producer, factories consumer, and then by name (display left to right)
  • Add good category to comsumption info in factories
  • move error message to simtool
  • lines will open with default tab pointing to last seletced one (apart from schedule tab)
  • reload font when changing languages only if default bdf-font changed
  • line windows only opens with schedule tab when opened from convoi schedule or depot
  • Use logging instead of printf for status messages
  • show all connections of open factories windows in minimap
  • Ensure that tree age always fits within 12 bits
  • http to https, update dead links
  • Exit gracefully when simgraph_init fails
  • Distribute cities before trees
  • Allow querying gameinfo of older servers again
  • libpng is now a required dependency
  • Screenshots are saved as PNGs on all platforms
  • change tool_add_message_t to general-tool to be able to send scenario/ai messages over network
  • Added insert and append mode to schedules
  • split the unrelated code for displaying relative time differences and absolute times (as preparation for coming scheduling)
  • disable revert-schedule button before it is shown;
  • schedule editing survive now save-load cycle and entries can be moved deleted by arrow buttons
  • Only public player can skip years in networkmode
  • no tunnel construction without enough money
  • Only display way 1 in tunnelmouth
  • show way images in tunnel portals facing toward screen, so tunnel backimage can leave this spots free
  • speed in crossings is not max speed, no crossings of existing way speed higher than crossing speed
  • (RanRan) rollup all windows patch
  • rivers now go to the sea and pass through lakes. A tiny stream becomes navigatavble after a lake or merging with another stream
  • remove code that assumed all short tiles are slopes
  • new line list, overhauled convoi list, new line function to add all convois with same schedule
  • renovated convoi list astemplate for new line list
  • new single line management window
  • forbid adding/removign entries when part of line
  • schedule intergrated in convoi dialog, meybe still buggy
  • rework message list display, new item class for one display of one message
  • coordinates and ribis now tested in clockwise directions nesw instead nsew as before
  • MacOS build sugegsted by CannonBall7
  • report linenumber in fatal error messages in tabfile-reading
  • Sound now player on GDI via Xaudio2 for individual volume control

And many, many fixes, thanks in part to a new automated testing system, that won't be mentioned because I would hit the Steam limit. Happy Simutransing!
Simutrans - Roboron
The Team Pak128.German wishes all Simutrans players a quiet beautiful Merry Christmas.

And again there is a surprise. :o
Again, the team puts the beta of the upcoming Version 2.1 beneath the Christmas tree. :(
But it is not the same as from last year. :P

We have now arrived at Version 2.1.beta (Rev.470) 8)
The beta also runs with Release 122.0, but because of the fords, level crossings and the scenario "Oktoberfest", a current nightly is recommended.

We would like to have made this version a release, but unfortunately the new program version takes a little more time.
We wish you a lot of fun during the Christmas holidays and in the quiet time after.


What's new in Version 2.1.beta (Rev.470) compared to Release 2.0?
  • new: New price model, with fixed costs of about 2% of revenue. The purchase prices of the vehicles were halved for this.
  • new: The initial capital is now adapted to the starting year. From 1 million 1800 to 40 million 2030
  • new: For faster program start: Many small .PAK files are now packed with in a large file.
  • new: The sources are now mostly visible to https://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.German/
  • new: "Adler" New graphics and sound, slightly shorter.
  • new: Some vehicles are now driving at night with light on.
  • new: Farms, horse breaks and the Oktoberfest have got sound.
  • new: Scenario "Oktoberfest". Need mandatory program version 123.0 or current Nightly.
  • new: Pedestrians adapted to the 19th century.
  • new: Houses are now preferably built near stops. Also opposite larger railway stations.
  • new: The need for workers of the factories revised. The same: number of buyers who want to buy in markets.
  • new: A train now needs a driver at the head end. So either in a locomotive or in a control car.
  • new: That is why there are now some new control cars. Pushed freight trains are no longer possible.
  • new vehicles
    Kö 1 engine for the shunting service and when a single freight wagon serves whole factory.
    E69 and new Silberlinge coaches with a control car. For the branch line to Oberammergau.
    BR 141 red and green new graphics match the new Silberlinge.
    freight wagons for powder Uaoos-y948, bulk Fas 126, long goods Rmms663
    Fehmarnsund steamboat ferry for small amounts of freight or short distances.
    the ICE, Blue Gentian, red double-decker coaches and some other passenger trains now run alight at night.
  • new buildings
    some small houses and meadows now also have winter graphics.
    town houses in 4-tiles size.
  • new factories
    Furniture factory that produces steel furniture.
    Siegfried Peretz stockings factory
  • new network objects
    a ford tile for muddy paths
    railway barriers now have a German sound.
  • new: translation of the texts into Italian, thanks to Pierohd.
  • new: translation of the texts into Japanese, thanks to Green.
  • changed: some large ships now have significantly higher amounts of cargo.
  • changed: English translations improved. Thanks to Duke and Ampersand.
  • changed: Some bugs have been corrected. For reporting, thanks to Huperspace on Steam.
  • changed: With a current nightly, level crossings can no longer be built over high-speed tracks or highways.
  • deleted: The Tatra T6 A22 tram car appears twice, so gets automatically converted to a Tatra T6 A6.

