Z1 Battle Royale

H1Z1 publisher Daybreak Game Company, formerly known as Sony Online Entertainment, has confirmed that an unknown number of employees have been laid off. The cuts come less than two months after H1Z1, an early battle royale game, went free to play, a shift which itself happened just over a week after it launched as a premium game. 

"Daybreak confirms we are realigning our workforce to better position our company for the future. Because of this, we have had to make an extremely difficult decision to part ways with some of our employees across various disciplines at the studio. We are doing everything we can to take care of each affected individual by providing them appropriate transition assistance," a company spokesperson said in an email. 

"Daybreak remains focused on publishing and developing large-scale online games and will continue to service our existing and long-standing games and franchises." 

The number of people laid off wasn't released, but former chief publishing officer Laura Naviaux Sturr revealed on Twitter yesterday that she's no longer with the company. 

Daybreak develops and publishes games including H1Z1 and its former open-world survival side Just Survive, Planetside 2, DC Universe Online, Everquest, and Everquest 2. The company also recently launched the H1Z1 Pro League, which premiered last weekend in Las Vegas

Z1 Battle Royale - <DGC>Lieutenant_Toast
The H1Z1 Pro League kicks off this weekend, and we're headed to Las Vegas to bring you all the action LIVE! Whether you're joining us at Caesars to watch Game 1 or tuning in online, here's everything you need to know about the Pro League's Premiere Weekend.

How To Watch

Official Match 1 Livestream - 7PM PT on Saturday, April 21

The Premiere of the H1Z1 Pro League is kicking off at 7PM PT on Saturday, April 21, streaming live at http://www.facebook.com/H1Z1ProLeague. Head over there now to “Like” the page, and be sure to bookmark the official stream as well so you're ready to cheer on your favorite team. NOTE: While the first game is at 7PM PT on a Saturday, games for Weeks 2-10 will be broadcast at 7PM PT on Wednesdays - you can check the full schedule here.

Fort Destiny Friday (Vegas Edition!) - 1PM PT on Friday, April 20

Fort Destiny Friday will be streaming LIVE from Vegas at the Rio All-Suite Hotel and Casino! While we're in a different location than usual, we're still going to have a bunch of fun - tune in for giveaways, and we may even bring on a few special Pro League competitors to help us with some Deal or Steal. You can watch it all on both http://www.twitch.tv/h1z1 and http://www.facebook.com/h1z1 at 1PM PT on Friday, April 20.

H1Z1 Pro League Preshow - 2PM PT on Saturday, April 21

Game 1 of the Pro League starts at 7PM PT on Saturday, April 21, and we'll be hosting our own Preshow starting at 2PM PT on both http://www.twitch.tv/h1z1 and http://www.facebook.com/h1z1. We'll be taking you behind-the-scenes of the Pro League Premiere Weekend experience, from the info booth to the Arena. We'll also be featuring more interviews from additional H1PL players, so you won't want to miss out.

Giveaways & Items

Weekend Challenge - H1PL Season 1 T-Shirt



We're celebrating the Premiere Weekend of the H1Z1 Pro League with a special in-game Weekend Challenge just for you! Get five top 100 finishes in Battle Royale Solos, Duos, or Fives between 10AM PT on Friday, April 20 and 10AM PT on Monday, April 23 and you'll earn the brand new H1PL Season 1 T-Shirt.

NEW Arctic Frostbite AR-15 - Available for a Limited Time



This weekend only, there's a brand new version of the fan-favorite Frostbite AR available for direct purchase - the NEW Arctic Frostbite AR-15! The chilling effect around this weapon makes you look even cooler as you ice your opponents. Act fast though, as this weapon will only be available until 10AM PT on Monday, April 23 - you can grab it in-game by clicking on the Arctic Frostbite AR-15 Message of the Day.

H1Z1 Pro League Team Pack DLC



Represent and support your favorite H1Z1 Pro League teams by picking up one of the Team Pack DLCs! There's a unique pack for each of the 15 teams featuring a team jersey hoodie and parachute to show off in-game. If you're looking to grab everything at once, there's the All-in-One Pack that includes the items for all 15 teams PLUS a special H1PL Offroader so you can drive around in style! The proceeds from the Team Pack DLCs support the teams equally and help contribute to League operations.

