Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.
Heliborne 0.89 changelog:
2 New Helicopters have been added to the game, the Ansat and the CH-46.
Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
Added a camera shake when colliding with the ground or receiving a large amount of damage.
Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
Changed turret angles for most helicopters with turrets. The angles have been changed according to real values, this results in a 20-30% increase overall on turret angles.
Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
Repair times now account for spent ammunition when changing a helicopter at the main base.
RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
Fixed IRCM reload error when landed at a base.
Fixed aiming angle for air-to-air missiles on some helicopters.
Added Estonian language, thanks to Valvejoodik for translation.
Pilots, Heliborne 0.89 is the last update of the year. What a year it's been though, a year we can’t thank you enough for. Today's update, however, is a bit smaller than we planned as we've run into some technical issues with some of the planned features we were going to put in this update and have decided to delay their inclusion in the game until a later update coming in the new year. We apologize for this, but we'd rather get a working feature to you than a buggy and broken one. Thank you for your patience and understanding.
Heliborne 0.89 changelog:
2 New Helicopters have been added to the game, the Ansat and the CH-46.
Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
Added a camera shake when colliding with the ground or receiving a large amount of damage.
Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
Changed turret angles for most helicopters with turrets. The angles have been changed according to real values, this results in a 20-30% increase overall on turret angles.
Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
Repair times now account for spent ammunition when changing a helicopter at the main base.
RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
Fixed IRCM reload error when landed at a base.
Fixed aiming angle for air-to-air missiles on some helicopters.
Added Estonian language, thanks to Valvejoodik for translation.
Also, this holiday season Heliborne is 30% off! It's a perfect time to get your friends into the mix and use your time off work to clock in some more quality flight hours!
Also, this holiday season Heliborne is 30% off! It's a perfect time to get your friends into the mix and use your time off work to clock in some more quality flight hours!
Greetings, pilots! The new year is just a few days away and we want to celebrate the end of the year 2017 with a special Heliborne bundle which includes everything we’ve made so far — Winter Complete Edition.
If you have ever wanted to get all the camouflage packs this is perfect time at least for three reasons: 1) you will get 26% discount for a bundle, 2) you will get an additional discount for everything you have purchased already, 3) the bundle comes with a new Winter Camouflage Pack which is available for limited time.
Upcoming updates
We have at least one content update planned by the end of this year with an ability to carry cargo as the main feature. It should have been released together with the Winter Complete Edition, but due to scheduling issues, we have to separate them. Game update will follow in upcoming days. Sorry for inconveniences.
The next one will introduce a lot of changes to Coop/PvE: additional PvE map (one of those which are PvP exclusive at the moment), new types of objectives, changes to existing maps and mechanics, a new behavior for ground troops, etc. We also want to improve difficulty settings and give you far more parameters to adjust.
Some of the things planned for Early 2018: - Pre-game lobby, - Updated sounds, - New helicopters for existing nations, - Daily/weekly tasks, - Lifetime awards and leaderboards, - Sea map.
Greetings, pilots! The new year is just a few days away and we want to celebrate the end of the year 2017 with a special Heliborne bundle which includes everything we’ve made so far — Winter Complete Edition.
If you have ever wanted to get all the camouflage packs this is perfect time at least for three reasons: 1) you will get 26% discount for a bundle, 2) you will get an additional discount for everything you have purchased already, 3) the bundle comes with a new Winter Camouflage Pack which is available for limited time.
Upcoming updates
We have at least one content update planned by the end of this year with an ability to carry cargo as the main feature. It should have been released together with the Winter Complete Edition, but due to scheduling issues, we have to separate them. Game update will follow in upcoming days. Sorry for inconveniences.
The next one will introduce a lot of changes to Coop/PvE: additional PvE map (one of those which are PvP exclusive at the moment), new types of objectives, changes to existing maps and mechanics, a new behavior for ground troops, etc. We also want to improve difficulty settings and give you far more parameters to adjust.
Some of the things planned for Early 2018: - Pre-game lobby, - Updated sounds, - New helicopters for existing nations, - Daily/weekly tasks, - Lifetime awards and leaderboards, - Sea map.
During the Cold War, there were two German Republics - the Soviet controlled German Democratic Republic, a self-proclaimed socialist workers' and peasants' state, and the Federal Republic of Germany that remained in the western sphere of influence. It wasn't until 1990 that the Germany we know today was finally unified.
During the Cold War, there were two German Republics - the Soviet controlled German Democratic Republic, a self-proclaimed socialist workers' and peasants' state, and the Federal Republic of Germany that remained in the western sphere of influence. It wasn't until 1990 that the Germany we know today was finally unified.
The content update with sling load mechanics is getting ready, and this patch brings some preparations for it.
Changelog 0.87.8:
Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
Some models and textures fixed (for example Mi-28 rotor)
PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
Minimum repair time for helicopter is 15 seconds
ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
4 new helmets have been added to the rotation
Meanwhile, we've started to work on a new map — a naval one. This should be a totally different experience, we hope you'll love it. Check those WIP screenshots and tell us what you think!
The content update with sling load mechanics is getting ready, and this patch brings some preparations for it.
Changelog 0.87.8:
Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
Some models and textures fixed (for example Mi-28 rotor)
PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
Minimum repair time for helicopter is 15 seconds
ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
4 new helmets have been added to the rotation
Meanwhile, we've started to work on a new map — a naval one. This should be a totally different experience, we hope you'll love it. Check those WIP screenshots and tell us what you think!