Z1 Battle Royale - Greg


The servers will be coming offline on Thursday, June 8th at 1PM PT and will remain down for approximately 6 hours.

Live servers are being updated with the latest build changes. This patch is focused on bug fixes and quality of life improvements to Laminated Armor and crafting time.

Bug fixes:
  • Fixed at least one major cause for vehicles appearing to sink into the terrain and explode when approached. We will continue to monitor this once it goes Live to determine if there are still any lingering edge-cases and address them.

  • AK-47 sound effects should no longer continue to play after dying

  • Fixed an issue where incoming body shots could be silent when getting shot from behind

  • Adjusted several roads and POI icon locations on the UI Map to be more accurate based on their locations in the world

  • Kill notifications should no longer occasionally omit the player name

  • Removed redundant text from the Kill Streak notification

  • Twitch Prime off-roader skin should now properly persist between games

  • The missing color from the UK shirt has been fixed

  • Added debug text to loading screens to help identify issues causing infinite load screens. A few cases have been fixed and it is still a top priority for the team to address.

Tuning changes:
  • Laminated Armor has been added to the Airdrop Crate loot table

  • Every Airdrop will contain either armor (47.5%), a hunting rifle (47.5%), or both (5%).

  • In Fives, there will be two Laminated Armors in Airdrops

  • Decreased time required to salvage a helmet from 3 seconds to 1 secon


Server Updates:
  • Infrastructure improvements to better balance player load
  • Changes in preparation of some upcoming new features
  • Slightly decreased ping restrictions for the Australian servers to increase the number of available matches.

Hosted Games:
The following communities now have access to Hosted Games, more to come.
  • RevengeEU
  • Brazil Arena Champions
  • Outback Arena
Z1 Battle Royale - Halo117


The servers will be coming offline on Thursday, June 8th at 1PM PT and will remain down for approximately 6 hours.

Live servers are being updated with the latest build changes. This patch is focused on bug fixes and quality of life improvements to Laminated Armor and crafting time.

Bug fixes:
  • Fixed at least one major cause for vehicles appearing to sink into the terrain and explode when approached. We will continue to monitor this once it goes Live to determine if there are still any lingering edge-cases and address them.

  • AK-47 sound effects should no longer continue to play after dying

  • Fixed an issue where incoming body shots could be silent when getting shot from behind

  • Adjusted several roads and POI icon locations on the UI Map to be more accurate based on their locations in the world

  • Kill notifications should no longer occasionally omit the player name

  • Removed redundant text from the Kill Streak notification

  • Twitch Prime off-roader skin should now properly persist between games

  • The missing color from the UK shirt has been fixed

  • Added debug text to loading screens to help identify issues causing infinite load screens. A few cases have been fixed and it is still a top priority for the team to address.

Tuning changes:
  • Laminated Armor has been added to the Airdrop Crate loot table

  • Every Airdrop will contain either armor (47.5%), a hunting rifle (47.5%), or both (5%).

  • In Fives, there will be two Laminated Armors in Airdrops

  • Decreased time required to salvage a helmet from 3 seconds to 1 secon


Server Updates:
  • Infrastructure improvements to better balance player load
  • Changes in preparation of some upcoming new features
  • Slightly decreased ping restrictions for the Australian servers to increase the number of available matches.

Hosted Games:
The following communities now have access to Hosted Games, more to come.
  • RevengeEU
  • Brazil Arena Champions
  • Outback Arena
Z1 Battle Royale - Greg
Alright everyone, I’ve got a quick update for you on the armor changes. These changes will be going to the TEST server tonight, and will be available for play tomorrow, EU, you will get the first crack at it when your Test Server unlocks at 8:00am - 12:00pm Pacific. As mentioned before we’re still trying to identify what the ideal way is to move forward with a long term solution, but in the short term we’ve come up with the following. Find the changes and some context below:

We have reverted the crafting time on the makeshift armor, it will retain its current live value and remain at a 1 second craft time
  • Helmet shred time will remain the same as it is on test at a 1 second shred time (is currently 3 seconds on live)

