Pilots, just a small update to let you know that we are almost finshed with patch 0.46.3, which will lay the ground work for a lot of the primary features and changes we've been dicussing via our live streams, and other locations. We still do not have a planned release date, but it should be with in the next few days to week.
Pilots, just a small update to let you know that we are almost finshed with patch 0.46.3, which will lay the ground work for a lot of the primary features and changes we've been dicussing via our live streams, and other locations. We still do not have a planned release date, but it should be with in the next few days to week.
The English Heliborne Weekly Live Stream will be moving forward one hour from 1200EDT to 1300EDT. The Live Stream will still take place on Saturday. This move forward is in response to multiple pilots complaints of not being able to make the stream at its current broadcast time. This change is set to take place with this weeks upcoming live stream, now scheduled for 1300 hours EDT on Saturday the 22nd of April. -Rayne
The English Heliborne Weekly Live Stream will be moving forward one hour from 1200EDT to 1300EDT. The Live Stream will still take place on Saturday. This move forward is in response to multiple pilots complaints of not being able to make the stream at its current broadcast time. This change is set to take place with this weeks upcoming live stream, now scheduled for 1300 hours EDT on Saturday the 22nd of April. -Rayne
Greetings pilots! It's been a wait,and for that, we'd like to apologize. However, I'd like to think the wait was well worth it. Welcome to version 0.46.1!
Controls
-Support for all major gamepads has been added. This includes PS4, XBOX One and Steam Gamepads. Settings can be changed via new settings tab.
-Support for Joysticks and HOTAS set ups has been added. Kebybinding and calibration settings can be accessed via a new settings tab.
Pilots, please keep in mind this is a first pass for these new controls and there may be issues. Also, default keybinds may be wrong. Please give us feedback.
Please note that custom settings will be discarded and you will need to setup your own custom controls again.
-Added new control scheme. There is now a simple and advanced mode.
UI
-Control UI has been reworked. -Settings UI while in the hangar has been reworked. -A slider to control hangar music has been added
Gameplay and Balance
-Added ballistics pass to all weapons. Bullets now loose height and velocity over distance. -Travel distance for larger caliber weapon has been increased. -Several Weapon sounds have been changed -All weapons now have a maximum amount of ammunition as well as a reload timer after all ammunition has been spent. -The 2A42 weapon system is now 9 rounds per second instead of 18. Overall damage output is roughly the same. -GSh-2-30K weapon system is now firing at 30 rounds per second. -Gun aim has been reworked. -"Crosshair Jumping" has been fixed. -Ground vehicles now have front, side, back, and top armor values. Each vehicle has its own independent parameters. Tanks are now very heavily armored compared to IFV's and APC's. -All bullets now have armor penetration values based on caliber.
As a result of the above changes, it is now no longer possible to damage a tank with 7.62 or 12.7mm weapon systems. Causing damage from the sides, rear, or top is now possible with larger caliber weapons but the damage will still be reduced due to heavy armor.
-AA Gun precision has been slightly increased -Helicopters with optical systems now have a turret "precision mode" - This is toggalable from cockpit view with Keybind "F" by default. -Current weapon is now shown on HUD. -Current and Maximum zoom for cockpit view and ATGM view is now shown on HUD. -Minor changes in flight parameters for almost all helicopters. -Changes in audio volume and sound effects when in cockpit modes.
Heliborne is now 64bit enabled!
Steam will automatically download the 64bit version of Heliborne. This should happen with all future updates.
Thanks pilots! We hope you enjoy this update! -Rayne Team JetCat
Greetings pilots! It's been a wait,and for that, we'd like to apologize. However, I'd like to think the wait was well worth it. Welcome to version 0.46.1!
Controls
-Support for all major gamepads has been added. This includes PS4, XBOX One and Steam Gamepads. Settings can be changed via new settings tab.
-Support for Joysticks and HOTAS set ups has been added. Kebybinding and calibration settings can be accessed via a new settings tab.
Pilots, please keep in mind this is a first pass for these new controls and there may be issues. Also, default keybinds may be wrong. Please give us feedback.
Please note that custom settings will be discarded and you will need to setup your own custom controls again.
-Added new control scheme. There is now a simple and advanced mode.