Other Pro League Giveaways & Items

Looking for how to get your hands on a certain H1PL or team-specific item? Here's a full breakdown:
  • H1PL Hoodie - These will be given away primarily during the weekly Facebook broadcast of the H1Z1 Pro League. You'll want to be watching the stream each week for your chance to get this item and add it to your collection!
  • H1PL Helmet - This item is yours if you come to Las Vegas and watch a match LIVE from the H1Z1 Pro League Arena!
  • Team-Specific Backpacks and Helmets - Want the matching pieces to the Team Pack DLCs? Be sure to follow your favorite H1Z1 Pro League teams on social media!
  • Physical H1PL Merchandise - Merchandise will be available at the Arena, but if you can't make it to Las Vegas, Meta Threads has you covered with their online shop.
Be sure to tune into our Friday and Saturday streams as well, as some other items may be making a special appearance as giveaways or during Deal or Steal!

Which teams are you most excited to see take the stage for the H1Z1 Pro League Premiere Weekend? Let us know on Facebook or Twitter!
Z1 Battle Royale - <DGC>Lieutenant_Toast
Live servers will be coming down for an update starting at 2PM PT tomorrow (about 19 hours from now) for an estimated 3 hours. Here's what's included in this patch:

General Updates
  • There is now a gameplay option to show the map by default when entering Fort Destiny.
  • Kill Receipts are now shown when in Team Spectate.
  • Reduced match countdown timer from 60 seconds to 35 seconds.
  • Optimized particle effect textures for a minor performance gain for mid to low end GPUs.
  • Optimized how the client retrieves group member information from Steam for a minor performance gain.
Bug Fixes
  • Players can no longer bypass ping restrictions by grouping.
  • Weapons no longer occasionally appear to animate vertically when crouching and aiming down sights.
  • Level 100 celebration emote is no longer spammable, which was causing performance issues.
  • Fixed a material in certain houses that could muffle footstep volume.
  • Player indicators are now above the toxic gas on the mini-map, making them less difficult to see.
Z1 Battle Royale - OneLetter
What is up everyone!

The H1Z1 team has been working hard and we're excited to share some details about today's major update. If you're looking for even more details, please take a look at the full patch notes for this update. This update casts a wide net in terms of what it touches, so without further delay, let's get right into it.

Performance

Let's lead off with one of the most important features of this update: performance improvements. The Core Tech team has been extremely busy diving deep into how the engine runs and they discovered quite a few issues when it came to multi-threaded vertex buffering. So, what does that mean? In short, there were a lot of places in H1Z1 where a process that could be handled by multiple threads would essentially get stuck, which would result in a stutter.

Some of the fixes included the following improvements:
  • Optimized how SpeedTree handles vertex buffer multi-threading and tree billboard optimizations to reduce micro stutter occurrences; this should help with the performance issues that happen when some users go to ADS with a weapon
  • Optimized collision detection by multi-threading several cases that were only running on a single thread
  • Optimized the kill feed to reduce occurrence of micro stutters when many players were killed at or around the same time
The Core Tech team would like to extend their thanks to the community for continually providing examples of micro stutters and performance issues. Those examples gave us an extremely solid starting point to begin our investigations, and they help expedite the process of finding proper solutions. Please keep those examples coming as we will be continuing our endless pursuit to make H1Z1 perform as best as it can.

Pro League Items - Coming Soon!

As many of you know, the H1Z1 Pro League is starting extremely soon with their inaugural match at 7PM PT on Saturday, April 21 - all live from Caesars Palace in Las Vegas. With the addition of the Pro League, we wanted to show support on our end with some special and extremely attractive team skins. On top of these skins looking fresh, a portion of the proceeds will go right to the Pro League AND to the teams equally. Check out some of these amazing items below!

You can pick up the "All In One Pack" or individual teams right now!



General Improvements and Fixes

On top of the bigger features listed above, the team has been busy working on all areas of the game as well. You can read the full patch notes here, but here are some of the highlights:



  • Police Car light bars have been removed from the roof and placed in the windows
  • Smoke from damaged vehicles is much more transparent so it no longer impedes visibility
  • Lethal grenade cooldowns have been increased; smoke grenades no longer share this cooldown
  • Crouch has been adjusted to feel much smoother; the fatigue system is more forgiving
  • Various Auto Royale improvements
  • Additional anti-cheat measures
  • Combat Training (formerly Combat Zone) adjustments including spawn protection
  • Various crash fixes



To reiterate, these are some of the highlights so check out the full patch notes if you'd like more details on the specifics! 

