Heliborne Collection - mindoug


Pilots! You've been asking us what our plans for the next set of helicopters to join the Hangar are. So, today, I'd like to answer that question as best I can. The easist way to do that? Pictures! Along with some simple bits and pieces of info.

I should make it clear that this is just the current "Plan" and is subject to change at a moments notice. So, let's move on shall we?

The Birds

CH-53


CH-46


OH-6


MD-600


MD-900


KA-26


KA-226


KA-27/KA-32


Ansat


KA-60


HH-3


The Info
First, let me state again, that this is a "WIP" or "Planned" List. Any one of these helos could be made at any time. There is no order, and some helos could be cancled or changed entirely due to licenese issues. However, this is the most exaustive list of the helicopters we have planned and I wanted to share it with you.

Right now, I can confirm that the CH-53 is in the final development stages and should be in the game in the coming weeks. We know a lot of you have been begging for this big bird, and she's coming, don't worrry.

I don't have any information on Tier (yet) as we're still in the discussion stage on where to place the '53 in the tier list.

If you have any questions related to these helos, please keep in mind that nothing is concrete.

I hope this satisfies your curiosity for now Pilots. Stay tuned for more!
-Rayne

Heliborne Collection - LadyRayneCloud


Pilots! You've been asking us what our plans for the next set of helicopters to join the Hangar are. So, today, I'd like to answer that question as best I can. The easist way to do that? Pictures! Along with some simple bits and pieces of info.

I should make it clear that this is just the current "Plan" and is subject to change at a moments notice. So, let's move on shall we?

The Birds

CH-53


CH-46


OH-6


MD-600


MD-900


KA-26


KA-226


KA-27/KA-32


Ansat


KA-60


HH-3


The Info
First, let me state again, that this is a "WIP" or "Planned" List. Any one of these helos could be made at any time. There is no order, and some helos could be cancled or changed entirely due to licenese issues. However, this is the most exaustive list of the helicopters we have planned and I wanted to share it with you.

Right now, I can confirm that the CH-53 is in the final development stages and should be in the game in the coming weeks. We know a lot of you have been begging for this big bird, and she's coming, don't worrry.

I don't have any information on Tier (yet) as we're still in the discussion stage on where to place the '53 in the tier list.

If you have any questions related to these helos, please keep in mind that nothing is concrete.

I hope this satisfies your curiosity for now Pilots. Stay tuned for more!
-Rayne

Nov 23, 2016
Heliborne Collection - mindoug


- Gun turrets aiming fixed on several helicopters (Mi-24V, AH-64D), some other weapon minor aiming issues fixed
- Fixed some problems with networking during auto mode of door gunners
- For all door gunners with 7.62mm guns now shoot for 3 seconds and cooldown for 0.5 seconds after that
- Door gunners now dont lose target till 400-500 meters away from it
- Size of helicopter now has effect on ground turret accuracy, the smaller the size the less accurate it is
- Patch and event information panel on login screen changed
- New sounds for fast radio commands (F2-F7 or through radio menu ` be default)
- Further fixes to vehicle stucking problem and vehicle issues
- Tanks on Nguyen map now have exactly the same collider
- Tanks on Nguyen map now have preffered positions when capturing Landing Zones, not random position as before (this is experiment, will be continued to other maps if successful)
- All soldiers are now spotted by vehicles from smaller distance (150m instead of 300m as before)
- RPG soldier is a bit more accurate now
- All IR missiles are faster now, but with lower turnrate
- IR missiles aim now allow for wider lock angle after missile is locked so you are able to launch missile ahead or behind the enemy
- IR missile detonator is made similar to real version - there's not only hit detonator, but also proximity detonator (which will only work on locked targets at the moment, not on all possible targets)
- Flares now effect each missile individually, not together, as before, chance to fool the missile is 50% for longer distances and 75% for shorter
- If a flare spoofs a missile - it will not explode at the flares position as before, but will proceed to fly its course - so you need not only to flare a missile, but also to maneuver out of its way
- Manpads sitting next to each other (closer then 30 meters) will not launch missiles simultaneusly, the now launch with at least 2 second delay
- Improvements to netcode related to packet size and packet frequency, also some changes in lag compensationn
- Some small optimizations
- New helicopter - Yak-24



