Hey, Pilots! It's time for another update — 0.52. But we also want to use your attention to summarize what we did in the latest updates and what we are going to include in the release version of Heliborne. Let's roll!
HIGHLIGHTS OF THE LATEST UPDATES
Singleplayer/Cooperative mode
Several sandbox-missions with procedurally generated tasks. This mode is available for 1–4 players (max number of players will be increased) on Operation “Nguyen Hue”, Kosovo, The Gulf of Tonkin, and Badakhshan Province game scenarios (the list will be expanded).
Rank & Awards System
We’ve implemented to Heliborne private players profiles and rank & awards system. Every effective action in battle lead to progression within rank ladder. Combat merits are awarded with medals and ribbons. Selected awards may be put to the profile, its public part is visible to other players. This is the first big step towards progression system and rating system with leaderboards.
Cosmetic items
Helmets and patches. They are shown in player profiles and act as avatars. Helmets and patches can randomly drop after the battle, or for participating at in-game events.
Firing range map
Highly and precisely detailed map of real military aviation polygon — 344th Tactical Deployment Center in Torzhok. It was modelled according to satellite data, photos and videos. You can start practice flight straight from the hangar or squadrons menu. Hangar is a part of polygon map, so the flight would start almost immediately and from the same location. Training mission is in the development, and would take place on the same map. We would continue improving the map, adding more training possibilities and even special game mode.
Apart from that we added:
New helicopters, including MD-500, Ka-226, HH-53.
Gamepad/joystick/HOTAS support. Popular devices received ready-to-go control configurations, but you can connect literally any device (up to 4 simultaneously).
Advanced control scheme. For those who want to receive highest possible control under helicopter.
Steam Trading Cards. Six cards featuring legendary helicopters.
Badges, profile backgrounds, emoticons. Collect trading cards, create badges and get Heliborne emoticons together with backgrounds to customize your Steam profile.
New localizations. Currently Heliborne supports English, Russian, German, French, Polish, Portuguese-Brazil, and Danish languages.
PLANS FOR RELEASE
Part of them will be implemented within Early Access, the other part — in release version of the game.
Historical campaigns
Release version of the game will include two singleplayer historical campaigns: Easter Offensive in Vietnam (1972) and Operation Magistral in Afghanistan (1987–1988). They will feature some unique in-game mechanics we’ve prepared especially for them.
Career with tech tree
Heliborne is going to get progression system with tech tree, divided by different helicopter producers. Players would need to unlock new helicopters using Experience Points earned in battles. Main goal is to gradually introduce player to the game and its mechanics and to motivate players to give different helicopters a try. But do not worry — progression will be pretty fast and definitely not grind F2P style shaped. ATTENTION! When progression system is introduced, players will be rewarded with certain amount of Experience Points. This amount depends on a rank: the higher you have, the more points you will receive.
Further improvements of Singleplayer/Cooperative mode
We actively work to improve the sandbox mode. As it advances, new types of objectives (e.g. medevac missions), new types of enemies, ability to choose intensity of a battle, and even sandbox-campaigns will be implemented. Moreover, singleplayer missions will be playable in Offline Mode, without network connection!
Heliborne will also feature:
Experimental Night Mode. Night version of one of the maps is almost ready!
Multiplayer mode improvements.
Flight model improvements.
Modular damage system.
New helicopters.
Detailed tactical map.
Transport of external load and fast-roping for soldiers.
Steam Workshop support. Selected user-created content will be added to the game if approved by Team JetCat.
Tutorials. Gameplay tutorial missions on the Firing range map.
In-game VoIP-chat (based on Discord SDK).
Unique gifts to everyone who has supported us during Early Access!
HELIBORNE 0.52 CHANGELOG:
2 new sandbox missions on maps of generation 1 and generation 3.
Several new types of sandbox objectives.
Several logic and positioning improvements for sandbox missions.
2 new types of enemy infantry for sandbox missions have been added.
The UH-60L helicopter has been split into 2 separate helicopter models - MH-60L and UH-60A. The first model, the MH-60L, is an armed version with 4 armament variants without troop-carrying capability. This moel starts with the DAP model, which is a previously non-existent version, followed by 3 AH-60L variants we already had. This model has been given forward facing miniguns for all armament options. The second model is a pure transport UH-60A with 3 door gunner armament options.