Original announcement at the Simutrans International Forum.
Simutrans - Roboron


Welcome, everyone! The second Simutrans Steam Screenshot Contest (in short, "SSSC") is about to begin! The first SSSC was celebrated a year ago, and it is now time to celebrate another one to end this year with joy. This time the scope will not be as wide as the first one, and the SSSC will be focused around pak192.comic (to compensate for the lack of participation in this category in the first SSSC). Hopefully this will increase competition as there is only one category! Let the best win!

Terms are pretty similar to the first SSSC, and the winners will be also displayed on the Steam Store Page!

Participation
1 - There's only one category: pak192.comic. If you have never played pak192.comic before, you can get it from the in-game pakset downloader, the Steam Store, or directly from their GitHub repository.
2 - You can submit as many screenshots as you want.
3 - You need to include title for every screenshot. Screenshots without title will not be eligible!
4 - You have until Januay 15st (inclusive) to submit your screenshots!

Theme and guidelines
1 - The theme this year is... Vehicles! pak192.comic team put a lot of love into their vehicles recently, specially rail vehicles. Show us how they run around your networks!
2 - To keep screenshots clean, try to disable city/station names and avoid showing title bars, overcrowded menus, etc.
3 - There are no limits to screenshot size, but recommended size is 1920x1080 as this is the most common resolution.

Remember that you can submit screenshots that do not fit the theme or guidelines just for the sake of showing others your work, but theme and guidelines will be used to select the winners!

Prizes
1 - For the first winner : The screenshot will be displayed on the main Simutrans store page.
2 - For the second winner: The screenshot will be used as the header for the Pak192.comic DLC.
3 - For the third winner: The screenshot will be used as the background of the Pak192.comic store page.
4 - For winners 1-10: The screenshot will be displayed on the Pak192.comic store page page.

Voting
Voting will be done on a wiki survey (I will post a new announcement when the time comes). Everyone (participants and non-participants) can vote, but you can only vote one time.
If two or more screenshots have the same votes, our benevolent dictator will benevolently select a winner, taking into account theme and guidelines.

Submission
You can submit your screenshot through the following platforms (don't forget to include title):
  • Steam: submitting your screenshots to the "Screenshots" section of the community Hub
  • The International Simutrans Forum: Posting your screenshots to this thread.
  • Reddit: Submitting your screenshots to /r/simutrans/
Simutrans - Roboron
The beta contains a new price model, with fixed costs of about 2% of revenue.
For this, the purchase prices of the vehicles were halved.
Also included are the new harbors and tramways.
Simutrans - Roboron
Welcome to Simutrans Extra! Some months has passed since the previous one (If you missed it, you can read it here) and it's now time to sum up what has been happening under the hood. There are some exciting news!

New Scenario Tutorial version
The first new is that community member Yona has released a new version of the Scenario Tutorial (v1.6.01)available for pak64 and pak128. This version, which I've been involved myself with correction and translation of texts, aims to be the final version included in the next stable release (if no major bugs are found). Let's take a look at the list of changes:

  • The version and pakset name check is implemented.
  • Many improvements in translations and text files.
  • Tunnel issues fixed.
  • Some numerical values are changed to variables in the texts.
  • Many fixes and improvements.
  • Some code cleaning.