UI
-Control UI has been reworked. -Settings UI while in the hangar has been reworked. -A slider to control hangar music has been added
Gameplay and Balance
-Added ballistics pass to all weapons. Bullets now loose height and velocity over distance. -Travel distance for larger caliber weapon has been increased. -Several Weapon sounds have been changed -All weapons now have a maximum amount of ammunition as well as a reload timer after all ammunition has been spent. -The 2A42 weapon system is now 9 rounds per second instead of 18. Overall damage output is roughly the same. -GSh-2-30K weapon system is now firing at 30 rounds per second. -Gun aim has been reworked. -"Crosshair Jumping" has been fixed. -Ground vehicles now have front, side, back, and top armor values. Each vehicle has its own independent parameters. Tanks are now very heavily armored compared to IFV's and APC's. -All bullets now have armor penetration values based on caliber.
As a result of the above changes, it is now no longer possible to damage a tank with 7.62 or 12.7mm weapon systems. Causing damage from the sides, rear, or top is now possible with larger caliber weapons but the damage will still be reduced due to heavy armor.
-AA Gun precision has been slightly increased -Helicopters with optical systems now have a turret "precision mode" - This is toggalable from cockpit view with Keybind "F" by default. -Current weapon is now shown on HUD. -Current and Maximum zoom for cockpit view and ATGM view is now shown on HUD. -Minor changes in flight parameters for almost all helicopters. -Changes in audio volume and sound effects when in cockpit modes.
Heliborne is now 64bit enabled!
Steam will automatically download the 64bit version of Heliborne. This should happen with all future updates.
Thanks pilots! We hope you enjoy this update! -Rayne Team JetCat
Pilots! Today, we'd like to announce that Team JetCat is now officially joining the Klabater Family! Klabater is an up and coming indie publishing house based out of Poland.
Please see Klabater's website for additional information as well as a listing of the tittles that they're currently working with. We are proud to join this new Family and we look forward to the future. https://klabater.com/en/
Now, as we move on pilots, I'd like to answer what I assume is going to be the biggest question regarding our joining the Klabater Family. The question being, "What's this doing for JetCat and Heliborne?" The answer to that, is a great deal. Klabater will be assisting team JetCat with funding, helping us to expand our team and the overall scope of Heliborne.
With that, I'd like to share a new Trailer, courtesy of our new friends at Klabater.
The future is bright pilots! We have a lot planned for you and the Klabater Team is just as dedicate as we are, to provide you with the best rotary aviation and helicopter combat game on the market. We thank you for all your support over this last year. We would not have made it this far without you.
Please be sure to direct any questions to the steam discussion boards, or our forums at http://forums.jetcatgames.com
One last note, Team JetCat will be with Klabater at PAX East in Boston! We'll be there all days, from March 10th to March 12th at Klabater's booth, #22115. Please drop by and see us!
Pilots! Today, we'd like to announce that Team JetCat is now officially joining the Klabater Family! Klabater is an up and coming indie publishing house based out of Poland.
Please see Klabater's website for additional information as well as a listing of the tittles that they're currently working with. We are proud to join this new Family and we look forward to the future. https://klabater.com/en/
Now, as we move on pilots, I'd like to answer what I assume is going to be the biggest question regarding our joining the Klabater Family. The question being, "What's this doing for JetCat and Heliborne?" The answer to that, is a great deal. Klabater will be assisting team JetCat with funding, helping us to expand our team and the overall scope of Heliborne.
With that, I'd like to share a new Trailer, courtesy of our new friends at Klabater.
The future is bright pilots! We have a lot planned for you and the Klabater Team is just as dedicate as we are, to provide you with the best rotary aviation and helicopter combat game on the market. We thank you for all your support over this last year. We would not have made it this far without you.
Please be sure to direct any questions to the steam discussion boards, or our forums at http://forums.jetcatgames.com
One last note, Team JetCat will be with Klabater at PAX East in Boston! We'll be there all days, from March 10th to March 12th at Klabater's booth, #22115. Please drop by and see us!
Today is Friday the 13th and we decided to celebrate it with minor, but very showy tweak. It’s themed colour scheme for the Tonkin map. Red, of course.
Bloody Tonkin is only available on the test branch. If you want to try it, right click on Heliborne in Steam library, choose Properties, then Betas tab and select ‘test - test branch’ from the list. Small patch will be downloaded both with Friday the 13th tweak and 64-bit version of the game.
I recommend you to play Bloody Tonkin without interface for more hardcore and spooky feel :) To turn off UI press F9.
Today is Friday the 13th and we decided to celebrate it with minor, but very showy tweak. It’s themed colour scheme for the Tonkin map. Red, of course.
Bloody Tonkin is only available on the test branch. If you want to try it, right click on Heliborne in Steam library, choose Properties, then Betas tab and select ‘test - test branch’ from the list. Small patch will be downloaded both with Friday the 13th tweak and 64-bit version of the game.
I recommend you to play Bloody Tonkin without interface for more hardcore and spooky feel :) To turn off UI press F9.