Slime Rancher - Monomi Park


The Party Gordo Has Arrived!

Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first! Hunt down the Party Gordo who is hiding somewhere on the map and pop him to receive lots of party presents containing festive ornaments for your ranch.





Pop the Party Gordo once per weekend to get an explosion of presents and a guaranteed RARE ornament!

But the party doesn't end there! You can also discover presents hidden around the world all weekend long! Because though the Party Gordo may be gone, the party... well it LIVES ON.

Presents contain one of two slime ornaments (plus a chance to contain a rare ornament!)



The Party Gordo is available all-day Friday, Saturday, and Sunday (local time) and will return every weekend with new treasures to discover!

Changes:
- Added an official Chinese translation. Welcome, friends!
- Added some improvements and optimizations around game saving and animated objects.
- Improved visual effects for crate breaking. Fun fact: this has been on our to-do list for like, 100 years.
- Added rich presence for Discord so now you can let your pals know where you are and what you’re up to on the range.

Fixes:
- Fixed bug with some Rush Mode translations not fitting on the end-game screen.
- Fixed bug with items sometimes getting stuck in corral barriers.
- Fixed some spots in Mochi’s Manor where players could get stuck.
- Fixed some spots in Moss Blanket where players could get stuck.
- Improved the damage indicator effect.
- Fixed a typo in Mochi’s dialogue. Mochi wanted us to make it clear that we made a mistake, not her.
- Fixed some animation issues for silo storage screens.
- Fixed a bug where gamepad button icons would show the wrong thing for a frame before switching to the correct icon.
- Fixed a bug where ornaments oriented themselves facing slightly downwards. We told them to keep their chins up.
- Fixed a bug allowing popping up certain screens while sleeping until morning.
- Fixed a bug sometimes causing inaccurate shooting while running in the Nimble Valley. Again, Mochi has stated this was your fault all along.

Party on, ranchers! Party on! :slimehappy:

June 1st - June 3rd



The Party Gordo is lighting up a gloomy cave with two new ornaments for you to collect this weekend!
Slime Rancher - Kara


Rush Mode is a special game mode for ranchers who want to prove that they are as quick as they are clever. Build the most efficient ranch you can within the allotted time and you could win over $250 in goodies!

You're competing with top ranchers from across the Far, Far Range, so keep these tips in mind as you race to earn the most newbucks!

Rush Mode Tips:

- Ginger-hungry gold gordos have been spotted across the Far, Far Range - pop them and get as many gold plorts as you can!
- You earn gilded gingers and extra time bonuses by completing daily Range Exchange requests.
- Turn in 25 of any plort and receive a BONUS multiplier at the end of your run - try to get all 16!
- Experience speedier ranching with unlocked ranch expansions, semi-fed gordos, an open plort gate, fully upgraded power-ups, and a sweet selection of Slime Science gadgets!







Rush Mode Giveaway Contest

Earn your title as the ultimate slime rancher by competing in our Rush Mode Contest. Submit a photo or video of your best Rush Mode score and you could win!

How To Enter

Show off your score by tweeting @MonomiPark using #RushRancher to be entered to win. You can submit your score once per day!

The Prizes

Submit your score and you could be one of ranchers who are randomly selected to receive a Gold Achievement Pin! (3 winners will be selected at the end of the event)

Up for a challenge?

Get a Final Score of more than 150,000 to show that you've mastered the rush and you will be entered to win a $200 Fangamer gift card, Gold Achievement Pin, Slime Rancher shirt of choice, and a mouse pad signed by all of us here at Monomi Park!

All ranchers who score above 150,000 will be entered to win the ultimate prize pack! (1 winner will be selected at the end of the event)

Remember: you can submit your score once per day! So get out there and give it your best shot!



The countdown starts now! Submit once per day from now through Monday, May 14th!

Good luck, ranchers :slimehappy:

EDIT 1

Mochi got ahold of the contest and set the Final Score Goal a liiittle too high. We've moved it down to 150k so more ranchers can enjoy the contest.

But remember! You still get entered to win the Gold Achievement Pin regardless of your score!

EDIT 2

Added additional clarification on how to enter.
Slime Rancher - Monomi Park


The Storage Situation:
Do you have hundreds of echoes hovering in a corner somewhere? Maybe a few thousand Wiggly Wonderland ornaments stashed in The Grotto? The Little Big Storage Update is here to help! Ranch storage is getting a huge upgrade and it’s just in time for a little spring cleaning.



- Silos and warp depots now accept ornaments and echoes.
- Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
- Silos now have 3 storage slots per side.