  • Laminated armors will stay in the world at their current spawn and cap rate
We are still looking into changes for the next major update (ETA coming soon) and once we have some more information about which direction we want to go, we’ll let you all know

We are going to be putting laminated armors into airdrops and we’re adjusting airdrop loot tables
  • 47.5% of airdrops will have a laminated armor (2 laminated armors in 5’s)
  • 47.5% of airdrops will have a hunting rifle
  • 5% of airdrops will have both a hunting rifle and a laminated armor (2 laminated armors in 5’s)
So as a general summary, compared to the current live environment, the helmet shred times are being reduced, the makeshift armor craft time will stay the same, the laminated armor spawns will stay the same, and the airdrops will be adjusted so that every airdrop has either a laminated armor, a hunting rifle, or both.

As mentioned these are the current changes that will be going to the Test server shortly. I want to stress on the fact that we are still collecting a lot of feedback from the community and have heard a bunch of pretty epic suggestions, we will talk about further changes as we get close to getting them on the Test server.
Z1 Battle Royale - Halo117
Alright everyone, I’ve got a quick update for you on the armor changes. These changes will be going to the TEST server tonight, and will be available for play tomorrow, EU, you will get the first crack at it when your Test Server unlocks at 8:00am - 12:00pm Pacific. As mentioned before we’re still trying to identify what the ideal way is to move forward with a long term solution, but in the short term we’ve come up with the following. Find the changes and some context below:

We have reverted the crafting time on the makeshift armor, it will retain its current live value and remain at a 1 second craft time
  • Helmet shred time will remain the same as it is on test at a 1 second shred time (is currently 3 seconds on live)

  • Laminated armors will stay in the world at their current spawn and cap rate
We are still looking into changes for the next major update (ETA coming soon) and once we have some more information about which direction we want to go, we’ll let you all know

We are going to be putting laminated armors into airdrops and we’re adjusting airdrop loot tables
  • 47.5% of airdrops will have a laminated armor (2 laminated armors in 5’s)
  • 47.5% of airdrops will have a hunting rifle
  • 5% of airdrops will have both a hunting rifle and a laminated armor (2 laminated armors in 5’s)
So as a general summary, compared to the current live environment, the helmet shred times are being reduced, the makeshift armor craft time will stay the same, the laminated armor spawns will stay the same, and the airdrops will be adjusted so that every airdrop has either a laminated armor, a hunting rifle, or both.

As mentioned these are the current changes that will be going to the Test server shortly. I want to stress on the fact that we are still collecting a lot of feedback from the community and have heard a bunch of pretty epic suggestions, we will talk about further changes as we get close to getting them on the Test server.
Z1 Battle Royale

Daybreak Game Company has announced the Elite Series, a new pro circuit for Early Access battle royale shooter H1Z1: King of the Kill. The circuit will feature four stops worldwide: North and South America, Europe, and Asia. Each event in the Elite Series will feature single-elimination team and solo tournaments with prize pools of $150,000 and $100,000, respectively. Add up all those tournaments and prizes and you've got a whopping $1 million up for grabs. Check out the announcement trailer above.

The H1Z1 Elite Series kicks off at this year's DreamHack Atlanta, which is being held from July 21-23. Obey Alliance (winner of the Fight For the Crown televised tournament earlier this year), World Best Gaming, Denial Esports, and Counter Logic Gaming, and other teams will be on hand for the tourney. If you're interested in qualifying and fighting for a piece of the purse, here's the link to register.

And, if the Elite Series doesn't give you your fill, there's still H1Z1's annual Invitational, which is taking place this October at TwitchCon in Long Beach, California.

Z1 Battle Royale - Greg
Were kicking out a Test Server Update with some bug fixes today. The team will be jumping online at 4:15pm PT and running some solo matches on the Test Server if you want to join us.

The Test Servers will be unlocked daily between these windows. The times indicated below are in Pacific Time, you can use this handy tool to see what that is in your own local time.

European: 6:00am - 10:00am
North America: 4:00pm - 8:00pm
Asia/Pacific: Coming very soon!

Please use this thread to provide any feedback from your experience on the Test Server.

