Z1 Battle Royale - <DGC>Lieutenant_Toast
Patch Notes:

  • You now have the option to Spectate your Killer. The system will try to find the next nearest player if it can’t find your Killer (he dies during the transition).
    • There is a known issue if you die and you hit Spectate but there is no one nearby. Your UI can disappear leaving you stuck until the match ends or you close the client down.
    • There is a little number on the HUD that denotes how many spectators you have at the time. Don’t mess up!
  • Updated the Graphics engine for better performance and stability.
  • Swagnum Opus Arcade Event – kill 5 players with the Swagnum to complete the Event Challenge
  • Fixed several issues with loot distribution when Dynamic Gas is used
  • Fixed a bug where you could parachute though buildings
  • Fixed an exploit where crouch macros could disconnect the camera from the player
  • Fixed several other misc. bugs.
  • Removed Skull boosts
  • Reward grants of Showdown 2 and 2D
  • Reward grant of Ma Boi helmet. Eligible players = “For everyone who BELIEVED and played the game between the time Jace Hall started the "soon" movement on July 5th 2018 and the announcement of the NantG joint venture on Sept. 6th.” – Jace Hall

Known Issues:

  • The Spectate Killer system can fail to transition you to a valid player if there aren’t any players nearby. This can lead to your UI disappearing and causing you to remain in the match until it ends or you close the client down. We are working on fixing this and hope to get it patched out shortly.
  • There is an issue where you land your parachute on vehicles at certain angles and get stuck.
  • Your ping value is missing at the Region select screen. We have a fix that will go out in the next hotfix.
Z1 Battle Royale - <DGC>Lieutenant_Toast
Patch Notes:

  • Ping-monitoring for Spectator Cam. Our spectators will now be able to monitor player pings during the showdown to ensure fair play.
  • Loading screens now promote the showdown events.
  • Fall is here and Halloween is coming soon. A spooky phenomenon is transforming loot bags into pumpkins!
  • E-tips - Airdrops will only contain 2 explosive arrows and the explosive arrow recipe now requires 12 shotgun shells.
  • All current crates and skull store items are being retired! There's now timer in the marketplace and skull store to let you know how much time remains before these items are retired.
  • You can now purchase 1 crate at a time.
  • There's a one-time interstitial page to remind players that crates and skull store items are being retired.

Bug Fixes:

  • Ghost bullet fix - Bullets fired from long distances will now be heard from inside a car.
  • Removed some poor starting spawns for dynamic matches.
Z1 Battle Royale

Battle royale shooter H1Z1 is getting a facelift. Under a "re-formed dev team", it will soon be known as Z1 Battle Royale, and its latest update aims to help smooth the transition by tackling lengthy waits for matches and adjusting a bunch of weapons.

Bullet speed, bullet drop and fire rate have been tweaked on a variety of weapons, including the AR-15, AK-47, M-9 and Shotgun—you can read about the changes in the patch notes. But perhaps more interesting are the changes to matchmaking, which should ensure players can jump into matches faster.

H1Z1 still has a decent player count—as I write this, 7,000 people are playing—but that's not enough to ensure matches instantly fill up. To counter that, Daybreak Games is capping the lobby wait time at 135 seconds, at which point matches will start as long as there are two or more players waiting. The fewer the number of players, the smaller the starting safe zone.

You'll also no longer be able to choose where you spawn in solos, duos or fives, but the dev team has changed starting locations to "ensure decent looting at start of match". The in-game time has also been set to mid-afternoon, and the weather will be sunny 90% of the time, making it easier to spot enemies.

Lastly, all matches will now count as ranked matches, so you'll be rewarded even if there's only a handful of players, and you'll be matched with other players based on your account level.

Once again, you can read the full patch notes for more detail.

Developer Daybreak Games recently retired H1Z1's survival mode, citing low player counts.