That’s right, we’re giving you 12 slots with the ability to hold 300 items each. You do the math!



Achievements:
- Unlinked Steam achievements from in-game achievements to better support the case of multiple people sharing a machine and playing the game on two different Steam accounts.
- Resetting in-game achievements will no longer reset Steam achievements.
- In-game achievements will no longer sync when starting a new game on Steam.
- If you earn an achievement while having only one type unlocked (in-game vs Steam), you will now see the pop-up for the missing achievement.
- Non-Rush Mode achievements will no longer be awarded while in Rush Mode.
- Updated silo achievement so you won’t need to completely fill the new silos.

Other:
- You got a raise! Mochi will now pay you 200 newbucks for every 10 quicksilver plorts you deliver.
- Added some flashy effects to the Nimble Valley countdown animation.
- Added an intro animation to the start of Rush Mode.
- Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
- Coins dropped in the world are snatched up and pocketed much quicker now.
- Created an innovative game save mechanism that can see through space and time to prevent confusion when ranchers time travel or access their ranch on different machines.
- Made it so the map tutorial will be completed immediately upon opening the map to complete the map tutorial.
- Updated some Russian in the Russian translation.

Fixes:
- Fixed a bug where names of items stored in the vac wouldn’t translate when selecting a different language.
- “Fixed” the snooze button on the ranch alarm clock so Beatrix won’t be able to sleep past 6:00AM.
- Fixed a treacherous spot in the Glass Desert where you could get stuck.
- Fixed a part of Mochi’s Manor where you could get stuck before you opened the expansion barrier.
- Fixed a spot in the Nimble Valley where you could get stuck.
- Fixed bug where radar icons would sometimes shake while moving. At least it wasn’t getting stuck!
- Fixed bug where the vac would jitter while moving.
- Fixed a bug where very sneaky ranchers were able to sneak quicksilver plorts off of the Valley using a sneaky arrangement of warp depots and silos.
- Fixed some bugs related to the Tabby Space Program where tabby slimes were attempting to rocket to the moon.
- Fixed a bug where fire slimes would (tragically) bounce (out of their troughs) with excitement when they saw Beatrix return to the ranch.
- Fixed a bug where the incinerator could destroy glints. They will no longer fight fire with fire.
- Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
- Fixed some quicksilver slime sounds so they now sound like quicksilver slimes.

April 3, 2018 - Slime Rancher v1.2.1b
- Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range.
Slime Rancher - Monomi Park


The Storage Situation:
Do you have hundreds of echoes hovering in a corner somewhere? Maybe a few thousand Wiggly Wonderland ornaments stashed in The Grotto? The Little Big Storage Update is here to help! Ranch storage is getting a huge upgrade and it’s just in time for a little spring cleaning.



- Silos and warp depots now accept ornaments and echoes.
- Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
- Silos now have 3 storage slots per side.

That’s right, we’re giving you 12 slots with the ability to hold 300 items each. You do the math!



Achievements:
- Unlinked Steam achievements from in-game achievements to better support the case of multiple people sharing a machine and playing the game on two different Steam accounts.
- Resetting in-game achievements will no longer reset Steam achievements.
- In-game achievements will no longer sync when starting a new game on Steam.
- If you earn an achievement while having only one type unlocked (in-game vs Steam), you will now see the pop-up for the missing achievement.
- Non-Rush Mode achievements will no longer be awarded while in Rush Mode.
- Updated silo achievement so you won’t need to completely fill the new silos.

Other:
- You got a raise! Mochi will now pay you 200 newbucks for every 10 quicksilver plorts you deliver.
- Added some flashy effects to the Nimble Valley countdown animation.
- Added an intro animation to the start of Rush Mode.
- Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
- Coins dropped in the world are snatched up and pocketed much quicker now.
- Created an innovative game save mechanism that can see through space and time to prevent confusion when ranchers time travel or access their ranch on different machines.
- Made it so the map tutorial will be completed immediately upon opening the map to complete the map tutorial.
- Updated some Russian in the Russian translation.

Fixes:
- Fixed a bug where names of items stored in the vac wouldn’t translate when selecting a different language.
- “Fixed” the snooze button on the ranch alarm clock so Beatrix won’t be able to sleep past 6:00AM.
- Fixed a treacherous spot in the Glass Desert where you could get stuck.
- Fixed a part of Mochi’s Manor where you could get stuck before you opened the expansion barrier.
- Fixed a spot in the Nimble Valley where you could get stuck.
- Fixed bug where radar icons would sometimes shake while moving. At least it wasn’t getting stuck!
- Fixed bug where the vac would jitter while moving.
- Fixed a bug where very sneaky ranchers were able to sneak quicksilver plorts off of the Valley using a sneaky arrangement of warp depots and silos.
- Fixed some bugs related to the Tabby Space Program where tabby slimes were attempting to rocket to the moon.
- Fixed a bug where fire slimes would (tragically) bounce (out of their troughs) with excitement when they saw Beatrix return to the ranch.
- Fixed a bug where the incinerator could destroy glints. They will no longer fight fire with fire.
- Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
- Fixed some quicksilver slime sounds so they now sound like quicksilver slimes.