Mi-8MTV has been given an additional door gunner in the back part of the cargo hold. New first armament option is now armed only with 2 rocket launchers and cockpit gun. Third armament option has two automatic grenade launchers instead of 2 rocket pods.
Both of the grenade launchers, 30mm one for RU side and 40mm one for US side have been changed: ammo flight trajectory is now shallower and the weapon is easier to aim and operate.
UH-1Y has been given an additional armament option with 2 rocket pods on each side.
MH-60S now has addtional forward pointing miniguns for all armament options. There is also an additional armament option with 2 rocket pods on each side.
Added a door gunner on the Mi-8T.
Mi-8AMTSH has been given an additional rear door gunner. And two new armament options - first with only 2 gunpods and fourth heavily armed option. Also AMTSH gunner from 2nd to 4th armament options are 12.7mm machinegunners now.
Squadron prices for all helicopters mentioned above rescaled, some changes to other helicopter prices.
Heat seeker missile locking time parameters and locking sector parameters have been rescaled a bit, it should take less time to aquire a lock for both smaller and larger missiles.
Fixed a bug with the frontline game mode where you could not win despite your armor capturing enemy stronghold.
Fixed a bug in the advanced control scheme related to inability to use mouse to look around.
Added setting to change mouse role in advanced control scheme.
Added a setting to enable/disable helicopter names near helicopter type icons in combat HUD.
Several helicopter texture fixes have been applied.
Hey, Pilots! It's time for another update — 0.52. But we also want to use your attention to summarize what we did in the latest updates and what we are going to include in the release version of Heliborne. Let's roll!
HIGHLIGHTS OF THE LATEST UPDATES
Singleplayer/Cooperative mode
Several sandbox-missions with procedurally generated tasks. This mode is available for 1–4 players (max number of players will be increased) on Operation “Nguyen Hue”, Kosovo, The Gulf of Tonkin, and Badakhshan Province game scenarios (the list will be expanded).
Rank & Awards System
We’ve implemented to Heliborne private players profiles and rank & awards system. Every effective action in battle lead to progression within rank ladder. Combat merits are awarded with medals and ribbons. Selected awards may be put to the profile, its public part is visible to other players. This is the first big step towards progression system and rating system with leaderboards.
Cosmetic items
Helmets and patches. They are shown in player profiles and act as avatars. Helmets and patches can randomly drop after the battle, or for participating at in-game events.
Firing range map
Highly and precisely detailed map of real military aviation polygon — 344th Tactical Deployment Center in Torzhok. It was modelled according to satellite data, photos and videos. You can start practice flight straight from the hangar or squadrons menu. Hangar is a part of polygon map, so the flight would start almost immediately and from the same location. Training mission is in the development, and would take place on the same map. We would continue improving the map, adding more training possibilities and even special game mode.
Apart from that we added:
New helicopters, including MD-500, Ka-226, HH-53.
Gamepad/joystick/HOTAS support. Popular devices received ready-to-go control configurations, but you can connect literally any device (up to 4 simultaneously).
Advanced control scheme. For those who want to receive highest possible control under helicopter.
Steam Trading Cards. Six cards featuring legendary helicopters.
Badges, profile backgrounds, emoticons. Collect trading cards, create badges and get Heliborne emoticons together with backgrounds to customize your Steam profile.
New localizations. Currently Heliborne supports English, Russian, German, French, Polish, Portuguese-Brazil, and Danish languages.
PLANS FOR RELEASE
Part of them will be implemented within Early Access, the other part — in release version of the game.
Historical campaigns
Release version of the game will include two singleplayer historical campaigns: Easter Offensive in Vietnam (1972) and Operation Magistral in Afghanistan (1987–1988). They will feature some unique in-game mechanics we’ve prepared especially for them.
Career with tech tree
Heliborne is going to get progression system with tech tree, divided by different helicopter producers. Players would need to unlock new helicopters using Experience Points earned in battles. Main goal is to gradually introduce player to the game and its mechanics and to motivate players to give different helicopters a try. But do not worry — progression will be pretty fast and definitely not grind F2P style shaped. ATTENTION! When progression system is introduced, players will be rewarded with certain amount of Experience Points. This amount depends on a rank: the higher you have, the more points you will receive.