Update Notes:

One of our top priorities is investigating and fixing bugs causing infinite load screens. In this build you’ll notice some new diagnostic information when on load screens that will help us pinpoint the root causes. If you run into an infinite load screen, please send screenshots or videos with the diagnostic information present!
  • Found at least one major cause for vehicles appearing to sink into the terrain and explode when approached.
    This case has been fixed and we’re still investigating to make sure there aren’t other culprits here. Please let us know if you encounter a vehicle exploding for seemingly no reason and send videos where possible.
  • AK-47 shooting sound effect should no longer continue to play after dying This one is really hard to reproduce please let us know if it happens to you!
  • Kill Receipts should no longer occasionally be missing the player name
  • Removed redundant text from the “Kill Streak” Kill Receipt
  • Twitch Prime off-roader skin should now properly persist between games
  • The missing color from the UK shirt has been fixed
Z1 Battle Royale - Halo117
Were kicking out a Test Server Update with some bug fixes today. The team will be jumping online at 4:15pm PT and running some solo matches on the Test Server if you want to join us.

The Test Servers will be unlocked daily between these windows. The times indicated below are in Pacific Time, you can use this handy tool to see what that is in your own local time.

European: 6:00am - 10:00am
North America: 4:00pm - 8:00pm
Asia/Pacific: Coming very soon!

Please use this thread to provide any feedback from your experience on the Test Server.

Update Notes:

One of our top priorities is investigating and fixing bugs causing infinite load screens. In this build you’ll notice some new diagnostic information when on load screens that will help us pinpoint the root causes. If you run into an infinite load screen, please send screenshots or videos with the diagnostic information present!
  • Found at least one major cause for vehicles appearing to sink into the terrain and explode when approached.
    This case has been fixed and we’re still investigating to make sure there aren’t other culprits here. Please let us know if you encounter a vehicle exploding for seemingly no reason and send videos where possible.
  • AK-47 shooting sound effect should no longer continue to play after dying This one is really hard to reproduce please let us know if it happens to you!
  • Kill Receipts should no longer occasionally be missing the player name
  • Removed redundant text from the “Kill Streak” Kill Receipt
  • Twitch Prime off-roader skin should now properly persist between games
  • The missing color from the UK shirt has been fixed
Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

For thirty-eight long years, you people have looked to me to inform you which ten games sold best on Steam over the past week. That time is now at an end.

But evil never dies.

… [visit site to read more]

May 25, 2017
Z1 Battle Royale - Greg
Expect to see a hotfix coming at around 2pm (Pacific) today. It's client-only, so now server downtime is required.

Changes include:
  • A change has been made to prevent situations where players could circumvent the region locking mechanism.

  • Fixed the bug where would occasionally cause a player’s region selection to randomly change on login.
Unrelated to this hotfix, but knowing you might be interested; after literally working all night, one of our engineers was able to identify what we believe is the root cause of the grenade/throwables crash. A fix has been checked-in on our internal environment. Our Dev/QA teams are planning to do a few playtests this afternoon to confirm that the crash is fixed. Barring any new issues arising, we might try and publish late tonight (after the NA Showdown) or early tomorrow morning. Again, we haven’t confirmed that its 100% fixed yet, but I wanted to share the status of the progress we’re making.
May 25, 2017
Z1 Battle Royale - Halo117
Expect to see a hotfix coming at around 2pm (Pacific) today. It's client-only, so now server downtime is required.

Changes include:
  • A change has been made to prevent situations where players could circumvent the region locking mechanism.

  • Fixed the bug where would occasionally cause a player’s region selection to randomly change on login.
Unrelated to this hotfix, but knowing you might be interested; after literally working all night, one of our engineers was able to identify what we believe is the root cause of the grenade/throwables crash. A fix has been checked-in on our internal environment. Our Dev/QA teams are planning to do a few playtests this afternoon to confirm that the crash is fixed. Barring any new issues arising, we might try and publish late tonight (after the NA Showdown) or early tomorrow morning. Again, we haven’t confirmed that its 100% fixed yet, but I wanted to share the status of the progress we’re making.
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