For compability reasons, the new version here on Steam is only available on the [nightly] beta branch. If you find any problems, please report them on:

=> Pak128 Scenario Tutorial Thread (International Forums)
=> Scenario Tutorial pak64 (International Forums)

Improvements to Schedule window
The Schedule windows is getting a rework, and scheduled departures are finally arriving to Simutrans! Let's take a closer look to the current implementation that Lead Developer prissi did.



You can now select between Minimum Load and an extra waiting time or Fixed Monthly Departures with N departures equally divided alongside the month, starting on a given day. Doesn't it look exciting?

Take in mind that this could change until the final version that you will see on Simutrans 123.

=> Leave feedback on this thread.

Toolbar position can now be changed
Another interesting change is that you will be able to change the position of the toolbar from the Display Settings to the left, the right, and bottom, further allowing the player to customize their Simutrans experience.



All of those changes will be coming on Simutrans 123. They are also available now for testing on the [nightly] beta branch, so you can test them right now. But be careful, since compatibility of saves between versions is not guaranteed!

End of "Development Diaries" kind of news. Let's jump onto another things!

Donations opened again to cover server cost
While Simutrans is a free game developed by people like me in their free time, unfortunately maintaining and running the servers that host Simutrans infrastructure is not free. Our benevolent dictator Isaac Eiland-Hall has been kindly providing his own resources to the community in this regard, but occasionally he opens donations to help cover server running costs.
If you have some spare money to spend and you would like to help Simutrans, you can donate some money for the server costs

=> More info about donations.

That said, if you can't contribute, don't worry! The server will keep running as long as Isaac is alive and well :-)

Simutrans code reach 10 000 revisions!
Yesterday the code of Simutrans reached 10 000 "revisions" (aka "contributions" as called by SVN), a nice, round number that doesn't mean anything by itself. But for a "small" project like Simutrans, this number is impressive. Nearly 1 000 contributions of those 10 000 (10%) were made in the last year, which gives a nice picture of a project well alive.
First revision was made on August 2006, for version 84.20, 15 years ago, when the game was handed to the Simutrans Team. Of course, the game is older than that, but there are no logs of the changes made before that date, as it was closed source back then.

If you are curious, revision 10 000 was made by developer ceeac, and it was a boring fix. Here is it:

=> Revision 10000: "FIX: Random seed sometimes saved differently on client and headless server"


That's all for this Simutrans Extra. I've been myself busy porting the current Build System to CMake and some other minor changes not worth mentioning (like putting the Options button on the initial banner). I should probably work next on the new Workshop Uploader, as I'd like to have it finished before the end of the year, but I can't promise anything. I hope you are enjoying your holidays and playing Simutrans!

Happy simutransing!
Simutrans - Roboron
Today I have to bring you bad news for the first time. Simutrans OTRP (a popular Simutrans fork from the japanese community) will stop being developed by THLeaderH, the original author of this project and the main developer, since he has ended their studies and will start working full-time.

What is Simutrans OTRP?

Let's pause a moment an explain a bit what Simutrans OTRP is, since this is the first time is it mentioned on Steam. Simutrans OTRP is a modified version of Simutrans with additional features compared to the standard version.

  • You can now build one-way, two-lane roads. Vehicles can overtake each other on these roads. As a result, you can construct 4-lane highways.
  • "Citycars do not enter" and "avoid becoming cityroad" options are available for roads.
  • When using the building construction and land raise/lower tools, it is possible to click and drag to to apply the tool over a specified area. This greatly simplifies large-scale development.
  • Advanced scheduling options allow for precise control of your convoys and lines.

=> You can learn more about Simutrans OTRP on the project repository.

Simutrans OTRP Status

The OTRP fork will probably stop receiving updates, unless someone else pick up the project. But don't worry, current Simutrans OTRP version (v29_5) is based on Simutrans Standard Nightly, so it will take some time until Simutrans OTRP is truly outdated compared with Simutrans Standard, and in any case, you will always be able to play it if only with older paksets. You have plenty of time to enjoy it!