Further improvements of Singleplayer/Cooperative mode
We actively work to improve the sandbox mode. As it advances, new types of objectives (e.g. medevac missions), new types of enemies, ability to choose intensity of a battle, and even sandbox-campaigns will be implemented. Moreover, singleplayer missions will be playable in Offline Mode, without network connection!
Heliborne will also feature:
Experimental Night Mode. Night version of one of the maps is almost ready!
Multiplayer mode improvements.
Flight model improvements.
Modular damage system.
New helicopters.
Detailed tactical map.
Transport of external load and fast-roping for soldiers.
Steam Workshop support. Selected user-created content will be added to the game if approved by Team JetCat.
Tutorials. Gameplay tutorial missions on the Firing range map.
In-game VoIP-chat (based on Discord SDK).
Unique gifts to everyone who has supported us during Early Access!
HELIBORNE 0.52 CHANGELOG:
2 new sandbox missions on maps of generation 1 and generation 3.
Several new types of sandbox objectives.
Several logic and positioning improvements for sandbox missions.
2 new types of enemy infantry for sandbox missions have been added.
The UH-60L helicopter has been split into 2 separate helicopter models - MH-60L and UH-60A. The first model, the MH-60L, is an armed version with 4 armament variants without troop-carrying capability. This moel starts with the DAP model, which is a previously non-existent version, followed by 3 AH-60L variants we already had. This model has been given forward facing miniguns for all armament options. The second model is a pure transport UH-60A with 3 door gunner armament options.
Mi-8MTV has been given an additional door gunner in the back part of the cargo hold. New first armament option is now armed only with 2 rocket launchers and cockpit gun. Third armament option has two automatic grenade launchers instead of 2 rocket pods.
Both of the grenade launchers, 30mm one for RU side and 40mm one for US side have been changed: ammo flight trajectory is now shallower and the weapon is easier to aim and operate.
UH-1Y has been given an additional armament option with 2 rocket pods on each side.
MH-60S now has addtional forward pointing miniguns for all armament options. There is also an additional armament option with 2 rocket pods on each side.
Added a door gunner on the Mi-8T.
Mi-8AMTSH has been given an additional rear door gunner. And two new armament options - first with only 2 gunpods and fourth heavily armed option. Also AMTSH gunner from 2nd to 4th armament options are 12.7mm machinegunners now.
Squadron prices for all helicopters mentioned above rescaled, some changes to other helicopter prices.
Heat seeker missile locking time parameters and locking sector parameters have been rescaled a bit, it should take less time to aquire a lock for both smaller and larger missiles.
Fixed a bug with the frontline game mode where you could not win despite your armor capturing enemy stronghold.
Fixed a bug in the advanced control scheme related to inability to use mouse to look around.
Added setting to change mouse role in advanced control scheme.
Added a setting to enable/disable helicopter names near helicopter type icons in combat HUD.
Several helicopter texture fixes have been applied.
They're live and published! We've added a total of 6 cards for now. There's a total of eight backgrounds, and several emoticons as well.
Version 0.51.1
Several logic problems and bugs have been fixed in single player and coop sandbox missions. The hold LZ and stop attack mission will fail if you lose LZ to enemy control before timer expires. The support convoy mission is failed as soon as you lose all vehicles you were supposed to support. The stop convoy mission is failed if the convoy reaches its destination. We are continuing to work on new tasks, new scenarios and missions and more maps.
AH-64A, Mi-28, Mi-28N all have been given 1 additional armament option. We are working on several new armament options for different helicopters, these options will be rolled out over the coming weeks.
A lot of price changes for helicopters in Generation 1. These changes probably will not affect your Generation 1 squadrons, but could very much affect your mixed Gen1-2 squadrons
There have been slight price changes for several helicopters, (mainly those armament options which were just added)notable changes: AH-1G 2nd and 3rd armament price has been raised slightly. The Mi-8T-TV price for 3 and 4th armament has been slightly lowered.
Slight polishing of flight parameters for several helicopters - most notable is HH-53 which will not be as fast as before, (still will be pretty fast, but on par with other transports), HH-53 flight acceleration is more reliant on controlling nose pitch.
Falanga ATGM rotation amplitude and frequency decreased to make it more useful and accurate.