Much Appreciation

As always, the H1Z1 team is endlessly grateful to have such an interactive community. We've been building the game together for years, and we're looking forward to continuing this tradition with you. As with any patch, there's always more to follow - we appreciate your insight, and we'll need your feedback to make sure we get it right.

See you in the pit,

Tony "Carto" Morton
Lead Systems Designer
Apr 12, 2018
Z1 Battle Royale - OneLetter


This patch focuses primarily on optimization for micro stutters, bug fixes, and more.

Micro Stutters

Performance and micro stutters have been our top priority for many months. Recently, we have been focusing the internal structures that were optimized pre-Windows 10 Creators Update. These should reduce many of the micro stutter symptoms that have been idenitifed by our internal QA teams as well as the community. A huge thank you to everyone who has sent videos and information - these have been immensely helpful as we have been able to reproduce and address specific issues and find opportunities to optimize the game code. Here are the specific changes in this update:
  • Optimized how the GPU handles shotgun particle effects.
  • Optimized collision detection by multi-threading scenarios that were only running on a single thread.
  • Optimized threading line-of-sight and shoulder swap collision checks.
  • Optimized how information is sent to the Kill Feed that reduces load on the UI.
  • Optimized how SpeedTree handled vertex buffer multi-threading.
  • Optimized SpeedTree billboard rendering.
  • Optimized how the game engine handles scenarios where numerous players are fighting in a particular area; most frequently found in Fives.
  • Fixed a specific micro stutter case that could occur by optimizing how irradiance volumes are created and handled.
  • Fixed a specific micro stutter case that could occur when aiming down sights.
Battle Royale Updates
  • Crouch fatigue exists to prevent crouch spamming, however there were circumstances where it was a bit too punishing. Crouch transitions should feel smoother now and you're allowed a bit more movement before the fatigue kicks in.
  • Spawn Selection window now opens by default and the gas ring preview is always enabled.
  • To combat the "head glitch" issue, we made firing over objects more restrictive requiring more of your upper body to be exposed before you can fire over objects. The most notorious of these was the light bar on top of cop cars. Now that we've moved the light bar to be inside the cab, we can relax this requirement a bit and allow you to shoot over objects easier. As always, we'll continue to monitor this and make improvements as necessary.
  • Vehicles are now more evenly distributed throughout The Arena regardless of the safe zone's starting location.
  • Shotgun hit feedback has been updated so that if any pellets are headshots, the Kill Feed and Death Screens will properly give it credit as a headshot.
  • Frag grenades have had their one-shot radius reduced by 50%.
  • Molotovs have had an 80% reduction of up-front damage to decrease their lethality and make them a displacement weapon.
  • All lethal grenades have had their cooldowns increased from 5 seconds to 7.5 seconds.
  • Stun grenades have been renamed to flashbangs to more clearly indicate their effects.
  • Flashbangs and smoke grenades have had their cooldowns decreased from 5 seconds to 3 seconds.
  • Smoke grenades no longer respect the global grenade cooldown and can be thrown immediately after other grenades.
  • H1Z1 has unique combat that can be difficult to master. We introduced the Combat Zone largely as a tool to help players learn and master the various weapons. We've renamed it Combat Training, and made a few updates to enhance the overall experience.
    • Players now always spawn with an AR-15, AK-47, and Shotgun in their weapon slots, and an SMG in their Inventory. Increased Inventory capacity to allow for easier weapon swaps.
    • Respawning players are now hidden and protected from damage until they've fully loaded in. This should reduce the frequency of "spawn kills."
  • Gave the HUD a quality-of-life pass:
    • Reduced size of mini-map player icon.
    • Made teammate death state and kill count more identifiable.
    • Kill Feed is slightly more prominent and now stays active on the end screens.
  • Added the Level 100 reward (for reaching Level 100 prior to Early Access Launch and the account level wipe).
  • Several additional anti-cheat improvements and optimizations are in this build.
Auto Royale Updates
  • Adjusted how ammunition is distributed to players. When you reload, another magazine will be moved from the vehicle to your inventory. This ensures that you can always reload and no longer need to split ammo with your teammates and drag it into your inventory. We also removed the ability to take ammo directly from the vehicle inventory, since it is no longer necessary, which will prevent teammates from taking all the ammo for a particular weapon.
  • ARVs now start with 6 land mines and 2 smoke screens.
  • Sedans now start with 1 oil slick and 3 smoke screens.
  • Repair Kits and Combat Repair Kits are now instant-use (they still heal over time).
  • High-Octane Turbo can now be used when the vehicle is airborne, allowing for some pretty interesting new behaviors. Try it out!
  • Rocket Launcher has been tuned and polished. Recoil has been significantly reduced and rockets do more damage to players inside a vehicle that is directly hit, and will knock off their helmets. Rockets that directly hit players will now also accurately damage vehicles.
  • Land mines can now be destroyed with a single shot.
  • Removed or adjusted numerous objects on which vehicles could get stuck.
  • Vehicle Horn is no longer bound by default to Mouse 3.
  • Players are now properly removed from vehicles after disconnecting.
Bug Fixes
  • Trees will no longer pop in and out when playing on max render distance.
  • Players now get proper kill credit when an opponent they've recently damaged is killed by bombs, gas, or falling damage. Kill Feed also now shows the proper icons for these scenarios, as well as deaths from nearby explosive barrels.
  • Empty airdrop crates will no longer incorrectly spawn at the center of the map.
  • Falling off objects should no longer feel different regardless of Reduce Input Lag setting.
  • Players no longer float when prone-rolling off a building.
  • AK-47 switch fire rate UI no longer remains off screen after switching to other weapons.
  • A team member's dot on the compass should always have its correct color.
  • Stay in Group UI no longer overlaps with other HUD elements.
  • Rebinding "F" to any key no longer prompts user that another binding will be cleared when it is not currently bound.
  • "Center mini-map vertically" now persists when restarting the client
  • Vehicle upgrades are now always properly applied in Auto Royale.
  • LG-IG ammo is no longer incorrectly increased by one when moving the weapon to the trunk.
  • Players who wind up solo-queued into an Auto Royale match will no longer get booted to the desktop and will instead be sent to the main menu.
  • Fixed numerous clipping or floating objects in Auto Royale.
Known Issues
  • Occasionally, players may be unable to switch to certain seats in a vehicle.
  • Weapons may appear to animate vertically when crouching and shooting, more frequently when up against objects. This does not affect shot accuracy (visual issue only).
 