Z1 Battle Royale

H1Z1 for PC has had a bit of a rough time. Despite H1Z1's recent success on PlayStation, the PC version has been dogged by complaints from the community about irregular updates and clunky mechanics, while the original Just Survive mode is to shut entirely in October. It's a problem Daybreak has been trying to tackle, as the developer appointed a new PC lead (Jace Hall). As part of a new joint venture with NantWorks called NantG Mobile, the dev team has also been reformed, and there are some major changes coming to the PC version.

The H1Z1 PC version is shortly to be renamed Z1 Battle Royale, and the new patch is the "first major step" in this transformation process. Apparently the team is making efforts to listen to the community "to prioritise features and changes that return the game to its roots as the world's most competitive BR Game".

According to the patch notes for release 1.0, one of the biggest changes includes reduced matchmaking times. Solo players will be matched based on account level, and instead of a potential wait of eight minutes, time spent in the lobby is now capped at 135 seconds - with only two players required for a match to start. Importantly, all matches will count as ranked, meaning players will still be able to progress even with small numbers of players.

Read more…

Z1 Battle Royale - <DGC>Lieutenant_Toast
Welcome Home!

H1Z1 on PC will soon be known as “Z1 Battle Royale”! This release is the first major step in that transition. The newly re-formed dev team worked closely with the community to prioritize features and changes that return the game to its roots as the world’s most competitive BR Game. For the most up-to-date information on the team’s priorities, please visit https://www.z1roadmap.com/.

Version 1.0 Release Notes:

Gameplay
  • Weapons
    • The AR-15, AK-47, M-9, Shotgun* & Magnum have been adjusted based on their Preseason 3 characteristics:
      • Bullet Speed
      • Bullet Drop/Drag
      • Fire Rate
      • Reset Time
      • Recoil
      • *The Shotgun's pellet pattern will remain the same as Season 1 & 2.
      • No changes have been made to bleed mechanics or pass through damage.
  • Other weapons that were not present in Preseason 3, such as the Hellfire and the M40 Sniper Rifle, have not been changed. We want the community's feedback before determining how we will deal with these items.
  • Weapons that were present during Preseason 3 but have since been removed, such as the 1911 and R380, may be addressed in a later update, pending feedback from the community.
  • The “Classic Camera” was changed to behave the way it did in Preseason 3 (zoom, shake, lerp, etc…)
  • The AR-15 firing sound effect from Preseason 3 now plays for the person firing the weapon.
  • The “muzzle flash” has been removed from the AR-15, AK-47 and Magnum
  • “Aiming Down Sights”
    • Players can now aim down sights while jumping and fire accurately.
    • Players can now shoot while in the process of aiming down sights.
    • Movement
      • Jumping is now more responsive so that players should always jump if they press jump while on the ground.
      • Loosened the ENAS restrictions so that players are less penalized when moving in a way that triggers the system.
      • Players can now swap seats while a vehicle is moving, as long as it is not accelerating.
Matches
  • Match-making
    • Solos – Game will match players based on account level.
    • Solos, Duos and Fives now have a maximum lobby time of 135 seconds, as long as there are 2 or more players (down from 8 minutes). Games that start with fewer than 100 players will dynamically adjust the match to accommodate the number of players.
      • ALL MATCHES WILL COUNT AS RANKED MATCHES.
      • Spawn selection is turned off for Solos, Duos and Fives.
      • Spawn selection is still an option for Hosted games.
      • Starting locations have been tuned to ensure decent looting at start of match, based on gas phase.
      • Dynamic matches will only have 1 airdrop at a time (instead of 3).
      • Dynamic matches will start as follows:
        • 100+ players: Starts at gas phase 0 (no gas)
        • 50-99 players: Starts at gas phase 1
        • 30-49 players: Starts at gas phase 2
        • 20-29 players: Starts at gas phase 3
        • 10-19 players: Starts at gas phase 4
        • 2-9 players : Starts at gas phase 5
  • Your new dev team has really enjoyed playing and testing this feature internally and can't wait to play it with all of you. Jace has by far been the worst player in testing and could barely get 1 kill.
  • Adjusted the climate weights and set the default time of day to 2pm.
    • 90% sunny
    • 5% gloomy
    • 4% sundown
    • 1% nighttime
    • You can now go to the "gameplay" category in the options menu and choose when you want to see players' names in the Box of Destiny. There are three choices:
      • Always display nameplates
      • Only display nameplates when someone is speaking
      • Never show nameplates
      • The player will see a 2 minute 15 seconds count down timer preparing for the match in the Box of Destiny. Once the match is ready to start, the timer will jump to a 30 second count down.
      • New Event Challenge - Top 15 with 3 kills 5 times
      • In game leaderboards – The Match Lobby now has daily, weekly and monthly leaderboards per region! Fight your way to the top and see your name in lights.
Hosted Games
  • 30 games a week (up from 20)
  • Toggle dynamic start
  • Toggle spawn selection
  • Broader control over match start time.
Miscellaneous
  • New splash screen – New “Welcome Home” screen when game is launched
  • New weapon skin: H1Z1 Pro League AR-15 skin for the players of Season 1.
  • New shirt skin: “Soon” shirt to be released… “Soon.”
  • Minor changes to some VFX for localization.
Bug Fixes
  • Players should no longer get “bumped” when exiting a vehicle.
  • Classic Hit Markers now play vehicle hit impact sound effects.
  • Transitioning between 1<sup>st</sup> & 3<sup>rd</sup> person no longer cancels recoil
  • Hosted games will now end automatically if no players are present.
  • Minor localization fixes
Just Survive - contact@rockpapershotgun.com (Jay Castello)