TOW-2 ATGM added for AH-1S 2nd and 3rd armaments (AH-1F version) and MD-500
We’ve made several price changes to helicopters in generation 1. This change will most likely not affect the setup of most gen 1 squadrons, but may affect mixed gen 1 and 2 squadrons.
They're live and published! We've added a total of 6 cards for now. There's a total of eight backgrounds, and several emoticons as well.
Version 0.51.1
Several logic problems and bugs have been fixed in single player and coop sandbox missions. The hold LZ and stop attack mission will fail if you lose LZ to enemy control before timer expires. The support convoy mission is failed as soon as you lose all vehicles you were supposed to support. The stop convoy mission is failed if the convoy reaches its destination. We are continuing to work on new tasks, new scenarios and missions and more maps.
AH-64A, Mi-28, Mi-28N all have been given 1 additional armament option. We are working on several new armament options for different helicopters, these options will be rolled out over the coming weeks.
A lot of price changes for helicopters in Generation 1. These changes probably will not affect your Generation 1 squadrons, but could very much affect your mixed Gen1-2 squadrons
There have been slight price changes for several helicopters, (mainly those armament options which were just added)notable changes: AH-1G 2nd and 3rd armament price has been raised slightly. The Mi-8T-TV price for 3 and 4th armament has been slightly lowered.
Slight polishing of flight parameters for several helicopters - most notable is HH-53 which will not be as fast as before, (still will be pretty fast, but on par with other transports), HH-53 flight acceleration is more reliant on controlling nose pitch.
Falanga ATGM rotation amplitude and frequency decreased to make it more useful and accurate.
TOW-2 ATGM added for AH-1S 2nd and 3rd armaments (AH-1F version) and MD-500
We’ve made several price changes to helicopters in generation 1. This change will most likely not affect the setup of most gen 1 squadrons, but may affect mixed gen 1 and 2 squadrons.
We've got news pilots! Not only are we pushing out a new patch for Heliborne that is adding new features to SP/COOP, fixes and updates, we're also joining in the steam summer sale fun!
What does this mean? Well, put simply, it means that Heliborne will be 35% off during the sale!
Heliborne Version 0.51 Patch Notes
Singleplayer sandbox difficulty settings have been updated slightly. A new “Very Hard” mode has been added.
Sandbox settings - amount of concurrent objectives can be set, from 1 up to 6.
Sandbox settings - amount of total objectives to win can be set, from 5 till full battle win.
Sandbox settings - hardcore mode has been added. In this mode there are much fewer visual assists and aides. You are unable to see where enemy units are or where your troops are. Several HUD components are reduced or disabled outright.
Sandbox missions have had several improvements in task logic, we will continue to work on more types of tasks and sandbox scenarios and will be adding them in next several weeks.
Sandbox enemy infantry is updated.
Sandbox task UI improved.
5 new language translations have been added - polish, german, french, portuguese (fully translated, not like before) and danish (will be updated)
ACH-47 door gunners all have .50 cals now.
HH-53 landing triggers slightly adjusted to further prevent crash on landing.
We've got news pilots! Not only are we pushing out a new patch for Heliborne that is adding new features to SP/COOP, fixes and updates, we're also joining in the steam summer sale fun!
What does this mean? Well, put simply, it means that Heliborne will be 35% off during the sale!
Heliborne Version 0.51 Patch Notes
Singleplayer sandbox difficulty settings have been updated slightly. A new “Very Hard” mode has been added.
Sandbox settings - amount of concurrent objectives can be set, from 1 up to 6.
Sandbox settings - amount of total objectives to win can be set, from 5 till full battle win.
Sandbox settings - hardcore mode has been added. In this mode there are much fewer visual assists and aides. You are unable to see where enemy units are or where your troops are. Several HUD components are reduced or disabled outright.
Sandbox missions have had several improvements in task logic, we will continue to work on more types of tasks and sandbox scenarios and will be adding them in next several weeks.
Sandbox enemy infantry is updated.
Sandbox task UI improved.
5 new language translations have been added - polish, german, french, portuguese (fully translated, not like before) and danish (will be updated)
ACH-47 door gunners all have .50 cals now.
HH-53 landing triggers slightly adjusted to further prevent crash on landing.
Pilots! It's finally here! The ability for you to play Heliborne in Single-Player and CO-OP in pure PVE has finally arrived! It's taken us a long time to get here and for that, we're sorry, but we think this first step in to SP/COOP is a good one and we hope you agree.