Z1 Battle Royale - OneLetter

With this weekend's Test Update, we need YOUR HELP to jump in, play, and let us know your experience! We'll be hosting Test Server Smashes at the below times, with rewards to match:

APAC Test Server Smash
Solos - 4AM - 7AM PT on Saturday, April 7 (8PM - 11PM JST on Saturday, April 7)
Fives - 4AM - 7AM PT on Sunday, April 8 (8PM - 11PM JST on Sunday, April 8)

EU Test Server Smash
Solos - 10AM - 1PM PT on Saturday, April 7 (7PM - 10PM CEST on Saturday, April 7)
Fives - 10AM - 1PM PT on Sunday, April 8 (7PM - 10PM CEST on Sunday, April 8)

NA Test Server Smash
Solos - 5PM - 8PM PT on Saturday, April 7
Fives - 5PM - 8PM PT on Sunday, April 8

And of course, the rewards:
  • Play 5 Solos or Fives matches on any region during the Test Server Smash this weekend and receive 2 unlocked Bronze Mayhem Crates on the Live server.
  • Win 1 Solos or Fives match on any region during the Test Server Smash this weekend and receive 1 unlocked Silver Mayhem Crate on the Live server.
You can only earn the above rewards once, and all rewards will be granted after the weekend ends.

Combat Training (formerly known as Combat Zone) will also be open at the times and regions listed above for those that would prefer to test the new update that way. Read on below for the full patch notes, and be sure to fill out the in-game survey once you've played as well!