Nov 23, 2016
Heliborne Collection - LadyRayneCloud


- Gun turrets aiming fixed on several helicopters (Mi-24V, AH-64D), some other weapon minor aiming issues fixed
- Fixed some problems with networking during auto mode of door gunners
- For all door gunners with 7.62mm guns now shoot for 3 seconds and cooldown for 0.5 seconds after that
- Door gunners now dont lose target till 400-500 meters away from it
- Size of helicopter now has effect on ground turret accuracy, the smaller the size the less accurate it is
- Patch and event information panel on login screen changed
- New sounds for fast radio commands (F2-F7 or through radio menu ` be default)
- Further fixes to vehicle stucking problem and vehicle issues
- Tanks on Nguyen map now have exactly the same collider
- Tanks on Nguyen map now have preffered positions when capturing Landing Zones, not random position as before (this is experiment, will be continued to other maps if successful)
- All soldiers are now spotted by vehicles from smaller distance (150m instead of 300m as before)
- RPG soldier is a bit more accurate now
- All IR missiles are faster now, but with lower turnrate
- IR missiles aim now allow for wider lock angle after missile is locked so you are able to launch missile ahead or behind the enemy
- IR missile detonator is made similar to real version - there's not only hit detonator, but also proximity detonator (which will only work on locked targets at the moment, not on all possible targets)
- Flares now effect each missile individually, not together, as before, chance to fool the missile is 50% for longer distances and 75% for shorter
- If a flare spoofs a missile - it will not explode at the flares position as before, but will proceed to fly its course - so you need not only to flare a missile, but also to maneuver out of its way
- Manpads sitting next to each other (closer then 30 meters) will not launch missiles simultaneusly, the now launch with at least 2 second delay
- Improvements to netcode related to packet size and packet frequency, also some changes in lag compensationn
- Some small optimizations
- New helicopter - Yak-24



Nov 15, 2016
Heliborne Collection - mindoug


Greetings pilots! Just a small announcement today.

Team JetCat would like to get your feedback and wishlist for PVE content in Heliborne. As such, we've created a simple discussion thread here on steam,
http://steamcommunity.com/app/433530/discussions/0/217691032447709268/ and a discussion thread on our official forums. Located here, http://forums.jetcatgames.com/forum/general/the-main-rotor/1718-pve-could-it-be

We want to know what you'd like to see. So feel free to go wild with your ideas and feedback.

That's all for now!
-Rayne
Nov 15, 2016
Heliborne Collection - LadyRayneCloud


Greetings pilots! Just a small announcement today.

Team JetCat would like to get your feedback and wishlist for PVE content in Heliborne. As such, we've created a simple discussion thread here on steam,
http://steamcommunity.com/app/433530/discussions/0/217691032447709268/ and a discussion thread on our official forums. Located here, http://forums.jetcatgames.com/forum/general/the-main-rotor/1718-pve-could-it-be

We want to know what you'd like to see. So feel free to go wild with your ideas and feedback.

That's all for now!
-Rayne
Heliborne Collection - RayneCloud


Greetings pilots!
Rayne here with a super small update, reminding you all that we will be having our regualr live stream tomorrow!

Where: www.twitch.tv/jetcatgames
When: 05NOV2016 @ 1200EDT / 1800CEST
How long? 1 Hour (tentitave)
Main topic? Future Development, Gameplay, etc
Giving away keys? Yes.
Host: ME, aka Rayne

We'll see you tomorrow pilots!
-Rayne

Heliborne Collection - LadyRayneCloud


Greetings pilots!
Rayne here with a super small update, reminding you all that we will be having our regualr live stream tomorrow!

Where: www.twitch.tv/jetcatgames
When: 05NOV2016 @ 1200EDT / 1800CEST
How long? 1 Hour (tentitave)
Main topic? Future Development, Gameplay, etc
Giving away keys? Yes.
Host: ME, aka Rayne

We'll see you tomorrow pilots!
-Rayne

Oct 28, 2016
Heliborne Collection - RayneCloud


Greetings Pilots! It's been a while since we last updated you with our plans and for that, I apologize. However, I personally think the wait might be worth it as we've a lot planned and a lot that's being worked on. So, let's get started taking a look at the future of Heliborne shall we?

The Current Plan
First, you can expect a small bug fixing patch coming in the next few days. This patch will see some new audio for our quick messages, updates to door gunners and IR missiles and updates to manpads and vehicles. We'll get the patch ntoes out to you guys before the patch goes live as normal.