We've also added the ability to test and fly any helicopter in the game from the squadron tab or the hangar tab. This will take you to the new training map that will allow you the chance to experiment with all of our helos before heading in to MP-PVP.
We're pretty proud of this update, and we hope you are as well! -Rayne Team JetCat
Version 0.5
Two new singleplayer/cooperative sandbox missions have been added. Right now both of these missions are based on the frontline scenario and have up to 9 different types of tasks that can be issued while playing. We are very much looking for feedback with these missions and we are planning to add new types of tasks in next several weeks. (Ex: rescue and evacuation, infiltration, covert action, etc). Also we want to add one or two new types of scenarios for sandbox missions - for example counter-insurgency scenario and attack scenario. But that depends on your feedback and on how it aligns with our release plans (we are not currently planning to add all of our sandbox singleplayer content before release)
Training flight mode added - You can try out helicopters from the Hangar tab, and the squadron tab, without joining a battle. The Minimap will show you the location of the shooting range. This ranges has some targets, and is a “free fire” area.
The Ka-226 russian light multirole helicopter has been added, and has been placed in recon the role at tier 4. This helicopter does not have any armament outside artillery aim, however, it does have door gunners which work only when there are at least 2 soldiers on board
The HH-53 US heavy transport has been added to tiers 2, 3, and 4. The HH-53 Does not have any armament besides door gunners, which come in 2 armament variants - miniguns and .50 cal’s
The ACH-47 has been made into a gunship. The “Guns A Go Go” version of the helicopter is intended to clear and secure Landing Zones, the amount of troopers inside has been lowered to 10 men and 2 additional door gunners have been added.
The AH-1J has been moved to generation 3, squadron prices have changed for this helicopter
Squadron prices slightly (no big changes) adjusted for 10-15 helicopter variants (mostly intermediate variants to make them more useful)
Several flight parameters have been changed or updated, this mostly affects light helicopters, making them more agile and responsive.
The 20mm gun on H-34, ACH-47, IAR 330L and UH-1Y split into the M24 and GIAT M621 variants, each with different characteristics.
The NS-23KM (Mi-2 gun) has been given better explosive rounds.
All 30mm and 20mm explosive rounds have had their area of effect slightly rescaled to make more sense.
The GSH-2-30K has been given a burst cooldown if more than 50 rounds are fired repeatedly.
Look Around (right mouse button by default) mechanics have changed.When pressing the look around mode button (default right mouse button) the players helicopter no longer maintains the last ordered course. Instead, the helicopter will maintain a course that will be between current and last ordered course. Practically this means that to circle around some positions, you now simply need to press Look Around for a few moments every several seconds. This was done to improve circling abilities and door gunner handling
You can now make the Look Around function work as a toggle, rather then “while button is pressed”, go to Settings - General - Look Around Toggle
When door gunners are selected they switch to manual control mode automatically (you can switch them back to Auto with Change mode button, F by default), when deselected they switch back to to auto control mode.
All Air-to-Air missile blast damage (manpad included) now goes from 100% in center to 50% on the edge (before that it was 0% on the edge). This means that bigger helicopters will take as much damage as smaller helicopters
The R-60 and AIM-9 missiles have had their aiming time increased by 50%
Fixed a bug when your own ATGM or heat seeker missile could hit you on launch, also ATGMs and heat seeker missiles now start with current helicopter speed.
AA missile locking time now include additional time for helicopter sizes (the smaller your helicopter is - the longer it takes to lock onto it) and additional time if the target is flying close to the ground. The closer the target is to the ground - the longer it takes to lock on, this starts from 45 meters of radar indicated height above the ground.
Anti-aliasing has been added back to graphic preferences.
Pilots! It's finally here! The ability for you to play Heliborne in Single-Player and CO-OP in pure PVE has finally arrived! It's taken us a long time to get here and for that, we're sorry, but we think this first step in to SP/COOP is a good one and we hope you agree.
We've also added the ability to test and fly any helicopter in the game from the squadron tab or the hangar tab. This will take you to the new training map that will allow you the chance to experiment with all of our helos before heading in to MP-PVP.
