- cbuffer_t::trim() to have consitent line spacing in dialoges relying on imported texts
- compare savegames (command line parameter -compare)
- Desync debugging mode: Heavy Mode
- command-line parameter -scenario also looks in addons directory
- (ranran) mouseover on any car of convoi works
- (ranran) edit dialogues with reverse sort option
- on SDL2 use back button as backspace
- cancel button for isntall dialogue
- Print name of test to be executed
- Automated tests + GitHub Action to run them for each nightly build
- (Roboron & prissi) Toggle fullscreen mode with GUI
- three finger movement should drag the map
- Command line option '-scenario' starts requested scenario if available
- get_tile_list for buildings and reused it in the code in hausbauer and gebaeude
- get_tile_list for buildings and reused it in the code
- easy date format settings from option window
- (Ranran main) adding factory overlay + FIX: power consumption on multiple inputs/output were broken
- Button to copy fatal_error to clipboard (for bug reports)
- reservation overlay now also shows single way directions and signal states (inspired from ranran)
- single GUI button added to line list to close topmost line window when opening a new one
- tooltips for line entries
- revenue to line sorting and remeber last used line statisitcs buttons
- reselect a tool will close it (new default, set by reselect_closes_tool in menuconf.tab)
- haltlist now saved and relaoded
- chat window transparency in network mode now controlled by theme: gui_color_chat_window_network_transparency and gui_chat_window_network_transparency
- (Freahk) player color network synchronisation backport
- Fatal error message when loading pakset fails
- new button type imagebox for having a delete (and many more graphical buttons)
- New raw image loader
- Height map loader now supports PNG height maps
- More supported image file formats for makeobj
- (roboron) FluidSynth MIDI backend
- target tile for jumping to a position (via pos button, window icon or jump dialog) will be marked with the current cursor
- load translation text files from AI directory for translation (*.tab like en.tab etc)
- (Leartin) totally overhauled edit windows
- (Leartin) totally overhauled edit windows
- (Leartin) groundobj editor
- cursor settings for scripted tools: parameters cursor_area and cursor_offset (THLeaderH)
- waiting time in schedules is now entered in days hours minutes (but old games will still have the old steps)
- proper thread support for ZSTD
- special key "SCORLLOCK", "DELETE", ESCAPE", BACKSAPCE" and "+" sign for shift as modifer in tools key binding"
- SCROLLLOCK as key binding for the scroll lock key
- SCROLLLOCK as key binding for the scroll lock key
- construction cost tooltip also for normal tunnel construction (clicking on slopes)
- classify_file() to determine file format
- 2 new height conversion modes: linear + clamp
- GUI for pakset install script
- new option in simuconf.tab "numpad_always_moves_map" regardsless of numlock state
- map only moves when numlock off, new tool to move to map view (simple_tool[36]=,keybinding,-1|0)
- one more row in schedule dialog for a little nicer display
- (roboron) similar width for labels on extended edit
- enable heavy mode on command-line
- two different modes to show selected lines
- Include name of tool that failed in warning message
- (THLeaderH) new definitions or roadsing images, which also generates meanigfult warnings
- removes the maximum gap of 6 during renovation of building levels
- narrow depot frame
- make description text in depot a little close like multiline text
- make depot dialog scalable
- remove setting departures_on_time
- handle more than one event per interaction in many cases
- shrink android size by removing debug symbols from lib
- more compact info windows (shrink of no information, only show owner if there is one)
- more compact ground info, seperated climate water from ground type water (now Lake or Open Sea)
- (ranran) try to move windows so not cover tile clicked with inspection tool
- (THLeader) stop_halt_as_scheduled=1 in simuconf.tab wiil stop convoi on the desginated tile (unless more tiles are needed to fit it into the station)
- dragger_size to be dynamic
- Simutrans now allows more than one file per languange. The file must just ending in XX.tab, where XX is the language code
- remove magic offset for display_outline_proportional_rgb, and factory is now real tooltip
- Don't save offsets of trees also in single player mode
- scripted tools: work, do_work, mark_tiles have additional parameter to send state of ctrl/shift keys
- move factory overlay to transparency settings
- Omit status messages when calling makeobj quietly
- double orange removed and bright yellow a little better differenciated
- Log fluidsynth messages to our own log instead of stderr
- display on request absolute departure times
- depature board estimates also the departure of fixed slot vonvois which are not yet arrived
- absolute departure time can be also more than once per month (repeats the time in equal intervals)
- maintenance of powerline tunnel/underground transformer
- also flat grounds with some tiles with slopes are now considered for multitile buildings (stations, factories, attractions, city buildings, ... )
- enforce maximum factory distance also for factory connections
- Use network command names instead of magic numbers for readability
- Use tool names instead of magic numbers for readability
- detect language on first start if possible
- new option set_workdir to debug
- retry pak install at most once
- renaming broken files on reading errors
- line list now saved reloaded and up to standard
- option gui now saved reloaded
- label list now saved reloaded and up to standard
- factory list now saved reloaded and up to standard
- curiosity list now saved reloaded and up to standard
- sortarrow and saving for city list
- sortarrow for goods list
- sortarrow for vehiclelist
- renovated halt list to new standard
- renovate convoi list
- halt list entry: no status bar
- removed V_space insde halt list entry and show name in statuscolor
- extra V_space around halt list entry
- adjust the toolbar to top left bottom right
- Gradual loading and unloading (full unload takes loading_time) and full load as well
- Input of waiting time now in days, hours minutes
- Confine simuconf.tab entries to valid values
- (PJMack) ribi lookup using shifts and 64 bit ints
- sort minimap industry list by producer, factories consumer, and then by name (display left to right)
- Add good category to comsumption info in factories
- move error message to simtool
- lines will open with default tab pointing to last seletced one (apart from schedule tab)
- reload font when changing languages only if default bdf-font changed
- line windows only opens with schedule tab when opened from convoi schedule or depot
- Use logging instead of printf for status messages
- show all connections of open factories windows in minimap
- Ensure that tree age always fits within 12 bits
- http to https, update dead links
- Exit gracefully when simgraph_init fails
- Distribute cities before trees
- Allow querying gameinfo of older servers again
- libpng is now a required dependency
- Screenshots are saved as PNGs on all platforms
- change tool_add_message_t to general-tool to be able to send scenario/ai messages over network
- Added insert and append mode to schedules
- split the unrelated code for displaying relative time differences and absolute times (as preparation for coming scheduling)
- disable revert-schedule button before it is shown;
- schedule editing survive now save-load cycle and entries can be moved deleted by arrow buttons
- Only public player can skip years in networkmode
- no tunnel construction without enough money
- Only display way 1 in tunnelmouth
- show way images in tunnel portals facing toward screen, so tunnel backimage can leave this spots free
- speed in crossings is not max speed, no crossings of existing way speed higher than crossing speed
- (RanRan) rollup all windows patch
- rivers now go to the sea and pass through lakes. A tiny stream becomes navigatavble after a lake or merging with another stream
- remove code that assumed all short tiles are slopes
- new line list, overhauled convoi list, new line function to add all convois with same schedule
- renovated convoi list astemplate for new line list
- new single line management window
- forbid adding/removign entries when part of line
- schedule intergrated in convoi dialog, meybe still buggy
- rework message list display, new item class for one display of one message
- coordinates and ribis now tested in clockwise directions nesw instead nsew as before
- MacOS build sugegsted by CannonBall7
- report linenumber in fatal error messages in tabfile-reading
- Sound now player on GDI via Xaudio2 for individual volume control