"Hangar Bay"
First things first, our Hangar UI and UI in general needed some work. We can admit that it wasn't great and so, we rebuilt it from the ground up. We've been teasing this for some time, but today, you're getting the first screenshots of the new UI system in-game and what is coming in the "Hangar Bay" update.

First, the newly updated Main Screen, or Squadron View. In this screen you are presented with a view of your entire squadron. As well as the ability to Edit and Delete the current squadron, soldiers in your squadron, the new filter down at the bottomw right hand of the screen, the join battle button and lastly your new squadron listing down at the bottom of the screen. There will be a video going up before the patch comes out showcasing how this all works, so stay tuned!


Next, the single Helo Hangar scen and UI has been updated as well. In this screen, we've changed how the helos are presented to you and resituated the UI a little to better display information. There will be updates to this in the future.


We'll go over what's coming in the stats tracking section of this update in an upcoming article. So, stay tuned for that!

"Firepower"
The Update after the new UI is tentitavely known as Firepower. In this update we are rebuilding the ballsitics system in the game. This means the ability to have weapon convergence, fire-modes, ballistic drop, etc. As well as updates to targeting of these weapon systems. I'll have more to talk about this in a seperate update as well.

"The Power of Flight"
The Power of Flight update will see a large list of changes to flight dynamics and the flight model. This means things like weight affecting flight, new handling updates, the ability to have new control systems, etc. We hope to be able to showcase this update in testing before the end of the year, so stay tuned for more on this.

"Progress"
Lastly, the Progress update. I can't talk to much about this, but what I can say is that in this update, you'll finally have a reason to play more than a few hours a day. :)

Some other bits and pieces
So, what about stuff in between that? Well, for starters our new Afghanistan map is almost finished and should be in soon!

Here's a quick screenshot for you tactical types out there curious how the map flow works,


Last but not least, you have a new helo coming soon. So, let me just leave this here for ya,


-Rayne
Team JetCat


Oct 28, 2016
Heliborne Collection - LadyRayneCloud


Greetings Pilots! It's been a while since we last updated you with our plans and for that, I apologize. However, I personally think the wait might be worth it as we've a lot planned and a lot that's being worked on. So, let's get started taking a look at the future of Heliborne shall we?

The Current Plan
First, you can expect a small bug fixing patch coming in the next few days. This patch will see some new audio for our quick messages, updates to door gunners and IR missiles and updates to manpads and vehicles. We'll get the patch ntoes out to you guys before the patch goes live as normal.

"Hangar Bay"
First things first, our Hangar UI and UI in general needed some work. We can admit that it wasn't great and so, we rebuilt it from the ground up. We've been teasing this for some time, but today, you're getting the first screenshots of the new UI system in-game and what is coming in the "Hangar Bay" update.

First, the newly updated Main Screen, or Squadron View. In this screen you are presented with a view of your entire squadron. As well as the ability to Edit and Delete the current squadron, soldiers in your squadron, the new filter down at the bottomw right hand of the screen, the join battle button and lastly your new squadron listing down at the bottom of the screen. There will be a video going up before the patch comes out showcasing how this all works, so stay tuned!


Next, the single Helo Hangar scen and UI has been updated as well. In this screen, we've changed how the helos are presented to you and resituated the UI a little to better display information. There will be updates to this in the future.


We'll go over what's coming in the stats tracking section of this update in an upcoming article. So, stay tuned for that!

"Firepower"
The Update after the new UI is tentitavely known as Firepower. In this update we are rebuilding the ballsitics system in the game. This means the ability to have weapon convergence, fire-modes, ballistic drop, etc. As well as updates to targeting of these weapon systems. I'll have more to talk about this in a seperate update as well.

"The Power of Flight"
The Power of Flight update will see a large list of changes to flight dynamics and the flight model. This means things like weight affecting flight, new handling updates, the ability to have new control systems, etc. We hope to be able to showcase this update in testing before the end of the year, so stay tuned for more on this.

"Progress"
Lastly, the Progress update. I can't talk to much about this, but what I can say is that in this update, you'll finally have a reason to play more than a few hours a day. :)

Some other bits and pieces
So, what about stuff in between that? Well, for starters our new Afghanistan map is almost finished and should be in soon!

Here's a quick screenshot for you tactical types out there curious how the map flow works,


Last but not least, you have a new helo coming soon. So, let me just leave this here for ya,


-Rayne
Team JetCat


...