We're pretty proud of this update, and we hope you are as well! -Rayne Team JetCat
Version 0.5
Two new singleplayer/cooperative sandbox missions have been added. Right now both of these missions are based on the frontline scenario and have up to 9 different types of tasks that can be issued while playing. We are very much looking for feedback with these missions and we are planning to add new types of tasks in next several weeks. (Ex: rescue and evacuation, infiltration, covert action, etc). Also we want to add one or two new types of scenarios for sandbox missions - for example counter-insurgency scenario and attack scenario. But that depends on your feedback and on how it aligns with our release plans (we are not currently planning to add all of our sandbox singleplayer content before release)
Training flight mode added - You can try out helicopters from the Hangar tab, and the squadron tab, without joining a battle. The Minimap will show you the location of the shooting range. This ranges has some targets, and is a “free fire” area.
The Ka-226 russian light multirole helicopter has been added, and has been placed in recon the role at tier 4. This helicopter does not have any armament outside artillery aim, however, it does have door gunners which work only when there are at least 2 soldiers on board
The HH-53 US heavy transport has been added to tiers 2, 3, and 4. The HH-53 Does not have any armament besides door gunners, which come in 2 armament variants - miniguns and .50 cal’s
The ACH-47 has been made into a gunship. The “Guns A Go Go” version of the helicopter is intended to clear and secure Landing Zones, the amount of troopers inside has been lowered to 10 men and 2 additional door gunners have been added.
The AH-1J has been moved to generation 3, squadron prices have changed for this helicopter
Squadron prices slightly (no big changes) adjusted for 10-15 helicopter variants (mostly intermediate variants to make them more useful)
Several flight parameters have been changed or updated, this mostly affects light helicopters, making them more agile and responsive.
The 20mm gun on H-34, ACH-47, IAR 330L and UH-1Y split into the M24 and GIAT M621 variants, each with different characteristics.
The NS-23KM (Mi-2 gun) has been given better explosive rounds.
All 30mm and 20mm explosive rounds have had their area of effect slightly rescaled to make more sense.
The GSH-2-30K has been given a burst cooldown if more than 50 rounds are fired repeatedly.
Look Around (right mouse button by default) mechanics have changed.When pressing the look around mode button (default right mouse button) the players helicopter no longer maintains the last ordered course. Instead, the helicopter will maintain a course that will be between current and last ordered course. Practically this means that to circle around some positions, you now simply need to press Look Around for a few moments every several seconds. This was done to improve circling abilities and door gunner handling
You can now make the Look Around function work as a toggle, rather then “while button is pressed”, go to Settings - General - Look Around Toggle
When door gunners are selected they switch to manual control mode automatically (you can switch them back to Auto with Change mode button, F by default), when deselected they switch back to to auto control mode.
All Air-to-Air missile blast damage (manpad included) now goes from 100% in center to 50% on the edge (before that it was 0% on the edge). This means that bigger helicopters will take as much damage as smaller helicopters
The R-60 and AIM-9 missiles have had their aiming time increased by 50%
Fixed a bug when your own ATGM or heat seeker missile could hit you on launch, also ATGMs and heat seeker missiles now start with current helicopter speed.
AA missile locking time now include additional time for helicopter sizes (the smaller your helicopter is - the longer it takes to lock onto it) and additional time if the target is flying close to the ground. The closer the target is to the ground - the longer it takes to lock on, this starts from 45 meters of radar indicated height above the ground.
Anti-aliasing has been added back to graphic preferences.
Hey, Pilots! Do you want to help us to make Heliborne a better game?
We want to know which helicopters of both nations you like most of all and what are you favourite squadrons. Moreover, you have an opportunity to suggest helicopters we don’t have yet.
We kindly ask you to participate in 2 following surveys:
Do not forget to leave your Steam nickname or a link to profile. As a humble way to say thank you, we will raffle rare sticker among participants (or will give them to everyone, depending on a number of Pilots participated).
Hey, Pilots! Do you want to help us to make Heliborne a better game?
We want to know which helicopters of both nations you like most of all and what are you favourite squadrons. Moreover, you have an opportunity to suggest helicopters we don’t have yet.
We kindly ask you to participate in 2 following surveys:
Do not forget to leave your Steam nickname or a link to profile. As a humble way to say thank you, we will raffle rare sticker among participants (or will give them to everyone, depending on a number of Pilots participated).