Daybreak Game Company have announced that Just Survive, the game that was originally H1Z1’s survival sandbox, will be shut down soon. They’ve already delisted the game from Steam, so no one new can buy it, but current owners can play until the servers close in October. H1Z1 will continue in its current battle royale form (previously called H1Z1: King of the Kill), after the two split off earlier in development.

(more…)

Z1 Battle Royale

Daybreak Games is retiring H1Z1's survival game, Just Survive.

In a letter on the official website, the post—simply signed off as The Just Survive Team at Daybreak Games—said the decision was a difficult one, and while there was plenty of promise and loyalty from its fans, there weren't enough people playing it to maintain development. 

"After careful consideration, we’ve made the difficult decision to sunset Just Survive on Wednesday, October 24 at 11am PT (7pm UK time). The excitement of the game’s promise was palpable and its loyal community is still full of ideas for its future. Unfortunately, we are no longer in a position to fulfill its greatness and the current population of the game makes it untenable to maintain."

After a little history about the game's development and giving thanks to the "passionate players" who brought the "greatest stories", the post went onto confirm that Steam purchases and in-game transactions have already been suspended, and that the servers will go dark on October 24, 2018.

"Thank you for taking the time to play the game, to help test it when we opened the Test servers to the public, and for all of the suggestions and feedback throughout Early Access. We truly appreciate everyone’s commitment and your contributions throughout the development process. Our promise is to do better and learn from every experience along the way."

"Just Survive was part of our first Early Access project, and we learned a great deal during its development," the post said. "We hope everyone had amazing adventures across Pleasant Valley and Badwater Canyon."

If you feel you might be entitled to a refund, Daybreak urge you to head here for more information.

Despite being an early iteration of H1Z1, the closure of Just Survive will not affect the battle royale shooter, which became free-to-play earlier this year and is still receiving regular updates

Z1 Battle Royale

Just Survive, the survival H1Z1 video game, shuts down in October.

In a post on Steam, developer Daybreak said Just Survive goes dark at 7pm UK time on 24th October. All Steam purchases and in-game transactions have been disabled.

"The excitement of the game's promise was palpable and its loyal community is still full of ideas for its future," Daybreak said.

Read more…

Z1 Battle Royale - <DGC>Lieutenant_Toast
All PC Live servers will be coming offline at 9AM PDT on Thursday, July 26 for an estimated 4-hour update to bring you Season 2, bug fixes, the new Fumigator Collection, and more!

Season 2

This update marks the start of Season 2! For more details on scoring and rewards, check out our in-depth guide here.

