Rock of Ages 2: Bigger & Boulder™ - [ACE] Dimaleth
Hey Rock of Ages fans! Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic shooter unit.
In the original Rock of Ages, the catapult was perhaps one of the most important defensive units because of its great effectiveness when used in larger clusters and its low cost. We're making sure that these benefits are part of the new design, but we still wanted to do some tinkering.
One of the catapult's limitations was its inability to target boulders outside of its view cone, so we added the possibility for these to rotate left or right so they can still seek for boulders that get past them.
Now those wheels have a purpose!
For best effectiveness players should still try to place catapults facing the boulder path because the rotating action can take a few seconds. Whenever the catapult no longer senses a nearby boulder it will return to its original orientation.
Old vs new
Here's a comparison between the old and the new design. The areas covered with colored cloth will display the player's team color selection.
Original RoA catapult on the left. Bigger and Boulder catapult on the right.
------ Hope everyone enjoyed this update. We'll continue inspecting many other units in future posts to come, so stay tuned for more updates!
Hey Rock of Ages fans! Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic shooter unit.
In the original Rock of Ages, the catapult was perhaps one of the most important defensive units because of its great effectiveness when used in larger clusters and its low cost. We're making sure that these benefits are part of the new design, but we still wanted to do some tinkering.
One of the catapult's limitations was its inability to target boulders outside of its view cone, so we added the possibility for these to rotate left or right so they can still seek for boulders that get past them.
Now those wheels have a purpose!
For best effectiveness players should still try to place catapults facing the boulder path because the rotating action can take a few seconds. Whenever the catapult no longer senses a nearby boulder it will return to its original orientation.
Old vs new
Here's a comparison between the old and the new design. The areas covered with colored cloth will display the player's team color selection.
Original RoA catapult on the left. Bigger and Boulder catapult on the right.
------ Hope everyone enjoyed this update. We'll continue inspecting many other units in future posts to come, so stay tuned for more updates!
With all the E3 craze going on this week we're skipping our development blog, and instead we'd like to share a brief post were you can see the Rock of Ages 2 demo stand at the show floor.
We were proud to be featured with fourteen other awesome titles from our publisher Atlus. Those who were lucky enough to attend the show could check out a brief demo of our new Obstacle Course game mode, playable in one of three levels, staged in the Medieval, Surreal and Impressionism periods.
We're really happy with all the positive feedback and we look forward to future opportunities were we can showcase the game's progress.
With all the E3 craze going on this week we're skipping our development blog, and instead we'd like to share a brief post were you can see the Rock of Ages 2 demo stand at the show floor.
We were proud to be featured with fourteen other awesome titles from our publisher Atlus. Those who were lucky enough to attend the show could check out a brief demo of our new Obstacle Course game mode, playable in one of three levels, staged in the Medieval, Surreal and Impressionism periods.
We're really happy with all the positive feedback and we look forward to future opportunities were we can showcase the game's progress.
Rock of Ages 2: Bigger & Boulder™ - [ACE] Dimaleth
Hi everyone. Now that the cat is out of the bag, we want to start sharing and elaborating on the new additions and changes we are working on for the sequel, so we will be posting regular updates that include information on new features, comparisons with the original title, etc.
In this first entry we'd like to talk about one of these new features, which is the ability to personalize your team through colors and banner icons.
Customization
After developing the first title, we noticed that customization was something that was cool, but very limited since players could only select boulder skins and avatars. In the sequel, we wanted to expand on this concept by allowing players to customize not only your avatars, but also your defensive units. Therefore, we have enabled the possibility to choose from a list of banners and colors to personalize your army.
Here's an example of different outputs you can obtain in the game:
*Customization allows for an interesting variety of alternatives.
We're making sure that all units feature 'color coded' areas that can display your team colors and banners. Players can select from two color slots to determine their team color and banner color.
Boulders will also display team colors, should the player decide to customize these with different paint patterns (more on this in a future post).
For banner icons we'll offer a variety of possibilities. Here is a small preview of some of the icons that will be selectable to customize your team:
*Preview of our banner 'masks'. We will feature a much larger diversity of icons in the final game.
Finally, we're currently looking at the possibility of including more options than simple flat colors for the color picker. We'd love to have available some extra options like gold and silver paint. This can add a really cool look to some customizations.
-----
Hope everyone enjoyed this first sneak peek of the new features in Rock of Ages II. Stay tuned for the next blog post where we'll be discussing other improvements about this exciting title.
Hi everyone. Now that the cat is out of the bag, we want to start sharing and elaborating on the new additions and changes we are working on for the sequel, so we will be posting regular updates that include information on new features, comparisons with the original title, etc.
In this first entry we'd like to talk about one of these new features, which is the ability to personalize your team through colors and banner icons.
Customization
After developing the first title, we noticed that customization was something that was cool, but very limited since players could only select boulder skins and avatars. In the sequel, we wanted to expand on this concept by allowing players to customize not only your avatars, but also your defensive units. Therefore, we have enabled the possibility to choose from a list of banners and colors to personalize your army.
Here's an example of different outputs you can obtain in the game:
*Customization allows for an interesting variety of alternatives.
We're making sure that all units feature 'color coded' areas that can display your team colors and banners. Players can select from two color slots to determine their team color and banner color.
Boulders will also display team colors, should the player decide to customize these with different paint patterns (more on this in a future post).
For banner icons we'll offer a variety of possibilities. Here is a small preview of some of the icons that will be selectable to customize your team:
*Preview of our banner 'masks'. We will feature a much larger diversity of icons in the final game.
Finally, we're currently looking at the possibility of including more options than simple flat colors for the color picker. We'd love to have available some extra options like gold and silver paint. This can add a really cool look to some customizations.
-----
Hope everyone enjoyed this first sneak peek of the new features in Rock of Ages II. Stay tuned for the next blog post where we'll be discussing other improvements about this exciting title.