Simutrans OTRP and Steam

I'm a big fan of bringing other Simutrans forks here on Steam, so they are more accesible to players and hopefully thrive. Indeed, that was point 7 of the Roadmap I made when I became the new Steam maintainer.

=> Simutrans on Steam Roadmap

I already did that (silently) for Simutrans Extended (I promise I will talk about it another day), but doing the same for Simutrans OTRP required additional work. Following the announcement of the termination of the development, this seems a good time to finish it. Simutrans OTRP is now available from Steam (just go to betas and select the "otrp" branch).

Additionally to the usual Steam benefits (workshop, cloud save, etc) the Simutrans OTRP version on Steam does not include telemetry, unlike the official OTRP which collected some information and sent it to a japanese server. This was necessary for EU users to be able to play the game.

IMPORTANT: I have not obtained permission (yet) to redistribute the ribi-arrow pak required for Simutrans OTRP, so you still need to download it manually and put it on your pakset folders.

=> Ribi-arrow pak download on Google Drive

This is the reason I was taking so long to bring OTRP to Steam, since I wanted to offer an out-of-the-box experience. Please refer to the install instructions for more info.

=> Simutrans OTRP Install Instructions


No manual installation needed anymore, paksets include necessary Ribi-arrow files and the key ":" is configured. The "otrp" beta branch will not receive any more updates, allowing you to switch it to any moment and play otrp with the latest compatible paksets.

Goodbye Simutrans OTRP

Let's wish THLeaderH good luck on his new life and let's say goodbye to Simutrans OTRP with some gaming!

=> Original announcement on the forum


P.D.: Please do NOT report bugs for Simutrans OTRP here on Steam (and any beta branch at all). I will delete any bug that is not about game not launching. Other kind of bugs (such gameplay bugs) will only be considered for Simutrans Standard.
Simutrans - Roboron
There's a lot of things happening on the Simutrans Community that are not Steam-related news or updates, and I know that most of you don't bother to check the forums, so let's inaugurate a section called "Simutrans Extra" with the latest news from the community delivered to you monthly (or whenever is something interesting to tell).

Tutorial for pak creators

Let's start this first Simutrans Extra with something great. Have you ever wanted to make a Simutrans add-on? Do you have a building that you have always wanted to see in-game but you don't know how that works? Well, the pak192.comic developer "Leartin" is now writing a step-by-step detailed tutorial about the process of creating Simutrans objects.

=> [Tutorial] You got a graphic - now what?

If you end up creating something worth, don't forget to share it with the community! You can even ask pakset creators to include your objects, or share them independently as add-ons, for example by submitting them to the Simutrans Steam Workshop.

A new music back-end for Simutrans

From some time ago, music playback on Linux and MacOS has been broken. To address this, I've developed myself a new music back-end that will address the music problem on both systems, and also add some advances features like MIDI soundfont selection! Here's a short video showing it capabilities:



This new music back-end will be available on the next Steam stable release for Linux & MacOS. Windows release will probably keep using the same old backend, as it works out-of-the-box without the need of including a soundfont. Nightly releases won't include this either.

2021 Wiki Survey on Simutrans

Every year the wiki celebrates a survey to gather information about Simutrans players. This information is really helpful for developers, and while I can gather some information from Steam, it's not as useful as this wiki survey, so please go there and fill the survey if you want.

=> 2021 : Simutrans Players

New Simutrans Server for pak128

DThunder (you know, the user who never get the first position in the screenshot contest), have started a new server called "128 World" for pak128 players

=> Discussion on the forum

That-other-game similar to Simutrans is also coming to Steam

That-other-game which is Similar to Simutrans is (finally) coming to Steam. Hopefully, people will stop wrongly posting content of that-other-game in our Steam Hub. Anyway, we wish that-other-game developers luck here on Steam!

=> Steam Announcement of that-other-game


That's all for this Simutrans Extra #0. Happy simutransing!
Simutrans - Roboron
The votation has come to and end, and it is now time to announce the winners!

Winners

PAK64

1 - First (and only) winner is "City of Malaga" by Yau.