Micro Stutters
Performance and micro stutters have been our top priority for many months. Recently, we have been modifying the internal structures that were optimized pre-Windows 10 Creators Update. These should reduce many of the micro stutter symptoms that have been idenitifed by our internal QA teams as well as the community. A huge thank you to everyone who has sent videos and information - these have been immensely helpful as we have been able to reproduce and address specific issues and find opportunities to optimize the game code. Here are the specific changes in this update:
  • Optimized how the GPU handles shotgun particle effects.
  • Optimized collision detection by multi-threading scenarios that were only running on a single thread.
  • Optimized threading line-of-sight and shoulder swap collision checks.
  • Optimized how information is sent to the Kill Feed that reduces load on the UI.
  • Optimized how SpeedTree handled vertex buffer multi-threading.
  • Optimized SpeedTree billboard rendering.
  • Optimized how the game engine handles scenarios where numerous players are fighting in a particular area; most frequently found in Fives.
  • Fixed a specific micro stutter case that could occur by optimizing how irradiance volumes are created and handled.
  • Fixed a specific micro stutter case that could occur when aiming down sights.
Battle Royale Updates
  • Crouch fatigue exists to prevent crouch spamming, however there were circumstances where it was a bit too punishing. Crouch transitions should feel smoother now and you're allowed a bit more movement before the fatigue kicks in.
  • Spawn Selection window now opens by default and the gas ring preview is always enabled.
  • To combat the "head glitch" issue, we made firing over objects more restrictive requiring more of your upper body to be exposed before you can fire over objects. The most notorious of these was the light bar on top of cop cars. Now that we've moved the light bar to be inside the cab, we can relax this requirement a bit and allow you to shoot over objects easier. As always, we'll continue to monitor this and make improvements as necessary.
  • Vehicles are now more evenly distributed throughout The Arena regardless of the safe zone's starting location.
  • Shotgun hit feedback has been updated so that if any pellets are headshots, the Kill Feed and Death Screens will properly give it credit as a headshot.
  • H1Z1 has unique combat that can be difficult to master. We introduced the Combat Zone largely as a tool to help players learn and master the various weapons. We've renamed it Combat Training, and made a few updates to enhance the overall experience.
    • Players now always spawn with an AR-15, AK-47, and Shotgun in their weapon slots, and an SMG in their Inventory. Increased Inventory capacity to allow for easier weapon swaps.
    • Respawning players are now hidden and protected from damage until they've fully loaded in. This should reduce the frequency of "spawn kills."
  • Gave the HUD a quality-of-life pass:
    • Reduced size of mini-map player icon.
    • Made teammate death state and kill count more identifiable.
    • Kill Feed is slightly more prominent and now stays active on the end screens.
  • Added the Level 100 reward (for reaching Level 100 prior to Early Access Launch and the account level wipe).
  • Several additional anti-cheat improvements and optimizations are in this build.
Auto Royale Updates
  • Adjusted how ammunition is distributed to players. When you reload, another magazine will be moved from the vehicle to your inventory. This ensures that you can always reload and no longer need to split ammo with your teammates and drag it into your inventory. We also removed the ability to take ammo directly from the vehicle inventory, since it is no longer necessary, which will prevent teammates from taking all the ammo for a particular weapon.
  • ARVs now start with 6 land mines and 2 smoke screens.
  • Sedans now start with 1 oil slick and 3 smoke screens.
  • Repair Kits and Combat Repair Kits are now instant-use (they still heal over time).
  • High-Octane Turbo can now be used when the vehicle is airborne, allowing for some pretty interesting new behaviors. Try it out!
  • Rocket Launcher has been tuned and polished. Recoil has been significantly reduced and rockets do more damage to players inside a vehicle that is directly hit, and will knock off their helmets. Rockets that directly hit players will now also accurately damage vehicles.
  • Land mines can now be destroyed with a single shot.
  • Removed or adjusted numerous objects on which vehicles could get stuck.
  • Vehicle Horn is no longer bound by default to Mouse 3.
  • Players are now properly removed from vehicles after disconnecting.
Bug Fixes
  • Trees will no longer pop in and out when playing on max render distance.
  • Players now get proper kill credit when an opponent they've recently damaged is killed by bombs, gas, or falling damage. Kill Feed also now shows the proper icons for these scenarios, as well as deaths from nearby explosive barrels.
  • Empty airdrop crates will no longer incorrectly spawn at the center of the map.
  • Falling off objects should no longer feel different regardless of Reduce Input Lag setting.
  • Players no longer float when prone-rolling off a building.
  • AK-47 switch fire rate UI no longer remains off screen after switching to other weapons.
  • A team member's dot on the compass should always have its correct color.
  • Stay in Group UI no longer overlaps with other HUD elements.
  • Rebinding "F" to any key no longer prompts user that another binding will be cleared when it is not currently bound.
  • Vehicle upgrades are now always properly applied in Auto Royale.
  • Players who wind up solo-queued into an Auto Royale match will no longer get booted to the desktop and will instead be sent to the main menu.
  • Fixed numerous clipping or floating objects in Auto Royale.
Z1 Battle Royale - OneLetter