Game Updates
  • Spawn select has been enabled in Solos, Duos, and Fives; however, the gas ring preview and player heat map have been disabled. This provides players with agency over their starting location while removing some of the predictability around where other players are spawning and where the safe zone will be.
  • Slightly increased ATV spawns and slightly decreased police car spawns.
  • A general consistency pass has been done on loot distribution, so that areas where there was blatanly too much (or not enough) loot have been improved.
  • Updated the rotating match lighting schemes:
    • Added Night to the rotation
    • Removed Smoky from the rotation
    • Toned down the amount of fog in the Foggy lighting scheme (now called "Gloomy")
    • The new lighting ratios based on survey results and feedback from the Test server are: Sunny (50%), Night (20%), Dusk (15%), and Gloomy (15%).
  • Removed the horizontal bar in the window of mobile homes.
  • Mini-map no longer closes when the Inventory is opened.
  • Added additional particle effects to the Apocalypse AK-47.
  • Various anti-cheat updates and improvements.
Bug Fixes
  • Removed collision from arrows that have been fired into objects, removing the ability to use them to climb up objects such as trees.
  • Jumping backwards and sideways now maintains expected movement speed.
  • Toggling mute (default: Control + M) now works when on loading screens.
  • Tribute and Royalty Tactical Helmets no longer incorrectly cause a bleed effect when shot off.
  • Numerous bug fixes and performance optimizations on the remastered Z1 "Outbreak" map.

Fumigator Collection



There's a new type of Crate available from the in-game Marketplace that's guaranteed to put a smile (or at least a stylish fumigator mask) on your face! The Fumigator Collection contains 10 helmets that match existing community favorite skins (such as Rasta, Anarchy, and Toxic) while providing a unique new look. This Collection has a few key similarities and important differences from standard Crates:
  • Like a standard Crate, you will receive one item at random for each Crate you open
  • Unlike a standard Crate, the Fumigator Collection is guaranteed to never grant a duplicate
  • If you get lucky and open a Crate containing the Legendary Rasta Fumigator Mask (a jackpot roll), you'll automatically be granted ALL of the helmets
  • If luck isn't on your side, don't worry - you're guaranteed to get all 10 helmets if you open 9 of these Crates
  • All of the helmets are no-trade/non-marketable, so be sure to open them on the account you intend to enjoy them on
Individual Fumigator Collection Crates are available for 500 Crowns each in the Marketplace, and a 9-pack guaranteeing all 10 helmets is available for 3500 Crowns (saving 1000 Crowns vs. buying them individually).

Weekend Offer - Rasta AK-47 and AR-15



Starting on Friday, two NEW Rasta weapons will be available from the Message of the Day! To match the new Legendary Rasta Fumigator Mask from the Fumigator Collection, grab the Rasta AK-47 and AR-15 before these offers disappear at 11:59PM PDT on Sunday, July 29.
Z1 Battle Royale - <DGC>Lieutenant_Toast
All PC Live servers will be coming offline at 8AM PDT on Friday, July 13 for a 2-hour maintenance to bring you the below updates:

  • Match-based ping restrictions are now applied to Solos, Duos, and Fives on the remastered Z1 "Outbreak" map.
  • Fixed an issue where teammate's health occasionally is incorrectly shown as full despite having taken damage.
  • Fixed two Tutorial Challenges that could not be completed.
  • Fixed two issues that were causing rare crashes.



H1Z1 Pro League Team Packs

Looking for the perfect companion pieces to your original H1Z1 Pro League team collections? New H1Z1 Pro League team packs (with Helmets and Backpacks) are now available in the in-game "Buy Crates" section of the Marketplace.



Limited-Time Offer - Starry Night Shotgun and Makeshift Bundle

Shoot for the moon with the NEW Starry Night Bundle available from the Message of the Day, which includes a matching Shotgun (animated!) and Makeshift Armor. Act fast, as this offer will only be available until 11:59PM PDT on Sunday, July 15!
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