PAK64.nippon

1 - First winner is Kasukabe Station by danivenk


2 - Second winner is Kanegasaki Station, also by danivenk


3 - Third winner is Kinashi Island, surprisingly by danivenk


Other winners (4-6) can be seen on the pakset steam workshop page
- Yoshida Station
- Yoshida Station - Underground
- Kasukabe Station - Underground

PAK128

1 - The first winner of PAK128 is... ¡"New Harbour" by ayylmayooo (Absolutely Nobody on Steam)! Congratulations!


2 - The second winner is "Zeebrugge" by Lieven. It seems like the jury like ports :P


3 - And the third winner is "Road spaghettis 2", by Lieven. Can you see the beauty in all this disorder?


Other winners of pak128 (4-10) can be seen on Simutrans Main Store Page (alongside the first winners of each category):
- City of Brussels 1
- City of Brussels 2
- City of Brussels 3
- Countryside of France
- Mining complex
- Shigetomi JCT
- Wakita Station

PAK128.Britain

1 - The first winner of PAK128 is "Lakebourne transport hub", from Vladki. Simple yet convincing. Congratulations!


2 - The second winner is "Ledbury Main Station" by DThunder518. A great railway system.


3 - And the third winner is "Withernsea Junction". Another great railway system by DThunder518.


Other winners (4-8) can be seen on PAK128.Britain Steam Store Page:
- Burnham Mail Facility
- Port Jervis
- Reigate Airport
- Wickwar Airport
- Wootton-Basset Airport

PAK128.CS

Unfortunately, PAK128.CS is not yet available via Steam (but it will in the future). I'll leave here the original image links.

1 - The first winner of PAK128.CS is "Near the main station" by Zeruon. So colourful, good job!

2 - The second winner is "Brno" by DThunder518

3 - An the third winner is "Dublovieky Crossing", by DThunder518 too.

Other winners (4-5) are:
- Nechalov Interchange
- Oil Refinery

PAK128.German

1 - The first winner of PAK128.German is... "Oktoberfest needs more beer!" by iGi. I wonder why you choose this.


2 - The second winner is "Alpine City Brentham" by DThunder518 (poor DThunder518 never gets the first position).


3 - And the third position goes to... "Flughafen Torwick", also by DThunder518.


Other winners (4-10) can be seen on the PAK128.German Steam Store Page, and those are:
- freight distribution station
- Flughafen Oak Bay
- Regionalflughafen Oldham
- Renton Hauptbahnhof & Renton Westbahnhof (good thing I don't need to pronounce this)
- Renwick Center
- Garmisch 2
- Ruhrgebiet 3

PAK128.Japan

1 - First (and only) winner of PAK128.japan is "Mountainous Area" by ahakuoku. Congratulations?



Conclusion

I want to give my sincere thanks to every participant - even if you didn't win, you helped Simutrans by submitting your best screenshots so that other (potential) players can apprecite how great Simutrans can be in the hands of experienced players like you. You have also helped to improve the store pages, not only we have new (and better!) screenshots, I remember you that:

- First winner of each category will be displayed on the main Simutrans page (so that players know that other paksets exists by looking at screenshots).
- Second winner of each category will be used as the header for the pakset DLC. This is now the header for PAK128.Britain or PAK128.Japan, as examples, which will be visible also on your library and on store searchs:

- Third winner will be used as the background of the store page.

For the second winner of PAK128, as changing Simutrans main header is not a good idea (it is very distintive as it is), I thought it was a good idea to use "Zeebrugge" for the "Library Capsule". I really like the result, and now we have a better image for Simutrans on our library main page.


I'm very happy with all the participations we have received this contest, and I look forward to celebrate another contest this year. The only sad thing is that no one participated in the PAK192.Comic category, which is really lacking good screenshots. For now, I have to focus on other things, but that will probably be the theme for the next contest. Until them, happy Simutransing!
Simutrans - Roboron

Hello Simutrans Community! Thanks to everyone who have submitted screenshots for this first Simutrans Steam Screenshot Contest. Submissions are now closed, and we have over 50 participations from 7 different paksets. It is now time to select the winners! Let's procceed to cast the votes.

Wiki Survey
You can all vote now on the Official Simutrans Wiki survey created for this contest. Remember you can only cast one vote for every pakset.
IMPORTANT: Remember that each checkbox corresponds to the image above and not to the image below. Pick the right one ;-)

=> Link to the wiki survey here

You have until January 10th to vote.