With this weekend's Test Update, we need YOUR HELP to jump in, play, and let us know your experience! We'll be hosting Test Server Smashes at the below times, with rewards to match:

APAC Test Server Smash
Solos - 4AM - 7AM PT on Saturday, April 7 (8PM - 11PM JST on Saturday, April 7)
Fives - 4AM - 7AM PT on Sunday, April 8 (8PM - 11PM JST on Sunday, April 8)

EU Test Server Smash
Solos - 10AM - 1PM PT on Saturday, April 7 (7PM - 10PM CEST on Saturday, April 7)
Fives - 10AM - 1PM PT on Sunday, April 8 (7PM - 10PM CEST on Sunday, April 8)

NA Test Server Smash
Solos - 5PM - 8PM PT on Saturday, April 7
Fives - 5PM - 8PM PT on Sunday, April 8

And of course, the rewards:
  • Play 5 Solos or Fives matches on any region during the Test Server Smash this weekend and receive 2 unlocked Bronze Mayhem Crates on the Live server.
  • Win 1 Solos or Fives match on any region during the Test Server Smash this weekend and receive 1 unlocked Silver Mayhem Crate on the Live server.
You can only earn the above rewards once, and all rewards will be granted after the weekend ends.

Combat Training (formerly known as Combat Zone) will also be open at the times and regions listed above for those that would prefer to test the new update that way. Read on below for the full patch notes, and be sure to fill out the in-game survey once you've played as well!