April 3, 2018 - Slime Rancher v1.2.1b
- Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range.
Slime Rancher - Monomi Park


We are very happy to announce that Slime Rancher has been nominated for "Debut Game" in this year's British Academy Games Awards! ːslimeamazedː

View all the nominations at http://www.bafta.org/games/awards/games-awards-2018 and be sure to watch the ceremony April 12th

Thank you for all of your support! You guys rock (slime)
Slime Rancher - Monomi Park


We are very happy to announce that Slime Rancher has been nominated for "Debut Game" in this year's British Academy Games Awards! :slimeamazed:

View all the nominations at http://www.bafta.org/games/awards/games-awards-2018 and be sure to watch the ceremony April 12th

Thank you for all of your support! You guys rock (slime)
Slime Rancher - Monomi Park


Mochi’s Megabucks Update is here! In this update you’ll be invited to explore the Nimble Valley, chase down new quicksilver slimes, earn luxurious ranch upgrades, and attempt the exhilarating Rush Mode.


Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!

- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- Mochi's Extra Mile occasionally DOUBLES the newbucks for plorts deposited into the market. (Mochi wouldn't go into the specifics, but we estimate it's about 1 out of every 20 plorts will get you a bonus)
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!


Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.

- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.


Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.


Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.



Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.

Fixes:
- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.

March 14, 2018 - Slime Rancher v1.2.0b

- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.

And Happy Pi Day! Here's one of Ogden's favorite recipes: Kookadoba Pie!




And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448


See you at the races!
Slime Rancher - Monomi Park


Mochi’s Megabucks Update is here! In this update you’ll be invited to explore the Nimble Valley, chase down new quicksilver slimes, earn luxurious ranch upgrades, and attempt the exhilarating Rush Mode.


Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!

- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- Mochi's Extra Mile occasionally DOUBLES the newbucks for plorts deposited into the market. (Mochi wouldn't go into the specifics, but we estimate it's about 1 out of every 20 plorts will get you a bonus)
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!


Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.

- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.


Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.


Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.



Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.

Fixes:
- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.

March 14, 2018 - Slime Rancher v1.2.0b

- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.

And Happy Pi Day! Here's one of Ogden's favorite recipes: Kookadoba Pie!




And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448


See you at the races!
Slime Rancher - Monomi Park


Lace up those dash boots, because Mochi's Megabucks Update is launching on March 13th! In this update you'll be invited to explore the Nimble Valley, chase down quicksilver slimes, and earn luxurious upgrades... that is, if you think you can handle the high-speed, high-reward lifestyle.



Ranching in the Valley is a little different from anywhere else on the range; very few ranchers have been able to master the art of harvesting quicksilver plorts.

Luckily for you, Mochi says she’ll let you borrow some of her cutting-edge Miles Tech. Her specialized vac-tech comes with a variety of tools to assist you in your ventures through the Valley. Some of them seem pretty messy, but Mochi has assured us that it'll wash off... eventually.



Are you ready to race through the Nimble Valley?

As always, you can read up on the features we have planned for Slime Rancher on our Development Roadmap and get the latest on what we're up to by following us on Twitter!

See you at the races!
Slime Rancher - Monomi Park


Lace up those dash boots, because Mochi's Megabucks Update is launching on March 13th! In this update you'll be invited to explore the Nimble Valley, chase down quicksilver slimes, and earn luxurious upgrades... that is, if you think you can handle the high-speed, high-reward lifestyle.



Ranching in the Valley is a little different from anywhere else on the range; very few ranchers have been able to master the art of harvesting quicksilver plorts.

Luckily for you, Mochi says she’ll let you borrow some of her cutting-edge Miles Tech. Her specialized vac-tech comes with a variety of tools to assist you in your ventures through the Valley. Some of them seem pretty messy, but Mochi has assured us that it'll wash off... eventually.



Are you ready to race through the Nimble Valley?

As always, you can read up on the features we have planned for Slime Rancher on our Development Roadmap and get the latest on what we're up to by following us on Twitter!

See you at the races!
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