Participations
I will let you below a complete list of participations, so you can see the screenshots at their original quality. I can't include all the images on this post (since some of them are from outside Steam), so you will have to open the link to see the screenshot.


"New Harbour" by ayylmayooo (Absolutely Nobody on Steam)

Pak128
1 - Lieven, City of Brussels 1
2 - Lieven, City of Brussels 2
3 - Lieven, City of Brussels 3
4 - Lieven, Countryside of France
5 - Lieven, Railway Spaghettis 1
6 - Lieven, Railway Spaghettis 2
7 - Lieven, Road spaghettis 1
8 - Lieven, Road spaghettis 2
9 - Lieven, Zeebrugge
10 - Lieven, Mining complex
11 - ayylmayooo, "New Harbour"
12 - danivenk, Shigetomi JCT
13 - danivenk, Hiroki-Sesekushi Suspension Bridge
14 - danivenk, Kaimon Station
15 - danivenk, Usuki Station
16 - danivenk, Wakita Station
17 - danivenk, Ishino Station area
18 - danivenk, Highway Exit Kurotaki
19 - danivenk, Takaono Station
20 - danivenk, Shigetomi Station
21 - danivenk, Miyama Station
22 - danivenk, South-East Tokiwa

Pak64.nippon
23 - danivenk, Yoshida Station
24 - danivenk, Yoshida Station - Underground
25 - danivenk, Kanegasaki Station
26 - danivenk, Kinashi Island
27 - danivenk, Kasukabe Station
28 - danivenk, Kasukabe Station - Underground

Pak128.Britain
29 - Vladki, "Lakebourne transport hub"
30 - DThunder518, Burnham Mail Facility
31 - DThunder518, Ledbury Main Station
32 - DThunder518, Port Jervis
33 - DThunder518, Reigate Airport
34 - DThunder518, Wickwar Airport
35 - DThunder518, Withernsea Junction
36 - DThunder518, Wootton-Basset Airport

Pak128.German
37 - makie, "Garmisch" [[url=https://makie.de/Screenshot_1_1.png]1[/url]] [[url=https://makie.de/Screenshot_1_2.png]2[/url]] [[url=https://makie.de/Screenshot_1_3.png]3[/url]]
38 - makie, "München" [[url=https://makie.de/Screenshot_2_1.png]1[/url]] [[url=https://makie.de/Screenshot_2_2.png]2[/url]] [[url=https://makie.de/Screenshot_2_3.png]3[/url]]
39 - makie, "Berlin" [[url=https://makie.de/Screenshot_5_1.png]1[/url]] [[url=https://makie.de/Screenshot_5_2.png]2[/url]] [[url=https://makie.de/Screenshot_5_3.png]3[/url]]
40 - makie, "Soest" [[url=https://makie.de/Screenshot_7_1.png]1[/url]] [[url=https://makie.de/Screenshot_7_2.png]2[/url]] [[url=https://makie.de/Screenshot_7_3.png]3[/url]]
41 - makie, "Ruhrgebiet" [[url=https://makie.de/Screenshot_9_1.png]1[/url]] [[url=https://makie.de/Screenshot_9_2.png]2[/url]] [[url=https://makie.de/Screenshot_9_3.png]3[/url]]
42 - iGi, "Oktoberfest needs more beer!"
43 - iGi, "freight distribution station"
44 - DThunder518, Alpine City Brentham
45 - DThunder518, Heppby
46 - DThunder518, Flughafen Oak Bay
47 - DThunder518, Regionalflughafen Oldham
48 - DThunder518, Renton Hauptbahnhof & Renton Westbahnhof
49 - DThunder518, Renwick Center
50 - DThunder518, Flughafen Torwick

Pak128.Japan
XX - ahakuoku, Mountainous Area

Pak.64
XX - Yau, City of Malaga

Pak.128.cs
51 - Zeruon, Near the main station
52 - DThunder518, Brno
53 - DThunder518, Dublovieky Crossing
54 - DThunder518, Nechalov Interchange
55 - DThunder518, Oil Refinery
...