Micro Stutters
Performance and micro stutters have been our top priority for many months. Recently, we have been modifying the internal structures that were optimized pre-Windows 10 Creators Update. These should reduce many of the micro stutter symptoms that have been idenitifed by our internal QA teams as well as the community. A huge thank you to everyone who has sent videos and information - these have been immensely helpful as we have been able to reproduce and address specific issues and find opportunities to optimize the game code. Here are the specific changes in this update:
  • Optimized how the GPU handles shotgun particle effects.
  • Optimized collision detection by multi-threading scenarios that were only running on a single thread.
  • Optimized threading line-of-sight and shoulder swap collision checks.
  • Optimized how information is sent to the Kill Feed that reduces load on the UI.
  • Optimized how SpeedTree handled vertex buffer multi-threading.
  • Optimized SpeedTree billboard rendering.
  • Optimized how the game engine handles scenarios where numerous players are fighting in a particular area; most frequently found in Fives.
  • Fixed a specific micro stutter case that could occur by optimizing how irradiance volumes are created and handled.
  • Fixed a specific micro stutter case that could occur when aiming down sights.
Battle Royale Updates
  • Crouch fatigue exists to prevent crouch spamming, however there were circumstances where it was a bit too punishing. Crouch transitions should feel smoother now and you're allowed a bit more movement before the fatigue kicks in.
  • Spawn Selection window now opens by default and the gas ring preview is always enabled.
  • To combat the "head glitch" issue, we made firing over objects more restrictive requiring more of your upper body to be exposed before you can fire over objects. The most notorious of these was the light bar on top of cop cars. Now that we've moved the light bar to be inside the cab, we can relax this requirement a bit and allow you to shoot over objects easier. As always, we'll continue to monitor this and make improvements as necessary.
  • Vehicles are now more evenly distributed throughout The Arena regardless of the safe zone's starting location.
  • Shotgun hit feedback has been updated so that if any pellets are headshots, the Kill Feed and Death Screens will properly give it credit as a headshot.
  • H1Z1 has unique combat that can be difficult to master. We introduced the Combat Zone largely as a tool to help players learn and master the various weapons. We've renamed it Combat Training, and made a few updates to enhance the overall experience.
    • Players now always spawn with an AR-15, AK-47, and Shotgun in their weapon slots, and an SMG in their Inventory. Increased Inventory capacity to allow for easier weapon swaps.
    • Respawning players are now hidden and protected from damage until they've fully loaded in. This should reduce the frequency of "spawn kills."
  • Gave the HUD a quality-of-life pass:
    • Reduced size of mini-map player icon.
    • Made teammate death state and kill count more identifiable.
    • Kill Feed is slightly more prominent and now stays active on the end screens.
  • Added the Level 100 reward (for reaching Level 100 prior to Early Access Launch and the account level wipe).
  • Several additional anti-cheat improvements and optimizations are in this build.
Auto Royale Updates
  • Adjusted how ammunition is distributed to players. When you reload, another magazine will be moved from the vehicle to your inventory. This ensures that you can always reload and no longer need to split ammo with your teammates and drag it into your inventory. We also removed the ability to take ammo directly from the vehicle inventory, since it is no longer necessary, which will prevent teammates from taking all the ammo for a particular weapon.
  • ARVs now start with 6 land mines and 2 smoke screens.
  • Sedans now start with 1 oil slick and 3 smoke screens.
  • Repair Kits and Combat Repair Kits are now instant-use (they still heal over time).
  • High-Octane Turbo can now be used when the vehicle is airborne, allowing for some pretty interesting new behaviors. Try it out!
  • Rocket Launcher has been tuned and polished. Recoil has been significantly reduced and rockets do more damage to players inside a vehicle that is directly hit, and will knock off their helmets. Rockets that directly hit players will now also accurately damage vehicles.
  • Land mines can now be destroyed with a single shot.
  • Removed or adjusted numerous objects on which vehicles could get stuck.
  • Vehicle Horn is no longer bound by default to Mouse 3.
  • Players are now properly removed from vehicles after disconnecting.
Bug Fixes
  • Trees will no longer pop in and out when playing on max render distance.
  • Players now get proper kill credit when an opponent they've recently damaged is killed by bombs, gas, or falling damage. Kill Feed also now shows the proper icons for these scenarios, as well as deaths from nearby explosive barrels.
  • Empty airdrop crates will no longer incorrectly spawn at the center of the map.
  • Falling off objects should no longer feel different regardless of Reduce Input Lag setting.
  • Players no longer float when prone-rolling off a building.
  • AK-47 switch fire rate UI no longer remains off screen after switching to other weapons.
  • A team member's dot on the compass should always have its correct color.
  • Stay in Group UI no longer overlaps with other HUD elements.
  • Rebinding "F" to any key no longer prompts user that another binding will be cleared when it is not currently bound.
  • Vehicle upgrades are now always properly applied in Auto Royale.
  • Players who wind up solo-queued into an Auto Royale match will no longer get booted to the desktop and will instead be sent to the main menu.
  • Fixed numerous clipping or floating objects in Auto Royale.
Z1 Battle Royale - <DGC>Lieutenant_Toast


Spring is in the air and there's a brand new Chocolate Rabbit Mask waiting to hop into your inventory! From now until 10AM PDT on Monday, April 2, log in to H1Z1 and play 5 matches of Battle Royale (Solos, Duos, or Fives) to complete the Show Me The Bunny Event Challenge this holiday weekend.

Are you dressed in your Sunday best? Share your latest outfit using the Chocolate Rabbit Mask with us on Twitter, Reddit, or Instagram!
Z1 Battle Royale - <DGC>Lieutenant_Toast


Spring is in the air and there's a brand new Chocolate Rabbit Mask waiting to hop into your inventory! From now until 10AM PDT on Monday, April 2, log in to H1Z1 and play 5 matches of Battle Royale (Solos, Duos, or Fives) to complete the Show Me The Bunny Event Challenge this holiday weekend.

Are you dressed in your Sunday best? Share your latest outfit using the Chocolate Rabbit Mask with us on Twitter, Reddit, or Instagram!
Z1 Battle Royale - <DGC>Lieutenant_Toast
Live servers will be coming down at 7PM PT tonight (approximately 7 hours from now) for server maintenance expected to take about 2 hours.

This maintenance includes the updates listed below, and you may also notice a new item has "hopped" into the Helmet section...
  • Trees no longer disappear when viewed at a distance with certain settings enabled.
  • Fixed an issue that could cause players to lose the ability to shoot after exiting a vehicle.
  • Reordered the Play menu to be back to what it was before the previous patch.
...